246 lines
8.6 KiB
C#
246 lines
8.6 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Threading;
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using log4net;
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using log4net.Appender;
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using log4net.Repository.Hierarchy;
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using OpenSim.GridLaunch.GUI;
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using OpenSim.GridLaunch.GUI.Network;
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namespace OpenSim.GridLaunch
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{
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class Program
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{
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public static readonly string ConfigFile = "OpenSim.GridLaunch.ini";
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internal static Dictionary<string, AppExecutor> AppList = new Dictionary<string, AppExecutor>();
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private static readonly int delayBetweenExecuteSeconds = 10;
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//private static readonly int consoleReadIntervalMilliseconds = 50;
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////private static readonly Timer readTimer = new Timer(readConsole, null, Timeout.Infinite, Timeout.Infinite);
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//private static Thread timerThread;
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//private static object timerThreadLock = new object();
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private static IGUI GUIModule;
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private static string GUIModuleName = "";
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public static readonly CommandProcessor Command = new CommandProcessor();
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public static readonly Settings Settings = new Settings();
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public delegate void AppConsoleOutputDelegate(string App, string Text);
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public static event AppConsoleOutputDelegate AppConsoleOutput;
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public delegate void AppConsoleErrorDelegate(string App, string Text);
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public static event AppConsoleErrorDelegate AppConsoleError;
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public delegate void AppCreatedDelegate(string App);
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public static event AppCreatedDelegate AppCreated;
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public delegate void AppRemovedDelegate(string App);
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public static event AppRemovedDelegate AppRemoved;
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internal static void FireAppConsoleOutput(string App, string Text)
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{
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if (AppConsoleOutput != null)
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AppConsoleOutput(App, Text);
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}
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internal static void FireAppConsoleError(string App, string Text)
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{
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if (AppConsoleError != null)
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AppConsoleError(App, Text);
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}
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private static readonly object startStopLock = new object();
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public static string Name { get { return "OpenSim Grid executor"; } }
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#region Start/Shutdown
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static void Main(string[] args)
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{
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log4net.Config.XmlConfigurator.Configure();
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// Startup
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m_log.Info(Name);
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m_log.Info(new string('-', Name.Length));
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// Read settings
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Settings.LoadConfig(ConfigFile);
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// Command line arguments override settings
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Settings.ParseCommandArguments(args);
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// Start GUI module
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StartGUIModule();
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// Start the processes
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ThreadPool.QueueUserWorkItem(startProcesses);
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// Hand over thread control to whatever GUI module
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GUIModule.StartGUI();
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// GUI module returned, we are done
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Shutdown();
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}
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private static void StartGUIModule()
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{
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// Create GUI module
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GUIModuleName = Settings["GUI"];
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switch (GUIModuleName.ToLower())
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{
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case "winform":
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GUIModuleName = "WinForm";
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GUIModule = new GUI.WinForm.ProcessPanel();
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break;
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case "service":
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GUIModuleName = "Service";
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GUIModule = new Service();
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break;
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case "tcpd":
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GUIModuleName = "TCPD";
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GUIModule = new TCPD();
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break;
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case "console":
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default:
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GUIModuleName = "Console";
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GUIModule = new GUI.Console.Console();
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break;
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}
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m_log.Info("GUI type: " + GUIModuleName);
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}
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internal static void Shutdown()
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{
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// Stop the processes
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stopProcesses();
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lock (startStopLock)
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{
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// Stop GUI module
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if (GUIModule != null)
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{
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GUIModule.StopGUI();
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GUIModule = null;
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}
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}
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}
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internal static void SafeDisposeOf(object obj)
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{
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IDisposable o = obj as IDisposable;
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try
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{
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if (o != null)
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o.Dispose();
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}
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catch { }
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}
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#endregion
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#region Start / Stop applications
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private static void startProcesses(Object stateInfo)
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{
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// Stop before starting
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stopProcesses();
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// Start console read timer
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//timer_Start();
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// Start the applications
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foreach (string file in new ArrayList(Settings.Components.Keys))
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{
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// Is this file marked for startup?
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if (Settings.Components[file])
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{
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AppExecutor app = new AppExecutor(file);
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app.Start();
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AppList.Add(file, app);
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if (AppCreated != null)
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AppCreated(app.File);
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System.Threading.Thread.Sleep(1000*delayBetweenExecuteSeconds);
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}
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}
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}
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private static void stopProcesses()
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{
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// Stop timer
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//timer_Stop();
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// Lock so we don't collide with any timer still executing on AppList
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lock (AppList)
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{
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// Start the applications
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foreach (AppExecutor app in AppList.Values)
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{
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try
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{
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m_log.Info("Stopping: " + app.File);
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app.Stop();
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}
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catch (Exception ex)
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{
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m_log.ErrorFormat("Exception while stopping \"{0}\": {1}", app.File, ex.ToString());
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}
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finally
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{
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if (AppRemoved != null)
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AppRemoved(app.File);
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app.Dispose();
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}
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}
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AppList.Clear();
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}
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}
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#endregion
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public static void Write(string App, string Text)
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{
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// Check if it is a commands
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bool isCommand = Command.Process(App, Text);
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// Write to stdInput of app
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if (!isCommand && AppList.ContainsKey(App))
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AppList[App].Write(Text);
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}
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public static void WriteLine(string App, string Text)
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{
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// Check if it is a commands
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bool isCommand = Command.Process(App, Text);
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// Write to stdInput of app
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if (!isCommand && AppList.ContainsKey(App))
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AppList[App].WriteLine(Text);
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}
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}
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}
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