OpenSimMirror/OpenSim/Data
Geir Nøklebye 03a38a80ab PGSQL: Rewrote EstateStore.migrations as it errored out in version 8 leaving the database without any estate tables on first run. It also lacked primary keys on estate_map and estate_settings. Syntax requires Postgresql 9.5 or higher.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2017-05-09 12:00:45 +01:00
..
MySQL take more heavy work out of opened dbconn sections 2017-05-07 22:22:28 +01:00
Null Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
PGSQL PGSQL: Rewrote EstateStore.migrations as it errored out in version 8 leaving the database without any estate tables on first run. It also lacked primary keys on estate_map and estate_settings. Syntax requires Postgresql 9.5 or higher. 2017-05-09 12:00:45 +01:00
Properties Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. 2016-02-21 11:14:02 -08:00
Resources
SQLite store the physics inertia override in SQlite 2017-04-01 18:15:47 +01:00
Tests Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
AssetDataBase.cs bad merge? 2015-09-01 14:54:35 +01:00
DBGuids.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IAgentPreferencesData.cs Refactor AgentPreferences so that database operations happen centrally. the opensim way. 2015-06-13 07:27:42 -07:00
IAssetData.cs bad merge? 2015-09-01 14:54:35 +01:00
IAuthenticationData.cs
IAvatarData.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IEstateDataStore.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IFSAssetData.cs Bringing FSAssets more inline with current OpenSim standards. * If no connection string found in assets config, fallback to using default database config * Create database storage interface to allow other db connectors to be written at some point * Add MySQL migrations file to create the initial db table * Added new config option named DaysBetweenAccessTimeUpdates to reduce db load by only updating access times when fetching assets if the last access time was over the threshold. This idea was taken from XAssets service. * Change log message headers to indicate FS assets is the source not just assets 2015-07-12 04:03:08 +02:00
IFriendsData.cs More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. 2011-05-22 16:51:03 -07:00
IGridUserData.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IGroupsData.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IHGTravelingData.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IInventoryData.cs
IOfflineIMData.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IPresenceData.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IProfilesData.cs seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
IRegionData.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IUserAccountData.cs
IXAssetDataPlugin.cs Added assets service method AssetsExist(), which returns whether the given list of assets exist. 2014-04-02 06:30:57 +01:00
IXGroupData.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IXInventoryData.cs minor: Adjust method doc on IXInventoryData MoveItem() and MoveFolder() to make it clear we're moving to an existing folder. 2012-11-09 01:18:11 +00:00
IniConfig.cs
Migration.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00