81 lines
3.1 KiB
C#
81 lines
3.1 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using Nini.Config;
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using log4net;
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using System;
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using System.Reflection;
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using System.IO;
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using System.Net;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Xml;
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using System.Xml.Serialization;
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using OpenSim.Server.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenMetaverse;
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namespace OpenSim.Server.Handlers.Asset
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{
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public class AssetsExistHandler : BaseStreamHandler
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{
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//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private IAssetService m_AssetService;
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public AssetsExistHandler(IAssetService service) :
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base("POST", "/get_assets_exist")
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{
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m_AssetService = service;
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}
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protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
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{
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XmlSerializer xs;
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string[] ids;
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try
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{
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xs = new XmlSerializer(typeof(string[]));
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ids = (string[])xs.Deserialize(request);
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}
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catch (Exception)
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{
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httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
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return null;
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}
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bool[] exist = m_AssetService.AssetsExist(ids);
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xs = new XmlSerializer(typeof(bool[]));
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return ServerUtils.SerializeResult(xs, exist);
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}
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}
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}
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