OpenSimMirror/bin/inventory
Justin Clark-Casey (justincc) d2b4b99263 Add required wearable flags values to inventory body parts and clothing example xml 2015-03-16 19:16:57 +00:00
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AnimationsLibrary
BodyPartsLibrary Add required wearable flags values to inventory body parts and clothing example xml 2015-03-16 19:16:57 +00:00
ClothingLibrary Add required wearable flags values to inventory body parts and clothing example xml 2015-03-16 19:16:57 +00:00
GesturesLibrary
LandmarksLibrary
NotecardsLibrary
ObjectsLibrary
OpenSimLibrary
PhotosLibrary
ScriptsLibrary In library inventory, correct asset id for llSay example script 2014-01-10 20:51:28 +00:00
SoundsLibrary
TexturesLibrary Correct asset id of library default iris texture. 2011-09-23 21:57:52 +01:00
Libraries.xml
README.txt

README.txt

README

Folders and items which will appear in the standard common library for all
avatars can be configured here.  The root folder (currently called OpenSim
Library) is hardcoded, but you can add your own configuration of folders and
items directly beneath this, in addition to (or instead of) the contents of the 
default OpenSim library.

To add a new library, edit Libraries.xml.  The entry in here needs to point to
two further xml files, one which details your library inventory folders and another
which details your library inventory items.  Each inventory item will need to be
associated with an asset.  Assets are configured separately in the bin/assets
directory.

If you are running in grid mode, any library you add must be present in both 
your grid servers installation and in
every region installation, otherwise library items will fail in the regions
where the inventory configuration is not present.  The reasons for this are historical
and will probably be lifted in a future revision.

Files in the attic directory are currently unused.