980 lines
35 KiB
C#
980 lines
35 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Threading;
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using OpenMetaverse;
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using log4net;
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using log4net.Appender;
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using log4net.Core;
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using log4net.Repository;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Monitoring;
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using pCampBot.Interfaces;
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namespace pCampBot
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{
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public enum BotManagerBotConnectingState
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{
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Initializing,
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Ready,
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Connecting,
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Disconnecting
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}
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/// <summary>
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/// Thread/Bot manager for the application
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/// </summary>
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public class BotManager
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public const int DefaultLoginDelay = 5000;
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/// <summary>
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/// Is pCampbot ready to connect or currently in the process of connecting or disconnecting bots?
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/// </summary>
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public BotManagerBotConnectingState BotConnectingState { get; private set; }
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/// <summary>
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/// Used to control locking as we can't lock an enum.
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/// </summary>
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private object BotConnectingStateChangeObject = new object();
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/// <summary>
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/// Delay between logins of multiple bots.
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/// </summary>
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/// <remarks>TODO: This value needs to be configurable by a command line argument.</remarks>
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public int LoginDelay { get; set; }
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/// <summary>
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/// Command console
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/// </summary>
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protected CommandConsole m_console;
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/// <summary>
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/// Controls whether bots start out sending agent updates on connection.
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/// </summary>
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public bool InitBotSendAgentUpdates { get; set; }
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/// <summary>
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/// Controls whether bots request textures for the object information they receive
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/// </summary>
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public bool InitBotRequestObjectTextures { get; set; }
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/// <summary>
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/// Created bots, whether active or inactive.
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/// </summary>
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protected List<Bot> m_bots;
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/// <summary>
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/// Random number generator.
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/// </summary>
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public Random Rng { get; private set; }
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/// <summary>
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/// Track the assets we have and have not received so we don't endlessly repeat requests.
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/// </summary>
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public Dictionary<UUID, bool> AssetsReceived { get; private set; }
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/// <summary>
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/// The regions that we know about.
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/// </summary>
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public Dictionary<ulong, GridRegion> RegionsKnown { get; private set; }
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/// <summary>
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/// First name for bots
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/// </summary>
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private string m_firstName;
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/// <summary>
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/// Last name stem for bots
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/// </summary>
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private string m_lastNameStem;
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/// <summary>
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/// Password for bots
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/// </summary>
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private string m_password;
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/// <summary>
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/// Login URI for bots.
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/// </summary>
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private string m_loginUri;
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/// <summary>
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/// Start location for bots.
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/// </summary>
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private string m_startUri;
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/// <summary>
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/// Postfix bot number at which bot sequence starts.
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/// </summary>
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private int m_fromBotNumber;
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/// <summary>
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/// Wear setting for bots.
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/// </summary>
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private string m_wearSetting;
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/// <summary>
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/// Behaviour switches for bots.
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/// </summary>
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private HashSet<string> m_defaultBehaviourSwitches = new HashSet<string>();
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/// <summary>
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/// Collects general information on this server (which reveals this to be a misnamed class).
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/// </summary>
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private ServerStatsCollector m_serverStatsCollector;
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/// <summary>
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/// Constructor Creates MainConsole.Instance to take commands and provide the place to write data
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/// </summary>
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public BotManager()
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{
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// We set this to avoid issues with bots running out of HTTP connections if many are run from a single machine
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// to multiple regions.
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Settings.MAX_HTTP_CONNECTIONS = int.MaxValue;
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// System.Threading.ThreadPool.SetMaxThreads(600, 240);
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//
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// int workerThreads, iocpThreads;
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// System.Threading.ThreadPool.GetMaxThreads(out workerThreads, out iocpThreads);
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// Console.WriteLine("ThreadPool.GetMaxThreads {0} {1}", workerThreads, iocpThreads);
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InitBotSendAgentUpdates = true;
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InitBotRequestObjectTextures = true;
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LoginDelay = DefaultLoginDelay;
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Rng = new Random(Environment.TickCount);
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AssetsReceived = new Dictionary<UUID, bool>();
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RegionsKnown = new Dictionary<ulong, GridRegion>();
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m_console = CreateConsole();
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MainConsole.Instance = m_console;
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// Make log4net see the console
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//
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ILoggerRepository repository = LogManager.GetRepository();
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IAppender[] appenders = repository.GetAppenders();
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OpenSimAppender consoleAppender = null;
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foreach (IAppender appender in appenders)
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{
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if (appender.Name == "Console")
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{
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consoleAppender = (OpenSimAppender)appender;
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consoleAppender.Console = m_console;
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break;
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}
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}
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m_console.Commands.AddCommand(
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"Bots", false, "shutdown", "shutdown", "Shutdown bots and exit", HandleShutdown);
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m_console.Commands.AddCommand(
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"Bots", false, "quit", "quit", "Shutdown bots and exit", HandleShutdown);
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m_console.Commands.AddCommand(
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"Bots", false, "connect", "connect [<n>]", "Connect bots",
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"If an <n> is given, then the first <n> disconnected bots by postfix number are connected.\n"
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+ "If no <n> is given, then all currently disconnected bots are connected.",
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HandleConnect);
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m_console.Commands.AddCommand(
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"Bots", false, "disconnect", "disconnect [<n>]", "Disconnect bots",
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"Disconnecting bots will interupt any bot connection process, including connection on startup.\n"
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+ "If an <n> is given, then the last <n> connected bots by postfix number are disconnected.\n"
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+ "If no <n> is given, then all currently connected bots are disconnected.",
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HandleDisconnect);
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m_console.Commands.AddCommand(
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"Bots", false, "add behaviour", "add behaviour <abbreviated-name> [<bot-number>]",
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"Add a behaviour to a bot",
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"If no bot number is specified then behaviour is added to all bots.\n"
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+ "Can be performed on connected or disconnected bots.",
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HandleAddBehaviour);
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m_console.Commands.AddCommand(
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"Bots", false, "remove behaviour", "remove behaviour <abbreviated-name> [<bot-number>]",
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"Remove a behaviour from a bot",
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"If no bot number is specified then behaviour is added to all bots.\n"
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+ "Can be performed on connected or disconnected bots.",
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HandleRemoveBehaviour);
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m_console.Commands.AddCommand(
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"Bots", false, "sit", "sit", "Sit all bots on the ground.",
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HandleSit);
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m_console.Commands.AddCommand(
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"Bots", false, "stand", "stand", "Stand all bots.",
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HandleStand);
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m_console.Commands.AddCommand(
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"Bots", false, "set bots", "set bots <key> <value>", "Set a setting for all bots.", HandleSetBots);
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m_console.Commands.AddCommand(
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"Bots", false, "show regions", "show regions", "Show regions known to bots", HandleShowRegions);
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m_console.Commands.AddCommand(
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"Bots", false, "show bots", "show bots", "Shows the status of all bots.", HandleShowBotsStatus);
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m_console.Commands.AddCommand(
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"Bots", false, "show bot", "show bot <bot-number>",
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"Shows the detailed status and settings of a particular bot.", HandleShowBotStatus);
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m_console.Commands.AddCommand(
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"Debug",
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false,
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"debug lludp packet",
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"debug lludp packet <level> <avatar-first-name> <avatar-last-name>",
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"Turn on received packet logging.",
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"If level > 0 then all received packets that are not duplicates are logged.\n"
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+ "If level <= 0 then no received packets are logged.",
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HandleDebugLludpPacketCommand);
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m_console.Commands.AddCommand(
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"Bots", false, "show status", "show status", "Shows pCampbot status.", HandleShowStatus);
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m_bots = new List<Bot>();
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Watchdog.Enabled = true;
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StatsManager.RegisterConsoleCommands(m_console);
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m_serverStatsCollector = new ServerStatsCollector();
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m_serverStatsCollector.Initialise(null);
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m_serverStatsCollector.Enabled = true;
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m_serverStatsCollector.Start();
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BotConnectingState = BotManagerBotConnectingState.Ready;
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}
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/// <summary>
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/// Startup number of bots specified in the starting arguments
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/// </summary>
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/// <param name="botcount">How many bots to start up</param>
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/// <param name="cs">The configuration for the bots to use</param>
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public void CreateBots(int botcount, IConfig startupConfig)
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{
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m_firstName = startupConfig.GetString("firstname");
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m_lastNameStem = startupConfig.GetString("lastname");
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m_password = startupConfig.GetString("password");
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m_loginUri = startupConfig.GetString("loginuri");
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m_fromBotNumber = startupConfig.GetInt("from", 0);
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m_wearSetting = startupConfig.GetString("wear", "no");
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m_startUri = ParseInputStartLocationToUri(startupConfig.GetString("start", "last"));
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Array.ForEach<string>(
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startupConfig.GetString("behaviours", "p").Split(new char[] { ',' }), b => m_defaultBehaviourSwitches.Add(b));
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for (int i = 0; i < botcount; i++)
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{
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lock (m_bots)
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{
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string lastName = string.Format("{0}_{1}", m_lastNameStem, i + m_fromBotNumber);
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CreateBot(
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this,
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CreateBehavioursFromAbbreviatedNames(m_defaultBehaviourSwitches),
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m_firstName, lastName, m_password, m_loginUri, m_startUri, m_wearSetting);
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}
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}
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}
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private List<IBehaviour> CreateBehavioursFromAbbreviatedNames(HashSet<string> abbreviatedNames)
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{
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// We must give each bot its own list of instantiated behaviours since they store state.
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List<IBehaviour> behaviours = new List<IBehaviour>();
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// Hard-coded for now
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foreach (string abName in abbreviatedNames)
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{
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IBehaviour newBehaviour = null;
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if (abName == "c")
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newBehaviour = new CrossBehaviour();
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if (abName == "g")
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newBehaviour = new GrabbingBehaviour();
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if (abName == "n")
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newBehaviour = new NoneBehaviour();
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if (abName == "p")
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newBehaviour = new PhysicsBehaviour();
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if (abName == "t")
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newBehaviour = new TeleportBehaviour();
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if (abName == "tw")
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newBehaviour = new TwitchyBehaviour();
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if (abName == "ph2")
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newBehaviour = new PhysicsBehaviour2();
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if (newBehaviour != null)
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{
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behaviours.Add(newBehaviour);
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}
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else
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{
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MainConsole.Instance.OutputFormat("No behaviour with abbreviated name {0} found", abName);
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}
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}
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return behaviours;
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}
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public void ConnectBots(int botcount)
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{
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lock (BotConnectingStateChangeObject)
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{
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if (BotConnectingState != BotManagerBotConnectingState.Ready)
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{
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MainConsole.Instance.OutputFormat(
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"Bot connecting status is {0}. Please wait for previous process to complete.", BotConnectingState);
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return;
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}
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BotConnectingState = BotManagerBotConnectingState.Connecting;
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}
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Thread connectBotThread = new Thread(o => ConnectBotsInternal(botcount));
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connectBotThread.Name = "Bots connection thread";
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connectBotThread.Start();
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}
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private void ConnectBotsInternal(int botCount)
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{
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m_log.InfoFormat(
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"[BOT MANAGER]: Starting {0} bots connecting to {1}, location {2}, named {3} {4}_<n>",
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botCount,
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m_loginUri,
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m_startUri,
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m_firstName,
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m_lastNameStem);
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m_log.DebugFormat("[BOT MANAGER]: Delay between logins is {0}ms", LoginDelay);
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m_log.DebugFormat("[BOT MANAGER]: BotsSendAgentUpdates is {0}", InitBotSendAgentUpdates);
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m_log.DebugFormat("[BOT MANAGER]: InitBotRequestObjectTextures is {0}", InitBotRequestObjectTextures);
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List<Bot> botsToConnect = new List<Bot>();
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lock (m_bots)
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{
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foreach (Bot bot in m_bots)
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{
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if (bot.ConnectionState == ConnectionState.Disconnected)
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botsToConnect.Add(bot);
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if (botsToConnect.Count >= botCount)
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break;
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}
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}
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foreach (Bot bot in botsToConnect)
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{
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lock (BotConnectingStateChangeObject)
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{
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if (BotConnectingState != BotManagerBotConnectingState.Connecting)
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{
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MainConsole.Instance.Output(
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"[BOT MANAGER]: Aborting bot connection due to user-initiated disconnection");
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return;
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}
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}
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bot.Connect();
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// Stagger logins
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Thread.Sleep(LoginDelay);
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}
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lock (BotConnectingStateChangeObject)
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{
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if (BotConnectingState == BotManagerBotConnectingState.Connecting)
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BotConnectingState = BotManagerBotConnectingState.Ready;
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}
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}
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/// <summary>
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/// Parses the command line start location to a start string/uri that the login mechanism will recognize.
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/// </summary>
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/// <returns>
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/// The input start location to URI.
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/// </returns>
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/// <param name='startLocation'>
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/// Start location.
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/// </param>
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private string ParseInputStartLocationToUri(string startLocation)
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{
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if (startLocation == "home" || startLocation == "last")
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return startLocation;
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string regionName;
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// Just a region name or only one (!) extra component. Like a viewer, we will stick 128/128/0 on the end
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Vector3 startPos = new Vector3(128, 128, 0);
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string[] startLocationComponents = startLocation.Split('/');
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regionName = startLocationComponents[0];
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if (startLocationComponents.Length >= 2)
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{
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float.TryParse(startLocationComponents[1], out startPos.X);
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if (startLocationComponents.Length >= 3)
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{
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float.TryParse(startLocationComponents[2], out startPos.Y);
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if (startLocationComponents.Length >= 4)
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float.TryParse(startLocationComponents[3], out startPos.Z);
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}
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}
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return string.Format("uri:{0}&{1}&{2}&{3}", regionName, startPos.X, startPos.Y, startPos.Z);
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}
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/// <summary>
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/// This creates a bot but does not start it.
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/// </summary>
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/// <param name="bm"></param>
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/// <param name="behaviours">Behaviours for this bot to perform.</param>
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/// <param name="firstName">First name</param>
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/// <param name="lastName">Last name</param>
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/// <param name="password">Password</param>
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/// <param name="loginUri">Login URI</param>
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/// <param name="startLocation">Location to start the bot. Can be "last", "home" or a specific sim name.</param>
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/// <param name="wearSetting"></param>
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public void CreateBot(
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BotManager bm, List<IBehaviour> behaviours,
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string firstName, string lastName, string password, string loginUri, string startLocation, string wearSetting)
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{
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MainConsole.Instance.OutputFormat(
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"[BOT MANAGER]: Creating bot {0} {1}, behaviours are {2}",
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firstName, lastName, string.Join(",", behaviours.ConvertAll<string>(b => b.Name).ToArray()));
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Bot pb = new Bot(bm, behaviours, firstName, lastName, password, startLocation, loginUri);
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pb.wear = wearSetting;
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pb.Client.Settings.SEND_AGENT_UPDATES = InitBotSendAgentUpdates;
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pb.RequestObjectTextures = InitBotRequestObjectTextures;
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pb.OnConnected += handlebotEvent;
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pb.OnDisconnected += handlebotEvent;
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m_bots.Add(pb);
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}
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/// <summary>
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/// High level connnected/disconnected events so we can keep track of our threads by proxy
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/// </summary>
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/// <param name="callbot"></param>
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/// <param name="eventt"></param>
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private void handlebotEvent(Bot callbot, EventType eventt)
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{
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switch (eventt)
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{
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case EventType.CONNECTED:
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{
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m_log.Info("[" + callbot.FirstName + " " + callbot.LastName + "]: Connected");
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break;
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}
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case EventType.DISCONNECTED:
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{
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m_log.Info("[" + callbot.FirstName + " " + callbot.LastName + "]: Disconnected");
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break;
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}
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}
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}
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/// <summary>
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/// Standard CreateConsole routine
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|
/// </summary>
|
|
/// <returns></returns>
|
|
protected CommandConsole CreateConsole()
|
|
{
|
|
return new LocalConsole("pCampbot");
|
|
}
|
|
|
|
private void HandleConnect(string module, string[] cmd)
|
|
{
|
|
lock (m_bots)
|
|
{
|
|
int botsToConnect;
|
|
int disconnectedBots = m_bots.Count(b => b.ConnectionState == ConnectionState.Disconnected);
|
|
|
|
if (cmd.Length == 1)
|
|
{
|
|
botsToConnect = disconnectedBots;
|
|
}
|
|
else
|
|
{
|
|
if (!ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, cmd[1], out botsToConnect))
|
|
return;
|
|
|
|
botsToConnect = Math.Min(botsToConnect, disconnectedBots);
|
|
}
|
|
|
|
MainConsole.Instance.OutputFormat("Connecting {0} bots", botsToConnect);
|
|
|
|
ConnectBots(botsToConnect);
|
|
}
|
|
}
|
|
|
|
private void HandleAddBehaviour(string module, string[] cmd)
|
|
{
|
|
if (cmd.Length < 3 || cmd.Length > 4)
|
|
{
|
|
MainConsole.Instance.OutputFormat("Usage: add behaviour <abbreviated-behaviour> [<bot-number>]");
|
|
return;
|
|
}
|
|
|
|
string rawBehaviours = cmd[2];
|
|
|
|
List<Bot> botsToEffect = new List<Bot>();
|
|
|
|
if (cmd.Length == 3)
|
|
{
|
|
lock (m_bots)
|
|
botsToEffect.AddRange(m_bots);
|
|
}
|
|
else
|
|
{
|
|
int botNumber;
|
|
if (!ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, cmd[3], out botNumber))
|
|
return;
|
|
|
|
Bot bot = GetBotFromNumber(botNumber);
|
|
|
|
if (bot == null)
|
|
{
|
|
MainConsole.Instance.OutputFormat("Error: No bot found with number {0}", botNumber);
|
|
return;
|
|
}
|
|
|
|
botsToEffect.Add(bot);
|
|
}
|
|
|
|
|
|
HashSet<string> rawAbbreviatedSwitchesToAdd = new HashSet<string>();
|
|
Array.ForEach<string>(rawBehaviours.Split(new char[] { ',' }), b => rawAbbreviatedSwitchesToAdd.Add(b));
|
|
|
|
foreach (Bot bot in botsToEffect)
|
|
{
|
|
List<IBehaviour> behavioursAdded = new List<IBehaviour>();
|
|
|
|
foreach (IBehaviour behaviour in CreateBehavioursFromAbbreviatedNames(rawAbbreviatedSwitchesToAdd))
|
|
{
|
|
if (bot.AddBehaviour(behaviour))
|
|
behavioursAdded.Add(behaviour);
|
|
}
|
|
|
|
MainConsole.Instance.OutputFormat(
|
|
"Added behaviours {0} to bot {1}",
|
|
string.Join(", ", behavioursAdded.ConvertAll<string>(b => b.Name).ToArray()), bot.Name);
|
|
}
|
|
}
|
|
|
|
private void HandleRemoveBehaviour(string module, string[] cmd)
|
|
{
|
|
if (cmd.Length < 3 || cmd.Length > 4)
|
|
{
|
|
MainConsole.Instance.OutputFormat("Usage: remove behaviour <abbreviated-behaviour> [<bot-number>]");
|
|
return;
|
|
}
|
|
|
|
string rawBehaviours = cmd[2];
|
|
|
|
List<Bot> botsToEffect = new List<Bot>();
|
|
|
|
if (cmd.Length == 3)
|
|
{
|
|
lock (m_bots)
|
|
botsToEffect.AddRange(m_bots);
|
|
}
|
|
else
|
|
{
|
|
int botNumber;
|
|
if (!ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, cmd[3], out botNumber))
|
|
return;
|
|
|
|
Bot bot = GetBotFromNumber(botNumber);
|
|
|
|
if (bot == null)
|
|
{
|
|
MainConsole.Instance.OutputFormat("Error: No bot found with number {0}", botNumber);
|
|
return;
|
|
}
|
|
|
|
botsToEffect.Add(bot);
|
|
}
|
|
|
|
HashSet<string> abbreviatedBehavioursToRemove = new HashSet<string>();
|
|
Array.ForEach<string>(rawBehaviours.Split(new char[] { ',' }), b => abbreviatedBehavioursToRemove.Add(b));
|
|
|
|
foreach (Bot bot in botsToEffect)
|
|
{
|
|
List<IBehaviour> behavioursRemoved = new List<IBehaviour>();
|
|
|
|
foreach (string b in abbreviatedBehavioursToRemove)
|
|
{
|
|
IBehaviour behaviour;
|
|
|
|
if (bot.TryGetBehaviour(b, out behaviour))
|
|
{
|
|
bot.RemoveBehaviour(b);
|
|
behavioursRemoved.Add(behaviour);
|
|
}
|
|
}
|
|
|
|
MainConsole.Instance.OutputFormat(
|
|
"Removed behaviours {0} from bot {1}",
|
|
string.Join(", ", behavioursRemoved.ConvertAll<string>(b => b.Name).ToArray()), bot.Name);
|
|
}
|
|
}
|
|
|
|
private void HandleDisconnect(string module, string[] cmd)
|
|
{
|
|
List<Bot> connectedBots;
|
|
int botsToDisconnectCount;
|
|
|
|
lock (m_bots)
|
|
connectedBots = m_bots.FindAll(b => b.ConnectionState == ConnectionState.Connected);
|
|
|
|
if (cmd.Length == 1)
|
|
{
|
|
botsToDisconnectCount = connectedBots.Count;
|
|
}
|
|
else
|
|
{
|
|
if (!ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, cmd[1], out botsToDisconnectCount))
|
|
return;
|
|
|
|
botsToDisconnectCount = Math.Min(botsToDisconnectCount, connectedBots.Count);
|
|
}
|
|
|
|
lock (BotConnectingStateChangeObject)
|
|
BotConnectingState = BotManagerBotConnectingState.Disconnecting;
|
|
|
|
Thread disconnectBotThread = new Thread(o => DisconnectBotsInternal(connectedBots, botsToDisconnectCount));
|
|
|
|
disconnectBotThread.Name = "Bots disconnection thread";
|
|
disconnectBotThread.Start();
|
|
}
|
|
|
|
private void DisconnectBotsInternal(List<Bot> connectedBots, int disconnectCount)
|
|
{
|
|
MainConsole.Instance.OutputFormat("Disconnecting {0} bots", disconnectCount);
|
|
|
|
int disconnectedBots = 0;
|
|
|
|
for (int i = connectedBots.Count - 1; i >= 0; i--)
|
|
{
|
|
if (disconnectedBots >= disconnectCount)
|
|
break;
|
|
|
|
Bot thisBot = connectedBots[i];
|
|
|
|
if (thisBot.ConnectionState == ConnectionState.Connected)
|
|
{
|
|
ThreadPool.QueueUserWorkItem(o => thisBot.Disconnect());
|
|
disconnectedBots++;
|
|
}
|
|
}
|
|
|
|
lock (BotConnectingStateChangeObject)
|
|
BotConnectingState = BotManagerBotConnectingState.Ready;
|
|
}
|
|
|
|
private void HandleSit(string module, string[] cmd)
|
|
{
|
|
lock (m_bots)
|
|
{
|
|
foreach (Bot bot in m_bots)
|
|
{
|
|
if (bot.ConnectionState == ConnectionState.Connected)
|
|
{
|
|
MainConsole.Instance.OutputFormat("Sitting bot {0} on ground.", bot.Name);
|
|
bot.SitOnGround();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void HandleStand(string module, string[] cmd)
|
|
{
|
|
lock (m_bots)
|
|
{
|
|
foreach (Bot bot in m_bots)
|
|
{
|
|
if (bot.ConnectionState == ConnectionState.Connected)
|
|
{
|
|
MainConsole.Instance.OutputFormat("Standing bot {0} from ground.", bot.Name);
|
|
bot.Stand();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void HandleShutdown(string module, string[] cmd)
|
|
{
|
|
lock (m_bots)
|
|
{
|
|
int connectedBots = m_bots.Count(b => b.ConnectionState == ConnectionState.Connected);
|
|
|
|
if (connectedBots > 0)
|
|
{
|
|
MainConsole.Instance.OutputFormat("Please disconnect {0} connected bots first", connectedBots);
|
|
return;
|
|
}
|
|
}
|
|
|
|
MainConsole.Instance.Output("Shutting down");
|
|
|
|
m_serverStatsCollector.Close();
|
|
|
|
Environment.Exit(0);
|
|
}
|
|
|
|
private void HandleSetBots(string module, string[] cmd)
|
|
{
|
|
string key = cmd[2];
|
|
string rawValue = cmd[3];
|
|
|
|
if (key == "SEND_AGENT_UPDATES")
|
|
{
|
|
bool newSendAgentUpdatesSetting;
|
|
|
|
if (!ConsoleUtil.TryParseConsoleBool(MainConsole.Instance, rawValue, out newSendAgentUpdatesSetting))
|
|
return;
|
|
|
|
MainConsole.Instance.OutputFormat(
|
|
"Setting SEND_AGENT_UPDATES to {0} for all bots", newSendAgentUpdatesSetting);
|
|
|
|
lock (m_bots)
|
|
m_bots.ForEach(b => b.Client.Settings.SEND_AGENT_UPDATES = newSendAgentUpdatesSetting);
|
|
}
|
|
else
|
|
{
|
|
MainConsole.Instance.Output("Error: Only setting currently available is SEND_AGENT_UPDATES");
|
|
}
|
|
}
|
|
|
|
private void HandleDebugLludpPacketCommand(string module, string[] args)
|
|
{
|
|
if (args.Length != 6)
|
|
{
|
|
MainConsole.Instance.OutputFormat("Usage: debug lludp packet <level> <bot-first-name> <bot-last-name>");
|
|
return;
|
|
}
|
|
|
|
int level;
|
|
|
|
if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[3], out level))
|
|
return;
|
|
|
|
string botFirstName = args[4];
|
|
string botLastName = args[5];
|
|
|
|
Bot bot;
|
|
|
|
lock (m_bots)
|
|
bot = m_bots.FirstOrDefault(b => b.FirstName == botFirstName && b.LastName == botLastName);
|
|
|
|
if (bot == null)
|
|
{
|
|
MainConsole.Instance.OutputFormat("No bot named {0} {1}", botFirstName, botLastName);
|
|
return;
|
|
}
|
|
|
|
bot.PacketDebugLevel = level;
|
|
|
|
MainConsole.Instance.OutputFormat("Set debug level of {0} to {1}", bot.Name, bot.PacketDebugLevel);
|
|
}
|
|
|
|
private void HandleShowRegions(string module, string[] cmd)
|
|
{
|
|
string outputFormat = "{0,-30} {1, -20} {2, -5} {3, -5}";
|
|
MainConsole.Instance.OutputFormat(outputFormat, "Name", "Handle", "X", "Y");
|
|
|
|
lock (RegionsKnown)
|
|
{
|
|
foreach (GridRegion region in RegionsKnown.Values)
|
|
{
|
|
MainConsole.Instance.OutputFormat(
|
|
outputFormat, region.Name, region.RegionHandle, region.X, region.Y);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void HandleShowStatus(string module, string[] cmd)
|
|
{
|
|
ConsoleDisplayList cdl = new ConsoleDisplayList();
|
|
cdl.AddRow("Bot connecting state", BotConnectingState);
|
|
|
|
MainConsole.Instance.Output(cdl.ToString());
|
|
}
|
|
|
|
private void HandleShowBotsStatus(string module, string[] cmd)
|
|
{
|
|
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
|
|
cdt.AddColumn("Name", 24);
|
|
cdt.AddColumn("Region", 24);
|
|
cdt.AddColumn("Status", 13);
|
|
cdt.AddColumn("Conns", 5);
|
|
cdt.AddColumn("Behaviours", 20);
|
|
|
|
Dictionary<ConnectionState, int> totals = new Dictionary<ConnectionState, int>();
|
|
foreach (object o in Enum.GetValues(typeof(ConnectionState)))
|
|
totals[(ConnectionState)o] = 0;
|
|
|
|
lock (m_bots)
|
|
{
|
|
foreach (Bot bot in m_bots)
|
|
{
|
|
Simulator currentSim = bot.Client.Network.CurrentSim;
|
|
totals[bot.ConnectionState]++;
|
|
|
|
cdt.AddRow(
|
|
bot.Name,
|
|
currentSim != null ? currentSim.Name : "(none)",
|
|
bot.ConnectionState,
|
|
bot.SimulatorsCount,
|
|
string.Join(",", bot.Behaviours.Keys.ToArray()));
|
|
}
|
|
}
|
|
|
|
MainConsole.Instance.Output(cdt.ToString());
|
|
|
|
ConsoleDisplayList cdl = new ConsoleDisplayList();
|
|
|
|
foreach (KeyValuePair<ConnectionState, int> kvp in totals)
|
|
cdl.AddRow(kvp.Key, kvp.Value);
|
|
|
|
MainConsole.Instance.Output(cdl.ToString());
|
|
}
|
|
|
|
private void HandleShowBotStatus(string module, string[] cmd)
|
|
{
|
|
if (cmd.Length != 3)
|
|
{
|
|
MainConsole.Instance.Output("Usage: show bot <n>");
|
|
return;
|
|
}
|
|
|
|
int botNumber;
|
|
|
|
if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, cmd[2], out botNumber))
|
|
return;
|
|
|
|
Bot bot = GetBotFromNumber(botNumber);
|
|
|
|
if (bot == null)
|
|
{
|
|
MainConsole.Instance.OutputFormat("Error: No bot found with number {0}", botNumber);
|
|
return;
|
|
}
|
|
|
|
ConsoleDisplayList cdl = new ConsoleDisplayList();
|
|
cdl.AddRow("Name", bot.Name);
|
|
cdl.AddRow("Status", bot.ConnectionState);
|
|
|
|
Simulator currentSim = bot.Client.Network.CurrentSim;
|
|
cdl.AddRow("Region", currentSim != null ? currentSim.Name : "(none)");
|
|
|
|
List<Simulator> connectedSimulators = bot.Simulators;
|
|
List<string> simulatorNames = connectedSimulators.ConvertAll<string>(cs => cs.Name);
|
|
cdl.AddRow("Connections", string.Join(", ", simulatorNames.ToArray()));
|
|
|
|
MainConsole.Instance.Output(cdl.ToString());
|
|
|
|
MainConsole.Instance.Output("Settings");
|
|
|
|
ConsoleDisplayList statusCdl = new ConsoleDisplayList();
|
|
|
|
statusCdl.AddRow(
|
|
"Behaviours",
|
|
string.Join(", ", bot.Behaviours.Values.ToList().ConvertAll<string>(b => b.Name).ToArray()));
|
|
|
|
GridClient botClient = bot.Client;
|
|
statusCdl.AddRow("SEND_AGENT_UPDATES", botClient.Settings.SEND_AGENT_UPDATES);
|
|
|
|
MainConsole.Instance.Output(statusCdl.ToString());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a specific bot from its number.
|
|
/// </summary>
|
|
/// <returns>null if no bot was found</returns>
|
|
/// <param name='botNumber'></param>
|
|
private Bot GetBotFromNumber(int botNumber)
|
|
{
|
|
string name = GenerateBotNameFromNumber(botNumber);
|
|
|
|
Bot bot;
|
|
|
|
lock (m_bots)
|
|
bot = m_bots.Find(b => b.Name == name);
|
|
|
|
return bot;
|
|
}
|
|
|
|
private string GenerateBotNameFromNumber(int botNumber)
|
|
{
|
|
return string.Format("{0} {1}_{2}", m_firstName, m_lastNameStem, botNumber);
|
|
}
|
|
|
|
internal void Grid_GridRegion(object o, GridRegionEventArgs args)
|
|
{
|
|
lock (RegionsKnown)
|
|
{
|
|
GridRegion newRegion = args.Region;
|
|
|
|
if (RegionsKnown.ContainsKey(newRegion.RegionHandle))
|
|
{
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
m_log.DebugFormat(
|
|
"[BOT MANAGER]: Adding {0} {1} to known regions", newRegion.Name, newRegion.RegionHandle);
|
|
RegionsKnown[newRegion.RegionHandle] = newRegion;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |