OpenSimMirror/OpenSim/Data/Tests/BasicRegionTest.cs

132 lines
4.5 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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*/
using System;
using System.Collections.Generic;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenSim.Framework;
using OpenSim.Data;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenMetaverse;
namespace OpenSim.Data.Tests
{
public class BasicRegionTest
{
public IRegionDataStore db;
public UUID region;
public void SuperInit()
{
region = UUID.Random();
}
[Test]
public void T001_LoadEmpty()
{
List<SceneObjectGroup> objs = db.LoadObjects(region);
Assert.That(objs.Count, Is.EqualTo(0));
}
// SOG round trips
// * store objects, make sure they save
// * update
[Test]
public void T010_StoreSimpleObject()
{
SceneObjectGroup sog = NewSOG("object1");
SceneObjectGroup sog2 = NewSOG("object2");
db.StoreObject(sog, region);
db.StoreObject(sog2, region);
// This tests the ADO.NET driver
List<SceneObjectGroup> objs = db.LoadObjects(region);
Assert.That(objs.Count, Is.EqualTo(2));
}
[Test]
public void T011_ObjectNames()
{
List<SceneObjectGroup> objs = db.LoadObjects(region);
foreach (SceneObjectGroup sog in objs)
{
SceneObjectPart p = sog.RootPart;
Assert.That("", Text.DoesNotMatch(p.Name));
Assert.That(p.Name, Text.Matches(p.Description));
}
}
[Test]
public void T012_UpdateObject()
{
string text = "object1 text";
SceneObjectGroup sog = FindSOG("object1", region);
sog.RootPart.Text = text;
db.StoreObject(sog, region);
sog = FindSOG("object1", region);
Assert.That(text, Text.Matches(sog.RootPart.Text));
}
// Extra private methods
private SceneObjectGroup FindSOG(string name, UUID r)
{
List<SceneObjectGroup> objs = db.LoadObjects(r);
foreach (SceneObjectGroup sog in objs)
{
SceneObjectPart p = sog.RootPart;
if (p.Name == name) {
return sog;
}
}
return null;
}
private SceneObjectGroup NewSOG(string name)
{
SceneObjectGroup sog = new SceneObjectGroup();
SceneObjectPart sop = new SceneObjectPart();
sop.LocalId = 1;
sop.Name = name;
sop.Description = name;
sop.Text = "";
sop.SitName = "";
sop.TouchName = "";
sop.UUID = UUID.Random();
sop.Shape = PrimitiveBaseShape.Default;
sog.AddPart(sop);
sog.RootPart = sop;
return sog;
}
}
}