OpenSimMirror/bin/OpenMetaverseTypes.XML

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XML

<?xml version="1.0"?>
<doc>
<assembly>
<name>OpenMetaverseTypes</name>
</assembly>
<members>
<member name="T:OpenMetaverse.LocklessQueue`1">
<summary>
A thread-safe lockless queue that supports multiple readers and
multiple writers
</summary>
</member>
<member name="F:OpenMetaverse.LocklessQueue`1.head">
<summary>Queue head</summary>
</member>
<member name="F:OpenMetaverse.LocklessQueue`1.tail">
<summary>Queue tail</summary>
</member>
<member name="F:OpenMetaverse.LocklessQueue`1.count">
<summary>Queue item count</summary>
</member>
<member name="M:OpenMetaverse.LocklessQueue`1.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="M:OpenMetaverse.LocklessQueue`1.Enqueue(`0)">
<summary>
Enqueue an item
</summary>
<param name="item">Item to enqeue</param>
</member>
<member name="M:OpenMetaverse.LocklessQueue`1.TryDequeue(`0@)">
<summary>
Try to dequeue an item
</summary>
<param name="item">Dequeued item if the dequeue was successful</param>
<returns>True if an item was successfully deqeued, otherwise false</returns>
</member>
<member name="P:OpenMetaverse.LocklessQueue`1.Count">
<summary>Gets the current number of items in the queue. Since this
is a lockless collection this value should be treated as a close
estimate</summary>
</member>
<member name="T:OpenMetaverse.LocklessQueue`1.SingleLinkNode">
<summary>
Provides a node container for data in a singly linked list
</summary>
</member>
<member name="F:OpenMetaverse.LocklessQueue`1.SingleLinkNode.Next">
<summary>Pointer to the next node in list</summary>
</member>
<member name="F:OpenMetaverse.LocklessQueue`1.SingleLinkNode.Item">
<summary>The data contained by the node</summary>
</member>
<member name="M:OpenMetaverse.LocklessQueue`1.SingleLinkNode.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="M:OpenMetaverse.LocklessQueue`1.SingleLinkNode.#ctor(`0)">
<summary>
Constructor
</summary>
</member>
<member name="T:OpenMetaverse.EnumInfoAttribute">
<summary>
Attribute class that allows extra attributes to be attached to ENUMs
</summary>
</member>
<member name="F:OpenMetaverse.EnumInfoAttribute.Text">
<summary>Text used when presenting ENUM to user</summary>
</member>
<member name="M:OpenMetaverse.EnumInfoAttribute.#ctor">
<summary>Default initializer</summary>
</member>
<member name="M:OpenMetaverse.EnumInfoAttribute.#ctor(System.String)">
<summary>Text used when presenting ENUM to user</summary>
</member>
<member name="T:OpenMetaverse.AssetType">
<summary>
The different types of grid assets
</summary>
</member>
<member name="F:OpenMetaverse.AssetType.Unknown">
<summary>Unknown asset type</summary>
</member>
<member name="F:OpenMetaverse.AssetType.Texture">
<summary>Texture asset, stores in JPEG2000 J2C stream format</summary>
</member>
<member name="F:OpenMetaverse.AssetType.Sound">
<summary>Sound asset</summary>
</member>
<member name="F:OpenMetaverse.AssetType.CallingCard">
<summary>Calling card for another avatar</summary>
</member>
<member name="F:OpenMetaverse.AssetType.Landmark">
<summary>Link to a location in world</summary>
</member>
<member name="F:OpenMetaverse.AssetType.Clothing">
<summary>Collection of textures and parameters that can be
worn by an avatar</summary>
</member>
<member name="F:OpenMetaverse.AssetType.Object">
<summary>Primitive that can contain textures, sounds,
scripts and more</summary>
</member>
<member name="F:OpenMetaverse.AssetType.Notecard">
<summary>Notecard asset</summary>
</member>
<member name="F:OpenMetaverse.AssetType.Folder">
<summary>Holds a collection of inventory items</summary>
</member>
<member name="F:OpenMetaverse.AssetType.RootFolder">
<summary>Root inventory folder</summary>
</member>
<member name="F:OpenMetaverse.AssetType.LSLText">
<summary>Linden scripting language script</summary>
</member>
<member name="F:OpenMetaverse.AssetType.LSLBytecode">
<summary>LSO bytecode for a script</summary>
</member>
<member name="F:OpenMetaverse.AssetType.TextureTGA">
<summary>Uncompressed TGA texture</summary>
</member>
<member name="F:OpenMetaverse.AssetType.Bodypart">
<summary>Collection of textures and shape parameters that can
be worn</summary>
</member>
<member name="F:OpenMetaverse.AssetType.TrashFolder">
<summary>Trash folder</summary>
</member>
<member name="F:OpenMetaverse.AssetType.SnapshotFolder">
<summary>Snapshot folder</summary>
</member>
<member name="F:OpenMetaverse.AssetType.LostAndFoundFolder">
<summary>Lost and found folder</summary>
</member>
<member name="F:OpenMetaverse.AssetType.SoundWAV">
<summary>Uncompressed sound</summary>
</member>
<member name="F:OpenMetaverse.AssetType.ImageTGA">
<summary>Uncompressed TGA non-square image, not to be used as a
texture</summary>
</member>
<member name="F:OpenMetaverse.AssetType.ImageJPEG">
<summary>Compressed JPEG non-square image, not to be used as a
texture</summary>
</member>
<member name="F:OpenMetaverse.AssetType.Animation">
<summary>Animation</summary>
</member>
<member name="F:OpenMetaverse.AssetType.Gesture">
<summary>Sequence of animations, sounds, chat, and pauses</summary>
</member>
<member name="F:OpenMetaverse.AssetType.Simstate">
<summary>Simstate file</summary>
</member>
<member name="F:OpenMetaverse.AssetType.FavoriteFolder">
<summary>Contains landmarks for favorites</summary>
</member>
<member name="F:OpenMetaverse.AssetType.Link">
<summary>Asset is a link to another inventory item</summary>
</member>
<member name="F:OpenMetaverse.AssetType.LinkFolder">
<summary>Asset is a link to another inventory folder</summary>
</member>
<member name="F:OpenMetaverse.AssetType.EnsembleStart">
<summary>Beginning of the range reserved for ensembles</summary>
</member>
<member name="F:OpenMetaverse.AssetType.EnsembleEnd">
<summary>End of the range reserved for ensembles</summary>
</member>
<member name="F:OpenMetaverse.AssetType.CurrentOutfitFolder">
<summary>Folder containing inventory links to wearables and attachments
that are part of the current outfit</summary>
</member>
<member name="F:OpenMetaverse.AssetType.OutfitFolder">
<summary>Folder containing inventory items or links to
inventory items of wearables and attachments
together make a full outfit</summary>
</member>
<member name="F:OpenMetaverse.AssetType.MyOutfitsFolder">
<summary>Root folder for the folders of type OutfitFolder</summary>
</member>
<member name="F:OpenMetaverse.AssetType.Mesh">
<summary>Linden mesh format</summary>
</member>
<member name="F:OpenMetaverse.AssetType.Inbox">
<summary>Marketplace direct delivery inbox ("Received Items")</summary>
</member>
<member name="F:OpenMetaverse.AssetType.Outbox">
<summary>Marketplace direct delivery outbox</summary>
</member>
<member name="F:OpenMetaverse.AssetType.BasicRoot">
<summary></summary>
</member>
<member name="T:OpenMetaverse.InventoryType">
<summary>
Inventory Item Types, eg Script, Notecard, Folder, etc
</summary>
</member>
<member name="F:OpenMetaverse.InventoryType.Unknown">
<summary>Unknown</summary>
</member>
<member name="F:OpenMetaverse.InventoryType.Texture">
<summary>Texture</summary>
</member>
<member name="F:OpenMetaverse.InventoryType.Sound">
<summary>Sound</summary>
</member>
<member name="F:OpenMetaverse.InventoryType.CallingCard">
<summary>Calling Card</summary>
</member>
<member name="F:OpenMetaverse.InventoryType.Landmark">
<summary>Landmark</summary>
</member>
<member name="F:OpenMetaverse.InventoryType.Notecard">
<summary>Notecard</summary>
</member>
<member name="F:OpenMetaverse.InventoryType.Category">
<summary></summary>
</member>
<member name="F:OpenMetaverse.InventoryType.Folder">
<summary>Folder</summary>
</member>
<member name="F:OpenMetaverse.InventoryType.RootCategory">
<summary></summary>
</member>
<member name="F:OpenMetaverse.InventoryType.LSL">
<summary>an LSL Script</summary>
</member>
<member name="F:OpenMetaverse.InventoryType.Snapshot">
<summary></summary>
</member>
<member name="F:OpenMetaverse.InventoryType.Attachment">
<summary></summary>
</member>
<member name="F:OpenMetaverse.InventoryType.Wearable">
<summary></summary>
</member>
<member name="F:OpenMetaverse.InventoryType.Animation">
<summary></summary>
</member>
<member name="F:OpenMetaverse.InventoryType.Gesture">
<summary></summary>
</member>
<member name="F:OpenMetaverse.InventoryType.Mesh">
<summary></summary>
</member>
<member name="T:OpenMetaverse.SaleType">
<summary>
Item Sale Status
</summary>
</member>
<member name="F:OpenMetaverse.SaleType.Not">
<summary>Not for sale</summary>
</member>
<member name="F:OpenMetaverse.SaleType.Original">
<summary>The original is for sale</summary>
</member>
<member name="F:OpenMetaverse.SaleType.Copy">
<summary>Copies are for sale</summary>
</member>
<member name="F:OpenMetaverse.SaleType.Contents">
<summary>The contents of the object are for sale</summary>
</member>
<member name="T:OpenMetaverse.WearableType">
<summary>
Types of wearable assets
</summary>
</member>
<member name="F:OpenMetaverse.WearableType.Shape">
<summary>Body shape</summary>
</member>
<member name="F:OpenMetaverse.WearableType.Skin">
<summary>Skin textures and attributes</summary>
</member>
<member name="F:OpenMetaverse.WearableType.Hair">
<summary>Hair</summary>
</member>
<member name="F:OpenMetaverse.WearableType.Eyes">
<summary>Eyes</summary>
</member>
<member name="F:OpenMetaverse.WearableType.Shirt">
<summary>Shirt</summary>
</member>
<member name="F:OpenMetaverse.WearableType.Pants">
<summary>Pants</summary>
</member>
<member name="F:OpenMetaverse.WearableType.Shoes">
<summary>Shoes</summary>
</member>
<member name="F:OpenMetaverse.WearableType.Socks">
<summary>Socks</summary>
</member>
<member name="F:OpenMetaverse.WearableType.Jacket">
<summary>Jacket</summary>
</member>
<member name="F:OpenMetaverse.WearableType.Gloves">
<summary>Gloves</summary>
</member>
<member name="F:OpenMetaverse.WearableType.Undershirt">
<summary>Undershirt</summary>
</member>
<member name="F:OpenMetaverse.WearableType.Underpants">
<summary>Underpants</summary>
</member>
<member name="F:OpenMetaverse.WearableType.Skirt">
<summary>Skirt</summary>
</member>
<member name="F:OpenMetaverse.WearableType.Alpha">
<summary>Alpha mask to hide parts of the avatar</summary>
</member>
<member name="F:OpenMetaverse.WearableType.Tattoo">
<summary>Tattoo</summary>
</member>
<member name="F:OpenMetaverse.WearableType.Physics">
<summary>Physics</summary>
</member>
<member name="F:OpenMetaverse.WearableType.Invalid">
<summary>Invalid wearable asset</summary>
</member>
<member name="T:OpenMetaverse.Color4">
<summary>
An 8-bit color structure including an alpha channel
</summary>
</member>
<member name="F:OpenMetaverse.Color4.R">
<summary>Red</summary>
</member>
<member name="F:OpenMetaverse.Color4.G">
<summary>Green</summary>
</member>
<member name="F:OpenMetaverse.Color4.B">
<summary>Blue</summary>
</member>
<member name="F:OpenMetaverse.Color4.A">
<summary>Alpha</summary>
</member>
<member name="M:OpenMetaverse.Color4.#ctor(System.Byte,System.Byte,System.Byte,System.Byte)">
<summary>
</summary>
<param name="r"></param>
<param name="g"></param>
<param name="b"></param>
<param name="a"></param>
</member>
<member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean)">
<summary>
Builds a color from a byte array
</summary>
<param name="byteArray">Byte array containing a 16 byte color</param>
<param name="pos">Beginning position in the byte array</param>
<param name="inverted">True if the byte array stores inverted values,
otherwise false. For example the color black (fully opaque) inverted
would be 0xFF 0xFF 0xFF 0x00</param>
</member>
<member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean,System.Boolean)">
<summary>
Returns the raw bytes for this vector
</summary>
<param name="byteArray">Byte array containing a 16 byte color</param>
<param name="pos">Beginning position in the byte array</param>
<param name="inverted">True if the byte array stores inverted values,
otherwise false. For example the color black (fully opaque) inverted
would be 0xFF 0xFF 0xFF 0x00</param>
<param name="alphaInverted">True if the alpha value is inverted in
addition to whatever the inverted parameter is. Setting inverted true
and alphaInverted true will flip the alpha value back to non-inverted,
but keep the other color bytes inverted</param>
<returns>A 16 byte array containing R, G, B, and A</returns>
</member>
<member name="M:OpenMetaverse.Color4.#ctor(OpenMetaverse.Color4)">
<summary>
Copy constructor
</summary>
<param name="color">Color to copy</param>
</member>
<member name="M:OpenMetaverse.Color4.CompareTo(OpenMetaverse.Color4)">
<summary>
IComparable.CompareTo implementation
</summary>
<remarks>Sorting ends up like this: |--Grayscale--||--Color--|.
Alpha is only used when the colors are otherwise equivalent</remarks>
</member>
<member name="M:OpenMetaverse.Color4.FromBytes(System.Byte[],System.Int32,System.Boolean,System.Boolean)">
<summary>
Builds a color from a byte array
</summary>
<param name="byteArray">Byte array containing a 16 byte color</param>
<param name="pos">Beginning position in the byte array</param>
<param name="inverted">True if the byte array stores inverted values,
otherwise false. For example the color black (fully opaque) inverted
would be 0xFF 0xFF 0xFF 0x00</param>
<param name="alphaInverted">True if the alpha value is inverted in
addition to whatever the inverted parameter is. Setting inverted true
and alphaInverted true will flip the alpha value back to non-inverted,
but keep the other color bytes inverted</param>
</member>
<member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32)">
<summary>
Writes the raw bytes for this color to a byte array
</summary>
<param name="dest">Destination byte array</param>
<param name="pos">Position in the destination array to start
writing. Must be at least 16 bytes before the end of the array</param>
</member>
<member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32,System.Boolean)">
<summary>
Serializes this color into four bytes in a byte array
</summary>
<param name="dest">Destination byte array</param>
<param name="pos">Position in the destination array to start
writing. Must be at least 4 bytes before the end of the array</param>
<param name="inverted">True to invert the output (1.0 becomes 0
instead of 255)</param>
</member>
<member name="M:OpenMetaverse.Color4.ToFloatBytes(System.Byte[],System.Int32)">
<summary>
Writes the raw bytes for this color to a byte array
</summary>
<param name="dest">Destination byte array</param>
<param name="pos">Position in the destination array to start
writing. Must be at least 16 bytes before the end of the array</param>
</member>
<member name="M:OpenMetaverse.Color4.ClampValues">
<summary>
Ensures that values are in range 0-1
</summary>
</member>
<member name="M:OpenMetaverse.Color4.FromHSV(System.Double,System.Double,System.Double)">
<summary>
Create an RGB color from a hue, saturation, value combination
</summary>
<param name="hue">Hue</param>
<param name="saturation">Saturation</param>
<param name="value">Value</param>
<returns>An fully opaque RGB color (alpha is 1.0)</returns>
</member>
<member name="M:OpenMetaverse.Color4.Lerp(OpenMetaverse.Color4,OpenMetaverse.Color4,System.Single)">
<summary>
Performs linear interpolation between two colors
</summary>
<param name="value1">Color to start at</param>
<param name="value2">Color to end at</param>
<param name="amount">Amount to interpolate</param>
<returns>The interpolated color</returns>
</member>
<member name="F:OpenMetaverse.Color4.Black">
<summary>A Color4 with zero RGB values and fully opaque (alpha 1.0)</summary>
</member>
<member name="F:OpenMetaverse.Color4.White">
<summary>A Color4 with full RGB values (1.0) and fully opaque (alpha 1.0)</summary>
</member>
<member name="T:OpenMetaverse.Vector3d">
<summary>
A three-dimensional vector with doubleing-point values
</summary>
</member>
<member name="F:OpenMetaverse.Vector3d.X">
<summary>X value</summary>
</member>
<member name="F:OpenMetaverse.Vector3d.Y">
<summary>Y value</summary>
</member>
<member name="F:OpenMetaverse.Vector3d.Z">
<summary>Z value</summary>
</member>
<member name="M:OpenMetaverse.Vector3d.#ctor(System.Byte[],System.Int32)">
<summary>
Constructor, builds a vector from a byte array
</summary>
<param name="byteArray">Byte array containing three eight-byte doubles</param>
<param name="pos">Beginning position in the byte array</param>
</member>
<member name="M:OpenMetaverse.Vector3d.ApproxEquals(OpenMetaverse.Vector3d,System.Double)">
<summary>
Test if this vector is equal to another vector, within a given
tolerance range
</summary>
<param name="vec">Vector to test against</param>
<param name="tolerance">The acceptable magnitude of difference
between the two vectors</param>
<returns>True if the magnitude of difference between the two vectors
is less than the given tolerance, otherwise false</returns>
</member>
<member name="M:OpenMetaverse.Vector3d.CompareTo(OpenMetaverse.Vector3d)">
<summary>
IComparable.CompareTo implementation
</summary>
</member>
<member name="M:OpenMetaverse.Vector3d.IsFinite">
<summary>
Test if this vector is composed of all finite numbers
</summary>
</member>
<member name="M:OpenMetaverse.Vector3d.FromBytes(System.Byte[],System.Int32)">
<summary>
Builds a vector from a byte array
</summary>
<param name="byteArray">Byte array containing a 24 byte vector</param>
<param name="pos">Beginning position in the byte array</param>
</member>
<member name="M:OpenMetaverse.Vector3d.GetBytes">
<summary>
Returns the raw bytes for this vector
</summary>
<returns>A 24 byte array containing X, Y, and Z</returns>
</member>
<member name="M:OpenMetaverse.Vector3d.ToBytes(System.Byte[],System.Int32)">
<summary>
Writes the raw bytes for this vector to a byte array
</summary>
<param name="dest">Destination byte array</param>
<param name="pos">Position in the destination array to start
writing. Must be at least 24 bytes before the end of the array</param>
</member>
<member name="M:OpenMetaverse.Vector3d.Parse(System.String)">
<summary>
Parse a vector from a string
</summary>
<param name="val">A string representation of a 3D vector, enclosed
in arrow brackets and separated by commas</param>
</member>
<member name="M:OpenMetaverse.Vector3d.SmoothStep(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d,System.Double)">
<summary>
Interpolates between two vectors using a cubic equation
</summary>
</member>
<member name="M:OpenMetaverse.Vector3d.ToString">
<summary>
Get a formatted string representation of the vector
</summary>
<returns>A string representation of the vector</returns>
</member>
<member name="M:OpenMetaverse.Vector3d.ToRawString">
<summary>
Get a string representation of the vector elements with up to three
decimal digits and separated by spaces only
</summary>
<returns>Raw string representation of the vector</returns>
</member>
<member name="M:OpenMetaverse.Vector3d.op_Modulus(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d)">
<summary>
Cross product between two vectors
</summary>
</member>
<member name="M:OpenMetaverse.Vector3d.op_Implicit(OpenMetaverse.Vector3)~OpenMetaverse.Vector3d">
<summary>
Implicit casting for Vector3 > Vector3d
</summary>
<param name="value"></param>
<returns></returns>
</member>
<member name="F:OpenMetaverse.Vector3d.Zero">
<summary>A vector with a value of 0,0,0</summary>
</member>
<member name="F:OpenMetaverse.Vector3d.One">
<summary>A vector with a value of 1,1,1</summary>
</member>
<member name="F:OpenMetaverse.Vector3d.UnitX">
<summary>A unit vector facing forward (X axis), value of 1,0,0</summary>
</member>
<member name="F:OpenMetaverse.Vector3d.UnitY">
<summary>A unit vector facing left (Y axis), value of 0,1,0</summary>
</member>
<member name="F:OpenMetaverse.Vector3d.UnitZ">
<summary>A unit vector facing up (Z axis), value of 0,0,1</summary>
</member>
<member name="M:OpenMetaverse.ReaderWriterLockSlim.ExitAndWakeUpAppropriateWaiters">
<summary>
Determines the appropriate events to set, leaves the locks, and sets the events.
</summary>
</member>
<member name="M:OpenMetaverse.ReaderWriterLockSlim.LazyCreateEvent(System.Threading.EventWaitHandle@,System.Boolean)">
<summary>
A routine for lazily creating a event outside the lock (so if errors
happen they are outside the lock and that we don't do much work
while holding a spin lock). If all goes well, reenter the lock and
set 'waitEvent'
</summary>
</member>
<member name="M:OpenMetaverse.ReaderWriterLockSlim.WaitOnEvent(System.Threading.EventWaitHandle,System.UInt32@,System.Int32)">
<summary>
Waits on 'waitEvent' with a timeout of 'millisceondsTimeout.
Before the wait 'numWaiters' is incremented and is restored before leaving this routine.
</summary>
</member>
<member name="F:OpenMetaverse.Quaternion.X">
<summary>X value</summary>
</member>
<member name="F:OpenMetaverse.Quaternion.Y">
<summary>Y value</summary>
</member>
<member name="F:OpenMetaverse.Quaternion.Z">
<summary>Z value</summary>
</member>
<member name="F:OpenMetaverse.Quaternion.W">
<summary>W value</summary>
</member>
<member name="M:OpenMetaverse.Quaternion.#ctor(System.Single,System.Single,System.Single)">
<summary>
Build a quaternion from normalized float values
</summary>
<param name="x">X value from -1.0 to 1.0</param>
<param name="y">Y value from -1.0 to 1.0</param>
<param name="z">Z value from -1.0 to 1.0</param>
</member>
<member name="M:OpenMetaverse.Quaternion.#ctor(System.Byte[],System.Int32,System.Boolean)">
<summary>
Constructor, builds a quaternion object from a byte array
</summary>
<param name="byteArray">Byte array containing four four-byte floats</param>
<param name="pos">Offset in the byte array to start reading at</param>
<param name="normalized">Whether the source data is normalized or
not. If this is true 12 bytes will be read, otherwise 16 bytes will
be read.</param>
</member>
<member name="M:OpenMetaverse.Quaternion.Normalize">
<summary>
Normalizes the quaternion
</summary>
</member>
<member name="M:OpenMetaverse.Quaternion.FromBytes(System.Byte[],System.Int32,System.Boolean)">
<summary>
Builds a quaternion object from a byte array
</summary>
<param name="byteArray">The source byte array</param>
<param name="pos">Offset in the byte array to start reading at</param>
<param name="normalized">Whether the source data is normalized or
not. If this is true 12 bytes will be read, otherwise 16 bytes will
be read.</param>
</member>
<member name="M:OpenMetaverse.Quaternion.GetBytes">
<summary>
Normalize this quaternion and serialize it to a byte array
</summary>
<returns>A 12 byte array containing normalized X, Y, and Z floating
point values in order using little endian byte ordering</returns>
</member>
<member name="M:OpenMetaverse.Quaternion.ToBytes(System.Byte[],System.Int32)">
<summary>
Writes the raw bytes for this quaternion to a byte array
</summary>
<param name="dest">Destination byte array</param>
<param name="pos">Position in the destination array to start
writing. Must be at least 12 bytes before the end of the array</param>
</member>
<member name="M:OpenMetaverse.Quaternion.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
<summary>
Convert this quaternion to euler angles
</summary>
<param name="roll">X euler angle</param>
<param name="pitch">Y euler angle</param>
<param name="yaw">Z euler angle</param>
</member>
<member name="M:OpenMetaverse.Quaternion.GetAxisAngle(OpenMetaverse.Vector3@,System.Single@)">
<summary>
Convert this quaternion to an angle around an axis
</summary>
<param name="axis">Unit vector describing the axis</param>
<param name="angle">Angle around the axis, in radians</param>
</member>
<member name="M:OpenMetaverse.Quaternion.Conjugate(OpenMetaverse.Quaternion)">
<summary>
Returns the conjugate (spatial inverse) of a quaternion
</summary>
</member>
<member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(System.Single,System.Single,System.Single,System.Single)">
<summary>
Build a quaternion from an axis and an angle of rotation around
that axis
</summary>
</member>
<member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(OpenMetaverse.Vector3,System.Single)">
<summary>
Build a quaternion from an axis and an angle of rotation around
that axis
</summary>
<param name="axis">Axis of rotation</param>
<param name="angle">Angle of rotation</param>
</member>
<member name="M:OpenMetaverse.Quaternion.CreateFromEulers(OpenMetaverse.Vector3)">
<summary>
Creates a quaternion from a vector containing roll, pitch, and yaw
in radians
</summary>
<param name="eulers">Vector representation of the euler angles in
radians</param>
<returns>Quaternion representation of the euler angles</returns>
</member>
<member name="M:OpenMetaverse.Quaternion.CreateFromEulers(System.Single,System.Single,System.Single)">
<summary>
Creates a quaternion from roll, pitch, and yaw euler angles in
radians
</summary>
<param name="roll">X angle in radians</param>
<param name="pitch">Y angle in radians</param>
<param name="yaw">Z angle in radians</param>
<returns>Quaternion representation of the euler angles</returns>
</member>
<member name="M:OpenMetaverse.Quaternion.Inverse(OpenMetaverse.Quaternion)">
<summary>
Conjugates and renormalizes a vector
</summary>
</member>
<member name="M:OpenMetaverse.Quaternion.Slerp(OpenMetaverse.Quaternion,OpenMetaverse.Quaternion,System.Single)">
<summary>
Spherical linear interpolation between two quaternions
</summary>
</member>
<member name="M:OpenMetaverse.Quaternion.ToRawString">
<summary>
Get a string representation of the quaternion elements with up to three
decimal digits and separated by spaces only
</summary>
<returns>Raw string representation of the quaternion</returns>
</member>
<member name="F:OpenMetaverse.Quaternion.Identity">
<summary>A quaternion with a value of 0,0,0,1</summary>
</member>
<member name="M:OpenMetaverse.CircularQueue`1.#ctor(OpenMetaverse.CircularQueue{`0})">
<summary>
Copy constructor
</summary>
<param name="queue">Circular queue to copy</param>
</member>
<member name="T:OpenMetaverse.BlockingQueue`1">
<summary>
Same as Queue except Dequeue function blocks until there is an object to return.
Note: This class does not need to be synchronized
</summary>
</member>
<member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Collections.Generic.IEnumerable{`0})">
<summary>
Create new BlockingQueue.
</summary>
<param name="col">The System.Collections.ICollection to copy elements from</param>
</member>
<member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Int32)">
<summary>
Create new BlockingQueue.
</summary>
<param name="capacity">The initial number of elements that the queue can contain</param>
</member>
<member name="M:OpenMetaverse.BlockingQueue`1.#ctor">
<summary>
Create new BlockingQueue.
</summary>
</member>
<member name="M:OpenMetaverse.BlockingQueue`1.Finalize">
<summary>
BlockingQueue Destructor (Close queue, resume any waiting thread).
</summary>
</member>
<member name="M:OpenMetaverse.BlockingQueue`1.Clear">
<summary>
Remove all objects from the Queue.
</summary>
</member>
<member name="M:OpenMetaverse.BlockingQueue`1.Close">
<summary>
Remove all objects from the Queue, resume all dequeue threads.
</summary>
</member>
<member name="M:OpenMetaverse.BlockingQueue`1.Dequeue">
<summary>
Removes and returns the object at the beginning of the Queue.
</summary>
<returns>Object in queue.</returns>
</member>
<member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.TimeSpan)">
<summary>
Removes and returns the object at the beginning of the Queue.
</summary>
<param name="timeout">time to wait before returning</param>
<returns>Object in queue.</returns>
</member>
<member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.Int32)">
<summary>
Removes and returns the object at the beginning of the Queue.
</summary>
<param name="timeout">time to wait before returning (in milliseconds)</param>
<returns>Object in queue.</returns>
</member>
<member name="M:OpenMetaverse.BlockingQueue`1.Enqueue(`0)">
<summary>
Adds an object to the end of the Queue
</summary>
<param name="obj">Object to put in queue</param>
</member>
<member name="M:OpenMetaverse.BlockingQueue`1.Open">
<summary>
Open Queue.
</summary>
</member>
<member name="P:OpenMetaverse.BlockingQueue`1.Closed">
<summary>
Gets flag indicating if queue has been closed.
</summary>
</member>
<member name="F:OpenMetaverse.Utils.DEG_TO_RAD">
<summary>Used for converting degrees to radians</summary>
</member>
<member name="F:OpenMetaverse.Utils.RAD_TO_DEG">
<summary>Used for converting radians to degrees</summary>
</member>
<member name="F:OpenMetaverse.Utils.EnUsCulture">
<summary>Provide a single instance of the CultureInfo class to
help parsing in situations where the grid assumes an en-us
culture</summary>
</member>
<member name="F:OpenMetaverse.Utils.Epoch">
<summary>UNIX epoch in DateTime format</summary>
</member>
<member name="F:OpenMetaverse.Utils.MD5Builder">
<summary>Provide a single instance of the MD5 class to avoid making
duplicate copies and handle thread safety</summary>
</member>
<member name="F:OpenMetaverse.Utils.SHA1Builder">
<summary>Provide a single instance of the SHA-1 class to avoid
making duplicate copies and handle thread safety</summary>
</member>
<member name="F:OpenMetaverse.Utils.RNG">
<summary>Provide a single instance of a random number generator
to avoid making duplicate copies and handle thread safety</summary>
</member>
<member name="M:OpenMetaverse.Utils.Clamp(System.Single,System.Single,System.Single)">
<summary>
Clamp a given value between a range
</summary>
<param name="value">Value to clamp</param>
<param name="min">Minimum allowable value</param>
<param name="max">Maximum allowable value</param>
<returns>A value inclusively between lower and upper</returns>
</member>
<member name="M:OpenMetaverse.Utils.Clamp(System.Double,System.Double,System.Double)">
<summary>
Clamp a given value between a range
</summary>
<param name="value">Value to clamp</param>
<param name="min">Minimum allowable value</param>
<param name="max">Maximum allowable value</param>
<returns>A value inclusively between lower and upper</returns>
</member>
<member name="M:OpenMetaverse.Utils.Clamp(System.Int32,System.Int32,System.Int32)">
<summary>
Clamp a given value between a range
</summary>
<param name="value">Value to clamp</param>
<param name="min">Minimum allowable value</param>
<param name="max">Maximum allowable value</param>
<returns>A value inclusively between lower and upper</returns>
</member>
<member name="M:OpenMetaverse.Utils.Round(System.Single)">
<summary>
Round a floating-point value to the nearest integer
</summary>
<param name="val">Floating point number to round</param>
<returns>Integer</returns>
</member>
<member name="M:OpenMetaverse.Utils.IsFinite(System.Single)">
<summary>
Test if a single precision float is a finite number
</summary>
</member>
<member name="M:OpenMetaverse.Utils.IsFinite(System.Double)">
<summary>
Test if a double precision float is a finite number
</summary>
</member>
<member name="M:OpenMetaverse.Utils.Distance(System.Single,System.Single)">
<summary>
Get the distance between two floating-point values
</summary>
<param name="value1">First value</param>
<param name="value2">Second value</param>
<returns>The distance between the two values</returns>
</member>
<member name="M:OpenMetaverse.Utils.MD5(System.Byte[])">
<summary>
Compute the MD5 hash for a byte array
</summary>
<param name="data">Byte array to compute the hash for</param>
<returns>MD5 hash of the input data</returns>
</member>
<member name="M:OpenMetaverse.Utils.SHA1(System.Byte[])">
<summary>
Compute the SHA1 hash for a byte array
</summary>
<param name="data">Byte array to compute the hash for</param>
<returns>SHA1 hash of the input data</returns>
</member>
<member name="M:OpenMetaverse.Utils.SHA1String(System.String)">
<summary>
Calculate the SHA1 hash of a given string
</summary>
<param name="value">The string to hash</param>
<returns>The SHA1 hash as a string</returns>
</member>
<member name="M:OpenMetaverse.Utils.SHA256(System.Byte[])">
<summary>
Compute the SHA256 hash for a byte array
</summary>
<param name="data">Byte array to compute the hash for</param>
<returns>SHA256 hash of the input data</returns>
</member>
<member name="M:OpenMetaverse.Utils.SHA256String(System.String)">
<summary>
Calculate the SHA256 hash of a given string
</summary>
<param name="value">The string to hash</param>
<returns>The SHA256 hash as a string</returns>
</member>
<member name="M:OpenMetaverse.Utils.MD5(System.String)">
<summary>
Calculate the MD5 hash of a given string
</summary>
<param name="password">The password to hash</param>
<returns>An MD5 hash in string format, with $1$ prepended</returns>
</member>
<member name="M:OpenMetaverse.Utils.MD5String(System.String)">
<summary>
Calculate the MD5 hash of a given string
</summary>
<param name="value">The string to hash</param>
<returns>The MD5 hash as a string</returns>
</member>
<member name="M:OpenMetaverse.Utils.RandomDouble">
<summary>
Generate a random double precision floating point value
</summary>
<returns>Random value of type double</returns>
</member>
<member name="M:OpenMetaverse.Utils.GetRunningPlatform">
<summary>
Get the current running platform
</summary>
<returns>Enumeration of the current platform we are running on</returns>
</member>
<member name="M:OpenMetaverse.Utils.GetRunningRuntime">
<summary>
Get the current running runtime
</summary>
<returns>Enumeration of the current runtime we are running on</returns>
</member>
<member name="M:OpenMetaverse.Utils.BytesToInt16(System.Byte[])">
<summary>
Convert the first two bytes starting in the byte array in
little endian ordering to a signed short integer
</summary>
<param name="bytes">An array two bytes or longer</param>
<returns>A signed short integer, will be zero if a short can't be
read at the given position</returns>
</member>
<member name="M:OpenMetaverse.Utils.BytesToInt16(System.Byte[],System.Int32)">
<summary>
Convert the first two bytes starting at the given position in
little endian ordering to a signed short integer
</summary>
<param name="bytes">An array two bytes or longer</param>
<param name="pos">Position in the array to start reading</param>
<returns>A signed short integer, will be zero if a short can't be
read at the given position</returns>
</member>
<member name="M:OpenMetaverse.Utils.BytesToInt(System.Byte[],System.Int32)">
<summary>
Convert the first four bytes starting at the given position in
little endian ordering to a signed integer
</summary>
<param name="bytes">An array four bytes or longer</param>
<param name="pos">Position to start reading the int from</param>
<returns>A signed integer, will be zero if an int can't be read
at the given position</returns>
</member>
<member name="M:OpenMetaverse.Utils.BytesToInt(System.Byte[])">
<summary>
Convert the first four bytes of the given array in little endian
ordering to a signed integer
</summary>
<param name="bytes">An array four bytes or longer</param>
<returns>A signed integer, will be zero if the array contains
less than four bytes</returns>
</member>
<member name="M:OpenMetaverse.Utils.BytesToInt64(System.Byte[])">
<summary>
Convert the first eight bytes of the given array in little endian
ordering to a signed long integer
</summary>
<param name="bytes">An array eight bytes or longer</param>
<returns>A signed long integer, will be zero if the array contains
less than eight bytes</returns>
</member>
<member name="M:OpenMetaverse.Utils.BytesToInt64(System.Byte[],System.Int32)">
<summary>
Convert the first eight bytes starting at the given position in
little endian ordering to a signed long integer
</summary>
<param name="bytes">An array eight bytes or longer</param>
<param name="pos">Position to start reading the long from</param>
<returns>A signed long integer, will be zero if a long can't be read
at the given position</returns>
</member>
<member name="M:OpenMetaverse.Utils.BytesToUInt16(System.Byte[],System.Int32)">
<summary>
Convert the first two bytes starting at the given position in
little endian ordering to an unsigned short
</summary>
<param name="bytes">Byte array containing the ushort</param>
<param name="pos">Position to start reading the ushort from</param>
<returns>An unsigned short, will be zero if a ushort can't be read
at the given position</returns>
</member>
<member name="M:OpenMetaverse.Utils.BytesToUInt16(System.Byte[])">
<summary>
Convert two bytes in little endian ordering to an unsigned short
</summary>
<param name="bytes">Byte array containing the ushort</param>
<returns>An unsigned short, will be zero if a ushort can't be
read</returns>
</member>
<member name="M:OpenMetaverse.Utils.BytesToUInt(System.Byte[],System.Int32)">
<summary>
Convert the first four bytes starting at the given position in
little endian ordering to an unsigned integer
</summary>
<param name="bytes">Byte array containing the uint</param>
<param name="pos">Position to start reading the uint from</param>
<returns>An unsigned integer, will be zero if a uint can't be read
at the given position</returns>
</member>
<member name="M:OpenMetaverse.Utils.BytesToUInt(System.Byte[])">
<summary>
Convert the first four bytes of the given array in little endian
ordering to an unsigned integer
</summary>
<param name="bytes">An array four bytes or longer</param>
<returns>An unsigned integer, will be zero if the array contains
less than four bytes</returns>
</member>
<member name="M:OpenMetaverse.Utils.BytesToUInt64(System.Byte[])">
<summary>
Convert the first eight bytes of the given array in little endian
ordering to an unsigned 64-bit integer
</summary>
<param name="bytes">An array eight bytes or longer</param>
<returns>An unsigned 64-bit integer, will be zero if the array
contains less than eight bytes</returns>
</member>
<member name="M:OpenMetaverse.Utils.BytesToFloat(System.Byte[],System.Int32)">
<summary>
Convert four bytes in little endian ordering to a floating point
value
</summary>
<param name="bytes">Byte array containing a little ending floating
point value</param>
<param name="pos">Starting position of the floating point value in
the byte array</param>
<returns>Single precision value</returns>
</member>
<member name="M:OpenMetaverse.Utils.IntToBytes(System.Int32)">
<summary>
Convert an integer to a byte array in little endian format
</summary>
<param name="value">The integer to convert</param>
<returns>A four byte little endian array</returns>
</member>
<member name="M:OpenMetaverse.Utils.IntToBytesBig(System.Int32)">
<summary>
Convert an integer to a byte array in big endian format
</summary>
<param name="value">The integer to convert</param>
<returns>A four byte big endian array</returns>
</member>
<member name="M:OpenMetaverse.Utils.Int64ToBytes(System.Int64)">
<summary>
Convert a 64-bit integer to a byte array in little endian format
</summary>
<param name="value">The value to convert</param>
<returns>An 8 byte little endian array</returns>
</member>
<member name="M:OpenMetaverse.Utils.UInt64ToBytes(System.UInt64)">
<summary>
Convert a 64-bit unsigned integer to a byte array in little endian
format
</summary>
<param name="value">The value to convert</param>
<returns>An 8 byte little endian array</returns>
</member>
<member name="M:OpenMetaverse.Utils.FloatToBytes(System.Single)">
<summary>
Convert a floating point value to four bytes in little endian
ordering
</summary>
<param name="value">A floating point value</param>
<returns>A four byte array containing the value in little endian
ordering</returns>
</member>
<member name="M:OpenMetaverse.Utils.UIntToHexString(System.UInt32)">
<summary>
Converts an unsigned integer to a hexadecimal string
</summary>
<param name="i">An unsigned integer to convert to a string</param>
<returns>A hexadecimal string 10 characters long</returns>
<example>0x7fffffff</example>
</member>
<member name="M:OpenMetaverse.Utils.BytesToString(System.Byte[])">
<summary>
Convert a variable length UTF8 byte array to a string
</summary>
<param name="bytes">The UTF8 encoded byte array to convert</param>
<returns>The decoded string</returns>
</member>
<member name="M:OpenMetaverse.Utils.BytesToHexString(System.Byte[],System.String)">
<summary>
Converts a byte array to a string containing hexadecimal characters
</summary>
<param name="bytes">The byte array to convert to a string</param>
<param name="fieldName">The name of the field to prepend to each
line of the string</param>
<returns>A string containing hexadecimal characters on multiple
lines. Each line is prepended with the field name</returns>
</member>
<member name="M:OpenMetaverse.Utils.BytesToHexString(System.Byte[],System.Int32,System.String)">
<summary>
Converts a byte array to a string containing hexadecimal characters
</summary>
<param name="bytes">The byte array to convert to a string</param>
<param name="length">Number of bytes in the array to parse</param>
<param name="fieldName">A string to prepend to each line of the hex
dump</param>
<returns>A string containing hexadecimal characters on multiple
lines. Each line is prepended with the field name</returns>
</member>
<member name="M:OpenMetaverse.Utils.StringToBytes(System.String)">
<summary>
Convert a string to a UTF8 encoded byte array
</summary>
<param name="str">The string to convert</param>
<returns>A null-terminated UTF8 byte array</returns>
</member>
<member name="M:OpenMetaverse.Utils.HexStringToBytes(System.String,System.Boolean)">
<summary>
Converts a string containing hexadecimal characters to a byte array
</summary>
<param name="hexString">String containing hexadecimal characters</param>
<param name="handleDirty">If true, gracefully handles null, empty and
uneven strings as well as stripping unconvertable characters</param>
<returns>The converted byte array</returns>
</member>
<member name="M:OpenMetaverse.Utils.IsHexDigit(System.Char)">
<summary>
Returns true is c is a hexadecimal digit (A-F, a-f, 0-9)
</summary>
<param name="c">Character to test</param>
<returns>true if hex digit, false if not</returns>
</member>
<member name="M:OpenMetaverse.Utils.HexToByte(System.String)">
<summary>
Converts 1 or 2 character string into equivalant byte value
</summary>
<param name="hex">1 or 2 character string</param>
<returns>byte</returns>
</member>
<member name="M:OpenMetaverse.Utils.FloatToByte(System.Single,System.Single,System.Single)">
<summary>
Convert a float value to a byte given a minimum and maximum range
</summary>
<param name="val">Value to convert to a byte</param>
<param name="lower">Minimum value range</param>
<param name="upper">Maximum value range</param>
<returns>A single byte representing the original float value</returns>
</member>
<member name="M:OpenMetaverse.Utils.ByteToFloat(System.Byte[],System.Int32,System.Single,System.Single)">
<summary>
Convert a byte to a float value given a minimum and maximum range
</summary>
<param name="bytes">Byte array to get the byte from</param>
<param name="pos">Position in the byte array the desired byte is at</param>
<param name="lower">Minimum value range</param>
<param name="upper">Maximum value range</param>
<returns>A float value inclusively between lower and upper</returns>
</member>
<member name="M:OpenMetaverse.Utils.ByteToFloat(System.Byte,System.Single,System.Single)">
<summary>
Convert a byte to a float value given a minimum and maximum range
</summary>
<param name="val">Byte to convert to a float value</param>
<param name="lower">Minimum value range</param>
<param name="upper">Maximum value range</param>
<returns>A float value inclusively between lower and upper</returns>
</member>
<member name="M:OpenMetaverse.Utils.TryParseSingle(System.String,System.Single@)">
<summary>
Attempts to parse a floating point value from a string, using an
EN-US number format
</summary>
<param name="s">String to parse</param>
<param name="result">Resulting floating point number</param>
<returns>True if the parse was successful, otherwise false</returns>
</member>
<member name="M:OpenMetaverse.Utils.TryParseDouble(System.String,System.Double@)">
<summary>
Attempts to parse a floating point value from a string, using an
EN-US number format
</summary>
<param name="s">String to parse</param>
<param name="result">Resulting floating point number</param>
<returns>True if the parse was successful, otherwise false</returns>
</member>
<member name="M:OpenMetaverse.Utils.TryParseHex(System.String,System.UInt32@)">
<summary>
Tries to parse an unsigned 32-bit integer from a hexadecimal string
</summary>
<param name="s">String to parse</param>
<param name="result">Resulting integer</param>
<returns>True if the parse was successful, otherwise false</returns>
</member>
<member name="M:OpenMetaverse.Utils.EnumToText(System.Enum)">
<summary>
Returns text specified in EnumInfo attribute of the enumerator
To add the text use [EnumInfo(Text = "Some nice text here")] before declaration
of enum values
</summary>
<param name="value">Enum value</param>
<returns>Text representation of the enum</returns>
</member>
<member name="M:OpenMetaverse.Utils.AssetTypeToString(OpenMetaverse.AssetType)">
<summary>
Takes an AssetType and returns the string representation
</summary>
<param name="type">The source <seealso cref="T:OpenMetaverse.AssetType"/></param>
<returns>The string version of the AssetType</returns>
</member>
<member name="M:OpenMetaverse.Utils.StringToAssetType(System.String)">
<summary>
Translate a string name of an AssetType into the proper Type
</summary>
<param name="type">A string containing the AssetType name</param>
<returns>The AssetType which matches the string name, or AssetType.Unknown if no match was found</returns>
</member>
<member name="M:OpenMetaverse.Utils.InventoryTypeToString(OpenMetaverse.InventoryType)">
<summary>
Convert an InventoryType to a string
</summary>
<param name="type">The <seealso cref="T:InventoryType"/> to convert</param>
<returns>A string representation of the source</returns>
</member>
<member name="M:OpenMetaverse.Utils.StringToInventoryType(System.String)">
<summary>
Convert a string into a valid InventoryType
</summary>
<param name="type">A string representation of the InventoryType to convert</param>
<returns>A InventoryType object which matched the type</returns>
</member>
<member name="M:OpenMetaverse.Utils.SaleTypeToString(OpenMetaverse.SaleType)">
<summary>
Convert a SaleType to a string
</summary>
<param name="type">The <seealso cref="T:SaleType"/> to convert</param>
<returns>A string representation of the source</returns>
</member>
<member name="M:OpenMetaverse.Utils.StringToSaleType(System.String)">
<summary>
Convert a string into a valid SaleType
</summary>
<param name="value">A string representation of the SaleType to convert</param>
<returns>A SaleType object which matched the type</returns>
</member>
<member name="M:OpenMetaverse.Utils.StringToAttachmentPoint(System.String)">
<summary>
Converts a string used in LLSD to AttachmentPoint type
</summary>
<param name="value">String representation of AttachmentPoint to convert</param>
<returns>AttachmentPoint enum</returns>
</member>
<member name="M:OpenMetaverse.Utils.CopyBytes(System.Byte[])">
<summary>
Copy a byte array
</summary>
<param name="bytes">Byte array to copy</param>
<returns>A copy of the given byte array</returns>
</member>
<member name="M:OpenMetaverse.Utils.UIntsToLong(System.UInt32,System.UInt32)">
<summary>
Packs to 32-bit unsigned integers in to a 64-bit unsigned integer
</summary>
<param name="a">The left-hand (or X) value</param>
<param name="b">The right-hand (or Y) value</param>
<returns>A 64-bit integer containing the two 32-bit input values</returns>
</member>
<member name="M:OpenMetaverse.Utils.LongToUInts(System.UInt64,System.UInt32@,System.UInt32@)">
<summary>
Unpacks two 32-bit unsigned integers from a 64-bit unsigned integer
</summary>
<param name="a">The 64-bit input integer</param>
<param name="b">The left-hand (or X) output value</param>
<param name="c">The right-hand (or Y) output value</param>
</member>
<member name="M:OpenMetaverse.Utils.IPToUInt(System.Net.IPAddress)">
<summary>
Convert an IP address object to an unsigned 32-bit integer
</summary>
<param name="address">IP address to convert</param>
<returns>32-bit unsigned integer holding the IP address bits</returns>
</member>
<member name="M:OpenMetaverse.Utils.GetUnixTime">
<summary>
Gets a unix timestamp for the current time
</summary>
<returns>An unsigned integer representing a unix timestamp for now</returns>
</member>
<member name="M:OpenMetaverse.Utils.UnixTimeToDateTime(System.UInt32)">
<summary>
Convert a UNIX timestamp to a native DateTime object
</summary>
<param name="timestamp">An unsigned integer representing a UNIX
timestamp</param>
<returns>A DateTime object containing the same time specified in
the given timestamp</returns>
</member>
<member name="M:OpenMetaverse.Utils.UnixTimeToDateTime(System.Int32)">
<summary>
Convert a UNIX timestamp to a native DateTime object
</summary>
<param name="timestamp">A signed integer representing a UNIX
timestamp</param>
<returns>A DateTime object containing the same time specified in
the given timestamp</returns>
</member>
<member name="M:OpenMetaverse.Utils.DateTimeToUnixTime(System.DateTime)">
<summary>
Convert a native DateTime object to a UNIX timestamp
</summary>
<param name="time">A DateTime object you want to convert to a
timestamp</param>
<returns>An unsigned integer representing a UNIX timestamp</returns>
</member>
<member name="M:OpenMetaverse.Utils.Swap``1(``0@,``0@)">
<summary>
Swap two values
</summary>
<typeparam name="T">Type of the values to swap</typeparam>
<param name="lhs">First value</param>
<param name="rhs">Second value</param>
</member>
<member name="M:OpenMetaverse.Utils.EnumTryParse``1(System.String,``0@)">
<summary>
Try to parse an enumeration value from a string
</summary>
<typeparam name="T">Enumeration type</typeparam>
<param name="strType">String value to parse</param>
<param name="result">Enumeration value on success</param>
<returns>True if the parsing succeeded, otherwise false</returns>
</member>
<member name="M:OpenMetaverse.Utils.SwapWords(System.Byte)">
<summary>
Swaps the high and low words in a byte. Converts aaaabbbb to bbbbaaaa
</summary>
<param name="value">Byte to swap the words in</param>
<returns>Byte value with the words swapped</returns>
</member>
<member name="M:OpenMetaverse.Utils.HostnameToIPv4(System.String)">
<summary>
Attempts to convert a string representation of a hostname or IP
address to a <seealso cref="T:System.Net.IPAddress"/>
</summary>
<param name="hostname">Hostname to convert to an IPAddress</param>
<returns>Converted IP address object, or null if the conversion
failed</returns>
</member>
<member name="T:OpenMetaverse.Utils.Platform">
<summary>
Operating system
</summary>
</member>
<member name="F:OpenMetaverse.Utils.Platform.Unknown">
<summary>Unknown</summary>
</member>
<member name="F:OpenMetaverse.Utils.Platform.Windows">
<summary>Microsoft Windows</summary>
</member>
<member name="F:OpenMetaverse.Utils.Platform.WindowsCE">
<summary>Microsoft Windows CE</summary>
</member>
<member name="F:OpenMetaverse.Utils.Platform.Linux">
<summary>Linux</summary>
</member>
<member name="F:OpenMetaverse.Utils.Platform.OSX">
<summary>Apple OSX</summary>
</member>
<member name="T:OpenMetaverse.Utils.Runtime">
<summary>
Runtime platform
</summary>
</member>
<member name="F:OpenMetaverse.Utils.Runtime.Windows">
<summary>.NET runtime</summary>
</member>
<member name="F:OpenMetaverse.Utils.Runtime.Mono">
<summary>Mono runtime: http://www.mono-project.com/</summary>
</member>
<member name="F:OpenMetaverse.ExpiringCache`2.syncRoot">
<summary>For thread safety</summary>
</member>
<member name="F:OpenMetaverse.ExpiringCache`2.isPurging">
<summary>For thread safety</summary>
</member>
<member name="M:OpenMetaverse.ExpiringCache`2.PurgeCache(System.Object,System.Timers.ElapsedEventArgs)">
<summary>
Purges expired objects from the cache. Called automatically by the purge timer.
</summary>
</member>
<member name="M:OpenMetaverse.Matrix4.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
<summary>
Convert this matrix to euler rotations
</summary>
<param name="roll">X euler angle</param>
<param name="pitch">Y euler angle</param>
<param name="yaw">Z euler angle</param>
</member>
<member name="M:OpenMetaverse.Matrix4.GetQuaternion">
<summary>
Convert this matrix to a quaternion rotation
</summary>
<returns>A quaternion representation of this rotation matrix</returns>
</member>
<member name="M:OpenMetaverse.Matrix4.CreateFromEulers(System.Single,System.Single,System.Single)">
<summary>
Construct a matrix from euler rotation values in radians
</summary>
<param name="roll">X euler angle in radians</param>
<param name="pitch">Y euler angle in radians</param>
<param name="yaw">Z euler angle in radians</param>
</member>
<member name="M:OpenMetaverse.Matrix4.ToString">
<summary>
Get a formatted string representation of the vector
</summary>
<returns>A string representation of the vector</returns>
</member>
<member name="F:OpenMetaverse.Matrix4.Zero">
<summary>A 4x4 matrix containing all zeroes</summary>
</member>
<member name="F:OpenMetaverse.Matrix4.Identity">
<summary>A 4x4 identity matrix</summary>
</member>
<member name="T:OpenMetaverse.Parallel">
<summary>
Provides helper methods for parallelizing loops
</summary>
</member>
<member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Action{System.Int32})">
<summary>
Executes a for loop in which iterations may run in parallel
</summary>
<param name="fromInclusive">The loop will be started at this index</param>
<param name="toExclusive">The loop will be terminated before this index is reached</param>
<param name="body">Method body to run for each iteration of the loop</param>
</member>
<member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Int32,System.Action{System.Int32})">
<summary>
Executes a for loop in which iterations may run in parallel
</summary>
<param name="threadCount">The number of concurrent execution threads to run</param>
<param name="fromInclusive">The loop will be started at this index</param>
<param name="toExclusive">The loop will be terminated before this index is reached</param>
<param name="body">Method body to run for each iteration of the loop</param>
</member>
<member name="M:OpenMetaverse.Parallel.ForEach``1(System.Collections.Generic.IEnumerable{``0},System.Action{``0})">
<summary>
Executes a foreach loop in which iterations may run in parallel
</summary>
<typeparam name="T">Object type that the collection wraps</typeparam>
<param name="enumerable">An enumerable collection to iterate over</param>
<param name="body">Method body to run for each object in the collection</param>
</member>
<member name="M:OpenMetaverse.Parallel.ForEach``1(System.Int32,System.Collections.Generic.IEnumerable{``0},System.Action{``0})">
<summary>
Executes a foreach loop in which iterations may run in parallel
</summary>
<typeparam name="T">Object type that the collection wraps</typeparam>
<param name="threadCount">The number of concurrent execution threads to run</param>
<param name="enumerable">An enumerable collection to iterate over</param>
<param name="body">Method body to run for each object in the collection</param>
</member>
<member name="M:OpenMetaverse.Parallel.Invoke(System.Action[])">
<summary>
Executes a series of tasks in parallel
</summary>
<param name="actions">A series of method bodies to execute</param>
</member>
<member name="M:OpenMetaverse.Parallel.Invoke(System.Int32,System.Action[])">
<summary>
Executes a series of tasks in parallel
</summary>
<param name="threadCount">The number of concurrent execution threads to run</param>
<param name="actions">A series of method bodies to execute</param>
</member>
<member name="F:OpenMetaverse.Vector4.X">
<summary>X value</summary>
</member>
<member name="F:OpenMetaverse.Vector4.Y">
<summary>Y value</summary>
</member>
<member name="F:OpenMetaverse.Vector4.Z">
<summary>Z value</summary>
</member>
<member name="F:OpenMetaverse.Vector4.W">
<summary>W value</summary>
</member>
<member name="M:OpenMetaverse.Vector4.#ctor(System.Byte[],System.Int32)">
<summary>
Constructor, builds a vector from a byte array
</summary>
<param name="byteArray">Byte array containing four four-byte floats</param>
<param name="pos">Beginning position in the byte array</param>
</member>
<member name="M:OpenMetaverse.Vector4.ApproxEquals(OpenMetaverse.Vector4,System.Single)">
<summary>
Test if this vector is equal to another vector, within a given
tolerance range
</summary>
<param name="vec">Vector to test against</param>
<param name="tolerance">The acceptable magnitude of difference
between the two vectors</param>
<returns>True if the magnitude of difference between the two vectors
is less than the given tolerance, otherwise false</returns>
</member>
<member name="M:OpenMetaverse.Vector4.CompareTo(OpenMetaverse.Vector4)">
<summary>
IComparable.CompareTo implementation
</summary>
</member>
<member name="M:OpenMetaverse.Vector4.IsFinite">
<summary>
Test if this vector is composed of all finite numbers
</summary>
</member>
<member name="M:OpenMetaverse.Vector4.FromBytes(System.Byte[],System.Int32)">
<summary>
Builds a vector from a byte array
</summary>
<param name="byteArray">Byte array containing a 16 byte vector</param>
<param name="pos">Beginning position in the byte array</param>
</member>
<member name="M:OpenMetaverse.Vector4.GetBytes">
<summary>
Returns the raw bytes for this vector
</summary>
<returns>A 16 byte array containing X, Y, Z, and W</returns>
</member>
<member name="M:OpenMetaverse.Vector4.ToBytes(System.Byte[],System.Int32)">
<summary>
Writes the raw bytes for this vector to a byte array
</summary>
<param name="dest">Destination byte array</param>
<param name="pos">Position in the destination array to start
writing. Must be at least 16 bytes before the end of the array</param>
</member>
<member name="M:OpenMetaverse.Vector4.ToRawString">
<summary>
Get a string representation of the vector elements with up to three
decimal digits and separated by spaces only
</summary>
<returns>Raw string representation of the vector</returns>
</member>
<member name="F:OpenMetaverse.Vector4.Zero">
<summary>A vector with a value of 0,0,0,0</summary>
</member>
<member name="F:OpenMetaverse.Vector4.One">
<summary>A vector with a value of 1,1,1,1</summary>
</member>
<member name="F:OpenMetaverse.Vector4.UnitX">
<summary>A vector with a value of 1,0,0,0</summary>
</member>
<member name="F:OpenMetaverse.Vector4.UnitY">
<summary>A vector with a value of 0,1,0,0</summary>
</member>
<member name="F:OpenMetaverse.Vector4.UnitZ">
<summary>A vector with a value of 0,0,1,0</summary>
</member>
<member name="F:OpenMetaverse.Vector4.UnitW">
<summary>A vector with a value of 0,0,0,1</summary>
</member>
<member name="T:OpenMetaverse.UUID">
<summary>
A 128-bit Universally Unique Identifier, used throughout the Second
Life networking protocol
</summary>
</member>
<member name="F:OpenMetaverse.UUID.Guid">
<summary>The System.Guid object this struct wraps around</summary>
</member>
<member name="M:OpenMetaverse.UUID.#ctor(System.String)">
<summary>
Constructor that takes a string UUID representation
</summary>
<param name="val">A string representation of a UUID, case
insensitive and can either be hyphenated or non-hyphenated</param>
<example>UUID("11f8aa9c-b071-4242-836b-13b7abe0d489")</example>
</member>
<member name="M:OpenMetaverse.UUID.#ctor(System.Guid)">
<summary>
Constructor that takes a System.Guid object
</summary>
<param name="val">A Guid object that contains the unique identifier
to be represented by this UUID</param>
</member>
<member name="M:OpenMetaverse.UUID.#ctor(System.Byte[],System.Int32)">
<summary>
Constructor that takes a byte array containing a UUID
</summary>
<param name="source">Byte array containing a 16 byte UUID</param>
<param name="pos">Beginning offset in the array</param>
</member>
<member name="M:OpenMetaverse.UUID.#ctor(System.UInt64)">
<summary>
Constructor that takes an unsigned 64-bit unsigned integer to
convert to a UUID
</summary>
<param name="val">64-bit unsigned integer to convert to a UUID</param>
</member>
<member name="M:OpenMetaverse.UUID.#ctor(OpenMetaverse.UUID)">
<summary>
Copy constructor
</summary>
<param name="val">UUID to copy</param>
</member>
<member name="M:OpenMetaverse.UUID.CompareTo(OpenMetaverse.UUID)">
<summary>
IComparable.CompareTo implementation
</summary>
</member>
<member name="M:OpenMetaverse.UUID.FromBytes(System.Byte[],System.Int32)">
<summary>
Assigns this UUID from 16 bytes out of a byte array
</summary>
<param name="source">Byte array containing the UUID to assign this UUID to</param>
<param name="pos">Starting position of the UUID in the byte array</param>
</member>
<member name="M:OpenMetaverse.UUID.GetBytes">
<summary>
Returns a copy of the raw bytes for this UUID
</summary>
<returns>A 16 byte array containing this UUID</returns>
</member>
<member name="M:OpenMetaverse.UUID.ToBytes(System.Byte[],System.Int32)">
<summary>
Writes the raw bytes for this UUID to a byte array
</summary>
<param name="dest">Destination byte array</param>
<param name="pos">Position in the destination array to start
writing. Must be at least 16 bytes before the end of the array</param>
</member>
<member name="M:OpenMetaverse.UUID.CRC">
<summary>
Calculate an LLCRC (cyclic redundancy check) for this UUID
</summary>
<returns>The CRC checksum for this UUID</returns>
</member>
<member name="M:OpenMetaverse.UUID.GetULong">
<summary>
Create a 64-bit integer representation from the second half of this UUID
</summary>
<returns>An integer created from the last eight bytes of this UUID</returns>
</member>
<member name="M:OpenMetaverse.UUID.Parse(System.String)">
<summary>
Generate a UUID from a string
</summary>
<param name="val">A string representation of a UUID, case
insensitive and can either be hyphenated or non-hyphenated</param>
<example>UUID.Parse("11f8aa9c-b071-4242-836b-13b7abe0d489")</example>
</member>
<member name="M:OpenMetaverse.UUID.TryParse(System.String,OpenMetaverse.UUID@)">
<summary>
Generate a UUID from a string
</summary>
<param name="val">A string representation of a UUID, case
insensitive and can either be hyphenated or non-hyphenated</param>
<param name="result">Will contain the parsed UUID if successful,
otherwise null</param>
<returns>True if the string was successfully parse, otherwise false</returns>
<example>UUID.TryParse("11f8aa9c-b071-4242-836b-13b7abe0d489", result)</example>
</member>
<member name="M:OpenMetaverse.UUID.Combine(OpenMetaverse.UUID,OpenMetaverse.UUID)">
<summary>
Combine two UUIDs together by taking the MD5 hash of a byte array
containing both UUIDs
</summary>
<param name="first">First UUID to combine</param>
<param name="second">Second UUID to combine</param>
<returns>The UUID product of the combination</returns>
</member>
<member name="M:OpenMetaverse.UUID.Random">
<summary>
</summary>
<returns></returns>
</member>
<member name="M:OpenMetaverse.UUID.GetHashCode">
<summary>
Return a hash code for this UUID, used by .NET for hash tables
</summary>
<returns>An integer composed of all the UUID bytes XORed together</returns>
</member>
<member name="M:OpenMetaverse.UUID.Equals(System.Object)">
<summary>
Comparison function
</summary>
<param name="o">An object to compare to this UUID</param>
<returns>True if the object is a UUID and both UUIDs are equal</returns>
</member>
<member name="M:OpenMetaverse.UUID.Equals(OpenMetaverse.UUID)">
<summary>
Comparison function
</summary>
<param name="uuid">UUID to compare to</param>
<returns>True if the UUIDs are equal, otherwise false</returns>
</member>
<member name="M:OpenMetaverse.UUID.ToString">
<summary>
Get a hyphenated string representation of this UUID
</summary>
<returns>A string representation of this UUID, lowercase and
with hyphens</returns>
<example>11f8aa9c-b071-4242-836b-13b7abe0d489</example>
</member>
<member name="M:OpenMetaverse.UUID.op_Equality(OpenMetaverse.UUID,OpenMetaverse.UUID)">
<summary>
Equals operator
</summary>
<param name="lhs">First UUID for comparison</param>
<param name="rhs">Second UUID for comparison</param>
<returns>True if the UUIDs are byte for byte equal, otherwise false</returns>
</member>
<member name="M:OpenMetaverse.UUID.op_Inequality(OpenMetaverse.UUID,OpenMetaverse.UUID)">
<summary>
Not equals operator
</summary>
<param name="lhs">First UUID for comparison</param>
<param name="rhs">Second UUID for comparison</param>
<returns>True if the UUIDs are not equal, otherwise true</returns>
</member>
<member name="M:OpenMetaverse.UUID.op_ExclusiveOr(OpenMetaverse.UUID,OpenMetaverse.UUID)">
<summary>
XOR operator
</summary>
<param name="lhs">First UUID</param>
<param name="rhs">Second UUID</param>
<returns>A UUID that is a XOR combination of the two input UUIDs</returns>
</member>
<member name="M:OpenMetaverse.UUID.op_Explicit(System.String)~OpenMetaverse.UUID">
<summary>
String typecasting operator
</summary>
<param name="val">A UUID in string form. Case insensitive,
hyphenated or non-hyphenated</param>
<returns>A UUID built from the string representation</returns>
</member>
<member name="F:OpenMetaverse.UUID.Zero">
<summary>An UUID with a value of all zeroes</summary>
</member>
<member name="F:OpenMetaverse.UUID.ZeroString">
<summary>A cache of UUID.Zero as a string to optimize a common path</summary>
</member>
<member name="T:OpenMetaverse.Vector3">
<summary>
A three-dimensional vector with floating-point values
</summary>
</member>
<member name="F:OpenMetaverse.Vector3.X">
<summary>X value</summary>
</member>
<member name="F:OpenMetaverse.Vector3.Y">
<summary>Y value</summary>
</member>
<member name="F:OpenMetaverse.Vector3.Z">
<summary>Z value</summary>
</member>
<member name="M:OpenMetaverse.Vector3.#ctor(System.Byte[],System.Int32)">
<summary>
Constructor, builds a vector from a byte array
</summary>
<param name="byteArray">Byte array containing three four-byte floats</param>
<param name="pos">Beginning position in the byte array</param>
</member>
<member name="M:OpenMetaverse.Vector3.ApproxEquals(OpenMetaverse.Vector3,System.Single)">
<summary>
Test if this vector is equal to another vector, within a given
tolerance range
</summary>
<param name="vec">Vector to test against</param>
<param name="tolerance">The acceptable magnitude of difference
between the two vectors</param>
<returns>True if the magnitude of difference between the two vectors
is less than the given tolerance, otherwise false</returns>
</member>
<member name="M:OpenMetaverse.Vector3.CompareTo(OpenMetaverse.Vector3)">
<summary>
IComparable.CompareTo implementation
</summary>
</member>
<member name="M:OpenMetaverse.Vector3.IsFinite">
<summary>
Test if this vector is composed of all finite numbers
</summary>
</member>
<member name="M:OpenMetaverse.Vector3.FromBytes(System.Byte[],System.Int32)">
<summary>
Builds a vector from a byte array
</summary>
<param name="byteArray">Byte array containing a 12 byte vector</param>
<param name="pos">Beginning position in the byte array</param>
</member>
<member name="M:OpenMetaverse.Vector3.GetBytes">
<summary>
Returns the raw bytes for this vector
</summary>
<returns>A 12 byte array containing X, Y, and Z</returns>
</member>
<member name="M:OpenMetaverse.Vector3.ToBytes(System.Byte[],System.Int32)">
<summary>
Writes the raw bytes for this vector to a byte array
</summary>
<param name="dest">Destination byte array</param>
<param name="pos">Position in the destination array to start
writing. Must be at least 12 bytes before the end of the array</param>
</member>
<member name="M:OpenMetaverse.Vector3.Parse(System.String)">
<summary>
Parse a vector from a string
</summary>
<param name="val">A string representation of a 3D vector, enclosed
in arrow brackets and separated by commas</param>
</member>
<member name="M:OpenMetaverse.Vector3.RotationBetween(OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
<summary>
Calculate the rotation between two vectors
</summary>
<param name="a">Normalized directional vector (such as 1,0,0 for forward facing)</param>
<param name="b">Normalized target vector</param>
</member>
<member name="M:OpenMetaverse.Vector3.SmoothStep(OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Single)">
<summary>
Interpolates between two vectors using a cubic equation
</summary>
</member>
<member name="M:OpenMetaverse.Vector3.ToString">
<summary>
Get a formatted string representation of the vector
</summary>
<returns>A string representation of the vector</returns>
</member>
<member name="M:OpenMetaverse.Vector3.ToRawString">
<summary>
Get a string representation of the vector elements with up to three
decimal digits and separated by spaces only
</summary>
<returns>Raw string representation of the vector</returns>
</member>
<member name="M:OpenMetaverse.Vector3.op_Modulus(OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
<summary>
Cross product between two vectors
</summary>
</member>
<member name="M:OpenMetaverse.Vector3.op_Explicit(OpenMetaverse.Vector3d)~OpenMetaverse.Vector3">
<summary>
Explicit casting for Vector3d > Vector3
</summary>
<param name="value"></param>
<returns></returns>
</member>
<member name="F:OpenMetaverse.Vector3.Zero">
<summary>A vector with a value of 0,0,0</summary>
</member>
<member name="F:OpenMetaverse.Vector3.One">
<summary>A vector with a value of 1,1,1</summary>
</member>
<member name="F:OpenMetaverse.Vector3.UnitX">
<summary>A unit vector facing forward (X axis), value 1,0,0</summary>
</member>
<member name="F:OpenMetaverse.Vector3.UnitY">
<summary>A unit vector facing left (Y axis), value 0,1,0</summary>
</member>
<member name="F:OpenMetaverse.Vector3.UnitZ">
<summary>A unit vector facing up (Z axis), value 0,0,1</summary>
</member>
<member name="T:OpenMetaverse.TokenBucket">
<summary>
A hierarchical token bucket for bandwidth throttling. See
http://en.wikipedia.org/wiki/Token_bucket for more information
</summary>
</member>
<member name="F:OpenMetaverse.TokenBucket.parent">
<summary>Parent bucket to this bucket, or null if this is a root
bucket</summary>
</member>
<member name="F:OpenMetaverse.TokenBucket.maxBurst">
<summary>Size of the bucket in bytes. If zero, the bucket has
infinite capacity</summary>
</member>
<member name="F:OpenMetaverse.TokenBucket.tokensPerMS">
<summary>Rate that the bucket fills, in bytes per millisecond. If
zero, the bucket always remains full</summary>
</member>
<member name="F:OpenMetaverse.TokenBucket.content">
<summary>Number of tokens currently in the bucket</summary>
</member>
<member name="F:OpenMetaverse.TokenBucket.lastDrip">
<summary>Time of the last drip, in system ticks</summary>
</member>
<member name="M:OpenMetaverse.TokenBucket.#ctor(OpenMetaverse.TokenBucket,System.Int32,System.Int32)">
<summary>
Default constructor
</summary>
<param name="parent">Parent bucket if this is a child bucket, or
null if this is a root bucket</param>
<param name="maxBurst">Maximum size of the bucket in bytes, or
zero if this bucket has no maximum capacity</param>
<param name="dripRate">Rate that the bucket fills, in bytes per
second. If zero, the bucket always remains full</param>
</member>
<member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)">
<summary>
Remove a given number of tokens from the bucket
</summary>
<param name="amount">Number of tokens to remove from the bucket</param>
<returns>True if the requested number of tokens were removed from
the bucket, otherwise false</returns>
</member>
<member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32,System.Boolean@)">
<summary>
Remove a given number of tokens from the bucket
</summary>
<param name="amount">Number of tokens to remove from the bucket</param>
<param name="dripSucceeded">True if tokens were added to the bucket
during this call, otherwise false</param>
<returns>True if the requested number of tokens were removed from
the bucket, otherwise false</returns>
</member>
<member name="M:OpenMetaverse.TokenBucket.Drip">
<summary>
Add tokens to the bucket over time. The number of tokens added each
call depends on the length of time that has passed since the last
call to Drip
</summary>
<returns>True if tokens were added to the bucket, otherwise false</returns>
</member>
<member name="P:OpenMetaverse.TokenBucket.Parent">
<summary>
The parent bucket of this bucket, or null if this bucket has no
parent. The parent bucket will limit the aggregate bandwidth of all
of its children buckets
</summary>
</member>
<member name="P:OpenMetaverse.TokenBucket.MaxBurst">
<summary>
Maximum burst rate in bytes per second. This is the maximum number
of tokens that can accumulate in the bucket at any one time
</summary>
</member>
<member name="P:OpenMetaverse.TokenBucket.DripRate">
<summary>
The speed limit of this bucket in bytes per second. This is the
number of tokens that are added to the bucket per second
</summary>
<remarks>Tokens are added to the bucket any time
<seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> is called, at the granularity of
the system tick interval (typically around 15-22ms)</remarks>
</member>
<member name="P:OpenMetaverse.TokenBucket.Content">
<summary>
The number of bytes that can be sent at this moment. This is the
current number of tokens in the bucket
<remarks>If this bucket has a parent bucket that does not have
enough tokens for a request, <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> will
return false regardless of the content of this bucket</remarks>
</summary>
</member>
<member name="T:OpenMetaverse.PCode">
<summary>
Identifier code for primitive types
</summary>
</member>
<member name="F:OpenMetaverse.PCode.None">
<summary>None</summary>
</member>
<member name="F:OpenMetaverse.PCode.Prim">
<summary>A Primitive</summary>
</member>
<member name="F:OpenMetaverse.PCode.Avatar">
<summary>A Avatar</summary>
</member>
<member name="F:OpenMetaverse.PCode.Grass">
<summary>Linden grass</summary>
</member>
<member name="F:OpenMetaverse.PCode.NewTree">
<summary>Linden tree</summary>
</member>
<member name="F:OpenMetaverse.PCode.ParticleSystem">
<summary>A primitive that acts as the source for a particle stream</summary>
</member>
<member name="F:OpenMetaverse.PCode.Tree">
<summary>A Linden tree</summary>
</member>
<member name="T:OpenMetaverse.PrimFlags">
<summary>
Primary parameters for primitives such as Physics Enabled or Phantom
</summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.None">
<summary>Deprecated</summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.Physics">
<summary>Whether physics are enabled for this object</summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.CreateSelected">
<summary></summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.ObjectModify">
<summary></summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.ObjectCopy">
<summary></summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.ObjectAnyOwner">
<summary></summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.ObjectYouOwner">
<summary></summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.Scripted">
<summary></summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.Touch">
<summary>Whether this object contains an active touch script</summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.ObjectMove">
<summary></summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.Money">
<summary>Whether this object can receive payments</summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.Phantom">
<summary>Whether this object is phantom (no collisions)</summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.InventoryEmpty">
<summary></summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.JointHinge">
<summary></summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.JointP2P">
<summary></summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.JointLP2P">
<summary></summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.JointWheel">
<summary>Deprecated</summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.AllowInventoryDrop">
<summary></summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.ObjectTransfer">
<summary></summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.ObjectGroupOwned">
<summary></summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.ObjectYouOfficer">
<summary>Deprecated</summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.CameraDecoupled">
<summary></summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.AnimSource">
<summary></summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.CameraSource">
<summary></summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.CastShadows">
<summary></summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.DieAtEdge">
<summary>Server flag, will not be sent to clients. Specifies that
the object is destroyed when it touches a simulator edge</summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.ReturnAtEdge">
<summary>Server flag, will not be sent to clients. Specifies that
the object will be returned to the owner's inventory when it
touches a simulator edge</summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.Sandbox">
<summary>Server flag, will not be sent to clients.</summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.Flying">
<summary>Server flag, will not be sent to client. Specifies that
the object is hovering/flying</summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.ObjectOwnerModify">
<summary></summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.TemporaryOnRez">
<summary></summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.Temporary">
<summary></summary>
</member>
<member name="F:OpenMetaverse.PrimFlags.ZlibCompressed">
<summary></summary>
</member>
<member name="T:OpenMetaverse.SoundFlags">
<summary>
Sound flags for sounds attached to primitives
</summary>
</member>
<member name="F:OpenMetaverse.SoundFlags.None">
<summary></summary>
</member>
<member name="F:OpenMetaverse.SoundFlags.Loop">
<summary></summary>
</member>
<member name="F:OpenMetaverse.SoundFlags.SyncMaster">
<summary></summary>
</member>
<member name="F:OpenMetaverse.SoundFlags.SyncSlave">
<summary></summary>
</member>
<member name="F:OpenMetaverse.SoundFlags.SyncPending">
<summary></summary>
</member>
<member name="F:OpenMetaverse.SoundFlags.Queue">
<summary></summary>
</member>
<member name="F:OpenMetaverse.SoundFlags.Stop">
<summary></summary>
</member>
<member name="T:OpenMetaverse.Material">
<summary>
Material type for a primitive
</summary>
</member>
<member name="F:OpenMetaverse.Material.Stone">
<summary></summary>
</member>
<member name="F:OpenMetaverse.Material.Metal">
<summary></summary>
</member>
<member name="F:OpenMetaverse.Material.Glass">
<summary></summary>
</member>
<member name="F:OpenMetaverse.Material.Wood">
<summary></summary>
</member>
<member name="F:OpenMetaverse.Material.Flesh">
<summary></summary>
</member>
<member name="F:OpenMetaverse.Material.Plastic">
<summary></summary>
</member>
<member name="F:OpenMetaverse.Material.Rubber">
<summary></summary>
</member>
<member name="F:OpenMetaverse.Material.Light">
<summary></summary>
</member>
<member name="T:OpenMetaverse.PrimType">
<summary>
Used in a helper function to roughly determine prim shape
</summary>
</member>
<member name="T:OpenMetaverse.ExtraParamType">
<summary>
Extra parameters for primitives, these flags are for features that have
been added after the original ObjectFlags that has all eight bits
reserved already
</summary>
</member>
<member name="F:OpenMetaverse.ExtraParamType.Flexible">
<summary>Whether this object has flexible parameters</summary>
</member>
<member name="F:OpenMetaverse.ExtraParamType.Light">
<summary>Whether this object has light parameters</summary>
</member>
<member name="F:OpenMetaverse.ExtraParamType.Sculpt">
<summary>Whether this object is a sculpted prim</summary>
</member>
<member name="F:OpenMetaverse.ExtraParamType.LightImage">
<summary>Whether this object is a light image map</summary>
</member>
<member name="F:OpenMetaverse.ExtraParamType.Mesh">
<summary>Whether this object is a mesh</summary>
</member>
<member name="T:OpenMetaverse.JointType">
<summary>
</summary>
</member>
<member name="F:OpenMetaverse.JointType.Invalid">
<summary></summary>
</member>
<member name="F:OpenMetaverse.JointType.Hinge">
<summary></summary>
</member>
<member name="F:OpenMetaverse.JointType.Point">
<summary></summary>
</member>
<member name="T:OpenMetaverse.SculptType">
<summary>
</summary>
</member>
<member name="F:OpenMetaverse.SculptType.None">
<summary></summary>
</member>
<member name="F:OpenMetaverse.SculptType.Sphere">
<summary></summary>
</member>
<member name="F:OpenMetaverse.SculptType.Torus">
<summary></summary>
</member>
<member name="F:OpenMetaverse.SculptType.Plane">
<summary></summary>
</member>
<member name="F:OpenMetaverse.SculptType.Cylinder">
<summary></summary>
</member>
<member name="F:OpenMetaverse.SculptType.Mesh">
<summary></summary>
</member>
<member name="F:OpenMetaverse.SculptType.Invert">
<summary></summary>
</member>
<member name="F:OpenMetaverse.SculptType.Mirror">
<summary></summary>
</member>
<member name="T:OpenMetaverse.FaceType">
<summary>
</summary>
</member>
<member name="F:OpenMetaverse.FaceType.PathBegin">
<summary></summary>
</member>
<member name="F:OpenMetaverse.FaceType.PathEnd">
<summary></summary>
</member>
<member name="F:OpenMetaverse.FaceType.InnerSide">
<summary></summary>
</member>
<member name="F:OpenMetaverse.FaceType.ProfileBegin">
<summary></summary>
</member>
<member name="F:OpenMetaverse.FaceType.ProfileEnd">
<summary></summary>
</member>
<member name="F:OpenMetaverse.FaceType.OuterSide0">
<summary></summary>
</member>
<member name="F:OpenMetaverse.FaceType.OuterSide1">
<summary></summary>
</member>
<member name="F:OpenMetaverse.FaceType.OuterSide2">
<summary></summary>
</member>
<member name="F:OpenMetaverse.FaceType.OuterSide3">
<summary></summary>
</member>
<member name="T:OpenMetaverse.ObjectCategory">
<summary>
</summary>
</member>
<member name="F:OpenMetaverse.ObjectCategory.Invalid">
<summary></summary>
</member>
<member name="F:OpenMetaverse.ObjectCategory.None">
<summary></summary>
</member>
<member name="F:OpenMetaverse.ObjectCategory.Owner">
<summary></summary>
</member>
<member name="F:OpenMetaverse.ObjectCategory.Group">
<summary></summary>
</member>
<member name="F:OpenMetaverse.ObjectCategory.Other">
<summary></summary>
</member>
<member name="F:OpenMetaverse.ObjectCategory.Selected">
<summary></summary>
</member>
<member name="F:OpenMetaverse.ObjectCategory.Temporary">
<summary></summary>
</member>
<member name="T:OpenMetaverse.AttachmentPoint">
<summary>
Attachment points for objects on avatar bodies
</summary>
<remarks>
Both InventoryObject and InventoryAttachment types can be attached
</remarks>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.Default">
<summary>Right hand if object was not previously attached</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.Chest">
<summary>Chest</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.Skull">
<summary>Skull</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.LeftShoulder">
<summary>Left shoulder</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.RightShoulder">
<summary>Right shoulder</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.LeftHand">
<summary>Left hand</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.RightHand">
<summary>Right hand</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.LeftFoot">
<summary>Left foot</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.RightFoot">
<summary>Right foot</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.Spine">
<summary>Spine</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.Pelvis">
<summary>Pelvis</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.Mouth">
<summary>Mouth</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.Chin">
<summary>Chin</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.LeftEar">
<summary>Left ear</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.RightEar">
<summary>Right ear</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.LeftEyeball">
<summary>Left eyeball</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.RightEyeball">
<summary>Right eyeball</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.Nose">
<summary>Nose</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.RightUpperArm">
<summary>Right upper arm</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.RightForearm">
<summary>Right forearm</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.LeftUpperArm">
<summary>Left upper arm</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.LeftForearm">
<summary>Left forearm</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.RightHip">
<summary>Right hip</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.RightUpperLeg">
<summary>Right upper leg</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.RightLowerLeg">
<summary>Right lower leg</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.LeftHip">
<summary>Left hip</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.LeftUpperLeg">
<summary>Left upper leg</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.LeftLowerLeg">
<summary>Left lower leg</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.Stomach">
<summary>Stomach</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.LeftPec">
<summary>Left pectoral</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.RightPec">
<summary>Right pectoral</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.HUDCenter2">
<summary>HUD Center position 2</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.HUDTopRight">
<summary>HUD Top-right</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.HUDTop">
<summary>HUD Top</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.HUDTopLeft">
<summary>HUD Top-left</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.HUDCenter">
<summary>HUD Center</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.HUDBottomLeft">
<summary>HUD Bottom-left</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.HUDBottom">
<summary>HUD Bottom</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.HUDBottomRight">
<summary>HUD Bottom-right</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.Neck">
<summary>Neck</summary>
</member>
<member name="F:OpenMetaverse.AttachmentPoint.Root">
<summary>Avatar Center</summary>
</member>
<member name="T:OpenMetaverse.Tree">
<summary>
Tree foliage types
</summary>
</member>
<member name="F:OpenMetaverse.Tree.Pine1">
<summary>Pine1 tree</summary>
</member>
<member name="F:OpenMetaverse.Tree.Oak">
<summary>Oak tree</summary>
</member>
<member name="F:OpenMetaverse.Tree.TropicalBush1">
<summary>Tropical Bush1</summary>
</member>
<member name="F:OpenMetaverse.Tree.Palm1">
<summary>Palm1 tree</summary>
</member>
<member name="F:OpenMetaverse.Tree.Dogwood">
<summary>Dogwood tree</summary>
</member>
<member name="F:OpenMetaverse.Tree.TropicalBush2">
<summary>Tropical Bush2</summary>
</member>
<member name="F:OpenMetaverse.Tree.Palm2">
<summary>Palm2 tree</summary>
</member>
<member name="F:OpenMetaverse.Tree.Cypress1">
<summary>Cypress1 tree</summary>
</member>
<member name="F:OpenMetaverse.Tree.Cypress2">
<summary>Cypress2 tree</summary>
</member>
<member name="F:OpenMetaverse.Tree.Pine2">
<summary>Pine2 tree</summary>
</member>
<member name="F:OpenMetaverse.Tree.Plumeria">
<summary>Plumeria</summary>
</member>
<member name="F:OpenMetaverse.Tree.WinterPine1">
<summary>Winter pinetree1</summary>
</member>
<member name="F:OpenMetaverse.Tree.WinterAspen">
<summary>Winter Aspen tree</summary>
</member>
<member name="F:OpenMetaverse.Tree.WinterPine2">
<summary>Winter pinetree2</summary>
</member>
<member name="F:OpenMetaverse.Tree.Eucalyptus">
<summary>Eucalyptus tree</summary>
</member>
<member name="F:OpenMetaverse.Tree.Fern">
<summary>Fern</summary>
</member>
<member name="F:OpenMetaverse.Tree.Eelgrass">
<summary>Eelgrass</summary>
</member>
<member name="F:OpenMetaverse.Tree.SeaSword">
<summary>Sea Sword</summary>
</member>
<member name="F:OpenMetaverse.Tree.Kelp1">
<summary>Kelp1 plant</summary>
</member>
<member name="F:OpenMetaverse.Tree.BeachGrass1">
<summary>Beach grass</summary>
</member>
<member name="F:OpenMetaverse.Tree.Kelp2">
<summary>Kelp2 plant</summary>
</member>
<member name="T:OpenMetaverse.Grass">
<summary>
Grass foliage types
</summary>
</member>
<member name="F:OpenMetaverse.Grass.Grass0">
<summary></summary>
</member>
<member name="F:OpenMetaverse.Grass.Grass1">
<summary></summary>
</member>
<member name="F:OpenMetaverse.Grass.Grass2">
<summary></summary>
</member>
<member name="F:OpenMetaverse.Grass.Grass3">
<summary></summary>
</member>
<member name="F:OpenMetaverse.Grass.Grass4">
<summary></summary>
</member>
<member name="F:OpenMetaverse.Grass.Undergrowth1">
<summary></summary>
</member>
<member name="T:OpenMetaverse.ClickAction">
<summary>
Action associated with clicking on an object
</summary>
</member>
<member name="F:OpenMetaverse.ClickAction.Touch">
<summary>Touch object</summary>
</member>
<member name="F:OpenMetaverse.ClickAction.Sit">
<summary>Sit on object</summary>
</member>
<member name="F:OpenMetaverse.ClickAction.Buy">
<summary>Purchase object or contents</summary>
</member>
<member name="F:OpenMetaverse.ClickAction.Pay">
<summary>Pay the object</summary>
</member>
<member name="F:OpenMetaverse.ClickAction.OpenTask">
<summary>Open task inventory</summary>
</member>
<member name="F:OpenMetaverse.ClickAction.PlayMedia">
<summary>Play parcel media</summary>
</member>
<member name="F:OpenMetaverse.ClickAction.OpenMedia">
<summary>Open parcel media</summary>
</member>
<member name="T:OpenMetaverse.PhysicsShapeType">
<summary>
Type of physics representation used for this prim in the simulator
</summary>
</member>
<member name="F:OpenMetaverse.PhysicsShapeType.Prim">
<summary>Use prim physics form this object</summary>
</member>
<member name="F:OpenMetaverse.PhysicsShapeType.None">
<summary>No physics, prim doesn't collide</summary>
</member>
<member name="F:OpenMetaverse.PhysicsShapeType.ConvexHull">
<summary>Use convex hull represantion of this prim</summary>
</member>
<member name="T:OpenMetaverse.Vector2">
<summary>
A two-dimensional vector with floating-point values
</summary>
</member>
<member name="F:OpenMetaverse.Vector2.X">
<summary>X value</summary>
</member>
<member name="F:OpenMetaverse.Vector2.Y">
<summary>Y value</summary>
</member>
<member name="M:OpenMetaverse.Vector2.ApproxEquals(OpenMetaverse.Vector2,System.Single)">
<summary>
Test if this vector is equal to another vector, within a given
tolerance range
</summary>
<param name="vec">Vector to test against</param>
<param name="tolerance">The acceptable magnitude of difference
between the two vectors</param>
<returns>True if the magnitude of difference between the two vectors
is less than the given tolerance, otherwise false</returns>
</member>
<member name="M:OpenMetaverse.Vector2.IsFinite">
<summary>
Test if this vector is composed of all finite numbers
</summary>
</member>
<member name="M:OpenMetaverse.Vector2.CompareTo(OpenMetaverse.Vector2)">
<summary>
IComparable.CompareTo implementation
</summary>
</member>
<member name="M:OpenMetaverse.Vector2.FromBytes(System.Byte[],System.Int32)">
<summary>
Builds a vector from a byte array
</summary>
<param name="byteArray">Byte array containing two four-byte floats</param>
<param name="pos">Beginning position in the byte array</param>
</member>
<member name="M:OpenMetaverse.Vector2.GetBytes">
<summary>
Returns the raw bytes for this vector
</summary>
<returns>An eight-byte array containing X and Y</returns>
</member>
<member name="M:OpenMetaverse.Vector2.ToBytes(System.Byte[],System.Int32)">
<summary>
Writes the raw bytes for this vector to a byte array
</summary>
<param name="dest">Destination byte array</param>
<param name="pos">Position in the destination array to start
writing. Must be at least 8 bytes before the end of the array</param>
</member>
<member name="M:OpenMetaverse.Vector2.Parse(System.String)">
<summary>
Parse a vector from a string
</summary>
<param name="val">A string representation of a 2D vector, enclosed
in arrow brackets and separated by commas</param>
</member>
<member name="M:OpenMetaverse.Vector2.SmoothStep(OpenMetaverse.Vector2,OpenMetaverse.Vector2,System.Single)">
<summary>
Interpolates between two vectors using a cubic equation
</summary>
</member>
<member name="M:OpenMetaverse.Vector2.ToString">
<summary>
Get a formatted string representation of the vector
</summary>
<returns>A string representation of the vector</returns>
</member>
<member name="M:OpenMetaverse.Vector2.ToRawString">
<summary>
Get a string representation of the vector elements with up to three
decimal digits and separated by spaces only
</summary>
<returns>Raw string representation of the vector</returns>
</member>
<member name="F:OpenMetaverse.Vector2.Zero">
<summary>A vector with a value of 0,0</summary>
</member>
<member name="F:OpenMetaverse.Vector2.One">
<summary>A vector with a value of 1,1</summary>
</member>
<member name="F:OpenMetaverse.Vector2.UnitX">
<summary>A vector with a value of 1,0</summary>
</member>
<member name="F:OpenMetaverse.Vector2.UnitY">
<summary>A vector with a value of 0,1</summary>
</member>
</members>
</doc>