OpenSimMirror/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs

3158 lines
147 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Xml;
using System.Net;
using System.Reflection;
using System.Timers;
using System.Threading;
using log4net;
using Nini.Config;
using Nwc.XmlRpc;
using OpenMetaverse;
using OpenSim;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.CoreModules.World.Terrain;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using PermissionMask = OpenSim.Framework.PermissionMask;
using RegionInfo = OpenSim.Framework.RegionInfo;
namespace OpenSim.ApplicationPlugins.RemoteController
{
public class RemoteAdminPlugin : IApplicationPlugin
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static bool m_defaultAvatarsLoaded = false;
private static Object m_requestLock = new Object();
private static Object m_saveOarLock = new Object();
private OpenSimBase m_application;
private IHttpServer m_httpServer;
private IConfig m_config;
private IConfigSource m_configSource;
private string m_requiredPassword = String.Empty;
private HashSet<string> m_accessIP;
private string m_name = "RemoteAdminPlugin";
private string m_version = "0.0";
public string Version
{
get { return m_version; }
}
public string Name
{
get { return m_name; }
}
public void Initialise()
{
m_log.Error("[RADMIN]: " + Name + " cannot be default-initialized!");
throw new PluginNotInitialisedException(Name);
}
public void Initialise(OpenSimBase openSim)
{
m_configSource = openSim.ConfigSource.Source;
try
{
if (m_configSource.Configs["RemoteAdmin"] == null ||
!m_configSource.Configs["RemoteAdmin"].GetBoolean("enabled", false))
{
// No config or disabled
}
else
{
m_config = m_configSource.Configs["RemoteAdmin"];
m_log.Debug("[RADMIN]: Remote Admin Plugin Enabled");
m_requiredPassword = m_config.GetString("access_password", String.Empty);
int port = m_config.GetInt("port", 0);
string accessIP = m_config.GetString("access_ip_addresses", String.Empty);
m_accessIP = new HashSet<string>();
if (accessIP != String.Empty)
{
string[] ips = accessIP.Split(new char[] { ',' });
foreach (string ip in ips)
{
string current = ip.Trim();
if (current != String.Empty)
m_accessIP.Add(current);
}
}
m_application = openSim;
string bind_ip_address = m_config.GetString("bind_ip_address", "0.0.0.0");
IPAddress ipaddr = IPAddress.Parse(bind_ip_address);
m_httpServer = MainServer.GetHttpServer((uint)port,ipaddr);
Dictionary<string, XmlRpcMethod> availableMethods = new Dictionary<string, XmlRpcMethod>();
availableMethods["admin_create_region"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcCreateRegionMethod);
availableMethods["admin_delete_region"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcDeleteRegionMethod);
availableMethods["admin_close_region"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcCloseRegionMethod);
availableMethods["admin_modify_region"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcModifyRegionMethod);
availableMethods["admin_region_query"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRegionQueryMethod);
availableMethods["admin_shutdown"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcShutdownMethod);
availableMethods["admin_broadcast"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAlertMethod);
availableMethods["admin_restart"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRestartMethod);
availableMethods["admin_load_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcLoadHeightmapMethod);
availableMethods["admin_save_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcSaveHeightmapMethod);
// Agent management
availableMethods["admin_get_agents"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcGetAgentsMethod);
availableMethods["admin_teleport_agent"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcTeleportAgentMethod);
// User management
availableMethods["admin_create_user"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcCreateUserMethod);
availableMethods["admin_create_user_email"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcCreateUserMethod);
availableMethods["admin_exists_user"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcUserExistsMethod);
availableMethods["admin_update_user"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcUpdateUserAccountMethod);
availableMethods["admin_authenticate_user"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAuthenticateUserMethod);
// Region state management
availableMethods["admin_load_xml"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcLoadXMLMethod);
availableMethods["admin_save_xml"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcSaveXMLMethod);
availableMethods["admin_load_oar"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcLoadOARMethod);
availableMethods["admin_save_oar"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcSaveOARMethod);
// Estate access list management
availableMethods["admin_acl_clear"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListClear);
availableMethods["admin_acl_add"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListAdd);
availableMethods["admin_acl_remove"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListRemove);
availableMethods["admin_acl_list"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListList);
availableMethods["admin_estate_reload"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcEstateReload);
// Land management
availableMethods["admin_reset_land"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcResetLand);
// Either enable full remote functionality or just selected features
string enabledMethods = m_config.GetString("enabled_methods", "all");
// To get this, you must explicitly specify "all" or
// mention it in a whitelist. It won't be available
// If you just leave the option out!
//
if (!String.IsNullOrEmpty(enabledMethods))
availableMethods["admin_console_command"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcConsoleCommandMethod);
// The assumption here is that simply enabling Remote Admin as before will produce the same
// behavior - enable all methods unless the whitelist is in place for backward-compatibility.
if (enabledMethods.ToLower() == "all" || String.IsNullOrEmpty(enabledMethods))
{
foreach (string method in availableMethods.Keys)
{
m_httpServer.AddXmlRPCHandler(method, availableMethods[method], false);
}
}
else
{
foreach (string enabledMethod in enabledMethods.Split('|'))
{
m_httpServer.AddXmlRPCHandler(enabledMethod, availableMethods[enabledMethod], false);
}
}
}
}
catch (NullReferenceException)
{
// Ignore.
}
}
public void PostInitialise()
{
if (!CreateDefaultAvatars())
{
m_log.Info("[RADMIN]: Default avatars not loaded");
}
}
/// <summary>
/// Invoke an XmlRpc method with the standard actions (password check, etc.)
/// </summary>
/// <param name="method"></param>
private XmlRpcResponse InvokeXmlRpcMethod(
XmlRpcRequest request, IPEndPoint remoteClient, Action<XmlRpcRequest, XmlRpcResponse, IPEndPoint> method)
{
XmlRpcResponse response = new XmlRpcResponse();
Hashtable responseData = new Hashtable();
response.Value = responseData;
try
{
Hashtable requestData = (Hashtable) request.Params[0];
CheckStringParameters(requestData, responseData, new string[] {"password"});
FailIfRemoteAdminNotAllowed((string)requestData["password"], responseData, remoteClient.Address.ToString());
method(request, response, remoteClient);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[RADMIN]: Method {0} failed. Exception {1}{2}", request.MethodName, e.Message, e.StackTrace);
responseData["success"] = false;
responseData["error"] = e.Message;
}
return response;
}
private void FailIfRemoteAdminNotAllowed(string password, Hashtable responseData, string check_ip_address)
{
if (m_accessIP.Count > 0 && !m_accessIP.Contains(check_ip_address))
{
m_log.WarnFormat("[RADMIN]: Unauthorized access blocked from IP {0}", check_ip_address);
responseData["accepted"] = false;
throw new Exception("not authorized");
}
if (m_requiredPassword != String.Empty && password != m_requiredPassword)
{
m_log.WarnFormat("[RADMIN]: Wrong password, blocked access from IP {0}", check_ip_address);
responseData["accepted"] = false;
throw new Exception("wrong password");
}
}
private void XmlRpcRestartMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0];
try
{
m_log.Info("[RADMIN]: Request to restart Region.");
CheckRegionParams(requestData, responseData);
Scene rebootedScene = null;
GetSceneFromRegionParams(requestData, responseData, out rebootedScene);
responseData["success"] = false;
responseData["accepted"] = true;
responseData["rebooting"] = true;
IRestartModule restartModule = rebootedScene.RequestModuleInterface<IRestartModule>();
if (restartModule != null)
{
List<int> times = new List<int> { 30, 15 };
restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true);
responseData["success"] = true;
}
}
catch (Exception e)
{
// m_log.ErrorFormat("[RADMIN]: Restart region: failed: {0} {1}", e.Message, e.StackTrace);
responseData["rebooting"] = false;
throw e;
}
m_log.Info("[RADMIN]: Restart Region request complete");
}
private void XmlRpcAlertMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: Alert request started");
Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0];
string message = (string) requestData["message"];
m_log.InfoFormat("[RADMIN]: Broadcasting: {0}", message);
responseData["accepted"] = true;
responseData["success"] = true;
m_application.SceneManager.ForEachScene(
delegate(Scene scene)
{
IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
if (dialogModule != null)
dialogModule.SendGeneralAlert(message);
});
m_log.Info("[RADMIN]: Alert request complete");
}
private void XmlRpcLoadHeightmapMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: Load height maps request started");
Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0];
// m_log.DebugFormat("[RADMIN]: Load Terrain: XmlRpc {0}", request);
// foreach (string k in requestData.Keys)
// {
// m_log.DebugFormat("[RADMIN]: Load Terrain: XmlRpc {0}: >{1}< {2}",
// k, (string)requestData[k], ((string)requestData[k]).Length);
// }
CheckStringParameters(requestData, responseData, new string[] { "filename" });
CheckRegionParams(requestData, responseData);
Scene scene = null;
GetSceneFromRegionParams(requestData, responseData, out scene);
if (scene != null)
{
string file = (string)requestData["filename"];
responseData["accepted"] = true;
LoadHeightmap(file, scene.RegionInfo.RegionID);
responseData["success"] = true;
}
else
{
responseData["success"] = false;
}
m_log.Info("[RADMIN]: Load height maps request complete");
}
private void XmlRpcSaveHeightmapMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: Save height maps request started");
Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0];
// m_log.DebugFormat("[RADMIN]: Save Terrain: XmlRpc {0}", request.ToString());
CheckStringParameters(requestData, responseData, new string[] { "filename" });
CheckRegionParams(requestData, responseData);
Scene scene = null;
GetSceneFromRegionParams(requestData, responseData, out scene);
if (scene != null)
{
string file = (string)requestData["filename"];
m_log.InfoFormat("[RADMIN]: Terrain Saving: {0}", file);
responseData["accepted"] = true;
ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>();
if (null == terrainModule) throw new Exception("terrain module not available");
terrainModule.SaveToFile(file);
responseData["success"] = true;
}
else
{
responseData["success"] = false;
}
m_log.Info("[RADMIN]: Save height maps request complete");
}
private void XmlRpcShutdownMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: Received Shutdown Administrator Request");
Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0];
responseData["accepted"] = true;
response.Value = responseData;
int timeout = 2000;
string message;
if (requestData.ContainsKey("shutdown")
&& ((string) requestData["shutdown"] == "delayed")
&& requestData.ContainsKey("milliseconds"))
{
timeout = Int32.Parse(requestData["milliseconds"].ToString());
message
= "Region is going down in " + ((int) (timeout/1000)).ToString()
+ " second(s). Please save what you are doing and log out.";
}
else
{
message = "Region is going down now.";
}
m_application.SceneManager.ForEachScene(
delegate(Scene scene)
{
IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
if (dialogModule != null)
dialogModule.SendGeneralAlert(message);
});
// Perform shutdown
System.Timers.Timer shutdownTimer = new System.Timers.Timer(timeout); // Wait before firing
shutdownTimer.AutoReset = false;
shutdownTimer.Elapsed += new ElapsedEventHandler(shutdownTimer_Elapsed);
lock (shutdownTimer)
{
shutdownTimer.Start();
}
responseData["success"] = true;
m_log.Info("[RADMIN]: Shutdown Administrator Request complete");
}
private void shutdownTimer_Elapsed(object sender, ElapsedEventArgs e)
{
m_application.Shutdown();
}
/// <summary>
/// Create a new region.
/// <summary>
/// <param name="request">incoming XML RPC request</param>
/// <remarks>
/// XmlRpcCreateRegionMethod takes the following XMLRPC
/// parameters
/// <list type="table">
/// <listheader><term>parameter name</term><description>description</description></listheader>
/// <item><term>password</term>
/// <description>admin password as set in OpenSim.ini</description></item>
/// <item><term>region_name</term>
/// <description>desired region name</description></item>
/// <item><term>region_id</term>
/// <description>(optional) desired region UUID</description></item>
/// <item><term>region_x</term>
/// <description>desired region X coordinate (integer)</description></item>
/// <item><term>region_y</term>
/// <description>desired region Y coordinate (integer)</description></item>
/// <item><term>estate_owner_first</term>
/// <description>firstname of estate owner (formerly region master)
/// (required if new estate is being created, optional otherwise)</description></item>
/// <item><term>estate_owner_last</term>
/// <description>lastname of estate owner (formerly region master)
/// (required if new estate is being created, optional otherwise)</description></item>
/// <item><term>estate_owner_uuid</term>
/// <description>explicit UUID to use for estate owner (optional)</description></item>
/// <item><term>listen_ip</term>
/// <description>internal IP address (dotted quad)</description></item>
/// <item><term>listen_port</term>
/// <description>internal port (integer)</description></item>
/// <item><term>external_address</term>
/// <description>external IP address</description></item>
/// <item><term>persist</term>
/// <description>if true, persist the region info
/// ('true' or 'false')</description></item>
/// <item><term>public</term>
/// <description>if true, the region is public
/// ('true' or 'false') (optional, default: true)</description></item>
/// <item><term>enable_voice</term>
/// <description>if true, enable voice on all parcels,
/// ('true' or 'false') (optional, default: false)</description></item>
/// <item><term>estate_name</term>
/// <description>the name of the estate to join (or to create if it doesn't
/// already exist)</description></item>
/// <item><term>region_file</term>
/// <description>The name of the file to persist the region specifications to.
/// If omitted, the region_file_template setting from OpenSim.ini will be used. (optional)</description></item>
/// </list>
///
/// XmlRpcCreateRegionMethod returns
/// <list type="table">
/// <listheader><term>name</term><description>description</description></listheader>
/// <item><term>success</term>
/// <description>true or false</description></item>
/// <item><term>error</term>
/// <description>error message if success is false</description></item>
/// <item><term>region_uuid</term>
/// <description>UUID of the newly created region</description></item>
/// <item><term>region_name</term>
/// <description>name of the newly created region</description></item>
/// </list>
/// </remarks>
private void XmlRpcCreateRegionMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: CreateRegion: new request");
Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0];
lock (m_requestLock)
{
int m_regionLimit = m_config.GetInt("region_limit", 0);
bool m_enableVoiceForNewRegions = m_config.GetBoolean("create_region_enable_voice", false);
bool m_publicAccess = m_config.GetBoolean("create_region_public", true);
CheckStringParameters(requestData, responseData, new string[]
{
"region_name",
"listen_ip", "external_address",
"estate_name"
});
CheckIntegerParams(requestData, responseData, new string[] {"region_x", "region_y", "listen_port"});
// check whether we still have space left (iff we are using limits)
if (m_regionLimit != 0 && m_application.SceneManager.Scenes.Count >= m_regionLimit)
throw new Exception(String.Format("cannot instantiate new region, server capacity {0} already reached; delete regions first",
m_regionLimit));
// extract or generate region ID now
Scene scene = null;
UUID regionID = UUID.Zero;
if (requestData.ContainsKey("region_id") &&
!String.IsNullOrEmpty((string) requestData["region_id"]))
{
regionID = (UUID) (string) requestData["region_id"];
if (m_application.SceneManager.TryGetScene(regionID, out scene))
throw new Exception(
String.Format("region UUID already in use by region {0}, UUID {1}, <{2},{3}>",
scene.RegionInfo.RegionName, scene.RegionInfo.RegionID,
scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY));
}
else
{
regionID = UUID.Random();
m_log.DebugFormat("[RADMIN] CreateRegion: new region UUID {0}", regionID);
}
// create volatile or persistent region info
RegionInfo region = new RegionInfo();
region.RegionID = regionID;
region.originRegionID = regionID;
region.RegionName = (string) requestData["region_name"];
region.RegionLocX = Convert.ToUInt32(requestData["region_x"]);
region.RegionLocY = Convert.ToUInt32(requestData["region_y"]);
// check for collisions: region name, region UUID,
// region location
if (m_application.SceneManager.TryGetScene(region.RegionName, out scene))
throw new Exception(
String.Format("region name already in use by region {0}, UUID {1}, <{2},{3}>",
scene.RegionInfo.RegionName, scene.RegionInfo.RegionID,
scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY));
if (m_application.SceneManager.TryGetScene(region.RegionLocX, region.RegionLocY, out scene))
throw new Exception(
String.Format("region location <{0},{1}> already in use by region {2}, UUID {3}, <{4},{5}>",
region.RegionLocX, region.RegionLocY,
scene.RegionInfo.RegionName, scene.RegionInfo.RegionID,
scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY));
region.InternalEndPoint =
new IPEndPoint(IPAddress.Parse((string) requestData["listen_ip"]), 0);
region.InternalEndPoint.Port = Convert.ToInt32(requestData["listen_port"]);
if (0 == region.InternalEndPoint.Port) throw new Exception("listen_port is 0");
if (m_application.SceneManager.TryGetScene(region.InternalEndPoint, out scene))
throw new Exception(
String.Format(
"region internal IP {0} and port {1} already in use by region {2}, UUID {3}, <{4},{5}>",
region.InternalEndPoint.Address,
region.InternalEndPoint.Port,
scene.RegionInfo.RegionName, scene.RegionInfo.RegionID,
scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY));
region.ExternalHostName = (string) requestData["external_address"];
bool persist = Convert.ToBoolean(requestData["persist"]);
if (persist)
{
// default place for region configuration files is in the
// Regions directory of the config dir (aka /bin)
string regionConfigPath = Path.Combine(Util.configDir(), "Regions");
try
{
// OpenSim.ini can specify a different regions dir
IConfig startupConfig = (IConfig) m_configSource.Configs["Startup"];
regionConfigPath = startupConfig.GetString("regionload_regionsdir", regionConfigPath).Trim();
}
catch (Exception)
{
// No INI setting recorded.
}
string regionIniPath;
if (requestData.Contains("region_file"))
{
// Make sure that the file to be created is in a subdirectory of the region storage directory.
string requestedFilePath = Path.Combine(regionConfigPath, (string) requestData["region_file"]);
string requestedDirectory = Path.GetDirectoryName(Path.GetFullPath(requestedFilePath));
if (requestedDirectory.StartsWith(Path.GetFullPath(regionConfigPath)))
regionIniPath = requestedFilePath;
else
throw new Exception("Invalid location for region file.");
}
else
{
regionIniPath = Path.Combine(regionConfigPath,
String.Format(
m_config.GetString("region_file_template",
"{0}x{1}-{2}.ini"),
region.RegionLocX.ToString(),
region.RegionLocY.ToString(),
regionID.ToString(),
region.InternalEndPoint.Port.ToString(),
region.RegionName.Replace(" ", "_").Replace(":", "_").
Replace("/", "_")));
}
m_log.DebugFormat("[RADMIN] CreateRegion: persisting region {0} to {1}",
region.RegionID, regionIniPath);
region.SaveRegionToFile("dynamic region", regionIniPath);
}
else
{
region.Persistent = false;
}
// Set the estate
// Check for an existing estate
List<int> estateIDs = m_application.EstateDataService.GetEstates((string) requestData["estate_name"]);
if (estateIDs.Count < 1)
{
UUID userID = UUID.Zero;
if (requestData.ContainsKey("estate_owner_uuid"))
{
// ok, client wants us to use an explicit UUID
// regardless of what the avatar name provided
userID = new UUID((string) requestData["estate_owner_uuid"]);
// Check that the specified user exists
Scene currentOrFirst = m_application.SceneManager.CurrentOrFirstScene;
IUserAccountService accountService = currentOrFirst.UserAccountService;
UserAccount user = accountService.GetUserAccount(currentOrFirst.RegionInfo.ScopeID, userID);
if (user == null)
throw new Exception("Specified user was not found.");
}
else if (requestData.ContainsKey("estate_owner_first") & requestData.ContainsKey("estate_owner_last"))
{
// We need to look up the UUID for the avatar with the provided name.
string ownerFirst = (string) requestData["estate_owner_first"];
string ownerLast = (string) requestData["estate_owner_last"];
Scene currentOrFirst = m_application.SceneManager.CurrentOrFirstScene;
IUserAccountService accountService = currentOrFirst.UserAccountService;
UserAccount user = accountService.GetUserAccount(currentOrFirst.RegionInfo.ScopeID,
ownerFirst, ownerLast);
// Check that the specified user exists
if (user == null)
throw new Exception("Specified user was not found.");
userID = user.PrincipalID;
}
else
{
throw new Exception("Estate owner details not provided.");
}
// Create a new estate with the name provided
region.EstateSettings = m_application.EstateDataService.CreateNewEstate();
region.EstateSettings.EstateName = (string) requestData["estate_name"];
region.EstateSettings.EstateOwner = userID;
// Persistence does not seem to effect the need to save a new estate
region.EstateSettings.Save();
if (!m_application.EstateDataService.LinkRegion(region.RegionID, (int) region.EstateSettings.EstateID))
throw new Exception("Failed to join estate.");
}
else
{
int estateID = estateIDs[0];
region.EstateSettings = m_application.EstateDataService.LoadEstateSettings(region.RegionID, false);
if (region.EstateSettings.EstateID != estateID)
{
// The region is already part of an estate, but not the one we want.
region.EstateSettings = m_application.EstateDataService.LoadEstateSettings(estateID);
if (!m_application.EstateDataService.LinkRegion(region.RegionID, estateID))
throw new Exception("Failed to join estate.");
}
}
// Create the region and perform any initial initialization
IScene newScene;
m_application.CreateRegion(region, out newScene);
newScene.Start();
// If an access specification was provided, use it.
// Otherwise accept the default.
newScene.RegionInfo.EstateSettings.PublicAccess = GetBoolean(requestData, "public", m_publicAccess);
newScene.RegionInfo.EstateSettings.Save();
// enable voice on newly created region if
// requested by either the XmlRpc request or the
// configuration
if (GetBoolean(requestData, "enable_voice", m_enableVoiceForNewRegions))
{
List<ILandObject> parcels = ((Scene)newScene).LandChannel.AllParcels();
foreach (ILandObject parcel in parcels)
{
parcel.LandData.Flags |= (uint) ParcelFlags.AllowVoiceChat;
parcel.LandData.Flags |= (uint) ParcelFlags.UseEstateVoiceChan;
((Scene)newScene).LandChannel.UpdateLandObject(parcel.LandData.LocalID, parcel.LandData);
}
}
//Load Heightmap if specified to new region
if (requestData.Contains("heightmap_file"))
{
LoadHeightmap((string)requestData["heightmap_file"], region.RegionID);
}
responseData["success"] = true;
responseData["region_name"] = region.RegionName;
responseData["region_id"] = region.RegionID.ToString();
m_log.Info("[RADMIN]: CreateRegion: request complete");
}
}
/// <summary>
/// Delete a new region.
/// <summary>
/// <param name="request">incoming XML RPC request</param>
/// <remarks>
/// XmlRpcDeleteRegionMethod takes the following XMLRPC
/// parameters
/// <list type="table">
/// <listheader><term>parameter name</term><description>description</description></listheader>
/// <item><term>password</term>
/// <description>admin password as set in OpenSim.ini</description></item>
/// <item><term>region_name</term>
/// <description>desired region name</description></item>
/// <item><term>region_id</term>
/// <description>(optional) desired region UUID</description></item>
/// </list>
///
/// XmlRpcDeleteRegionMethod returns
/// <list type="table">
/// <listheader><term>name</term><description>description</description></listheader>
/// <item><term>success</term>
/// <description>true or false</description></item>
/// <item><term>error</term>
/// <description>error message if success is false</description></item>
/// </list>
/// </remarks>
private void XmlRpcDeleteRegionMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: DeleteRegion: new request");
Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0];
lock (m_requestLock)
{
CheckStringParameters(requestData, responseData, new string[] {"region_name"});
CheckRegionParams(requestData, responseData);
Scene scene = null;
GetSceneFromRegionParams(requestData, responseData, out scene);
m_application.RemoveRegion(scene, true);
responseData["success"] = true;
responseData["region_name"] = scene.RegionInfo.RegionName;
responseData["region_id"] = scene.RegionInfo.RegionID;
m_log.Info("[RADMIN]: DeleteRegion: request complete");
}
}
/// <summary>
/// Close a region.
/// <summary>
/// <param name="request">incoming XML RPC request</param>
/// <remarks>
/// XmlRpcCloseRegionMethod takes the following XMLRPC
/// parameters
/// <list type="table">
/// <listheader><term>parameter name</term><description>description</description></listheader>
/// <item><term>password</term>
/// <description>admin password as set in OpenSim.ini</description></item>
/// <item><term>region_name</term>
/// <description>desired region name</description></item>
/// <item><term>region_id</term>
/// <description>(optional) desired region UUID</description></item>
/// </list>
///
/// XmlRpcShutdownRegionMethod returns
/// <list type="table">
/// <listheader><term>name</term><description>description</description></listheader>
/// <item><term>success</term>
/// <description>true or false</description></item>
/// <item><term>region_name</term>
/// <description>the region name if success is true</description></item>
/// <item><term>error</term>
/// <description>error message if success is false</description></item>
/// </list>
/// </remarks>
private void XmlRpcCloseRegionMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: CloseRegion: new request");
Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0];
lock (m_requestLock)
{
CheckRegionParams(requestData, responseData);
Scene scene = null;
GetSceneFromRegionParams(requestData, responseData, out scene);
m_application.CloseRegion(scene);
responseData["success"] = true;
responseData["region_name"] = scene.RegionInfo.RegionName;
responseData["region_id"] = scene.RegionInfo.RegionID;
response.Value = responseData;
m_log.Info("[RADMIN]: CloseRegion: request complete");
}
}
/// <summary>
/// Change characteristics of an existing region.
/// <summary>
/// <param name="request">incoming XML RPC request</param>
/// <remarks>
/// XmlRpcModifyRegionMethod takes the following XMLRPC
/// parameters
/// <list type="table">
/// <listheader><term>parameter name</term><description>description</description></listheader>
/// <item><term>password</term>
/// <description>admin password as set in OpenSim.ini</description></item>
/// <item><term>region_name</term>
/// <description>desired region name</description></item>
/// <item><term>region_id</term>
/// <description>(optional) desired region UUID</description></item>
/// <item><term>public</term>
/// <description>if true, set the region to public
/// ('true' or 'false'), else to private</description></item>
/// <item><term>enable_voice</term>
/// <description>if true, enable voice on all parcels of
/// the region, else disable</description></item>
/// </list>
///
/// XmlRpcModifyRegionMethod returns
/// <list type="table">
/// <listheader><term>name</term><description>description</description></listheader>
/// <item><term>success</term>
/// <description>true or false</description></item>
/// <item><term>error</term>
/// <description>error message if success is false</description></item>
/// </list>
/// </remarks>
private void XmlRpcModifyRegionMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: ModifyRegion: new request");
Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0];
lock (m_requestLock)
{
CheckRegionParams(requestData, responseData);
Scene scene = null;
GetSceneFromRegionParams(requestData, responseData, out scene);
// Modify access
scene.RegionInfo.EstateSettings.PublicAccess =
GetBoolean(requestData,"public", scene.RegionInfo.EstateSettings.PublicAccess);
if (scene.RegionInfo.Persistent)
scene.RegionInfo.EstateSettings.Save();
if (requestData.ContainsKey("enable_voice"))
{
bool enableVoice = GetBoolean(requestData, "enable_voice", true);
List<ILandObject> parcels = ((Scene)scene).LandChannel.AllParcels();
foreach (ILandObject parcel in parcels)
{
if (enableVoice)
{
parcel.LandData.Flags |= (uint)ParcelFlags.AllowVoiceChat;
parcel.LandData.Flags |= (uint)ParcelFlags.UseEstateVoiceChan;
}
else
{
parcel.LandData.Flags &= ~(uint)ParcelFlags.AllowVoiceChat;
parcel.LandData.Flags &= ~(uint)ParcelFlags.UseEstateVoiceChan;
}
scene.LandChannel.UpdateLandObject(parcel.LandData.LocalID, parcel.LandData);
}
}
responseData["success"] = true;
responseData["region_name"] = scene.RegionInfo.RegionName;
responseData["region_id"] = scene.RegionInfo.RegionID;
m_log.Info("[RADMIN]: ModifyRegion: request complete");
}
}
/// <summary>
/// Create a new user account.
/// <summary>
/// <param name="request">incoming XML RPC request</param>
/// <remarks>
/// XmlRpcCreateUserMethod takes the following XMLRPC
/// parameters
/// <list type="table">
/// <listheader><term>parameter name</term><description>description</description></listheader>
/// <item><term>password</term>
/// <description>admin password as set in OpenSim.ini</description></item>
/// <item><term>user_firstname</term>
/// <description>avatar's first name</description></item>
/// <item><term>user_lastname</term>
/// <description>avatar's last name</description></item>
/// <item><term>user_password</term>
/// <description>avatar's password</description></item>
/// <item><term>user_email</term>
/// <description>email of the avatar's owner (optional)</description></item>
/// <item><term>start_region_x</term>
/// <description>avatar's start region coordinates, X value</description></item>
/// <item><term>start_region_y</term>
/// <description>avatar's start region coordinates, Y value</description></item>
/// </list>
///
/// XmlRpcCreateUserMethod returns
/// <list type="table">
/// <listheader><term>name</term><description>description</description></listheader>
/// <item><term>success</term>
/// <description>true or false</description></item>
/// <item><term>error</term>
/// <description>error message if success is false</description></item>
/// <item><term>avatar_uuid</term>
/// <description>UUID of the newly created avatar
/// account; UUID.Zero if failed.
/// </description></item>
/// </list>
/// </remarks>
private void XmlRpcCreateUserMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: CreateUser: new request");
Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0];
lock (m_requestLock)
{
try
{
// check completeness
CheckStringParameters(requestData, responseData, new string[]
{
"user_firstname",
"user_lastname", "user_password",
});
CheckIntegerParams(requestData, responseData, new string[] {"start_region_x", "start_region_y"});
// do the job
string firstName = (string) requestData["user_firstname"];
string lastName = (string) requestData["user_lastname"];
string password = (string) requestData["user_password"];
uint regionXLocation = Convert.ToUInt32(requestData["start_region_x"]);
uint regionYLocation = Convert.ToUInt32(requestData["start_region_y"]);
string email = ""; // empty string for email
if (requestData.Contains("user_email"))
email = (string)requestData["user_email"];
Scene scene = m_application.SceneManager.CurrentOrFirstScene;
UUID scopeID = scene.RegionInfo.ScopeID;
UserAccount account = CreateUser(scopeID, firstName, lastName, password, email);
if (null == account)
throw new Exception(String.Format("failed to create new user {0} {1}",
firstName, lastName));
// Set home position
GridRegion home = scene.GridService.GetRegionByPosition(scopeID,
(int)Util.RegionToWorldLoc(regionXLocation), (int)Util.RegionToWorldLoc(regionYLocation));
if (null == home)
{
m_log.WarnFormat("[RADMIN]: Unable to set home region for newly created user account {0} {1}", firstName, lastName);
}
else
{
scene.GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
m_log.DebugFormat("[RADMIN]: Set home region {0} for updated user account {1} {2}", home.RegionID, firstName, lastName);
}
// Establish the avatar's initial appearance
UpdateUserAppearance(responseData, requestData, account.PrincipalID);
responseData["success"] = true;
responseData["avatar_uuid"] = account.PrincipalID.ToString();
m_log.InfoFormat("[RADMIN]: CreateUser: User {0} {1} created, UUID {2}", firstName, lastName, account.PrincipalID);
}
catch (Exception e)
{
responseData["avatar_uuid"] = UUID.Zero.ToString();
throw e;
}
m_log.Info("[RADMIN]: CreateUser: request complete");
}
}
/// <summary>
/// Check whether a certain user account exists.
/// <summary>
/// <param name="request">incoming XML RPC request</param>
/// <remarks>
/// XmlRpcUserExistsMethod takes the following XMLRPC
/// parameters
/// <list type="table">
/// <listheader><term>parameter name</term><description>description</description></listheader>
/// <item><term>password</term>
/// <description>admin password as set in OpenSim.ini</description></item>
/// <item><term>user_firstname</term>
/// <description>avatar's first name</description></item>
/// <item><term>user_lastname</term>
/// <description>avatar's last name</description></item>
/// </list>
///
/// XmlRpcCreateUserMethod returns
/// <list type="table">
/// <listheader><term>name</term><description>description</description></listheader>
/// <item><term>user_firstname</term>
/// <description>avatar's first name</description></item>
/// <item><term>user_lastname</term>
/// <description>avatar's last name</description></item>
/// <item><term>user_lastlogin</term>
/// <description>avatar's last login time (secs since UNIX epoch)</description></item>
/// <item><term>success</term>
/// <description>true or false</description></item>
/// <item><term>error</term>
/// <description>error message if success is false</description></item>
/// </list>
/// </remarks>
private void XmlRpcUserExistsMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: UserExists: new request");
Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0];
// check completeness
CheckStringParameters(requestData, responseData, new string[] {"user_firstname", "user_lastname"});
string firstName = (string) requestData["user_firstname"];
string lastName = (string) requestData["user_lastname"];
responseData["user_firstname"] = firstName;
responseData["user_lastname"] = lastName;
UUID scopeID = m_application.SceneManager.CurrentOrFirstScene.RegionInfo.ScopeID;
UserAccount account = m_application.SceneManager.CurrentOrFirstScene.UserAccountService.GetUserAccount(scopeID, firstName, lastName);
if (null == account)
{
responseData["success"] = false;
responseData["lastlogin"] = 0;
}
else
{
GridUserInfo userInfo = m_application.SceneManager.CurrentOrFirstScene.GridUserService.GetGridUserInfo(account.PrincipalID.ToString());
if (userInfo != null)
responseData["lastlogin"] = Util.ToUnixTime(userInfo.Login);
else
responseData["lastlogin"] = 0;
responseData["success"] = true;
}
m_log.Info("[RADMIN]: UserExists: request complete");
}
/// <summary>
/// Update a user account.
/// <summary>
/// <param name="request">incoming XML RPC request</param>
/// <remarks>
/// XmlRpcUpdateUserAccountMethod takes the following XMLRPC
/// parameters (changeable ones are optional)
/// <list type="table">
/// <listheader><term>parameter name</term><description>description</description></listheader>
/// <item><term>password</term>
/// <description>admin password as set in OpenSim.ini</description></item>
/// <item><term>user_firstname</term>
/// <description>avatar's first name (cannot be changed)</description></item>
/// <item><term>user_lastname</term>
/// <description>avatar's last name (cannot be changed)</description></item>
/// <item><term>user_password</term>
/// <description>avatar's password (changeable)</description></item>
/// <item><term>start_region_x</term>
/// <description>avatar's start region coordinates, X
/// value (changeable)</description></item>
/// <item><term>start_region_y</term>
/// <description>avatar's start region coordinates, Y
/// value (changeable)</description></item>
/// <item><term>about_real_world (not implemented yet)</term>
/// <description>"about" text of avatar owner (changeable)</description></item>
/// <item><term>about_virtual_world (not implemented yet)</term>
/// <description>"about" text of avatar (changeable)</description></item>
/// </list>
///
/// XmlRpcCreateUserMethod returns
/// <list type="table">
/// <listheader><term>name</term><description>description</description></listheader>
/// <item><term>success</term>
/// <description>true or false</description></item>
/// <item><term>error</term>
/// <description>error message if success is false</description></item>
/// <item><term>avatar_uuid</term>
/// <description>UUID of the updated avatar
/// account; UUID.Zero if failed.
/// </description></item>
/// </list>
/// </remarks>
private void XmlRpcUpdateUserAccountMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: UpdateUserAccount: new request");
m_log.Warn("[RADMIN]: This method needs update for 0.7");
Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0];
lock (m_requestLock)
{
try
{
// check completeness
CheckStringParameters(requestData, responseData, new string[] {
"user_firstname",
"user_lastname"});
// do the job
string firstName = (string) requestData["user_firstname"];
string lastName = (string) requestData["user_lastname"];
string password = String.Empty;
uint? regionXLocation = null;
uint? regionYLocation = null;
// uint? ulaX = null;
// uint? ulaY = null;
// uint? ulaZ = null;
// uint? usaX = null;
// uint? usaY = null;
// uint? usaZ = null;
// string aboutFirstLive = String.Empty;
// string aboutAvatar = String.Empty;
if (requestData.ContainsKey("user_password")) password = (string) requestData["user_password"];
if (requestData.ContainsKey("start_region_x"))
regionXLocation = Convert.ToUInt32(requestData["start_region_x"]);
if (requestData.ContainsKey("start_region_y"))
regionYLocation = Convert.ToUInt32(requestData["start_region_y"]);
// if (requestData.ContainsKey("start_lookat_x"))
// ulaX = Convert.ToUInt32((Int32) requestData["start_lookat_x"]);
// if (requestData.ContainsKey("start_lookat_y"))
// ulaY = Convert.ToUInt32((Int32) requestData["start_lookat_y"]);
// if (requestData.ContainsKey("start_lookat_z"))
// ulaZ = Convert.ToUInt32((Int32) requestData["start_lookat_z"]);
// if (requestData.ContainsKey("start_standat_x"))
// usaX = Convert.ToUInt32((Int32) requestData["start_standat_x"]);
// if (requestData.ContainsKey("start_standat_y"))
// usaY = Convert.ToUInt32((Int32) requestData["start_standat_y"]);
// if (requestData.ContainsKey("start_standat_z"))
// usaZ = Convert.ToUInt32((Int32) requestData["start_standat_z"]);
// if (requestData.ContainsKey("about_real_world"))
// aboutFirstLive = (string)requestData["about_real_world"];
// if (requestData.ContainsKey("about_virtual_world"))
// aboutAvatar = (string)requestData["about_virtual_world"];
Scene scene = m_application.SceneManager.CurrentOrFirstScene;
UUID scopeID = scene.RegionInfo.ScopeID;
UserAccount account = scene.UserAccountService.GetUserAccount(scopeID, firstName, lastName);
if (null == account)
throw new Exception(String.Format("avatar {0} {1} does not exist", firstName, lastName));
if (!String.IsNullOrEmpty(password))
{
m_log.DebugFormat("[RADMIN]: UpdateUserAccount: updating password for avatar {0} {1}", firstName, lastName);
ChangeUserPassword(firstName, lastName, password);
}
// if (null != usaX) userProfile.HomeLocationX = (uint) usaX;
// if (null != usaY) userProfile.HomeLocationY = (uint) usaY;
// if (null != usaZ) userProfile.HomeLocationZ = (uint) usaZ;
// if (null != ulaX) userProfile.HomeLookAtX = (uint) ulaX;
// if (null != ulaY) userProfile.HomeLookAtY = (uint) ulaY;
// if (null != ulaZ) userProfile.HomeLookAtZ = (uint) ulaZ;
// if (String.Empty != aboutFirstLive) userProfile.FirstLifeAboutText = aboutFirstLive;
// if (String.Empty != aboutAvatar) userProfile.AboutText = aboutAvatar;
// Set home position
if ((null != regionXLocation) && (null != regionYLocation))
{
GridRegion home = scene.GridService.GetRegionByPosition(scopeID,
(int)Util.RegionToWorldLoc((uint)regionXLocation), (int)Util.RegionToWorldLoc((uint)regionYLocation));
if (null == home) {
m_log.WarnFormat("[RADMIN]: Unable to set home region for updated user account {0} {1}", firstName, lastName);
} else {
scene.GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
m_log.DebugFormat("[RADMIN]: Set home region {0} for updated user account {1} {2}", home.RegionID, firstName, lastName);
}
}
// User has been created. Now establish gender and appearance.
UpdateUserAppearance(responseData, requestData, account.PrincipalID);
responseData["success"] = true;
responseData["avatar_uuid"] = account.PrincipalID.ToString();
m_log.InfoFormat("[RADMIN]: UpdateUserAccount: account for user {0} {1} updated, UUID {2}",
firstName, lastName,
account.PrincipalID);
}
catch (Exception e)
{
responseData["avatar_uuid"] = UUID.Zero.ToString();
throw e;
}
m_log.Info("[RADMIN]: UpdateUserAccount: request complete");
}
}
/// <summary>
/// Authenticate an user.
/// <summary>
/// <param name="request">incoming XML RPC request</param>
/// <remarks>
/// XmlRpcAuthenticateUserMethod takes the following XMLRPC
/// parameters
/// <list type="table">
/// <listheader><term>parameter name</term><description>description</description></listheader>
/// <item><term>password</term>
/// <description>admin password as set in OpenSim.ini</description></item>
/// <item><term>user_firstname</term>
/// <description>avatar's first name</description></item>
/// <item><term>user_lastname</term>
/// <description>avatar's last name</description></item>
/// <item><term>user_password</term>
/// <description>MD5 hash of avatar's password</description></item>
/// <item><term>token_lifetime</term>
/// <description>the lifetime of the returned token (upper bounded to 30s)</description></item>
/// </list>
///
/// XmlRpcAuthenticateUserMethod returns
/// <list type="table">
/// <listheader><term>name</term><description>description</description></listheader>
/// <item><term>success</term>
/// <description>true or false</description></item>
/// <item><term>token</term>
/// <description>the authentication token sent by OpenSim</description></item>
/// <item><term>error</term>
/// <description>error message if success is false</description></item>
/// </list>
/// </remarks>
private void XmlRpcAuthenticateUserMethod(XmlRpcRequest request, XmlRpcResponse response,
IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: AuthenticateUser: new request");
var responseData = (Hashtable)response.Value;
var requestData = (Hashtable)request.Params[0];
lock (m_requestLock)
{
try
{
CheckStringParameters(requestData, responseData, new[]
{
"user_firstname",
"user_lastname",
"user_password",
"token_lifetime"
});
var firstName = (string)requestData["user_firstname"];
var lastName = (string)requestData["user_lastname"];
var password = (string)requestData["user_password"];
var scene = m_application.SceneManager.CurrentOrFirstScene;
if (scene.Equals(null))
{
m_log.Debug("scene does not exist");
throw new Exception("Scene does not exist.");
}
var scopeID = scene.RegionInfo.ScopeID;
var account = scene.UserAccountService.GetUserAccount(scopeID, firstName, lastName);
if (account.Equals(null) || account.PrincipalID.Equals(UUID.Zero))
{
m_log.DebugFormat("avatar {0} {1} does not exist", firstName, lastName);
throw new Exception(String.Format("avatar {0} {1} does not exist", firstName, lastName));
}
if (String.IsNullOrEmpty(password))
{
m_log.DebugFormat("[RADMIN]: AuthenticateUser: no password provided for {0} {1}", firstName,
lastName);
throw new Exception(String.Format("no password provided for {0} {1}", firstName,
lastName));
}
int lifetime;
if (int.TryParse((string)requestData["token_lifetime"], NumberStyles.Integer, CultureInfo.InvariantCulture, out lifetime) == false)
{
m_log.DebugFormat("[RADMIN]: AuthenticateUser: no token lifetime provided for {0} {1}", firstName,
lastName);
throw new Exception(String.Format("no token lifetime provided for {0} {1}", firstName,
lastName));
}
// Upper bound on lifetime set to 30s.
if (lifetime > 30)
{
m_log.DebugFormat("[RADMIN]: AuthenticateUser: token lifetime longer than 30s for {0} {1}", firstName,
lastName);
throw new Exception(String.Format("token lifetime longer than 30s for {0} {1}", firstName,
lastName));
}
var authModule = scene.RequestModuleInterface<IAuthenticationService>();
if (authModule == null)
{
m_log.Debug("[RADMIN]: AuthenticateUser: no authentication module loded");
throw new Exception("no authentication module loaded");
}
var token = authModule.Authenticate(account.PrincipalID, password, lifetime);
if (String.IsNullOrEmpty(token))
{
m_log.DebugFormat("[RADMIN]: AuthenticateUser: authentication failed for {0} {1}", firstName,
lastName);
throw new Exception(String.Format("authentication failed for {0} {1}", firstName,
lastName));
}
m_log.DebugFormat("[RADMIN]: AuthenticateUser: account for user {0} {1} identified with token {2}",
firstName, lastName, token);
responseData["token"] = token;
responseData["success"] = true;
}
catch (Exception e)
{
responseData["success"] = false;
responseData["error"] = e.Message;
throw e;
}
m_log.Info("[RADMIN]: AuthenticateUser: request complete");
}
}
/// <summary>
/// Load an OAR file into a region..
/// <summary>
/// <param name="request">incoming XML RPC request</param>
/// <remarks>
/// XmlRpcLoadOARMethod takes the following XMLRPC
/// parameters
/// <list type="table">
/// <listheader><term>parameter name</term><description>description</description></listheader>
/// <item><term>password</term>
/// <description>admin password as set in OpenSim.ini</description></item>
/// <item><term>filename</term>
/// <description>file name of the OAR file</description></item>
/// <item><term>region_uuid</term>
/// <description>UUID of the region</description></item>
/// <item><term>region_name</term>
/// <description>region name</description></item>
/// <item><term>merge</term>
/// <description>true if oar should be merged</description></item>
/// <item><term>skip-assets</term>
/// <description>true if assets should be skiped</description></item>
/// </list>
///
/// <code>region_uuid</code> takes precedence over
/// <code>region_name</code> if both are present; one of both
/// must be present.
///
/// XmlRpcLoadOARMethod returns
/// <list type="table">
/// <listheader><term>name</term><description>description</description></listheader>
/// <item><term>success</term>
/// <description>true or false</description></item>
/// <item><term>error</term>
/// <description>error message if success is false</description></item>
/// </list>
/// </remarks>
private void XmlRpcLoadOARMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: Received Load OAR Administrator Request");
Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0];
lock (m_requestLock)
{
try
{
CheckStringParameters(requestData, responseData, new string[] {"filename"});
CheckRegionParams(requestData, responseData);
Scene scene = null;
GetSceneFromRegionParams(requestData, responseData, out scene);
string filename = (string) requestData["filename"];
bool mergeOar = false;
bool skipAssets = false;
if ((string)requestData["merge"] == "true")
{
mergeOar = true;
}
if ((string)requestData["skip-assets"] == "true")
{
skipAssets = true;
}
IRegionArchiverModule archiver = scene.RequestModuleInterface<IRegionArchiverModule>();
Dictionary<string, object> archiveOptions = new Dictionary<string,object>();
if (mergeOar) archiveOptions.Add("merge", null);
if (skipAssets) archiveOptions.Add("skipAssets", null);
if (archiver != null)
archiver.DearchiveRegion(filename, Guid.Empty, archiveOptions);
else
throw new Exception("Archiver module not present for scene");
responseData["loaded"] = true;
}
catch (Exception e)
{
responseData["loaded"] = false;
throw e;
}
m_log.Info("[RADMIN]: Load OAR Administrator Request complete");
}
}
/// <summary>
/// Save a region to an OAR file
/// <summary>
/// <param name="request">incoming XML RPC request</param>
/// <remarks>
/// XmlRpcSaveOARMethod takes the following XMLRPC
/// parameters
/// <list type="table">
/// <listheader><term>parameter name</term><description>description</description></listheader>
/// <item><term>password</term>
/// <description>admin password as set in OpenSim.ini</description></item>
/// <item><term>filename</term>
/// <description>file name for the OAR file</description></item>
/// <item><term>region_uuid</term>
/// <description>UUID of the region</description></item>
/// <item><term>region_name</term>
/// <description>region name</description></item>
/// <item><term>profile</term>
/// <description>profile url</description></item>
/// <item><term>noassets</term>
/// <description>true if no assets should be saved</description></item>
/// <item><term>all</term>
/// <description>true to save all the regions in the simulator</description></item>
/// <item><term>perm</term>
/// <description>C and/or T</description></item>
/// </list>
///
/// <code>region_uuid</code> takes precedence over
/// <code>region_name</code> if both are present; one of both
/// must be present.
///
/// XmlRpcLoadOARMethod returns
/// <list type="table">
/// <listheader><term>name</term><description>description</description></listheader>
/// <item><term>success</term>
/// <description>true or false</description></item>
/// <item><term>error</term>
/// <description>error message if success is false</description></item>
/// </list>
/// </remarks>
private void XmlRpcSaveOARMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: Received Save OAR Request");
Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0];
try
{
CheckStringParameters(requestData, responseData, new string[] {"filename"});
CheckRegionParams(requestData, responseData);
Scene scene = null;
GetSceneFromRegionParams(requestData, responseData, out scene);
string filename = (string)requestData["filename"];
Dictionary<string, object> options = new Dictionary<string, object>();
//if (requestData.Contains("version"))
//{
// options["version"] = (string)requestData["version"];
//}
if (requestData.Contains("home"))
{
options["home"] = (string)requestData["home"];
}
if ((string)requestData["noassets"] == "true")
{
options["noassets"] = (string)requestData["noassets"] ;
}
if (requestData.Contains("perm"))
{
options["checkPermissions"] = (string)requestData["perm"];
}
if ((string)requestData["all"] == "true")
{
options["all"] = (string)requestData["all"];
}
IRegionArchiverModule archiver = scene.RequestModuleInterface<IRegionArchiverModule>();
if (archiver != null)
{
Guid requestId = Guid.NewGuid();
scene.EventManager.OnOarFileSaved += RemoteAdminOarSaveCompleted;
m_log.InfoFormat(
"[RADMIN]: Submitting save OAR request for {0} to file {1}, request ID {2}",
scene.Name, filename, requestId);
archiver.ArchiveRegion(filename, requestId, options);
lock (m_saveOarLock)
Monitor.Wait(m_saveOarLock,5000);
scene.EventManager.OnOarFileSaved -= RemoteAdminOarSaveCompleted;
}
else
{
throw new Exception("Archiver module not present for scene");
}
responseData["saved"] = true;
}
catch (Exception e)
{
responseData["saved"] = false;
throw e;
}
m_log.Info("[RADMIN]: Save OAR Request complete");
}
private void RemoteAdminOarSaveCompleted(Guid uuid, string name)
{
if (name != "")
m_log.ErrorFormat("[RADMIN]: Saving of OAR file with request ID {0} failed with message {1}", uuid, name);
else
m_log.DebugFormat("[RADMIN]: Saved OAR file for request {0}", uuid);
lock (m_saveOarLock)
Monitor.Pulse(m_saveOarLock);
}
private void XmlRpcLoadXMLMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: Received Load XML Administrator Request");
Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0];
lock (m_requestLock)
{
try
{
CheckStringParameters(requestData, responseData, new string[] {"filename"});
CheckRegionParams(requestData, responseData);
Scene scene = null;
GetSceneFromRegionParams(requestData, responseData, out scene);
string filename = (string) requestData["filename"];
responseData["switched"] = true;
string xml_version = "1";
if (requestData.Contains("xml_version"))
{
xml_version = (string) requestData["xml_version"];
}
switch (xml_version)
{
case "1":
m_application.SceneManager.LoadCurrentSceneFromXml(filename, true, new Vector3(0, 0, 0));
break;
case "2":
m_application.SceneManager.LoadCurrentSceneFromXml2(filename);
break;
default:
throw new Exception(String.Format("unknown Xml{0} format", xml_version));
}
responseData["loaded"] = true;
}
catch (Exception e)
{
responseData["loaded"] = false;
responseData["switched"] = false;
throw e;
}
m_log.Info("[RADMIN]: Load XML Administrator Request complete");
}
}
private void XmlRpcSaveXMLMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: Received Save XML Administrator Request");
Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0];
try
{
CheckStringParameters(requestData, responseData, new string[] {"filename"});
CheckRegionParams(requestData, responseData);
Scene scene = null;
GetSceneFromRegionParams(requestData, responseData, out scene);
string filename = (string) requestData["filename"];
responseData["switched"] = true;
string xml_version = "1";
if (requestData.Contains("xml_version"))
{
xml_version = (string) requestData["xml_version"];
}
switch (xml_version)
{
case "1":
m_application.SceneManager.SaveCurrentSceneToXml(filename);
break;
case "2":
m_application.SceneManager.SaveCurrentSceneToXml2(filename);
break;
default:
throw new Exception(String.Format("unknown Xml{0} format", xml_version));
}
responseData["saved"] = true;
}
catch (Exception e)
{
responseData["saved"] = false;
responseData["switched"] = false;
throw e;
}
m_log.Info("[RADMIN]: Save XML Administrator Request complete");
}
private void XmlRpcRegionQueryMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: Received Query XML Administrator Request");
Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0];
CheckRegionParams(requestData, responseData);
Scene scene = null;
GetSceneFromRegionParams(requestData, responseData, out scene);
int health = scene.GetHealth();
responseData["health"] = health;
responseData["success"] = true;
m_log.Info("[RADMIN]: Query XML Administrator Request complete");
}
private void XmlRpcConsoleCommandMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: Received Command XML Administrator Request");
Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0];
CheckStringParameters(requestData, responseData, new string[] {"command"});
MainConsole.Instance.RunCommand(requestData["command"].ToString());
m_log.Info("[RADMIN]: Command XML Administrator Request complete");
}
private void XmlRpcAccessListClear(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: Received Access List Clear Request");
Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0];
responseData["success"] = true;
CheckRegionParams(requestData, responseData);
Scene scene = null;
GetSceneFromRegionParams(requestData, responseData, out scene);
scene.RegionInfo.EstateSettings.EstateAccess = new UUID[]{};
if (scene.RegionInfo.Persistent)
scene.RegionInfo.EstateSettings.Save();
m_log.Info("[RADMIN]: Access List Clear Request complete");
}
private void XmlRpcAccessListAdd(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: Received Access List Add Request");
Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0];
CheckRegionParams(requestData, responseData);
Scene scene = null;
GetSceneFromRegionParams(requestData, responseData, out scene);
int addedUsers = 0;
if (requestData.Contains("users"))
{
UUID scopeID = scene.RegionInfo.ScopeID;
IUserAccountService userService = scene.UserAccountService;
Hashtable users = (Hashtable) requestData["users"];
List<UUID> uuids = new List<UUID>();
foreach (string name in users.Values)
{
string[] parts = name.Split();
UserAccount account = userService.GetUserAccount(scopeID, parts[0], parts[1]);
if (account != null)
{
uuids.Add(account.PrincipalID);
m_log.DebugFormat("[RADMIN]: adding \"{0}\" to ACL for \"{1}\"", name, scene.RegionInfo.RegionName);
}
}
List<UUID> accessControlList = new List<UUID>(scene.RegionInfo.EstateSettings.EstateAccess);
foreach (UUID uuid in uuids)
{
if (!accessControlList.Contains(uuid))
{
accessControlList.Add(uuid);
addedUsers++;
}
}
scene.RegionInfo.EstateSettings.EstateAccess = accessControlList.ToArray();
if (scene.RegionInfo.Persistent)
scene.RegionInfo.EstateSettings.Save();
}
responseData["added"] = addedUsers;
m_log.Info("[RADMIN]: Access List Add Request complete");
}
private void XmlRpcAccessListRemove(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: Received Access List Remove Request");
Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0];
CheckRegionParams(requestData, responseData);
Scene scene = null;
GetSceneFromRegionParams(requestData, responseData, out scene);
int removedUsers = 0;
if (requestData.Contains("users"))
{
UUID scopeID = scene.RegionInfo.ScopeID;
IUserAccountService userService = scene.UserAccountService;
//UserProfileCacheService ups = m_application.CommunicationsManager.UserProfileCacheService;
Hashtable users = (Hashtable) requestData["users"];
List<UUID> uuids = new List<UUID>();
foreach (string name in users.Values)
{
string[] parts = name.Split();
UserAccount account = userService.GetUserAccount(scopeID, parts[0], parts[1]);
if (account != null)
{
uuids.Add(account.PrincipalID);
}
}
List<UUID> accessControlList = new List<UUID>(scene.RegionInfo.EstateSettings.EstateAccess);
foreach (UUID uuid in uuids)
{
if (accessControlList.Contains(uuid))
{
accessControlList.Remove(uuid);
removedUsers++;
}
}
scene.RegionInfo.EstateSettings.EstateAccess = accessControlList.ToArray();
if (scene.RegionInfo.Persistent)
scene.RegionInfo.EstateSettings.Save();
}
responseData["removed"] = removedUsers;
responseData["success"] = true;
m_log.Info("[RADMIN]: Access List Remove Request complete");
}
private void XmlRpcAccessListList(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: Received Access List List Request");
Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0];
CheckRegionParams(requestData, responseData);
Scene scene = null;
GetSceneFromRegionParams(requestData, responseData, out scene);
UUID[] accessControlList = scene.RegionInfo.EstateSettings.EstateAccess;
Hashtable users = new Hashtable();
foreach (UUID user in accessControlList)
{
UUID scopeID = scene.RegionInfo.ScopeID;
UserAccount account = scene.UserAccountService.GetUserAccount(scopeID, user);
if (account != null)
{
users[user.ToString()] = account.FirstName + " " + account.LastName;
}
}
responseData["users"] = users;
responseData["success"] = true;
m_log.Info("[RADMIN]: Access List List Request complete");
}
private void XmlRpcEstateReload(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: Received Estate Reload Request");
Hashtable responseData = (Hashtable)response.Value;
// Hashtable requestData = (Hashtable)request.Params[0];
m_application.SceneManager.ForEachScene(s =>
s.RegionInfo.EstateSettings = m_application.EstateDataService.LoadEstateSettings(s.RegionInfo.RegionID, false)
);
responseData["success"] = true;
m_log.Info("[RADMIN]: Estate Reload Request complete");
}
private void XmlRpcGetAgentsMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0];
bool includeChildren = false;
if (requestData.Contains("include_children"))
bool.TryParse((string)requestData["include_children"], out includeChildren);
Scene scene;
GetSceneFromRegionParams(requestData, responseData, out scene);
ArrayList xmlRpcRegions = new ArrayList();
responseData["regions"] = xmlRpcRegions;
Hashtable xmlRpcRegion = new Hashtable();
xmlRpcRegions.Add(xmlRpcRegion);
xmlRpcRegion["name"] = scene.Name;
xmlRpcRegion["id"] = scene.RegionInfo.RegionID.ToString();
List<ScenePresence> agents = scene.GetScenePresences();
ArrayList xmlrpcAgents = new ArrayList();
foreach (ScenePresence agent in agents)
{
if (agent.IsChildAgent && !includeChildren)
continue;
Hashtable xmlRpcAgent = new Hashtable();
xmlRpcAgent.Add("name", agent.Name);
xmlRpcAgent.Add("id", agent.UUID.ToString());
xmlRpcAgent.Add("type", agent.PresenceType.ToString());
xmlRpcAgent.Add("current_parcel_id", agent.currentParcelUUID.ToString());
Vector3 pos = agent.AbsolutePosition;
xmlRpcAgent.Add("pos_x", pos.X.ToString());
xmlRpcAgent.Add("pos_y", pos.Y.ToString());
xmlRpcAgent.Add("pos_z", pos.Z.ToString());
Vector3 lookAt = agent.Lookat;
xmlRpcAgent.Add("lookat_x", lookAt.X.ToString());
xmlRpcAgent.Add("lookat_y", lookAt.Y.ToString());
xmlRpcAgent.Add("lookat_z", lookAt.Z.ToString());
Vector3 vel = agent.Velocity;
xmlRpcAgent.Add("vel_x", vel.X.ToString());
xmlRpcAgent.Add("vel_y", vel.Y.ToString());
xmlRpcAgent.Add("vel_z", vel.Z.ToString());
xmlRpcAgent.Add("is_flying", agent.Flying.ToString());
xmlRpcAgent.Add("is_sat_on_ground", agent.SitGround.ToString());
xmlRpcAgent.Add("is_sat_on_object", agent.IsSatOnObject.ToString());
xmlrpcAgents.Add(xmlRpcAgent);
}
m_log.DebugFormat(
"[REMOTE ADMIN]: XmlRpcGetAgents found {0} agents in {1}", xmlrpcAgents.Count, scene.Name);
xmlRpcRegion["agents"] = xmlrpcAgents;
responseData["success"] = true;
}
private void XmlRpcTeleportAgentMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0];
UUID agentId;
string regionName = null;
Vector3 pos, lookAt;
ScenePresence sp = null;
if (requestData.Contains("agent_first_name") && requestData.Contains("agent_last_name"))
{
string firstName = requestData["agent_first_name"].ToString();
string lastName = requestData["agent_last_name"].ToString();
m_application.SceneManager.TryGetRootScenePresenceByName(firstName, lastName, out sp);
if (sp == null)
throw new Exception(
string.Format(
"No agent found with agent_first_name {0} and agent_last_name {1}", firstName, lastName));
}
else if (requestData.Contains("agent_id"))
{
string rawAgentId = (string)requestData["agent_id"];
if (!UUID.TryParse(rawAgentId, out agentId))
throw new Exception(string.Format("agent_id {0} does not have the correct id format", rawAgentId));
m_application.SceneManager.TryGetRootScenePresence(agentId, out sp);
if (sp == null)
throw new Exception(string.Format("No agent with agent_id {0} found in this simulator", agentId));
}
else
{
throw new Exception("No agent_id or agent_first_name and agent_last_name parameters specified");
}
if (requestData.Contains("region_name"))
regionName = (string)requestData["region_name"];
pos.X = ParseFloat(requestData, "pos_x", sp.AbsolutePosition.X);
pos.Y = ParseFloat(requestData, "pos_y", sp.AbsolutePosition.Y);
pos.Z = ParseFloat(requestData, "pos_z", sp.AbsolutePosition.Z);
lookAt.X = ParseFloat(requestData, "lookat_x", sp.Lookat.X);
lookAt.Y = ParseFloat(requestData, "lookat_y", sp.Lookat.Y);
lookAt.Z = ParseFloat(requestData, "lookat_z", sp.Lookat.Z);
sp.Scene.RequestTeleportLocation(
sp.ControllingClient, regionName, pos, lookAt, (uint)Constants.TeleportFlags.ViaLocation);
// We have no way of telling the failure of the actual teleport
responseData["success"] = true;
}
private void XmlRpcResetLand(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
Hashtable requestData = (Hashtable)request.Params[0];
Hashtable responseData = (Hashtable)response.Value;
string musicURL = string.Empty;
UUID groupID = UUID.Zero;
uint flags = 0;
bool set_group = false, set_music = false, set_flags = false;
if (requestData.Contains("group") && requestData["group"] != null)
set_group = UUID.TryParse(requestData["group"].ToString(), out groupID);
if (requestData.Contains("music") && requestData["music"] != null)
{
musicURL = requestData["music"].ToString();
set_music = true;
}
if (requestData.Contains("flags") && requestData["flags"] != null)
set_flags = UInt32.TryParse(requestData["flags"].ToString(), out flags);
m_log.InfoFormat("[RADMIN]: Received Reset Land Request group={0} musicURL={1} flags={2}",
(set_group ? groupID.ToString() : "unchanged"),
(set_music ? musicURL : "unchanged"),
(set_flags ? flags.ToString() : "unchanged"));
m_application.SceneManager.ForEachScene(delegate(Scene s)
{
List<ILandObject> parcels = s.LandChannel.AllParcels();
foreach (ILandObject p in parcels)
{
if (set_music)
p.LandData.MusicURL = musicURL;
if (set_group)
p.LandData.GroupID = groupID;
if (set_flags)
p.LandData.Flags = flags;
s.LandChannel.UpdateLandObject(p.LandData.LocalID, p.LandData);
}
}
);
responseData["success"] = true;
m_log.Info("[RADMIN]: Reset Land Request complete");
}
/// <summary>
/// Parse a float with the given parameter name from a request data hash table.
/// </summary>
/// <remarks>
/// Will throw an exception if parameter is not a float.
/// Will not throw if parameter is not found, passes back default value instead.
/// </remarks>
/// <param name="requestData"></param>
/// <param name="paramName"></param>
/// <param name="defaultVal"></param>
/// <returns></returns>
private static float ParseFloat(Hashtable requestData, string paramName, float defaultVal)
{
if (requestData.Contains(paramName))
{
string rawVal = (string)requestData[paramName];
float val;
if (!float.TryParse(rawVal, out val))
throw new Exception(string.Format("{0} {1} is not a valid float", paramName, rawVal));
else
return val;
}
else
{
return defaultVal;
}
}
private static void CheckStringParameters(Hashtable requestData, Hashtable responseData, string[] param)
{
foreach (string parameter in param)
{
if (!requestData.Contains(parameter))
{
responseData["accepted"] = false;
throw new Exception(String.Format("missing string parameter {0}", parameter));
}
if (String.IsNullOrEmpty((string) requestData[parameter]))
{
responseData["accepted"] = false;
throw new Exception(String.Format("parameter {0} is empty", parameter));
}
}
}
private static void CheckIntegerParams(Hashtable requestData, Hashtable responseData, string[] param)
{
foreach (string parameter in param)
{
if (!requestData.Contains(parameter))
{
responseData["accepted"] = false;
throw new Exception(String.Format("missing integer parameter {0}", parameter));
}
}
}
private void CheckRegionParams(Hashtable requestData, Hashtable responseData)
{
//Checks if region parameters exist and gives exeption if no parameters are given
if ((requestData.ContainsKey("region_id") && !String.IsNullOrEmpty((string)requestData["region_id"])) ||
(requestData.ContainsKey("region_name") && !String.IsNullOrEmpty((string)requestData["region_name"])))
{
return;
}
else
{
responseData["accepted"] = false;
throw new Exception("no region_name or region_id given");
}
}
private void GetSceneFromRegionParams(Hashtable requestData, Hashtable responseData, out Scene scene)
{
scene = null;
if (requestData.ContainsKey("region_id") &&
!String.IsNullOrEmpty((string)requestData["region_id"]))
{
UUID regionID = (UUID)(string)requestData["region_id"];
if (!m_application.SceneManager.TryGetScene(regionID, out scene))
{
responseData["error"] = String.Format("Region ID {0} not found", regionID);
throw new Exception(String.Format("Region ID {0} not found", regionID));
}
}
else if (requestData.ContainsKey("region_name") &&
!String.IsNullOrEmpty((string)requestData["region_name"]))
{
string regionName = (string)requestData["region_name"];
if (!m_application.SceneManager.TryGetScene(regionName, out scene))
{
responseData["error"] = String.Format("Region {0} not found", regionName);
throw new Exception(String.Format("Region {0} not found", regionName));
}
}
else
{
responseData["error"] = "no region_name or region_id given";
throw new Exception("no region_name or region_id given");
}
return;
}
private bool GetBoolean(Hashtable requestData, string tag, bool defaultValue)
{
// If an access value has been provided, apply it.
if (requestData.Contains(tag))
{
switch (((string)requestData[tag]).ToLower())
{
case "true" :
case "t" :
case "1" :
return true;
case "false" :
case "f" :
case "0" :
return false;
default :
return defaultValue;
}
}
else
return defaultValue;
}
private int GetIntegerAttribute(XmlNode node, string attribute, int defaultValue)
{
try { return Convert.ToInt32(node.Attributes[attribute].Value); } catch{}
return defaultValue;
}
private uint GetUnsignedAttribute(XmlNode node, string attribute, uint defaultValue)
{
try { return Convert.ToUInt32(node.Attributes[attribute].Value); } catch{}
return defaultValue;
}
private string GetStringAttribute(XmlNode node, string attribute, string defaultValue)
{
try { return node.Attributes[attribute].Value; } catch{}
return defaultValue;
}
public void Dispose()
{
}
/// <summary>
/// Create a user
/// </summary>
/// <param name="scopeID"></param>
/// <param name="firstName"></param>
/// <param name="lastName"></param>
/// <param name="password"></param>
/// <param name="email"></param>
private UserAccount CreateUser(UUID scopeID, string firstName, string lastName, string password, string email)
{
Scene scene = m_application.SceneManager.CurrentOrFirstScene;
IUserAccountService userAccountService = scene.UserAccountService;
IGridService gridService = scene.GridService;
IAuthenticationService authenticationService = scene.AuthenticationService;
IGridUserService gridUserService = scene.GridUserService;
IInventoryService inventoryService = scene.InventoryService;
UserAccount account = userAccountService.GetUserAccount(scopeID, firstName, lastName);
if (null == account)
{
account = new UserAccount(scopeID, UUID.Random(), firstName, lastName, email);
if (account.ServiceURLs == null || (account.ServiceURLs != null && account.ServiceURLs.Count == 0))
{
account.ServiceURLs = new Dictionary<string, object>();
account.ServiceURLs["HomeURI"] = string.Empty;
account.ServiceURLs["InventoryServerURI"] = string.Empty;
account.ServiceURLs["AssetServerURI"] = string.Empty;
}
if (userAccountService.StoreUserAccount(account))
{
bool success;
if (authenticationService != null)
{
success = authenticationService.SetPassword(account.PrincipalID, password);
if (!success)
m_log.WarnFormat("[RADMIN]: Unable to set password for account {0} {1}.",
firstName, lastName);
}
GridRegion home = null;
if (gridService != null)
{
List<GridRegion> defaultRegions = gridService.GetDefaultRegions(UUID.Zero);
if (defaultRegions != null && defaultRegions.Count >= 1)
home = defaultRegions[0];
if (gridUserService != null && home != null)
gridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
else
m_log.WarnFormat("[RADMIN]: Unable to set home for account {0} {1}.",
firstName, lastName);
}
else
m_log.WarnFormat("[RADMIN]: Unable to retrieve home region for account {0} {1}.",
firstName, lastName);
if (inventoryService != null)
{
success = inventoryService.CreateUserInventory(account.PrincipalID);
if (!success)
m_log.WarnFormat("[RADMIN]: Unable to create inventory for account {0} {1}.",
firstName, lastName);
}
m_log.InfoFormat("[RADMIN]: Account {0} {1} created successfully", firstName, lastName);
return account;
} else {
m_log.ErrorFormat("[RADMIN]: Account creation failed for account {0} {1}", firstName, lastName);
}
}
else
{
m_log.ErrorFormat("[RADMIN]: A user with the name {0} {1} already exists!", firstName, lastName);
}
return null;
}
/// <summary>
/// Change password
/// </summary>
/// <param name="firstName"></param>
/// <param name="lastName"></param>
/// <param name="password"></param>
private bool ChangeUserPassword(string firstName, string lastName, string password)
{
Scene scene = m_application.SceneManager.CurrentOrFirstScene;
IUserAccountService userAccountService = scene.UserAccountService;
IAuthenticationService authenticationService = scene.AuthenticationService;
UserAccount account = userAccountService.GetUserAccount(UUID.Zero, firstName, lastName);
if (null != account)
{
bool success = false;
if (authenticationService != null)
success = authenticationService.SetPassword(account.PrincipalID, password);
if (!success)
{
m_log.WarnFormat("[RADMIN]: Unable to set password for account {0} {1}.",
firstName, lastName);
return false;
}
return true;
}
else
{
m_log.ErrorFormat("[RADMIN]: No such user");
return false;
}
}
private bool LoadHeightmap(string file, UUID regionID)
{
m_log.InfoFormat("[RADMIN]: Terrain Loading: {0}", file);
Scene region = null;
if (!m_application.SceneManager.TryGetScene(regionID, out region))
{
m_log.InfoFormat("[RADMIN]: unable to get a scene with that name: {0}", regionID.ToString());
return false;
}
ITerrainModule terrainModule = region.RequestModuleInterface<ITerrainModule>();
if (null == terrainModule) throw new Exception("terrain module not available");
if (Uri.IsWellFormedUriString(file, UriKind.Absolute))
{
m_log.Info("[RADMIN]: Terrain path is URL");
Uri result;
if (Uri.TryCreate(file, UriKind.RelativeOrAbsolute, out result))
{
// the url is valid
string fileType = file.Substring(file.LastIndexOf('/') + 1);
terrainModule.LoadFromStream(fileType, result);
}
}
else
{
terrainModule.LoadFromFile(file);
}
m_log.Info("[RADMIN]: Load height maps request complete");
return true;
}
/// <summary>
/// This method is called by the user-create and user-modify methods to establish
/// or change, the user's appearance. Default avatar names can be specified via
/// the config file, but must correspond to avatars in the default appearance
/// file, or pre-existing in the user database.
/// This should probably get moved into somewhere more core eventually.
/// </summary>
private void UpdateUserAppearance(Hashtable responseData, Hashtable requestData, UUID userid)
{
m_log.DebugFormat("[RADMIN]: updateUserAppearance");
string defaultMale = m_config.GetString("default_male", "Default Male");
string defaultFemale = m_config.GetString("default_female", "Default Female");
string defaultNeutral = m_config.GetString("default_female", "Default Default");
string model = String.Empty;
// Has a gender preference been supplied?
if (requestData.Contains("gender"))
{
switch ((string)requestData["gender"])
{
case "m" :
case "male" :
model = defaultMale;
break;
case "f" :
case "female" :
model = defaultFemale;
break;
case "n" :
case "neutral" :
default :
model = defaultNeutral;
break;
}
}
// Has an explicit model been specified?
if (requestData.Contains("model") && (String.IsNullOrEmpty((string)requestData["gender"])))
{
model = (string)requestData["model"];
}
// No appearance attributes were set
if (String.IsNullOrEmpty(model))
{
m_log.DebugFormat("[RADMIN]: Appearance update not requested");
return;
}
m_log.DebugFormat("[RADMIN]: Setting appearance for avatar {0}, using model <{1}>", userid, model);
string[] modelSpecifiers = model.Split();
if (modelSpecifiers.Length != 2)
{
m_log.WarnFormat("[RADMIN]: User appearance not set for {0}. Invalid model name : <{1}>", userid, model);
// modelSpecifiers = dmodel.Split();
return;
}
Scene scene = m_application.SceneManager.CurrentOrFirstScene;
UUID scopeID = scene.RegionInfo.ScopeID;
UserAccount modelProfile = scene.UserAccountService.GetUserAccount(scopeID, modelSpecifiers[0], modelSpecifiers[1]);
if (modelProfile == null)
{
m_log.WarnFormat("[RADMIN]: Requested model ({0}) not found. Appearance unchanged", model);
return;
}
// Set current user's appearance. This bit is easy. The appearance structure is populated with
// actual asset ids, however to complete the magic we need to populate the inventory with the
// assets in question.
EstablishAppearance(userid, modelProfile.PrincipalID);
m_log.DebugFormat("[RADMIN]: Finished setting appearance for avatar {0}, using model {1}",
userid, model);
}
/// <summary>
/// This method is called by updateAvatarAppearance once any specified model has been
/// ratified, or an appropriate default value has been adopted. The intended prototype
/// is known to exist, as is the target avatar.
/// </summary>
private void EstablishAppearance(UUID destination, UUID source)
{
m_log.DebugFormat("[RADMIN]: Initializing inventory for {0} from {1}", destination, source);
Scene scene = m_application.SceneManager.CurrentOrFirstScene;
// If the model has no associated appearance we're done.
AvatarAppearance avatarAppearance = scene.AvatarService.GetAppearance(source);
if (avatarAppearance == null)
return;
// Simple appearance copy or copy Clothing and Bodyparts folders?
bool copyFolders = m_config.GetBoolean("copy_folders", false);
if (!copyFolders)
{
// Simple copy of wearables and appearance update
try
{
CopyWearablesAndAttachments(destination, source, avatarAppearance);
scene.AvatarService.SetAppearance(destination, avatarAppearance);
}
catch (Exception e)
{
m_log.WarnFormat("[RADMIN]: Error transferring appearance for {0} : {1}",
destination, e.Message);
}
return;
}
// Copy Clothing and Bodypart folders and appearance update
try
{
Dictionary<UUID,UUID> inventoryMap = new Dictionary<UUID,UUID>();
CopyInventoryFolders(destination, source, AssetType.Clothing, inventoryMap, avatarAppearance);
CopyInventoryFolders(destination, source, AssetType.Bodypart, inventoryMap, avatarAppearance);
AvatarWearable[] wearables = avatarAppearance.Wearables;
for (int i=0; i<wearables.Length; i++)
{
if (inventoryMap.ContainsKey(wearables[i][0].ItemID))
{
AvatarWearable wearable = new AvatarWearable();
wearable.Wear(inventoryMap[wearables[i][0].ItemID],
wearables[i][0].AssetID);
avatarAppearance.SetWearable(i, wearable);
}
}
scene.AvatarService.SetAppearance(destination, avatarAppearance);
}
catch (Exception e)
{
m_log.WarnFormat("[RADMIN]: Error transferring appearance for {0} : {1}",
destination, e.Message);
}
return;
}
/// <summary>
/// This method is called by establishAppearance to do a copy all inventory items
/// worn or attached to the Clothing inventory folder of the receiving avatar.
/// In parallel the avatar wearables and attachments are updated.
/// </summary>
private void CopyWearablesAndAttachments(UUID destination, UUID source, AvatarAppearance avatarAppearance)
{
IInventoryService inventoryService = m_application.SceneManager.CurrentOrFirstScene.InventoryService;
// Get Clothing folder of receiver
InventoryFolderBase destinationFolder = inventoryService.GetFolderForType(destination, AssetType.Clothing);
if (destinationFolder == null)
throw new Exception("Cannot locate folder(s)");
// Missing destination folder? This should *never* be the case
if (destinationFolder.Type != (short)AssetType.Clothing)
{
destinationFolder = new InventoryFolderBase();
destinationFolder.ID = UUID.Random();
destinationFolder.Name = "Clothing";
destinationFolder.Owner = destination;
destinationFolder.Type = (short)AssetType.Clothing;
destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID;
destinationFolder.Version = 1;
inventoryService.AddFolder(destinationFolder); // store base record
m_log.ErrorFormat("[RADMIN]: Created folder for destination {0}", source);
}
// Wearables
AvatarWearable[] wearables = avatarAppearance.Wearables;
AvatarWearable wearable;
for (int i = 0; i<wearables.Length; i++)
{
wearable = wearables[i];
if (wearable[0].ItemID != UUID.Zero)
{
// Get inventory item and copy it
InventoryItemBase item = new InventoryItemBase(wearable[0].ItemID, source);
item = inventoryService.GetItem(item);
if (item != null)
{
InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
destinationItem.Name = item.Name;
destinationItem.Owner = destination;
destinationItem.Description = item.Description;
destinationItem.InvType = item.InvType;
destinationItem.CreatorId = item.CreatorId;
destinationItem.CreatorData = item.CreatorData;
destinationItem.NextPermissions = item.NextPermissions;
destinationItem.CurrentPermissions = item.CurrentPermissions;
destinationItem.BasePermissions = item.BasePermissions;
destinationItem.EveryOnePermissions = item.EveryOnePermissions;
destinationItem.GroupPermissions = item.GroupPermissions;
destinationItem.AssetType = item.AssetType;
destinationItem.AssetID = item.AssetID;
destinationItem.GroupID = item.GroupID;
destinationItem.GroupOwned = item.GroupOwned;
destinationItem.SalePrice = item.SalePrice;
destinationItem.SaleType = item.SaleType;
destinationItem.Flags = item.Flags;
destinationItem.CreationDate = item.CreationDate;
destinationItem.Folder = destinationFolder.ID;
ApplyNextOwnerPermissions(destinationItem);
m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem);
m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);
// Wear item
AvatarWearable newWearable = new AvatarWearable();
newWearable.Wear(destinationItem.ID, wearable[0].AssetID);
avatarAppearance.SetWearable(i, newWearable);
}
else
{
m_log.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", wearable[0].ItemID, destinationFolder.ID);
}
}
}
// Attachments
List<AvatarAttachment> attachments = avatarAppearance.GetAttachments();
foreach (AvatarAttachment attachment in attachments)
{
int attachpoint = attachment.AttachPoint;
UUID itemID = attachment.ItemID;
if (itemID != UUID.Zero)
{
// Get inventory item and copy it
InventoryItemBase item = new InventoryItemBase(itemID, source);
item = inventoryService.GetItem(item);
if (item != null)
{
InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
destinationItem.Name = item.Name;
destinationItem.Owner = destination;
destinationItem.Description = item.Description;
destinationItem.InvType = item.InvType;
destinationItem.CreatorId = item.CreatorId;
destinationItem.CreatorData = item.CreatorData;
destinationItem.NextPermissions = item.NextPermissions;
destinationItem.CurrentPermissions = item.CurrentPermissions;
destinationItem.BasePermissions = item.BasePermissions;
destinationItem.EveryOnePermissions = item.EveryOnePermissions;
destinationItem.GroupPermissions = item.GroupPermissions;
destinationItem.AssetType = item.AssetType;
destinationItem.AssetID = item.AssetID;
destinationItem.GroupID = item.GroupID;
destinationItem.GroupOwned = item.GroupOwned;
destinationItem.SalePrice = item.SalePrice;
destinationItem.SaleType = item.SaleType;
destinationItem.Flags = item.Flags;
destinationItem.CreationDate = item.CreationDate;
destinationItem.Folder = destinationFolder.ID;
ApplyNextOwnerPermissions(destinationItem);
m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem);
m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);
// Attach item
avatarAppearance.SetAttachment(attachpoint, destinationItem.ID, destinationItem.AssetID);
m_log.DebugFormat("[RADMIN]: Attached {0}", destinationItem.ID);
}
else
{
m_log.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", itemID, destinationFolder.ID);
}
}
}
}
/// <summary>
/// This method is called by establishAppearance to copy inventory folders to make
/// copies of Clothing and Bodyparts inventory folders and attaches worn attachments
/// </summary>
private void CopyInventoryFolders(UUID destination, UUID source, AssetType assetType, Dictionary<UUID,UUID> inventoryMap,
AvatarAppearance avatarAppearance)
{
IInventoryService inventoryService = m_application.SceneManager.CurrentOrFirstScene.InventoryService;
InventoryFolderBase sourceFolder = inventoryService.GetFolderForType(source, assetType);
InventoryFolderBase destinationFolder = inventoryService.GetFolderForType(destination, assetType);
if (sourceFolder == null || destinationFolder == null)
throw new Exception("Cannot locate folder(s)");
// Missing source folder? This should *never* be the case
if (sourceFolder.Type != (short)assetType)
{
sourceFolder = new InventoryFolderBase();
sourceFolder.ID = UUID.Random();
if (assetType == AssetType.Clothing) {
sourceFolder.Name = "Clothing";
} else {
sourceFolder.Name = "Body Parts";
}
sourceFolder.Owner = source;
sourceFolder.Type = (short)assetType;
sourceFolder.ParentID = inventoryService.GetRootFolder(source).ID;
sourceFolder.Version = 1;
inventoryService.AddFolder(sourceFolder); // store base record
m_log.ErrorFormat("[RADMIN] Created folder for source {0}", source);
}
// Missing destination folder? This should *never* be the case
if (destinationFolder.Type != (short)assetType)
{
destinationFolder = new InventoryFolderBase();
destinationFolder.ID = UUID.Random();
if (assetType == AssetType.Clothing)
{
destinationFolder.Name = "Clothing";
}
else
{
destinationFolder.Name = "Body Parts";
}
destinationFolder.Owner = destination;
destinationFolder.Type = (short)assetType;
destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID;
destinationFolder.Version = 1;
inventoryService.AddFolder(destinationFolder); // store base record
m_log.ErrorFormat("[RADMIN]: Created folder for destination {0}", source);
}
InventoryFolderBase extraFolder;
List<InventoryFolderBase> folders = inventoryService.GetFolderContent(source, sourceFolder.ID).Folders;
foreach (InventoryFolderBase folder in folders)
{
extraFolder = new InventoryFolderBase();
extraFolder.ID = UUID.Random();
extraFolder.Name = folder.Name;
extraFolder.Owner = destination;
extraFolder.Type = folder.Type;
extraFolder.Version = folder.Version;
extraFolder.ParentID = destinationFolder.ID;
inventoryService.AddFolder(extraFolder);
m_log.DebugFormat("[RADMIN]: Added folder {0} to folder {1}", extraFolder.ID, sourceFolder.ID);
List<InventoryItemBase> items = inventoryService.GetFolderContent(source, folder.ID).Items;
foreach (InventoryItemBase item in items)
{
InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
destinationItem.Name = item.Name;
destinationItem.Owner = destination;
destinationItem.Description = item.Description;
destinationItem.InvType = item.InvType;
destinationItem.CreatorId = item.CreatorId;
destinationItem.CreatorData = item.CreatorData;
destinationItem.NextPermissions = item.NextPermissions;
destinationItem.CurrentPermissions = item.CurrentPermissions;
destinationItem.BasePermissions = item.BasePermissions;
destinationItem.EveryOnePermissions = item.EveryOnePermissions;
destinationItem.GroupPermissions = item.GroupPermissions;
destinationItem.AssetType = item.AssetType;
destinationItem.AssetID = item.AssetID;
destinationItem.GroupID = item.GroupID;
destinationItem.GroupOwned = item.GroupOwned;
destinationItem.SalePrice = item.SalePrice;
destinationItem.SaleType = item.SaleType;
destinationItem.Flags = item.Flags;
destinationItem.CreationDate = item.CreationDate;
destinationItem.Folder = extraFolder.ID;
ApplyNextOwnerPermissions(destinationItem);
m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem);
inventoryMap.Add(item.ID, destinationItem.ID);
m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, extraFolder.ID);
// Attach item, if original is attached
int attachpoint = avatarAppearance.GetAttachpoint(item.ID);
if (attachpoint != 0)
{
avatarAppearance.SetAttachment(attachpoint, destinationItem.ID, destinationItem.AssetID);
m_log.DebugFormat("[RADMIN]: Attached {0}", destinationItem.ID);
}
}
}
}
/// <summary>
/// Apply next owner permissions.
/// </summary>
private void ApplyNextOwnerPermissions(InventoryItemBase item)
{
if (item.InvType == (int)InventoryType.Object)
{
uint perms = item.CurrentPermissions;
PermissionsUtil.ApplyFoldedPermissions(item.CurrentPermissions, ref perms);
item.CurrentPermissions = perms;
}
item.CurrentPermissions &= item.NextPermissions;
item.BasePermissions &= item.NextPermissions;
item.EveryOnePermissions &= item.NextPermissions;
// item.OwnerChanged = true;
// item.PermsMask = 0;
// item.PermsGranter = UUID.Zero;
}
/// <summary>
/// This method is called if a given model avatar name can not be found. If the external
/// file has already been loaded once, then control returns immediately. If not, then it
/// looks for a default appearance file. This file contains XML definitions of zero or more named
/// avatars, each avatar can specify zero or more "outfits". Each outfit is a collection
/// of items that together, define a particular ensemble for the avatar. Each avatar should
/// indicate which outfit is the default, and this outfit will be automatically worn. The
/// other outfits are provided to allow "real" avatars a way to easily change their outfits.
/// </summary>
private bool CreateDefaultAvatars()
{
// Only load once
if (m_defaultAvatarsLoaded)
{
return false;
}
m_log.DebugFormat("[RADMIN]: Creating default avatar entries");
m_defaultAvatarsLoaded = true;
// Load processing starts here...
try
{
string defaultAppearanceFileName = null;
//m_config may be null if RemoteAdmin configuration secition is missing or disabled in OpenSim.ini
if (m_config != null)
{
defaultAppearanceFileName = m_config.GetString("default_appearance", "default_appearance.xml");
}
if (File.Exists(defaultAppearanceFileName))
{
XmlDocument doc = new XmlDocument();
string name = "*unknown*";
string email = "anon@anon";
uint regionXLocation = 1000;
uint regionYLocation = 1000;
string password = UUID.Random().ToString(); // No requirement to sign-in.
UUID ID = UUID.Zero;
AvatarAppearance avatarAppearance;
XmlNodeList avatars;
XmlNodeList assets;
XmlNode perms = null;
bool include = false;
bool select = false;
Scene scene = m_application.SceneManager.CurrentOrFirstScene;
IInventoryService inventoryService = scene.InventoryService;
IAssetService assetService = scene.AssetService;
doc.LoadXml(File.ReadAllText(defaultAppearanceFileName));
// Load up any included assets. Duplicates will be ignored
assets = doc.GetElementsByTagName("RequiredAsset");
foreach (XmlNode assetNode in assets)
{
AssetBase asset = new AssetBase(UUID.Random(), GetStringAttribute(assetNode, "name", ""), SByte.Parse(GetStringAttribute(assetNode, "type", "")), UUID.Zero.ToString());
asset.Description = GetStringAttribute(assetNode,"desc","");
asset.Local = Boolean.Parse(GetStringAttribute(assetNode,"local",""));
asset.Temporary = Boolean.Parse(GetStringAttribute(assetNode,"temporary",""));
asset.Data = Convert.FromBase64String(assetNode.InnerText);
assetService.Store(asset);
}
avatars = doc.GetElementsByTagName("Avatar");
// The document may contain multiple avatars
foreach (XmlElement avatar in avatars)
{
m_log.DebugFormat("[RADMIN]: Loading appearance for {0}, gender = {1}",
GetStringAttribute(avatar,"name","?"), GetStringAttribute(avatar,"gender","?"));
// Create the user identified by the avatar entry
try
{
// Only the name value is mandatory
name = GetStringAttribute(avatar,"name",name);
email = GetStringAttribute(avatar,"email",email);
regionXLocation = GetUnsignedAttribute(avatar,"regx",regionXLocation);
regionYLocation = GetUnsignedAttribute(avatar,"regy",regionYLocation);
password = GetStringAttribute(avatar,"password",password);
string[] names = name.Split();
UUID scopeID = scene.RegionInfo.ScopeID;
UserAccount account = scene.UserAccountService.GetUserAccount(scopeID, names[0], names[1]);
if (null == account)
{
account = CreateUser(scopeID, names[0], names[1], password, email);
if (null == account)
{
m_log.ErrorFormat("[RADMIN]: Avatar {0} {1} was not created", names[0], names[1]);
return false;
}
}
// Set home position
GridRegion home = scene.GridService.GetRegionByPosition(scopeID,
(int)Util.RegionToWorldLoc(regionXLocation), (int)Util.RegionToWorldLoc(regionYLocation));
if (null == home) {
m_log.WarnFormat("[RADMIN]: Unable to set home region for newly created user account {0} {1}", names[0], names[1]);
} else {
scene.GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
m_log.DebugFormat("[RADMIN]: Set home region {0} for updated user account {1} {2}", home.RegionID, names[0], names[1]);
}
ID = account.PrincipalID;
m_log.DebugFormat("[RADMIN]: User {0}[{1}] created or retrieved", name, ID);
include = true;
}
catch (Exception e)
{
m_log.DebugFormat("[RADMIN]: Error creating user {0} : {1}", name, e.Message);
include = false;
}
// OK, User has been created OK, now we can install the inventory.
// First retrieve the current inventory (the user may already exist)
// Note that althought he inventory is retrieved, the hierarchy has
// not been interpreted at all.
if (include)
{
// Setup for appearance processing
avatarAppearance = scene.AvatarService.GetAppearance(ID);
if (avatarAppearance == null)
avatarAppearance = new AvatarAppearance();
AvatarWearable[] wearables = avatarAppearance.Wearables;
for (int i=0; i<wearables.Length; i++)
{
wearables[i] = new AvatarWearable();
}
try
{
// m_log.DebugFormat("[RADMIN] {0} folders, {1} items in inventory",
// uic.folders.Count, uic.items.Count);
InventoryFolderBase clothingFolder = inventoryService.GetFolderForType(ID, AssetType.Clothing);
// This should *never* be the case
if (clothingFolder == null || clothingFolder.Type != (short)AssetType.Clothing)
{
clothingFolder = new InventoryFolderBase();
clothingFolder.ID = UUID.Random();
clothingFolder.Name = "Clothing";
clothingFolder.Owner = ID;
clothingFolder.Type = (short)AssetType.Clothing;
clothingFolder.ParentID = inventoryService.GetRootFolder(ID).ID;
clothingFolder.Version = 1;
inventoryService.AddFolder(clothingFolder); // store base record
m_log.ErrorFormat("[RADMIN]: Created clothing folder for {0}/{1}", name, ID);
}
// OK, now we have an inventory for the user, read in the outfits from the
// default appearance XMl file.
XmlNodeList outfits = avatar.GetElementsByTagName("Ensemble");
InventoryFolderBase extraFolder;
string outfitName;
UUID assetid;
foreach (XmlElement outfit in outfits)
{
m_log.DebugFormat("[RADMIN]: Loading outfit {0} for {1}",
GetStringAttribute(outfit,"name","?"), GetStringAttribute(avatar,"name","?"));
outfitName = GetStringAttribute(outfit,"name","");
select = (GetStringAttribute(outfit,"default","no") == "yes");
// If the folder already exists, re-use it. The defaults may
// change over time. Augment only.
List<InventoryFolderBase> folders = inventoryService.GetFolderContent(ID, clothingFolder.ID).Folders;
extraFolder = null;
foreach (InventoryFolderBase folder in folders)
{
if (folder.Name == outfitName)
{
extraFolder = folder;
break;
}
}
// Otherwise, we must create the folder.
if (extraFolder == null)
{
m_log.DebugFormat("[RADMIN]: Creating outfit folder {0} for {1}", outfitName, name);
extraFolder = new InventoryFolderBase();
extraFolder.ID = UUID.Random();
extraFolder.Name = outfitName;
extraFolder.Owner = ID;
extraFolder.Type = (short)AssetType.Clothing;
extraFolder.Version = 1;
extraFolder.ParentID = clothingFolder.ID;
inventoryService.AddFolder(extraFolder);
m_log.DebugFormat("[RADMIN]: Adding outfile folder {0} to folder {1}", extraFolder.ID, clothingFolder.ID);
}
// Now get the pieces that make up the outfit
XmlNodeList items = outfit.GetElementsByTagName("Item");
foreach (XmlElement item in items)
{
assetid = UUID.Zero;
XmlNodeList children = item.ChildNodes;
foreach (XmlNode child in children)
{
switch (child.Name)
{
case "Permissions" :
m_log.DebugFormat("[RADMIN]: Permissions specified");
perms = child;
break;
case "Asset" :
assetid = new UUID(child.InnerText);
break;
}
}
InventoryItemBase inventoryItem = null;
// Check if asset is in inventory already
inventoryItem = null;
List<InventoryItemBase> inventoryItems = inventoryService.GetFolderContent(ID, extraFolder.ID).Items;
foreach (InventoryItemBase listItem in inventoryItems)
{
if (listItem.AssetID == assetid)
{
inventoryItem = listItem;
break;
}
}
// Create inventory item
if (inventoryItem == null)
{
inventoryItem = new InventoryItemBase(UUID.Random(), ID);
inventoryItem.Name = GetStringAttribute(item,"name","");
inventoryItem.Description = GetStringAttribute(item,"desc","");
inventoryItem.InvType = GetIntegerAttribute(item,"invtype",-1);
inventoryItem.CreatorId = GetStringAttribute(item,"creatorid","");
inventoryItem.CreatorData = GetStringAttribute(item, "creatordata", "");
inventoryItem.NextPermissions = GetUnsignedAttribute(perms, "next", 0x7fffffff);
inventoryItem.CurrentPermissions = GetUnsignedAttribute(perms,"current",0x7fffffff);
inventoryItem.BasePermissions = GetUnsignedAttribute(perms,"base",0x7fffffff);
inventoryItem.EveryOnePermissions = GetUnsignedAttribute(perms,"everyone",0x7fffffff);
inventoryItem.GroupPermissions = GetUnsignedAttribute(perms,"group",0x7fffffff);
inventoryItem.AssetType = GetIntegerAttribute(item,"assettype",-1);
inventoryItem.AssetID = assetid; // associated asset
inventoryItem.GroupID = (UUID)GetStringAttribute(item,"groupid","");
inventoryItem.GroupOwned = (GetStringAttribute(item,"groupowned","false") == "true");
inventoryItem.SalePrice = GetIntegerAttribute(item,"saleprice",0);
inventoryItem.SaleType = (byte)GetIntegerAttribute(item,"saletype",0);
inventoryItem.Flags = GetUnsignedAttribute(item,"flags",0);
inventoryItem.CreationDate = GetIntegerAttribute(item,"creationdate",Util.UnixTimeSinceEpoch());
inventoryItem.Folder = extraFolder.ID; // Parent folder
m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(inventoryItem);
m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", inventoryItem.ID, extraFolder.ID);
}
// Attach item, if attachpoint is specified
int attachpoint = GetIntegerAttribute(item,"attachpoint",0);
if (attachpoint != 0)
{
avatarAppearance.SetAttachment(attachpoint, inventoryItem.ID, inventoryItem.AssetID);
m_log.DebugFormat("[RADMIN]: Attached {0}", inventoryItem.ID);
}
// Record whether or not the item is to be initially worn
try
{
if (select && (GetStringAttribute(item, "wear", "false") == "true"))
{
avatarAppearance.Wearables[inventoryItem.Flags].Wear(inventoryItem.ID, inventoryItem.AssetID);
}
}
catch (Exception e)
{
m_log.WarnFormat("[RADMIN]: Error wearing item {0} : {1}", inventoryItem.ID, e.Message);
}
} // foreach item in outfit
m_log.DebugFormat("[RADMIN]: Outfit {0} load completed", outfitName);
} // foreach outfit
m_log.DebugFormat("[RADMIN]: Inventory update complete for {0}", name);
scene.AvatarService.SetAppearance(ID, avatarAppearance);
}
catch (Exception e)
{
m_log.WarnFormat("[RADMIN]: Inventory processing incomplete for user {0} : {1}",
name, e.Message);
}
} // End of include
}
m_log.DebugFormat("[RADMIN]: Default avatar loading complete");
}
else
{
m_log.DebugFormat("[RADMIN]: No default avatar information available");
return false;
}
}
catch (Exception e)
{
m_log.WarnFormat("[RADMIN]: Exception whilst loading default avatars ; {0}", e.Message);
return false;
}
return true;
}
}
}