285 lines
9.6 KiB
C#
285 lines
9.6 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.IO;
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using System.Net;
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using System.Reflection;
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using System.Text;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.Connectors.Simulation;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RemoteSimulationConnectorModule")]
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public class RemoteSimulationConnectorModule : ISharedRegionModule, ISimulationService
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private bool initialized = false;
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protected bool m_enabled = false;
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protected Scene m_aScene;
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// RemoteSimulationConnector does not care about local regions; it delegates that to the Local module
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protected LocalSimulationConnectorModule m_localBackend;
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protected SimulationServiceConnector m_remoteConnector;
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protected bool m_safemode;
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protected IPAddress m_thisIP;
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#region Region Module interface
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public virtual void Initialise(IConfigSource configSource)
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{
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IConfig moduleConfig = configSource.Configs["Modules"];
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if (moduleConfig != null)
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{
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string name = moduleConfig.GetString("SimulationServices", "");
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if (name == Name)
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{
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m_localBackend = new LocalSimulationConnectorModule();
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m_localBackend.InitialiseService(configSource);
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m_remoteConnector = new SimulationServiceConnector();
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m_enabled = true;
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m_log.Info("[REMOTE SIMULATION CONNECTOR]: Remote simulation enabled.");
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}
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}
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}
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public virtual void PostInitialise()
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{
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}
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public virtual void Close()
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{
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}
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public void AddRegion(Scene scene)
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{
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if (!m_enabled)
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return;
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if (!initialized)
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{
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InitOnce(scene);
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initialized = true;
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}
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InitEach(scene);
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}
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public void RemoveRegion(Scene scene)
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{
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if (m_enabled)
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{
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m_localBackend.RemoveScene(scene);
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scene.UnregisterModuleInterface<ISimulationService>(this);
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}
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_enabled)
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return;
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public virtual string Name
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{
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get { return "RemoteSimulationConnectorModule"; }
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}
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protected virtual void InitEach(Scene scene)
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{
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m_localBackend.Init(scene);
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scene.RegisterModuleInterface<ISimulationService>(this);
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}
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protected virtual void InitOnce(Scene scene)
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{
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m_aScene = scene;
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//m_regionClient = new RegionToRegionClient(m_aScene, m_hyperlinkService);
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m_thisIP = Util.GetHostFromDNS(scene.RegionInfo.ExternalHostName);
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}
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#endregion
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#region ISimulationService
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public IScene GetScene(UUID regionId)
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{
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return m_localBackend.GetScene(regionId);
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}
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public ISimulationService GetInnerService()
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{
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return m_localBackend;
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}
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/**
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* Agent-related communications
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*/
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public bool CreateAgent(GridRegion source, GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
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{
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if (destination == null)
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{
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reason = "Given destination was null";
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m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CreateAgent was given a null destination");
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return false;
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}
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// Try local first
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if (m_localBackend.CreateAgent(source, destination, aCircuit, teleportFlags, out reason))
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return true;
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// else do the remote thing
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if (!m_localBackend.IsLocalRegion(destination.RegionID))
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{
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return m_remoteConnector.CreateAgent(source, destination, aCircuit, teleportFlags, out reason);
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}
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return false;
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}
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public bool UpdateAgent(GridRegion destination, AgentData cAgentData)
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{
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if (destination == null)
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return false;
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// Try local first
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if (m_localBackend.IsLocalRegion(destination.RegionID))
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return m_localBackend.UpdateAgent(destination, cAgentData);
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return m_remoteConnector.UpdateAgent(destination, cAgentData);
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}
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public bool UpdateAgent(GridRegion destination, AgentPosition cAgentData)
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{
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if (destination == null)
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return false;
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// Try local first
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if (m_localBackend.IsLocalRegion(destination.RegionID))
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return m_localBackend.UpdateAgent(destination, cAgentData);
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return m_remoteConnector.UpdateAgent(destination, cAgentData);
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}
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public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string sversion, out string version, out string reason)
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{
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reason = "Communications failure";
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version = "Unknown";
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if (destination == null)
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return false;
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// Try local first
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if (m_localBackend.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, sversion, out version, out reason))
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return true;
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// else do the remote thing
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if (!m_localBackend.IsLocalRegion(destination.RegionID))
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return m_remoteConnector.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, sversion, out version, out reason);
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return false;
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}
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public bool ReleaseAgent(UUID origin, UUID id, string uri)
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{
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// Try local first
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if (m_localBackend.ReleaseAgent(origin, id, uri))
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return true;
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// else do the remote thing
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if (!m_localBackend.IsLocalRegion(origin))
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return m_remoteConnector.ReleaseAgent(origin, id, uri);
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return false;
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}
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public bool CloseAgent(GridRegion destination, UUID id, string auth_token)
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{
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if (destination == null)
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return false;
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// Try local first
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if (m_localBackend.CloseAgent(destination, id, auth_token))
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return true;
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// else do the remote thing
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if (!m_localBackend.IsLocalRegion(destination.RegionID))
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return m_remoteConnector.CloseAgent(destination, id, auth_token);
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return false;
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}
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/**
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* Object-related communications
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*/
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public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall)
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{
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if (destination == null)
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return false;
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// Try local first
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if (m_localBackend.CreateObject(destination, newPosition, sog, isLocalCall))
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{
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//m_log.Debug("[REST COMMS]: LocalBackEnd SendCreateObject succeeded");
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return true;
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}
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// else do the remote thing
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if (!m_localBackend.IsLocalRegion(destination.RegionID))
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return m_remoteConnector.CreateObject(destination, newPosition, sog, isLocalCall);
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return false;
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}
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#endregion
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}
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}
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