1559 lines
66 KiB
C#
1559 lines
66 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Security;
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using System.Timers;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using RegionFlags = OpenMetaverse.RegionFlags;
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namespace OpenSim.Region.CoreModules.World.Estate
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "EstateManagementModule")]
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public class EstateManagementModule : IEstateModule, INonSharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Timer m_regionChangeTimer = new Timer();
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public Scene Scene { get; private set; }
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public IUserManagement UserManager { get; private set; }
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protected EstateManagementCommands m_commands;
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/// <summary>
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/// If false, region restart requests from the client are blocked even if they are otherwise legitimate.
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/// </summary>
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public bool AllowRegionRestartFromClient { get; set; }
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private EstateTerrainXferHandler TerrainUploader;
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public TelehubManager m_Telehub;
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public event ChangeDelegate OnRegionInfoChange;
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public event ChangeDelegate OnEstateInfoChange;
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public event MessageDelegate OnEstateMessage;
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#region Region Module interface
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public string Name { get { return "EstateManagementModule"; } }
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public Type ReplaceableInterface { get { return null; } }
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public void Initialise(IConfigSource source)
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{
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AllowRegionRestartFromClient = true;
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IConfig config = source.Configs["EstateManagement"];
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if (config != null)
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AllowRegionRestartFromClient = config.GetBoolean("AllowRegionRestartFromClient", true);
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}
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public void AddRegion(Scene scene)
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{
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Scene = scene;
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Scene.RegisterModuleInterface<IEstateModule>(this);
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Scene.EventManager.OnNewClient += EventManager_OnNewClient;
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Scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight;
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m_Telehub = new TelehubManager(scene);
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m_commands = new EstateManagementCommands(this);
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m_commands.Initialise();
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}
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public void RemoveRegion(Scene scene) {}
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public void RegionLoaded(Scene scene)
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{
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// Sets up the sun module based no the saved Estate and Region Settings
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// DO NOT REMOVE or the sun will stop working
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scene.TriggerEstateSunUpdate();
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UserManager = scene.RequestModuleInterface<IUserManagement>();
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}
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public void Close()
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{
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m_commands.Close();
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}
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#endregion
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#region IEstateModule Functions
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public uint GetRegionFlags()
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{
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RegionFlags flags = RegionFlags.None;
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// Fully implemented
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//
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if (Scene.RegionInfo.RegionSettings.AllowDamage)
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flags |= RegionFlags.AllowDamage;
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if (Scene.RegionInfo.RegionSettings.BlockTerraform)
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flags |= RegionFlags.BlockTerraform;
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if (!Scene.RegionInfo.RegionSettings.AllowLandResell)
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flags |= RegionFlags.BlockLandResell;
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if (Scene.RegionInfo.RegionSettings.DisableCollisions)
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flags |= RegionFlags.SkipCollisions;
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if (Scene.RegionInfo.RegionSettings.DisableScripts)
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flags |= RegionFlags.SkipScripts;
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if (Scene.RegionInfo.RegionSettings.DisablePhysics)
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flags |= RegionFlags.SkipPhysics;
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if (Scene.RegionInfo.RegionSettings.BlockFly)
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flags |= RegionFlags.NoFly;
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if (Scene.RegionInfo.RegionSettings.RestrictPushing)
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flags |= RegionFlags.RestrictPushObject;
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if (Scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
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flags |= RegionFlags.AllowParcelChanges;
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if (Scene.RegionInfo.RegionSettings.BlockShowInSearch)
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flags |= RegionFlags.BlockParcelSearch;
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if (Scene.RegionInfo.RegionSettings.FixedSun)
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flags |= RegionFlags.SunFixed;
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if (Scene.RegionInfo.RegionSettings.Sandbox)
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flags |= RegionFlags.Sandbox;
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if (Scene.RegionInfo.EstateSettings.AllowVoice)
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flags |= RegionFlags.AllowVoice;
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if (Scene.RegionInfo.EstateSettings.AllowLandmark)
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flags |= RegionFlags.AllowLandmark;
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if (Scene.RegionInfo.EstateSettings.AllowSetHome)
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flags |= RegionFlags.AllowSetHome;
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if (Scene.RegionInfo.EstateSettings.BlockDwell)
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flags |= RegionFlags.BlockDwell;
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if (Scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
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flags |= RegionFlags.ResetHomeOnTeleport;
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// TODO: SkipUpdateInterestList
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// Omitted
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//
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// Omitted: NullLayer (what is that?)
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// Omitted: SkipAgentAction (what does it do?)
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return (uint)flags;
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}
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public bool IsManager(UUID avatarID)
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{
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if (avatarID == Scene.RegionInfo.EstateSettings.EstateOwner)
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return true;
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List<UUID> ems = new List<UUID>(Scene.RegionInfo.EstateSettings.EstateManagers);
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if (ems.Contains(avatarID))
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return true;
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return false;
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}
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public void sendRegionHandshakeToAll()
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{
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Scene.ForEachClient(sendRegionHandshake);
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}
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public void TriggerEstateInfoChange()
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{
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ChangeDelegate change = OnEstateInfoChange;
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if (change != null)
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change(Scene.RegionInfo.RegionID);
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}
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public void TriggerRegionInfoChange()
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{
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m_regionChangeTimer.Stop();
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m_regionChangeTimer.Start();
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ChangeDelegate change = OnRegionInfoChange;
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if (change != null)
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change(Scene.RegionInfo.RegionID);
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}
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public void setEstateTerrainBaseTexture(int level, UUID texture)
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{
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setEstateTerrainBaseTexture(null, level, texture);
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sendRegionHandshakeToAll();
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}
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public void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue)
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{
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setEstateTerrainTextureHeights(null, corner, lowValue, highValue);
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}
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public bool IsTerrainXfer(ulong xferID)
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{
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lock (this)
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{
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if (TerrainUploader == null)
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return false;
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else
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return TerrainUploader.XferID == xferID;
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}
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}
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public string SetEstateOwner(int estateID, UserAccount account)
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{
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string response;
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// get the current settings from DB
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EstateSettings dbSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
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if (dbSettings.EstateID == 0)
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{
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response = String.Format("No estate found with ID {0}", estateID);
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}
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else if (account.PrincipalID == dbSettings.EstateOwner)
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{
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response = String.Format("Estate already belongs to {0} ({1} {2})", account.PrincipalID, account.FirstName, account.LastName);
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}
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else
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{
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dbSettings.EstateOwner = account.PrincipalID;
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dbSettings.Save();
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response = String.Empty;
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// make sure there's a log entry to document the change
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m_log.InfoFormat("[ESTATE]: Estate Owner for {0} changed to {1} ({2} {3})", dbSettings.EstateName,
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account.PrincipalID, account.FirstName, account.LastName);
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// propagate the change
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List<UUID> regions = Scene.GetEstateRegions(estateID);
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UUID regionId = (regions.Count() > 0) ? regions.ElementAt(0) : UUID.Zero;
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if (regionId != UUID.Zero)
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{
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ChangeDelegate change = OnEstateInfoChange;
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if (change != null)
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change(regionId);
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}
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}
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return response;
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}
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public string SetEstateName(int estateID, string newName)
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{
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string response;
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// get the current settings from DB
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EstateSettings dbSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
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if (dbSettings.EstateID == 0)
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{
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response = String.Format("No estate found with ID {0}", estateID);
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}
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else if (newName == dbSettings.EstateName)
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{
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response = String.Format("Estate {0} is already named \"{1}\"", estateID, newName);
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}
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else
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{
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List<int> estates = Scene.EstateDataService.GetEstates(newName);
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if (estates.Count() > 0)
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{
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response = String.Format("An estate named \"{0}\" already exists.", newName);
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}
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else
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{
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string oldName = dbSettings.EstateName;
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dbSettings.EstateName = newName;
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dbSettings.Save();
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response = String.Empty;
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// make sure there's a log entry to document the change
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m_log.InfoFormat("[ESTATE]: Estate {0} renamed from \"{1}\" to \"{2}\"", estateID, oldName, newName);
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// propagate the change
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List<UUID> regions = Scene.GetEstateRegions(estateID);
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UUID regionId = (regions.Count() > 0) ? regions.ElementAt(0) : UUID.Zero;
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if (regionId != UUID.Zero)
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{
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ChangeDelegate change = OnEstateInfoChange;
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if (change != null)
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change(regionId);
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}
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}
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}
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return response;
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}
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public string SetRegionEstate(RegionInfo regionInfo, int estateID)
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{
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string response;
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if (regionInfo.EstateSettings.EstateID == estateID)
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{
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response = String.Format("\"{0}\" is already part of estate {1}", regionInfo.RegionName, estateID);
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}
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else
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{
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// get the current settings from DB
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EstateSettings dbSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
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if (dbSettings.EstateID == 0)
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{
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response = String.Format("No estate found with ID {0}", estateID);
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}
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else if (Scene.EstateDataService.LinkRegion(regionInfo.RegionID, estateID))
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{
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// make sure there's a log entry to document the change
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m_log.InfoFormat("[ESTATE]: Region {0} ({1}) moved to Estate {2} ({3}).", regionInfo.RegionID, regionInfo.RegionName, estateID, dbSettings.EstateName);
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// propagate the change
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ChangeDelegate change = OnEstateInfoChange;
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if (change != null)
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change(regionInfo.RegionID);
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response = String.Empty;
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}
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else
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{
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response = String.Format("Could not move \"{0}\" to estate {1}", regionInfo.RegionName, estateID);
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}
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}
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return response;
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}
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public string CreateEstate(string estateName, UUID ownerID)
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{
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string response;
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if (string.IsNullOrEmpty(estateName))
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{
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response = "No estate name specified.";
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}
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else
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{
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List<int> estates = Scene.EstateDataService.GetEstates(estateName);
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if (estates.Count() > 0)
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{
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response = String.Format("An estate named \"{0}\" already exists.", estateName);
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}
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else
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{
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EstateSettings settings = Scene.EstateDataService.CreateNewEstate();
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settings.EstateOwner = ownerID;
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settings.EstateName = estateName;
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settings.Save();
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response = String.Empty;
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}
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}
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return response;
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}
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#endregion
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#region Packet Data Responders
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private void clientSendDetailedEstateData(IClientAPI remote_client, UUID invoice)
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{
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sendDetailedEstateData(remote_client, invoice);
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sendEstateLists(remote_client, invoice);
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}
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private void sendDetailedEstateData(IClientAPI remote_client, UUID invoice)
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{
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uint sun = 0;
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if (Scene.RegionInfo.EstateSettings.FixedSun)
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sun = (uint)(Scene.RegionInfo.EstateSettings.SunPosition * 1024.0) + 0x1800;
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UUID estateOwner;
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estateOwner = Scene.RegionInfo.EstateSettings.EstateOwner;
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if (Scene.Permissions.IsGod(remote_client.AgentId))
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estateOwner = remote_client.AgentId;
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remote_client.SendDetailedEstateData(invoice,
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Scene.RegionInfo.EstateSettings.EstateName,
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Scene.RegionInfo.EstateSettings.EstateID,
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Scene.RegionInfo.EstateSettings.ParentEstateID,
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GetEstateFlags(),
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sun,
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Scene.RegionInfo.RegionSettings.Covenant,
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(uint) Scene.RegionInfo.RegionSettings.CovenantChangedDateTime,
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Scene.RegionInfo.EstateSettings.AbuseEmail,
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estateOwner);
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}
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private void sendEstateLists(IClientAPI remote_client, UUID invoice)
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{
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remote_client.SendEstateList(invoice,
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(int)Constants.EstateAccessCodex.EstateManagers,
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Scene.RegionInfo.EstateSettings.EstateManagers,
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Scene.RegionInfo.EstateSettings.EstateID);
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remote_client.SendEstateList(invoice,
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(int)Constants.EstateAccessCodex.AccessOptions,
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Scene.RegionInfo.EstateSettings.EstateAccess,
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Scene.RegionInfo.EstateSettings.EstateID);
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remote_client.SendEstateList(invoice,
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(int)Constants.EstateAccessCodex.AllowedGroups,
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Scene.RegionInfo.EstateSettings.EstateGroups,
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Scene.RegionInfo.EstateSettings.EstateID);
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remote_client.SendBannedUserList(invoice,
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Scene.RegionInfo.EstateSettings.EstateBans,
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Scene.RegionInfo.EstateSettings.EstateID);
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}
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private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor,
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int matureLevel, bool restrictPushObject, bool allowParcelChanges)
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{
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if (blockTerraform)
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Scene.RegionInfo.RegionSettings.BlockTerraform = true;
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else
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Scene.RegionInfo.RegionSettings.BlockTerraform = false;
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if (noFly)
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Scene.RegionInfo.RegionSettings.BlockFly = true;
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else
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Scene.RegionInfo.RegionSettings.BlockFly = false;
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if (allowDamage)
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Scene.RegionInfo.RegionSettings.AllowDamage = true;
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else
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Scene.RegionInfo.RegionSettings.AllowDamage = false;
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if (blockLandResell)
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Scene.RegionInfo.RegionSettings.AllowLandResell = false;
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else
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Scene.RegionInfo.RegionSettings.AllowLandResell = true;
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if((byte)maxAgents <= Scene.RegionInfo.AgentCapacity)
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Scene.RegionInfo.RegionSettings.AgentLimit = (byte) maxAgents;
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else
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Scene.RegionInfo.RegionSettings.AgentLimit = Scene.RegionInfo.AgentCapacity;
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Scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor;
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if (matureLevel <= 13)
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Scene.RegionInfo.RegionSettings.Maturity = 0;
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else if (matureLevel <= 21)
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Scene.RegionInfo.RegionSettings.Maturity = 1;
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else
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Scene.RegionInfo.RegionSettings.Maturity = 2;
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if (restrictPushObject)
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Scene.RegionInfo.RegionSettings.RestrictPushing = true;
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else
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Scene.RegionInfo.RegionSettings.RestrictPushing = false;
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if (allowParcelChanges)
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Scene.RegionInfo.RegionSettings.AllowLandJoinDivide = true;
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else
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Scene.RegionInfo.RegionSettings.AllowLandJoinDivide = false;
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Scene.RegionInfo.RegionSettings.Save();
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TriggerRegionInfoChange();
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sendRegionInfoPacketToAll();
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}
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public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int level, UUID texture)
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{
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if (texture == UUID.Zero)
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return;
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switch (level)
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{
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case 0:
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Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture;
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break;
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case 1:
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Scene.RegionInfo.RegionSettings.TerrainTexture2 = texture;
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break;
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case 2:
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Scene.RegionInfo.RegionSettings.TerrainTexture3 = texture;
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break;
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case 3:
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Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture;
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break;
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}
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Scene.RegionInfo.RegionSettings.Save();
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TriggerRegionInfoChange();
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sendRegionInfoPacketToAll();
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}
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public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue)
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{
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switch (corner)
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{
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case 0:
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Scene.RegionInfo.RegionSettings.Elevation1SW = lowValue;
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Scene.RegionInfo.RegionSettings.Elevation2SW = highValue;
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break;
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case 1:
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Scene.RegionInfo.RegionSettings.Elevation1NW = lowValue;
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Scene.RegionInfo.RegionSettings.Elevation2NW = highValue;
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break;
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case 2:
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Scene.RegionInfo.RegionSettings.Elevation1SE = lowValue;
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Scene.RegionInfo.RegionSettings.Elevation2SE = highValue;
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break;
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case 3:
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Scene.RegionInfo.RegionSettings.Elevation1NE = lowValue;
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Scene.RegionInfo.RegionSettings.Elevation2NE = highValue;
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break;
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}
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|
|
Scene.RegionInfo.RegionSettings.Save();
|
|
TriggerRegionInfoChange();
|
|
sendRegionHandshakeToAll();
|
|
sendRegionInfoPacketToAll();
|
|
}
|
|
|
|
private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient)
|
|
{
|
|
// sendRegionHandshakeToAll();
|
|
}
|
|
|
|
public void setRegionTerrainSettings(float WaterHeight,
|
|
float TerrainRaiseLimit, float TerrainLowerLimit,
|
|
bool UseEstateSun, bool UseFixedSun, float SunHour,
|
|
bool UseGlobal, bool EstateFixedSun, float EstateSunHour)
|
|
{
|
|
// Water Height
|
|
Scene.RegionInfo.RegionSettings.WaterHeight = WaterHeight;
|
|
|
|
// Terraforming limits
|
|
Scene.RegionInfo.RegionSettings.TerrainRaiseLimit = TerrainRaiseLimit;
|
|
Scene.RegionInfo.RegionSettings.TerrainLowerLimit = TerrainLowerLimit;
|
|
|
|
// Time of day / fixed sun
|
|
Scene.RegionInfo.RegionSettings.UseEstateSun = UseEstateSun;
|
|
Scene.RegionInfo.RegionSettings.FixedSun = UseFixedSun;
|
|
Scene.RegionInfo.RegionSettings.SunPosition = SunHour;
|
|
|
|
Scene.TriggerEstateSunUpdate();
|
|
|
|
//m_log.Debug("[ESTATE]: UFS: " + UseFixedSun.ToString());
|
|
//m_log.Debug("[ESTATE]: SunHour: " + SunHour.ToString());
|
|
|
|
sendRegionInfoPacketToAll();
|
|
Scene.RegionInfo.RegionSettings.Save();
|
|
TriggerRegionInfoChange();
|
|
}
|
|
|
|
private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds)
|
|
{
|
|
if (!AllowRegionRestartFromClient)
|
|
{
|
|
remoteClient.SendAlertMessage("Region restart has been disabled on this simulator.");
|
|
return;
|
|
}
|
|
|
|
IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>();
|
|
if (restartModule != null)
|
|
{
|
|
List<int> times = new List<int>();
|
|
while (timeInSeconds > 0)
|
|
{
|
|
times.Add(timeInSeconds);
|
|
if (timeInSeconds > 300)
|
|
timeInSeconds -= 120;
|
|
else if (timeInSeconds > 30)
|
|
timeInSeconds -= 30;
|
|
else
|
|
timeInSeconds -= 15;
|
|
}
|
|
|
|
restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), false);
|
|
|
|
m_log.InfoFormat(
|
|
"User {0} requested restart of region {1} in {2} seconds",
|
|
remoteClient.Name, Scene.Name, times.Count != 0 ? times[0] : 0);
|
|
}
|
|
}
|
|
|
|
private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID)
|
|
{
|
|
// m_log.DebugFormat(
|
|
// "[ESTATE MANAGEMENT MODULE]: Handling request from {0} to change estate covenant to {1}",
|
|
// remoteClient.Name, estateCovenantID);
|
|
|
|
Scene.RegionInfo.RegionSettings.Covenant = estateCovenantID;
|
|
Scene.RegionInfo.RegionSettings.CovenantChangedDateTime = Util.UnixTimeSinceEpoch();
|
|
Scene.RegionInfo.RegionSettings.Save();
|
|
TriggerRegionInfoChange();
|
|
}
|
|
|
|
private void handleEstateAccessDeltaRequest(IClientAPI remote_client, UUID invoice, int estateAccessType, UUID user)
|
|
{
|
|
// EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc.
|
|
|
|
if (user == Scene.RegionInfo.EstateSettings.EstateOwner)
|
|
return; // never process EO
|
|
|
|
if ((estateAccessType & 4) != 0) // User add
|
|
{
|
|
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
|
|
{
|
|
if ((estateAccessType & 1) != 0) // All estates
|
|
{
|
|
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
|
|
EstateSettings estateSettings;
|
|
|
|
foreach (int estateID in estateIDs)
|
|
{
|
|
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
|
|
{
|
|
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
|
|
estateSettings.AddEstateUser(user);
|
|
estateSettings.Save();
|
|
}
|
|
}
|
|
}
|
|
|
|
Scene.RegionInfo.EstateSettings.AddEstateUser(user);
|
|
Scene.RegionInfo.EstateSettings.Save();
|
|
|
|
TriggerEstateInfoChange();
|
|
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID);
|
|
}
|
|
else
|
|
{
|
|
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
|
}
|
|
|
|
}
|
|
|
|
if ((estateAccessType & 8) != 0) // User remove
|
|
{
|
|
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
|
|
{
|
|
if ((estateAccessType & 1) != 0) // All estates
|
|
{
|
|
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
|
|
EstateSettings estateSettings;
|
|
|
|
foreach (int estateID in estateIDs)
|
|
{
|
|
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
|
|
{
|
|
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
|
|
estateSettings.RemoveEstateUser(user);
|
|
estateSettings.Save();
|
|
}
|
|
}
|
|
}
|
|
|
|
Scene.RegionInfo.EstateSettings.RemoveEstateUser(user);
|
|
Scene.RegionInfo.EstateSettings.Save();
|
|
|
|
TriggerEstateInfoChange();
|
|
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID);
|
|
}
|
|
else
|
|
{
|
|
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
|
}
|
|
}
|
|
|
|
if ((estateAccessType & 16) != 0) // Group add
|
|
{
|
|
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
|
|
{
|
|
if ((estateAccessType & 1) != 0) // All estates
|
|
{
|
|
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
|
|
EstateSettings estateSettings;
|
|
|
|
foreach (int estateID in estateIDs)
|
|
{
|
|
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
|
|
{
|
|
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
|
|
estateSettings.AddEstateGroup(user);
|
|
estateSettings.Save();
|
|
}
|
|
}
|
|
}
|
|
|
|
Scene.RegionInfo.EstateSettings.AddEstateGroup(user);
|
|
Scene.RegionInfo.EstateSettings.Save();
|
|
|
|
TriggerEstateInfoChange();
|
|
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID);
|
|
}
|
|
else
|
|
{
|
|
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
|
}
|
|
}
|
|
|
|
if ((estateAccessType & 32) != 0) // Group remove
|
|
{
|
|
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
|
|
{
|
|
if ((estateAccessType & 1) != 0) // All estates
|
|
{
|
|
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
|
|
EstateSettings estateSettings;
|
|
|
|
foreach (int estateID in estateIDs)
|
|
{
|
|
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
|
|
{
|
|
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
|
|
estateSettings.RemoveEstateGroup(user);
|
|
estateSettings.Save();
|
|
}
|
|
}
|
|
}
|
|
|
|
Scene.RegionInfo.EstateSettings.RemoveEstateGroup(user);
|
|
Scene.RegionInfo.EstateSettings.Save();
|
|
|
|
TriggerEstateInfoChange();
|
|
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID);
|
|
}
|
|
else
|
|
{
|
|
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
|
}
|
|
}
|
|
|
|
if ((estateAccessType & 64) != 0) // Ban add
|
|
{
|
|
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false))
|
|
{
|
|
EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans;
|
|
|
|
bool alreadyInList = false;
|
|
|
|
for (int i = 0; i < banlistcheck.Length; i++)
|
|
{
|
|
if (user == banlistcheck[i].BannedUserID)
|
|
{
|
|
alreadyInList = true;
|
|
break;
|
|
}
|
|
|
|
}
|
|
if (!alreadyInList)
|
|
{
|
|
|
|
if ((estateAccessType & 1) != 0) // All estates
|
|
{
|
|
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
|
|
EstateSettings estateSettings;
|
|
|
|
foreach (int estateID in estateIDs)
|
|
{
|
|
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
|
|
{
|
|
EstateBan bitem = new EstateBan();
|
|
|
|
bitem.BannedUserID = user;
|
|
bitem.EstateID = (uint)estateID;
|
|
bitem.BannedHostAddress = "0.0.0.0";
|
|
bitem.BannedHostIPMask = "0.0.0.0";
|
|
|
|
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
|
|
estateSettings.AddBan(bitem);
|
|
estateSettings.Save();
|
|
}
|
|
}
|
|
}
|
|
|
|
EstateBan item = new EstateBan();
|
|
|
|
item.BannedUserID = user;
|
|
item.EstateID = Scene.RegionInfo.EstateSettings.EstateID;
|
|
item.BannedHostAddress = "0.0.0.0";
|
|
item.BannedHostIPMask = "0.0.0.0";
|
|
|
|
Scene.RegionInfo.EstateSettings.AddBan(item);
|
|
Scene.RegionInfo.EstateSettings.Save();
|
|
|
|
TriggerEstateInfoChange();
|
|
|
|
ScenePresence s = Scene.GetScenePresence(user);
|
|
if (s != null)
|
|
{
|
|
if (!s.IsChildAgent)
|
|
{
|
|
if (!Scene.TeleportClientHome(user, s.ControllingClient))
|
|
{
|
|
s.ControllingClient.Kick("Your access to the region was revoked and TP home failed - you have been logged out.");
|
|
Scene.CloseAgent(s.UUID, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
remote_client.SendAlertMessage("User is already on the region ban list");
|
|
}
|
|
//Scene.RegionInfo.regionBanlist.Add(Manager(user);
|
|
remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID);
|
|
}
|
|
else
|
|
{
|
|
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
|
}
|
|
}
|
|
|
|
if ((estateAccessType & 128) != 0) // Ban remove
|
|
{
|
|
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false))
|
|
{
|
|
EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans;
|
|
|
|
bool alreadyInList = false;
|
|
EstateBan listitem = null;
|
|
|
|
for (int i = 0; i < banlistcheck.Length; i++)
|
|
{
|
|
if (user == banlistcheck[i].BannedUserID)
|
|
{
|
|
alreadyInList = true;
|
|
listitem = banlistcheck[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (alreadyInList && listitem != null)
|
|
{
|
|
if ((estateAccessType & 1) != 0) // All estates
|
|
{
|
|
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
|
|
EstateSettings estateSettings;
|
|
|
|
foreach (int estateID in estateIDs)
|
|
{
|
|
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
|
|
{
|
|
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
|
|
estateSettings.RemoveBan(user);
|
|
estateSettings.Save();
|
|
}
|
|
}
|
|
}
|
|
|
|
Scene.RegionInfo.EstateSettings.RemoveBan(listitem.BannedUserID);
|
|
Scene.RegionInfo.EstateSettings.Save();
|
|
|
|
TriggerEstateInfoChange();
|
|
}
|
|
else
|
|
{
|
|
remote_client.SendAlertMessage("User is not on the region ban list");
|
|
}
|
|
|
|
//Scene.RegionInfo.regionBanlist.Add(Manager(user);
|
|
remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID);
|
|
}
|
|
else
|
|
{
|
|
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
|
}
|
|
}
|
|
|
|
if ((estateAccessType & 256) != 0) // Manager add
|
|
{
|
|
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
|
|
{
|
|
if ((estateAccessType & 1) != 0) // All estates
|
|
{
|
|
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
|
|
EstateSettings estateSettings;
|
|
|
|
foreach (int estateID in estateIDs)
|
|
{
|
|
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
|
|
{
|
|
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
|
|
estateSettings.AddEstateManager(user);
|
|
estateSettings.Save();
|
|
}
|
|
}
|
|
}
|
|
|
|
Scene.RegionInfo.EstateSettings.AddEstateManager(user);
|
|
Scene.RegionInfo.EstateSettings.Save();
|
|
|
|
TriggerEstateInfoChange();
|
|
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID);
|
|
}
|
|
else
|
|
{
|
|
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
|
}
|
|
}
|
|
|
|
if ((estateAccessType & 512) != 0) // Manager remove
|
|
{
|
|
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
|
|
{
|
|
if ((estateAccessType & 1) != 0) // All estates
|
|
{
|
|
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
|
|
EstateSettings estateSettings;
|
|
|
|
foreach (int estateID in estateIDs)
|
|
{
|
|
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
|
|
{
|
|
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
|
|
estateSettings.RemoveEstateManager(user);
|
|
estateSettings.Save();
|
|
}
|
|
}
|
|
}
|
|
|
|
Scene.RegionInfo.EstateSettings.RemoveEstateManager(user);
|
|
Scene.RegionInfo.EstateSettings.Save();
|
|
|
|
TriggerEstateInfoChange();
|
|
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID);
|
|
}
|
|
else
|
|
{
|
|
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
|
}
|
|
}
|
|
}
|
|
|
|
public void HandleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
|
|
{
|
|
SceneObjectPart part;
|
|
|
|
switch (cmd)
|
|
{
|
|
case "info ui":
|
|
break;
|
|
|
|
case "connect":
|
|
// Add the Telehub
|
|
part = Scene.GetSceneObjectPart((uint)param1);
|
|
if (part == null)
|
|
return;
|
|
SceneObjectGroup grp = part.ParentGroup;
|
|
|
|
m_Telehub.Connect(grp);
|
|
break;
|
|
|
|
case "delete":
|
|
// Disconnect Telehub
|
|
m_Telehub.Disconnect();
|
|
break;
|
|
|
|
case "spawnpoint add":
|
|
// Add SpawnPoint to the Telehub
|
|
part = Scene.GetSceneObjectPart((uint)param1);
|
|
if (part == null)
|
|
return;
|
|
m_Telehub.AddSpawnPoint(part.AbsolutePosition);
|
|
break;
|
|
|
|
case "spawnpoint remove":
|
|
// Remove SpawnPoint from Telehub
|
|
m_Telehub.RemoveSpawnPoint((int)param1);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (client != null)
|
|
SendTelehubInfo(client);
|
|
}
|
|
|
|
private void SendSimulatorBlueBoxMessage(
|
|
IClientAPI remote_client, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message)
|
|
{
|
|
IDialogModule dm = Scene.RequestModuleInterface<IDialogModule>();
|
|
|
|
if (dm != null)
|
|
dm.SendNotificationToUsersInRegion(senderID, senderName, message);
|
|
}
|
|
|
|
private void SendEstateBlueBoxMessage(
|
|
IClientAPI remote_client, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message)
|
|
{
|
|
TriggerEstateMessage(senderID, senderName, message);
|
|
}
|
|
|
|
private void handleEstateDebugRegionRequest(
|
|
IClientAPI remote_client, UUID invoice, UUID senderID,
|
|
bool disableScripts, bool disableCollisions, bool disablePhysics)
|
|
{
|
|
Scene.RegionInfo.RegionSettings.DisablePhysics = disablePhysics;
|
|
Scene.RegionInfo.RegionSettings.DisableScripts = disableScripts;
|
|
Scene.RegionInfo.RegionSettings.DisableCollisions = disableCollisions;
|
|
Scene.RegionInfo.RegionSettings.Save();
|
|
TriggerRegionInfoChange();
|
|
|
|
ISceneCommandsModule scm = Scene.RequestModuleInterface<ISceneCommandsModule>();
|
|
|
|
if (scm != null)
|
|
{
|
|
scm.SetSceneDebugOptions(
|
|
new Dictionary<string, string>() {
|
|
{ "scripting", (!disableScripts).ToString() },
|
|
{ "collisions", (!disableCollisions).ToString() },
|
|
{ "physics", (!disablePhysics).ToString() }
|
|
}
|
|
);
|
|
}
|
|
}
|
|
|
|
private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey)
|
|
{
|
|
if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false))
|
|
return;
|
|
|
|
if (prey != UUID.Zero)
|
|
{
|
|
ScenePresence s = Scene.GetScenePresence(prey);
|
|
if (s != null)
|
|
{
|
|
if (!Scene.TeleportClientHome(prey, s.ControllingClient))
|
|
{
|
|
s.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out.");
|
|
Scene.CloseAgent(s.UUID, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID)
|
|
{
|
|
if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false))
|
|
return;
|
|
|
|
Scene.ForEachRootClient(delegate(IClientAPI client)
|
|
{
|
|
if (client.AgentId != senderID)
|
|
{
|
|
// make sure they are still there, we could be working down a long list
|
|
// Also make sure they are actually in the region
|
|
ScenePresence p;
|
|
if(Scene.TryGetScenePresence(client.AgentId, out p))
|
|
{
|
|
if (!Scene.TeleportClientHome(p.UUID, p.ControllingClient))
|
|
{
|
|
p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out.");
|
|
Scene.CloseAgent(p.UUID, false);
|
|
}
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
private void AbortTerrainXferHandler(IClientAPI remoteClient, ulong XferID)
|
|
{
|
|
lock (this)
|
|
{
|
|
if ((TerrainUploader != null) && (XferID == TerrainUploader.XferID))
|
|
{
|
|
remoteClient.OnXferReceive -= TerrainUploader.XferReceive;
|
|
remoteClient.OnAbortXfer -= AbortTerrainXferHandler;
|
|
TerrainUploader.TerrainUploadDone -= HandleTerrainApplication;
|
|
|
|
TerrainUploader = null;
|
|
remoteClient.SendAlertMessage("Terrain Upload aborted by the client");
|
|
}
|
|
}
|
|
}
|
|
|
|
private void HandleTerrainApplication(string filename, byte[] terrainData, IClientAPI remoteClient)
|
|
{
|
|
lock (this)
|
|
{
|
|
remoteClient.OnXferReceive -= TerrainUploader.XferReceive;
|
|
remoteClient.OnAbortXfer -= AbortTerrainXferHandler;
|
|
TerrainUploader.TerrainUploadDone -= HandleTerrainApplication;
|
|
|
|
TerrainUploader = null;
|
|
}
|
|
|
|
m_log.DebugFormat("[CLIENT]: Terrain upload from {0} to {1} complete.", remoteClient.Name, Scene.Name);
|
|
remoteClient.SendAlertMessage("Terrain Upload Complete. Loading....");
|
|
|
|
ITerrainModule terr = Scene.RequestModuleInterface<ITerrainModule>();
|
|
|
|
if (terr != null)
|
|
{
|
|
try
|
|
{
|
|
using (MemoryStream terrainStream = new MemoryStream(terrainData))
|
|
terr.LoadFromStream(filename, terrainStream);
|
|
|
|
FileInfo x = new FileInfo(filename);
|
|
remoteClient.SendAlertMessage("Your terrain was loaded as a " + x.Extension + " file. It may take a few moments to appear.");
|
|
}
|
|
catch (IOException e)
|
|
{
|
|
m_log.ErrorFormat("[TERRAIN]: Error Saving a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
|
|
remoteClient.SendAlertMessage("There was an IO Exception loading your terrain. Please check free space.");
|
|
|
|
return;
|
|
}
|
|
catch (SecurityException e)
|
|
{
|
|
m_log.ErrorFormat("[TERRAIN]: Error Saving a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
|
|
remoteClient.SendAlertMessage("There was a security Exception loading your terrain. Please check the security on the simulator drive");
|
|
|
|
return;
|
|
}
|
|
catch (UnauthorizedAccessException e)
|
|
{
|
|
m_log.ErrorFormat("[TERRAIN]: Error Saving a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
|
|
remoteClient.SendAlertMessage("There was a security Exception loading your terrain. Please check the security on the simulator drive");
|
|
|
|
return;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat("[TERRAIN]: Error loading a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
|
|
remoteClient.SendAlertMessage("There was a general error loading your terrain. Please fix the terrain file and try again");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
remoteClient.SendAlertMessage("Unable to apply terrain. Cannot get an instance of the terrain module");
|
|
}
|
|
}
|
|
|
|
private void handleUploadTerrain(IClientAPI remote_client, string clientFileName)
|
|
{
|
|
lock (this)
|
|
{
|
|
if (TerrainUploader == null)
|
|
{
|
|
m_log.DebugFormat(
|
|
"[TERRAIN]: Started receiving terrain upload for region {0} from {1}",
|
|
Scene.Name, remote_client.Name);
|
|
|
|
TerrainUploader = new EstateTerrainXferHandler(remote_client, clientFileName);
|
|
remote_client.OnXferReceive += TerrainUploader.XferReceive;
|
|
remote_client.OnAbortXfer += AbortTerrainXferHandler;
|
|
TerrainUploader.TerrainUploadDone += HandleTerrainApplication;
|
|
TerrainUploader.RequestStartXfer(remote_client);
|
|
}
|
|
else
|
|
{
|
|
remote_client.SendAlertMessage("Another Terrain Upload is in progress. Please wait your turn!");
|
|
}
|
|
}
|
|
}
|
|
|
|
private void handleTerrainRequest(IClientAPI remote_client, string clientFileName)
|
|
{
|
|
// Save terrain here
|
|
ITerrainModule terr = Scene.RequestModuleInterface<ITerrainModule>();
|
|
|
|
if (terr != null)
|
|
{
|
|
// m_log.Warn("[CLIENT]: Got Request to Send Terrain in region " + Scene.RegionInfo.RegionName);
|
|
if (File.Exists(Util.dataDir() + "/terrain.raw"))
|
|
{
|
|
File.Delete(Util.dataDir() + "/terrain.raw");
|
|
}
|
|
terr.SaveToFile(Util.dataDir() + "/terrain.raw");
|
|
|
|
FileStream input = new FileStream(Util.dataDir() + "/terrain.raw", FileMode.Open);
|
|
byte[] bdata = new byte[input.Length];
|
|
input.Read(bdata, 0, (int)input.Length);
|
|
remote_client.SendAlertMessage("Terrain file written, starting download...");
|
|
Scene.XferManager.AddNewFile("terrain.raw", bdata);
|
|
|
|
m_log.DebugFormat("[CLIENT]: Sending terrain for region {0} to {1}", Scene.Name, remote_client.Name);
|
|
|
|
remote_client.SendInitiateDownload("terrain.raw", clientFileName);
|
|
}
|
|
}
|
|
|
|
private void HandleRegionInfoRequest(IClientAPI remote_client)
|
|
{
|
|
RegionInfoForEstateMenuArgs args = new RegionInfoForEstateMenuArgs();
|
|
args.billableFactor = Scene.RegionInfo.EstateSettings.BillableFactor;
|
|
args.estateID = Scene.RegionInfo.EstateSettings.EstateID;
|
|
args.maxAgents = (byte)Scene.RegionInfo.RegionSettings.AgentLimit;
|
|
args.objectBonusFactor = (float)Scene.RegionInfo.RegionSettings.ObjectBonus;
|
|
args.parentEstateID = Scene.RegionInfo.EstateSettings.ParentEstateID;
|
|
args.pricePerMeter = Scene.RegionInfo.EstateSettings.PricePerMeter;
|
|
args.redirectGridX = Scene.RegionInfo.EstateSettings.RedirectGridX;
|
|
args.redirectGridY = Scene.RegionInfo.EstateSettings.RedirectGridY;
|
|
args.regionFlags = GetRegionFlags();
|
|
args.simAccess = Scene.RegionInfo.AccessLevel;
|
|
args.sunHour = (float)Scene.RegionInfo.RegionSettings.SunPosition;
|
|
args.terrainLowerLimit = (float)Scene.RegionInfo.RegionSettings.TerrainLowerLimit;
|
|
args.terrainRaiseLimit = (float)Scene.RegionInfo.RegionSettings.TerrainRaiseLimit;
|
|
args.useEstateSun = Scene.RegionInfo.RegionSettings.UseEstateSun;
|
|
args.waterHeight = (float)Scene.RegionInfo.RegionSettings.WaterHeight;
|
|
args.simName = Scene.RegionInfo.RegionName;
|
|
args.regionType = Scene.RegionInfo.RegionType;
|
|
|
|
remote_client.SendRegionInfoToEstateMenu(args);
|
|
}
|
|
|
|
private void HandleEstateCovenantRequest(IClientAPI remote_client)
|
|
{
|
|
remote_client.SendEstateCovenantInformation(Scene.RegionInfo.RegionSettings.Covenant);
|
|
}
|
|
|
|
private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient)
|
|
{
|
|
if (!Scene.Permissions.CanIssueEstateCommand(remoteClient.AgentId, false))
|
|
return;
|
|
|
|
Dictionary<uint, float> sceneData = null;
|
|
|
|
if (reportType == 1)
|
|
{
|
|
sceneData = Scene.PhysicsScene.GetTopColliders();
|
|
}
|
|
else if (reportType == 0)
|
|
{
|
|
IScriptModule scriptModule = Scene.RequestModuleInterface<IScriptModule>();
|
|
|
|
if (scriptModule != null)
|
|
sceneData = scriptModule.GetObjectScriptsExecutionTimes();
|
|
}
|
|
|
|
List<LandStatReportItem> SceneReport = new List<LandStatReportItem>();
|
|
if (sceneData != null)
|
|
{
|
|
var sortedSceneData
|
|
= sceneData.Select(
|
|
item => new { Measurement = item.Value, Part = Scene.GetSceneObjectPart(item.Key) });
|
|
|
|
sortedSceneData.OrderBy(item => item.Measurement);
|
|
|
|
int items = 0;
|
|
|
|
foreach (var entry in sortedSceneData)
|
|
{
|
|
// The object may have been deleted since we received the data.
|
|
if (entry.Part == null)
|
|
continue;
|
|
|
|
// Don't show scripts that haven't executed or where execution time is below one microsecond in
|
|
// order to produce a more readable report.
|
|
if (entry.Measurement < 0.001)
|
|
continue;
|
|
|
|
items++;
|
|
SceneObjectGroup so = entry.Part.ParentGroup;
|
|
|
|
LandStatReportItem lsri = new LandStatReportItem();
|
|
lsri.LocationX = so.AbsolutePosition.X;
|
|
lsri.LocationY = so.AbsolutePosition.Y;
|
|
lsri.LocationZ = so.AbsolutePosition.Z;
|
|
lsri.Score = entry.Measurement;
|
|
lsri.TaskID = so.UUID;
|
|
lsri.TaskLocalID = so.LocalId;
|
|
lsri.TaskName = entry.Part.Name;
|
|
lsri.OwnerName = UserManager.GetUserName(so.OwnerID);
|
|
|
|
if (filter.Length != 0)
|
|
{
|
|
if ((lsri.OwnerName.Contains(filter) || lsri.TaskName.Contains(filter)))
|
|
{
|
|
}
|
|
else
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
SceneReport.Add(lsri);
|
|
|
|
if (items >= 100)
|
|
break;
|
|
}
|
|
}
|
|
|
|
remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray());
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Outgoing Packets
|
|
|
|
public void sendRegionInfoPacketToAll()
|
|
{
|
|
Scene.ForEachRootClient(delegate(IClientAPI client)
|
|
{
|
|
HandleRegionInfoRequest(client);
|
|
});
|
|
}
|
|
|
|
public void sendRegionHandshake(IClientAPI remoteClient)
|
|
{
|
|
RegionHandshakeArgs args = new RegionHandshakeArgs();
|
|
|
|
args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(remoteClient.AgentId);
|
|
if (Scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && Scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId)
|
|
args.isEstateManager = true;
|
|
|
|
args.billableFactor = Scene.RegionInfo.EstateSettings.BillableFactor;
|
|
args.terrainStartHeight0 = (float)Scene.RegionInfo.RegionSettings.Elevation1SW;
|
|
args.terrainHeightRange0 = (float)Scene.RegionInfo.RegionSettings.Elevation2SW;
|
|
args.terrainStartHeight1 = (float)Scene.RegionInfo.RegionSettings.Elevation1NW;
|
|
args.terrainHeightRange1 = (float)Scene.RegionInfo.RegionSettings.Elevation2NW;
|
|
args.terrainStartHeight2 = (float)Scene.RegionInfo.RegionSettings.Elevation1SE;
|
|
args.terrainHeightRange2 = (float)Scene.RegionInfo.RegionSettings.Elevation2SE;
|
|
args.terrainStartHeight3 = (float)Scene.RegionInfo.RegionSettings.Elevation1NE;
|
|
args.terrainHeightRange3 = (float)Scene.RegionInfo.RegionSettings.Elevation2NE;
|
|
args.simAccess = Scene.RegionInfo.AccessLevel;
|
|
args.waterHeight = (float)Scene.RegionInfo.RegionSettings.WaterHeight;
|
|
args.regionFlags = GetRegionFlags();
|
|
args.regionName = Scene.RegionInfo.RegionName;
|
|
args.SimOwner = Scene.RegionInfo.EstateSettings.EstateOwner;
|
|
|
|
args.terrainBase0 = UUID.Zero;
|
|
args.terrainBase1 = UUID.Zero;
|
|
args.terrainBase2 = UUID.Zero;
|
|
args.terrainBase3 = UUID.Zero;
|
|
args.terrainDetail0 = Scene.RegionInfo.RegionSettings.TerrainTexture1;
|
|
args.terrainDetail1 = Scene.RegionInfo.RegionSettings.TerrainTexture2;
|
|
args.terrainDetail2 = Scene.RegionInfo.RegionSettings.TerrainTexture3;
|
|
args.terrainDetail3 = Scene.RegionInfo.RegionSettings.TerrainTexture4;
|
|
|
|
// m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 1 {0} for region {1}", args.terrainDetail0, Scene.RegionInfo.RegionName);
|
|
// m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 2 {0} for region {1}", args.terrainDetail1, Scene.RegionInfo.RegionName);
|
|
// m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 3 {0} for region {1}", args.terrainDetail2, Scene.RegionInfo.RegionName);
|
|
// m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 4 {0} for region {1}", args.terrainDetail3, Scene.RegionInfo.RegionName);
|
|
|
|
remoteClient.SendRegionHandshake(Scene.RegionInfo,args);
|
|
}
|
|
|
|
public void handleEstateChangeInfo(IClientAPI remoteClient, UUID invoice, UUID senderID, UInt32 parms1, UInt32 parms2)
|
|
{
|
|
if (parms2 == 0)
|
|
{
|
|
Scene.RegionInfo.EstateSettings.UseGlobalTime = true;
|
|
Scene.RegionInfo.EstateSettings.SunPosition = 0.0;
|
|
}
|
|
else
|
|
{
|
|
Scene.RegionInfo.EstateSettings.UseGlobalTime = false;
|
|
Scene.RegionInfo.EstateSettings.SunPosition = (parms2 - 0x1800)/1024.0;
|
|
// Warning: FixedSun should be set to True, otherwise this sun position won't be used.
|
|
}
|
|
|
|
if ((parms1 & 0x00000010) != 0)
|
|
Scene.RegionInfo.EstateSettings.FixedSun = true;
|
|
else
|
|
Scene.RegionInfo.EstateSettings.FixedSun = false;
|
|
|
|
if ((parms1 & 0x00008000) != 0)
|
|
Scene.RegionInfo.EstateSettings.PublicAccess = true;
|
|
else
|
|
Scene.RegionInfo.EstateSettings.PublicAccess = false;
|
|
|
|
if ((parms1 & 0x10000000) != 0)
|
|
Scene.RegionInfo.EstateSettings.AllowVoice = true;
|
|
else
|
|
Scene.RegionInfo.EstateSettings.AllowVoice = false;
|
|
|
|
if ((parms1 & 0x00100000) != 0)
|
|
Scene.RegionInfo.EstateSettings.AllowDirectTeleport = true;
|
|
else
|
|
Scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
|
|
|
|
if ((parms1 & 0x00800000) != 0)
|
|
Scene.RegionInfo.EstateSettings.DenyAnonymous = true;
|
|
else
|
|
Scene.RegionInfo.EstateSettings.DenyAnonymous = false;
|
|
|
|
if ((parms1 & 0x01000000) != 0)
|
|
Scene.RegionInfo.EstateSettings.DenyIdentified = true;
|
|
else
|
|
Scene.RegionInfo.EstateSettings.DenyIdentified = false;
|
|
|
|
if ((parms1 & 0x02000000) != 0)
|
|
Scene.RegionInfo.EstateSettings.DenyTransacted = true;
|
|
else
|
|
Scene.RegionInfo.EstateSettings.DenyTransacted = false;
|
|
|
|
if ((parms1 & 0x40000000) != 0)
|
|
Scene.RegionInfo.EstateSettings.DenyMinors = true;
|
|
else
|
|
Scene.RegionInfo.EstateSettings.DenyMinors = false;
|
|
|
|
Scene.RegionInfo.EstateSettings.Save();
|
|
TriggerEstateInfoChange();
|
|
|
|
Scene.TriggerEstateSunUpdate();
|
|
|
|
sendDetailedEstateData(remoteClient, invoice);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Other Functions
|
|
|
|
public void changeWaterHeight(float height)
|
|
{
|
|
setRegionTerrainSettings(height,
|
|
(float)Scene.RegionInfo.RegionSettings.TerrainRaiseLimit,
|
|
(float)Scene.RegionInfo.RegionSettings.TerrainLowerLimit,
|
|
Scene.RegionInfo.RegionSettings.UseEstateSun,
|
|
Scene.RegionInfo.RegionSettings.FixedSun,
|
|
(float)Scene.RegionInfo.RegionSettings.SunPosition,
|
|
Scene.RegionInfo.EstateSettings.UseGlobalTime,
|
|
Scene.RegionInfo.EstateSettings.FixedSun,
|
|
(float)Scene.RegionInfo.EstateSettings.SunPosition);
|
|
|
|
sendRegionInfoPacketToAll();
|
|
}
|
|
|
|
|
|
#endregion
|
|
|
|
private void EventManager_OnNewClient(IClientAPI client)
|
|
{
|
|
client.OnDetailedEstateDataRequest += clientSendDetailedEstateData;
|
|
client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler;
|
|
// client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture;
|
|
client.OnSetEstateTerrainDetailTexture += setEstateTerrainBaseTexture;
|
|
client.OnSetEstateTerrainTextureHeights += setEstateTerrainTextureHeights;
|
|
client.OnCommitEstateTerrainTextureRequest += handleCommitEstateTerrainTextureRequest;
|
|
client.OnSetRegionTerrainSettings += setRegionTerrainSettings;
|
|
client.OnEstateRestartSimRequest += handleEstateRestartSimRequest;
|
|
client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest;
|
|
client.OnEstateChangeInfo += handleEstateChangeInfo;
|
|
client.OnEstateManageTelehub += HandleOnEstateManageTelehub;
|
|
client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest;
|
|
client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage;
|
|
client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage;
|
|
client.OnEstateDebugRegionRequest += handleEstateDebugRegionRequest;
|
|
client.OnEstateTeleportOneUserHomeRequest += handleEstateTeleportOneUserHomeRequest;
|
|
client.OnEstateTeleportAllUsersHomeRequest += handleEstateTeleportAllUsersHomeRequest;
|
|
client.OnRequestTerrain += handleTerrainRequest;
|
|
client.OnUploadTerrain += handleUploadTerrain;
|
|
|
|
client.OnRegionInfoRequest += HandleRegionInfoRequest;
|
|
client.OnEstateCovenantRequest += HandleEstateCovenantRequest;
|
|
client.OnLandStatRequest += HandleLandStatRequest;
|
|
sendRegionHandshake(client);
|
|
}
|
|
|
|
private uint GetEstateFlags()
|
|
{
|
|
RegionFlags flags = RegionFlags.None;
|
|
|
|
if (Scene.RegionInfo.EstateSettings.FixedSun)
|
|
flags |= RegionFlags.SunFixed;
|
|
if (Scene.RegionInfo.EstateSettings.PublicAccess)
|
|
flags |= (RegionFlags.PublicAllowed |
|
|
RegionFlags.ExternallyVisible);
|
|
if (Scene.RegionInfo.EstateSettings.AllowVoice)
|
|
flags |= RegionFlags.AllowVoice;
|
|
if (Scene.RegionInfo.EstateSettings.AllowDirectTeleport)
|
|
flags |= RegionFlags.AllowDirectTeleport;
|
|
if (Scene.RegionInfo.EstateSettings.DenyAnonymous)
|
|
flags |= RegionFlags.DenyAnonymous;
|
|
if (Scene.RegionInfo.EstateSettings.DenyIdentified)
|
|
flags |= RegionFlags.DenyIdentified;
|
|
if (Scene.RegionInfo.EstateSettings.DenyTransacted)
|
|
flags |= RegionFlags.DenyTransacted;
|
|
if (Scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner)
|
|
flags |= RegionFlags.AbuseEmailToEstateOwner;
|
|
if (Scene.RegionInfo.EstateSettings.BlockDwell)
|
|
flags |= RegionFlags.BlockDwell;
|
|
if (Scene.RegionInfo.EstateSettings.EstateSkipScripts)
|
|
flags |= RegionFlags.EstateSkipScripts;
|
|
if (Scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
|
|
flags |= RegionFlags.ResetHomeOnTeleport;
|
|
if (Scene.RegionInfo.EstateSettings.TaxFree)
|
|
flags |= RegionFlags.TaxFree;
|
|
if (Scene.RegionInfo.EstateSettings.AllowLandmark)
|
|
flags |= RegionFlags.AllowLandmark;
|
|
if (Scene.RegionInfo.EstateSettings.AllowParcelChanges)
|
|
flags |= RegionFlags.AllowParcelChanges;
|
|
if (Scene.RegionInfo.EstateSettings.AllowSetHome)
|
|
flags |= RegionFlags.AllowSetHome;
|
|
if (Scene.RegionInfo.EstateSettings.DenyMinors)
|
|
flags |= (RegionFlags)(1 << 30);
|
|
|
|
return (uint)flags;
|
|
}
|
|
|
|
public void TriggerEstateMessage(UUID fromID, string fromName, string message)
|
|
{
|
|
MessageDelegate onmessage = OnEstateMessage;
|
|
|
|
if (onmessage != null)
|
|
onmessage(Scene.RegionInfo.RegionID, fromID, fromName, message);
|
|
}
|
|
|
|
|
|
private void SendTelehubInfo(IClientAPI client)
|
|
{
|
|
RegionSettings settings =
|
|
this.Scene.RegionInfo.RegionSettings;
|
|
|
|
SceneObjectGroup telehub = null;
|
|
if (settings.TelehubObject != UUID.Zero &&
|
|
(telehub = Scene.GetSceneObjectGroup(settings.TelehubObject)) != null)
|
|
{
|
|
List<Vector3> spawnPoints = new List<Vector3>();
|
|
|
|
foreach (SpawnPoint sp in settings.SpawnPoints())
|
|
{
|
|
spawnPoints.Add(sp.GetLocation(Vector3.Zero, Quaternion.Identity));
|
|
}
|
|
|
|
client.SendTelehubInfo(settings.TelehubObject,
|
|
telehub.Name,
|
|
telehub.AbsolutePosition,
|
|
telehub.GroupRotation,
|
|
spawnPoints);
|
|
}
|
|
else
|
|
{
|
|
client.SendTelehubInfo(UUID.Zero,
|
|
String.Empty,
|
|
Vector3.Zero,
|
|
Quaternion.Identity,
|
|
new List<Vector3>());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|