289 lines
9.8 KiB
C#
289 lines
9.8 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Xml;
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using OpenSim.Framework;
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using OpenSim.Server.Base;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenMetaverse;
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using log4net;
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namespace OpenSim.Region.CoreModules.World.Estate
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{
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public class EstateRequestHandler : BaseStreamHandler
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected XEstateModule m_EstateModule;
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protected Object m_RequestLock = new Object();
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public EstateRequestHandler(XEstateModule fmodule)
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: base("POST", "/estate")
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{
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m_EstateModule = fmodule;
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}
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protected override byte[] ProcessRequest(string path, Stream requestData,
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IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
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{
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StreamReader sr = new StreamReader(requestData);
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string body = sr.ReadToEnd();
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sr.Close();
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body = body.Trim();
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m_log.DebugFormat("[XESTATE HANDLER]: query String: {0}", body);
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try
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{
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lock (m_RequestLock)
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{
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Dictionary<string, object> request =
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ServerUtils.ParseQueryString(body);
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if (!request.ContainsKey("METHOD"))
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return FailureResult();
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string method = request["METHOD"].ToString();
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request.Remove("METHOD");
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try
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{
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m_EstateModule.InInfoUpdate = false;
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switch (method)
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{
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case "update_covenant":
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return UpdateCovenant(request);
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case "update_estate":
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return UpdateEstate(request);
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case "estate_message":
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return EstateMessage(request);
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case "teleport_home_one_user":
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return TeleportHomeOneUser(request);
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case "teleport_home_all_users":
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return TeleportHomeAllUsers(request);
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}
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}
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finally
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{
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m_EstateModule.InInfoUpdate = false;
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}
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}
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}
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catch (Exception e)
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{
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m_log.Debug("[XESTATE]: Exception {0}" + e.ToString());
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}
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return FailureResult();
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}
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byte[] TeleportHomeAllUsers(Dictionary<string, object> request)
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{
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UUID PreyID = UUID.Zero;
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int EstateID = 0;
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if (!request.ContainsKey("EstateID"))
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return FailureResult();
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if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
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return FailureResult();
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foreach (Scene s in m_EstateModule.Scenes)
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{
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if (s.RegionInfo.EstateSettings.EstateID == EstateID)
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{
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s.ForEachScenePresence(delegate(ScenePresence p) {
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if (p != null && !p.IsChildAgent)
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{
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p.ControllingClient.SendTeleportStart(16);
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s.TeleportClientHome(p.ControllingClient.AgentId, p.ControllingClient);
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}
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});
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}
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}
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return SuccessResult();
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}
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byte[] TeleportHomeOneUser(Dictionary<string, object> request)
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{
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UUID PreyID = UUID.Zero;
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int EstateID = 0;
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if (!request.ContainsKey("PreyID") ||
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!request.ContainsKey("EstateID"))
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{
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return FailureResult();
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}
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if (!UUID.TryParse(request["PreyID"].ToString(), out PreyID))
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return FailureResult();
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if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
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return FailureResult();
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foreach (Scene s in m_EstateModule.Scenes)
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{
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if (s.RegionInfo.EstateSettings.EstateID == EstateID)
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{
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ScenePresence p = s.GetScenePresence(PreyID);
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if (p != null && !p.IsChildAgent)
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{
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p.ControllingClient.SendTeleportStart(16);
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s.TeleportClientHome(PreyID, p.ControllingClient);
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}
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}
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}
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return SuccessResult();
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}
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byte[] EstateMessage(Dictionary<string, object> request)
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{
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UUID FromID = UUID.Zero;
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string FromName = String.Empty;
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string Message = String.Empty;
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int EstateID = 0;
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if (!request.ContainsKey("FromID") ||
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!request.ContainsKey("FromName") ||
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!request.ContainsKey("Message") ||
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!request.ContainsKey("EstateID"))
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{
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return FailureResult();
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}
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if (!UUID.TryParse(request["FromID"].ToString(), out FromID))
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return FailureResult();
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if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
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return FailureResult();
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FromName = request["FromName"].ToString();
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Message = request["Message"].ToString();
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foreach (Scene s in m_EstateModule.Scenes)
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{
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if (s.RegionInfo.EstateSettings.EstateID == EstateID)
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{
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IDialogModule dm = s.RequestModuleInterface<IDialogModule>();
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if (dm != null)
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{
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dm.SendNotificationToUsersInRegion(FromID, FromName,
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Message);
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}
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}
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}
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return SuccessResult();
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}
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byte[] UpdateCovenant(Dictionary<string, object> request)
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{
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UUID CovenantID = UUID.Zero;
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int EstateID = 0;
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if (!request.ContainsKey("CovenantID") || !request.ContainsKey("EstateID"))
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return FailureResult();
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if (!UUID.TryParse(request["CovenantID"].ToString(), out CovenantID))
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return FailureResult();
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if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
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return FailureResult();
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foreach (Scene s in m_EstateModule.Scenes)
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{
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if (s.RegionInfo.EstateSettings.EstateID == (uint)EstateID)
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s.RegionInfo.RegionSettings.Covenant = CovenantID;
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}
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return SuccessResult();
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}
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byte[] UpdateEstate(Dictionary<string, object> request)
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{
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int EstateID = 0;
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if (!request.ContainsKey("EstateID"))
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return FailureResult();
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if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
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return FailureResult();
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foreach (Scene s in m_EstateModule.Scenes)
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{
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if (s.RegionInfo.EstateSettings.EstateID == (uint)EstateID)
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s.ReloadEstateData();
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}
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return SuccessResult();
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}
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private byte[] FailureResult()
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{
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return BoolResult(false);
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}
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private byte[] SuccessResult()
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{
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return BoolResult(true);
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}
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private byte[] BoolResult(bool value)
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{
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XmlDocument doc = new XmlDocument();
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XmlNode xmlnode = doc.CreateNode(XmlNodeType.XmlDeclaration,
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"", "");
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doc.AppendChild(xmlnode);
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XmlElement rootElement = doc.CreateElement("", "ServerResponse",
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"");
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doc.AppendChild(rootElement);
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XmlElement result = doc.CreateElement("", "RESULT", "");
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result.AppendChild(doc.CreateTextNode(value.ToString()));
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rootElement.AppendChild(result);
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return Util.DocToBytes(doc);
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}
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}
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}
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