OpenSimMirror/OpenSim/Region/CoreModules/World/Estate/XEstateRequestHandler.cs

289 lines
9.8 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Xml;
using OpenSim.Framework;
using OpenSim.Server.Base;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenMetaverse;
using log4net;
namespace OpenSim.Region.CoreModules.World.Estate
{
public class EstateRequestHandler : BaseStreamHandler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected XEstateModule m_EstateModule;
protected Object m_RequestLock = new Object();
public EstateRequestHandler(XEstateModule fmodule)
: base("POST", "/estate")
{
m_EstateModule = fmodule;
}
protected override byte[] ProcessRequest(string path, Stream requestData,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
StreamReader sr = new StreamReader(requestData);
string body = sr.ReadToEnd();
sr.Close();
body = body.Trim();
m_log.DebugFormat("[XESTATE HANDLER]: query String: {0}", body);
try
{
lock (m_RequestLock)
{
Dictionary<string, object> request =
ServerUtils.ParseQueryString(body);
if (!request.ContainsKey("METHOD"))
return FailureResult();
string method = request["METHOD"].ToString();
request.Remove("METHOD");
try
{
m_EstateModule.InInfoUpdate = false;
switch (method)
{
case "update_covenant":
return UpdateCovenant(request);
case "update_estate":
return UpdateEstate(request);
case "estate_message":
return EstateMessage(request);
case "teleport_home_one_user":
return TeleportHomeOneUser(request);
case "teleport_home_all_users":
return TeleportHomeAllUsers(request);
}
}
finally
{
m_EstateModule.InInfoUpdate = false;
}
}
}
catch (Exception e)
{
m_log.Debug("[XESTATE]: Exception {0}" + e.ToString());
}
return FailureResult();
}
byte[] TeleportHomeAllUsers(Dictionary<string, object> request)
{
UUID PreyID = UUID.Zero;
int EstateID = 0;
if (!request.ContainsKey("EstateID"))
return FailureResult();
if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
return FailureResult();
foreach (Scene s in m_EstateModule.Scenes)
{
if (s.RegionInfo.EstateSettings.EstateID == EstateID)
{
s.ForEachScenePresence(delegate(ScenePresence p) {
if (p != null && !p.IsChildAgent)
{
p.ControllingClient.SendTeleportStart(16);
s.TeleportClientHome(p.ControllingClient.AgentId, p.ControllingClient);
}
});
}
}
return SuccessResult();
}
byte[] TeleportHomeOneUser(Dictionary<string, object> request)
{
UUID PreyID = UUID.Zero;
int EstateID = 0;
if (!request.ContainsKey("PreyID") ||
!request.ContainsKey("EstateID"))
{
return FailureResult();
}
if (!UUID.TryParse(request["PreyID"].ToString(), out PreyID))
return FailureResult();
if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
return FailureResult();
foreach (Scene s in m_EstateModule.Scenes)
{
if (s.RegionInfo.EstateSettings.EstateID == EstateID)
{
ScenePresence p = s.GetScenePresence(PreyID);
if (p != null && !p.IsChildAgent)
{
p.ControllingClient.SendTeleportStart(16);
s.TeleportClientHome(PreyID, p.ControllingClient);
}
}
}
return SuccessResult();
}
byte[] EstateMessage(Dictionary<string, object> request)
{
UUID FromID = UUID.Zero;
string FromName = String.Empty;
string Message = String.Empty;
int EstateID = 0;
if (!request.ContainsKey("FromID") ||
!request.ContainsKey("FromName") ||
!request.ContainsKey("Message") ||
!request.ContainsKey("EstateID"))
{
return FailureResult();
}
if (!UUID.TryParse(request["FromID"].ToString(), out FromID))
return FailureResult();
if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
return FailureResult();
FromName = request["FromName"].ToString();
Message = request["Message"].ToString();
foreach (Scene s in m_EstateModule.Scenes)
{
if (s.RegionInfo.EstateSettings.EstateID == EstateID)
{
IDialogModule dm = s.RequestModuleInterface<IDialogModule>();
if (dm != null)
{
dm.SendNotificationToUsersInRegion(FromID, FromName,
Message);
}
}
}
return SuccessResult();
}
byte[] UpdateCovenant(Dictionary<string, object> request)
{
UUID CovenantID = UUID.Zero;
int EstateID = 0;
if (!request.ContainsKey("CovenantID") || !request.ContainsKey("EstateID"))
return FailureResult();
if (!UUID.TryParse(request["CovenantID"].ToString(), out CovenantID))
return FailureResult();
if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
return FailureResult();
foreach (Scene s in m_EstateModule.Scenes)
{
if (s.RegionInfo.EstateSettings.EstateID == (uint)EstateID)
s.RegionInfo.RegionSettings.Covenant = CovenantID;
}
return SuccessResult();
}
byte[] UpdateEstate(Dictionary<string, object> request)
{
int EstateID = 0;
if (!request.ContainsKey("EstateID"))
return FailureResult();
if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
return FailureResult();
foreach (Scene s in m_EstateModule.Scenes)
{
if (s.RegionInfo.EstateSettings.EstateID == (uint)EstateID)
s.ReloadEstateData();
}
return SuccessResult();
}
private byte[] FailureResult()
{
return BoolResult(false);
}
private byte[] SuccessResult()
{
return BoolResult(true);
}
private byte[] BoolResult(bool value)
{
XmlDocument doc = new XmlDocument();
XmlNode xmlnode = doc.CreateNode(XmlNodeType.XmlDeclaration,
"", "");
doc.AppendChild(xmlnode);
XmlElement rootElement = doc.CreateElement("", "ServerResponse",
"");
doc.AppendChild(rootElement);
XmlElement result = doc.CreateElement("", "RESULT", "");
result.AppendChild(doc.CreateTextNode(value.ToString()));
rootElement.AppendChild(result);
return Util.DocToBytes(doc);
}
}
}