OpenSimMirror/bin/assets/TexturesAssetSet
MW 0710fbb45e Fixed the missing reference to a texture in TexturesAssetSet.xml , reported in mantis 1848. Not sure why the ids on some textures had got changed in there and the reference to femalebody.jp2 removed.
I don't think this is the only problem with avatar appearances though, as I've still seen the puffs of smoke even with that texture set correctly. Seems that anytime where before you would have seen a grey ruth, you now get a puff of smoke. So looks like a urgent drive is needed to fix the avatar appearance system.
2008-07-29 08:50:46 +00:00
..
4-tile2.jp2
4-tile3.jp2
TexturesAssetSet.xml
brick1_256.jp2
brick2_256.jp2
brick_mono.jp2
bricks.jp2
cedar.jp2
cement_block.jp2
clear.jp2
cloud.jp2
cobbles.jp2
coffee.jp2
creambrick.jp2
fe_face.jp2
fe_lower.jp2
fe_upper.jp2
femalebody.jp2
femalebottom.jp2
femaleface.jp2
fgrass.jp2
glasstile2.jp2
granite.jp2
graniteblock.jp2
grass.jp2
grass2.jp2
gravel.jp2
greybrick.jp2
hardwood.jp2
ivy.jp2
le_face.jp2
le_lower.jp2
le_upper.jp2
licenses.txt
mahogany.jp2
map1.jp2
map_base.jp2
maple.jp2
moon.jp2
mosaic02.jp2
palm1.jp2
papaya.jp2
papaya_bark.jp2
pastelbrick.jp2
peaches.jp2
pine1_10m.jp2
plywood.jp2
poplar.jp2
re_face.jp2
re_lower.jp2
re_upper.jp2
redtri_tile.jp2
rockbuilding.jp2
rocks.jp2
rockwallbig.jp2
roof01.jp2
rooftiles1.jp2
rooftiles2_peach.jp2
rooftiles2_roy.jp2
saguaro_8m.jp2
se_face.jp2
se_lower.jp2
se_upper.jp2
seawater.jp2
shingle.jp2
skins_license.txt
snow1.jp2
steel.jp2
stone1wall.jp2
stonetile.jp2
street2.jp2
testpic2.jp2
thatch.jp2
water1.jp2
water3.jp2
wood1.jp2