OpenSimMirror/AgentManager.cs

304 lines
9.0 KiB
C#

/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
namespace OpenSim
{
/// <summary>
/// Manages Agent details.
/// </summary>
public class AgentManager
{
public Dictionary<libsecondlife.LLUUID,AgentProfile> AgentList;
private uint _localAvatarNumber=0;
private Server _server;
public AgentManager(Server server)
{
_server=server;
this.AgentList = new Dictionary<LLUUID, AgentProfile>();
}
public AgentName GetAgentName(LLUUID AgentID)
{
AgentName name;
lock(AgentList)
{
if(AgentList.ContainsKey(AgentID))
{
name=AgentList[AgentID].Name;
}
else
{
name = new AgentName();
}
}
return(name);
}
public AgentProfile GetAgent(LLUUID id)
{
lock(AgentList)
{
if(!this.AgentList.ContainsKey(id))
{
return null;
}
else
{
AgentProfile avatar = this.AgentList[id];
return avatar;
}
}
}
/// <summary>
///
/// </summary>
/// <param name="agent"></param>
public void AddAgent(AgentProfile agent)
{
this.AgentList.Add(agent.Avatar.FullID, agent);
}
/// <summary>
///
/// </summary>
/// <param name="userInfo"></param>
/// <param name="first"></param>
/// <param name="last"></param>
/// <param name="baseFolder"></param>
/// <param name="inventoryFolder"></param>
/// <returns></returns>
public bool NewAgent(NetworkInfo userInfo, string first, string last, LLUUID baseFolder, LLUUID inventoryFolder)
{
Console.WriteLine("new agent called");
AgentProfile agent = new AgentProfile();
agent.Avatar.FullID = userInfo.User.AgentID;
agent.Avatar.NetInfo = userInfo;
agent.Avatar.NetInfo.User.FirstName =first;
agent.Avatar.NetInfo.User.LastName = last;
agent.Avatar.Position = new LLVector3(100, 100, 22);
agent.Avatar.BaseFolder = baseFolder;
agent.Avatar.InventoryFolder = inventoryFolder;
agent.Avatar.LocalID = 8880000 + this._localAvatarNumber;
this._localAvatarNumber++;
this.AgentList.Add(agent.Avatar.FullID, agent);
//Create new Wearable Assets and place in Inventory
//this.assetManager.CreateNewInventorySet(ref agent, userInfo);
return(true);
}
/// <summary>
///
/// </summary>
/// <param name="UserInfo"></param>
public void RemoveAgent(NetworkInfo userInfo)
{
this.AgentList.Remove(userInfo.User.AgentID);
//tell other clients to delete this avatar
}
/// <summary>
///
/// </summary>
/// <param name="userInfo"></param>
public void AgentJoin(NetworkInfo userInfo)
{
//inform client of join comlete
libsecondlife.Packets.AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
mov.AgentData.SessionID = userInfo.User.SessionID;
mov.AgentData.AgentID = userInfo.User.AgentID;
mov.Data.RegionHandle = Globals.Instance.RegionHandle;
mov.Data.Timestamp = 1169838966;
mov.Data.Position = new LLVector3(100f, 100f, 22f);
mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0);
_server.SendPacket(mov, true, userInfo);
}
public void RequestWearables(NetworkInfo userInfo)
{
AgentProfile Agent = this.AgentList[userInfo.User.AgentID];
AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
aw.AgentData.AgentID = userInfo.User.AgentID;
aw.AgentData.SerialNum = 0;
aw.AgentData.SessionID = userInfo.User.SessionID;
aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
AgentWearablesUpdatePacket.WearableDataBlock awb = null;
awb = new AgentWearablesUpdatePacket.WearableDataBlock();
awb.WearableType = (byte)0;
awb.AssetID = Agent.Avatar.Wearables[0].AssetID;
awb.ItemID = Agent.Avatar.Wearables[0].ItemID;
aw.WearableData[0] = awb;
awb = new AgentWearablesUpdatePacket.WearableDataBlock();
awb.WearableType =(byte)1;
awb.AssetID = Agent.Avatar.Wearables[1].AssetID;
awb.ItemID = Agent.Avatar.Wearables[1].ItemID;
aw.WearableData[1] = awb;
for(int i=2; i<13; i++)
{
awb = new AgentWearablesUpdatePacket.WearableDataBlock();
awb.WearableType = (byte)i;
awb.AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
awb.ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
aw.WearableData[i] = awb;
}
_server.SendPacket(aw, true, userInfo);
}
public void SendPacketToAllExcept(Packet packet, LLUUID exceptAgent)
{
foreach (KeyValuePair<libsecondlife.LLUUID, AgentProfile> kp in this.AgentList)
{
if(kp.Value.Avatar.NetInfo.User.AgentID != exceptAgent)
{
_server.SendPacket(packet, true, kp.Value.Avatar.NetInfo);
}
}
}
public void SendPacketToALL(Packet packet)
{
foreach (KeyValuePair<libsecondlife.LLUUID, AgentProfile> kp in this.AgentList)
{
_server.SendPacket(packet, true, kp.Value.Avatar.NetInfo);
}
}
public void SendTerseUpdateLists()
{
foreach (KeyValuePair<libsecondlife.LLUUID, AgentProfile> kp in this.AgentList)
{
if(kp.Value.Avatar.TerseUpdateList.Count > 0)
{
ImprovedTerseObjectUpdatePacket im = new ImprovedTerseObjectUpdatePacket();
im.RegionData.RegionHandle = Globals.Instance.RegionHandle;;
im.RegionData.TimeDilation = 64096;
im.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[kp.Value.Avatar.TerseUpdateList.Count];
for(int i = 0; i < kp.Value.Avatar.TerseUpdateList.Count; i++)
{
im.ObjectData[i] = kp.Value.Avatar.TerseUpdateList[i];
}
_server.SendPacket(im, true, kp.Value.Avatar.NetInfo);
kp.Value.Avatar.TerseUpdateList.Clear();
}
}
}
}
public struct AgentName
{
public string First;
public string Last;
}
public class AgentProfile
{
public AgentName Name;
public AvatarData Avatar;
//public AgentInventory Inventory;
public AgentProfile()
{
Name = new AgentName();
Avatar = new AvatarData();
}
}
public class AvatarData : Node
{
public NetworkInfo NetInfo;
public LLUUID FullID;
public uint LocalID;
public LLQuaternion BodyRotation;
public bool Walk = false;
public bool Started = false;
//public TextureEntry TextureEntry;
public AvatarWearable[] Wearables;
public LLUUID InventoryFolder;
public LLUUID BaseFolder;
public AvatarParams VisParams;
public List<libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock> ObjectUpdateList;
public List<libsecondlife.Packets.ImprovedTerseObjectUpdatePacket.ObjectDataBlock> TerseUpdateList;
public AvatarData()
{
Wearables=new AvatarWearable[2]; //should be 13
for(int i = 0; i < 2; i++)
{
Wearables[i] = new AvatarWearable();
}
this.SceneType = 1; //Avatar type
this.ObjectUpdateList = new List<libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock>();
this.TerseUpdateList = new List<libsecondlife.Packets.ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
VisParams = new AvatarParams();
}
}
public class AvatarWearable
{
public LLUUID AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
public AvatarWearable()
{
}
}
public class AvatarParams
{
public byte[] Params;
public AvatarParams()
{
Params = new byte [ 218];
for(int i = 0; i < 218; i++)
{
Params[i] = 100;
}
}
}
}