304 lines
9.0 KiB
C#
304 lines
9.0 KiB
C#
/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace OpenSim
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{
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/// <summary>
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/// Manages Agent details.
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/// </summary>
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public class AgentManager
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{
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public Dictionary<libsecondlife.LLUUID,AgentProfile> AgentList;
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private uint _localAvatarNumber=0;
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private Server _server;
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public AgentManager(Server server)
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{
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_server=server;
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this.AgentList = new Dictionary<LLUUID, AgentProfile>();
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}
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public AgentName GetAgentName(LLUUID AgentID)
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{
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AgentName name;
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lock(AgentList)
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{
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if(AgentList.ContainsKey(AgentID))
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{
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name=AgentList[AgentID].Name;
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}
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else
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{
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name = new AgentName();
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}
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}
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return(name);
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}
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public AgentProfile GetAgent(LLUUID id)
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{
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lock(AgentList)
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{
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if(!this.AgentList.ContainsKey(id))
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{
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return null;
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}
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else
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{
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AgentProfile avatar = this.AgentList[id];
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return avatar;
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="agent"></param>
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public void AddAgent(AgentProfile agent)
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{
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this.AgentList.Add(agent.Avatar.FullID, agent);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="userInfo"></param>
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/// <param name="first"></param>
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/// <param name="last"></param>
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/// <param name="baseFolder"></param>
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/// <param name="inventoryFolder"></param>
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/// <returns></returns>
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public bool NewAgent(NetworkInfo userInfo, string first, string last, LLUUID baseFolder, LLUUID inventoryFolder)
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{
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Console.WriteLine("new agent called");
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AgentProfile agent = new AgentProfile();
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agent.Avatar.FullID = userInfo.User.AgentID;
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agent.Avatar.NetInfo = userInfo;
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agent.Avatar.NetInfo.User.FirstName =first;
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agent.Avatar.NetInfo.User.LastName = last;
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agent.Avatar.Position = new LLVector3(100, 100, 22);
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agent.Avatar.BaseFolder = baseFolder;
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agent.Avatar.InventoryFolder = inventoryFolder;
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agent.Avatar.LocalID = 8880000 + this._localAvatarNumber;
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this._localAvatarNumber++;
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this.AgentList.Add(agent.Avatar.FullID, agent);
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//Create new Wearable Assets and place in Inventory
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//this.assetManager.CreateNewInventorySet(ref agent, userInfo);
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return(true);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="UserInfo"></param>
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public void RemoveAgent(NetworkInfo userInfo)
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{
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this.AgentList.Remove(userInfo.User.AgentID);
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//tell other clients to delete this avatar
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="userInfo"></param>
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public void AgentJoin(NetworkInfo userInfo)
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{
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//inform client of join comlete
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libsecondlife.Packets.AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
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mov.AgentData.SessionID = userInfo.User.SessionID;
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mov.AgentData.AgentID = userInfo.User.AgentID;
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mov.Data.RegionHandle = Globals.Instance.RegionHandle;
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mov.Data.Timestamp = 1169838966;
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mov.Data.Position = new LLVector3(100f, 100f, 22f);
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mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0);
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_server.SendPacket(mov, true, userInfo);
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}
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public void RequestWearables(NetworkInfo userInfo)
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{
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AgentProfile Agent = this.AgentList[userInfo.User.AgentID];
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AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
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aw.AgentData.AgentID = userInfo.User.AgentID;
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aw.AgentData.SerialNum = 0;
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aw.AgentData.SessionID = userInfo.User.SessionID;
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aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
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AgentWearablesUpdatePacket.WearableDataBlock awb = null;
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awb = new AgentWearablesUpdatePacket.WearableDataBlock();
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awb.WearableType = (byte)0;
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awb.AssetID = Agent.Avatar.Wearables[0].AssetID;
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awb.ItemID = Agent.Avatar.Wearables[0].ItemID;
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aw.WearableData[0] = awb;
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awb = new AgentWearablesUpdatePacket.WearableDataBlock();
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awb.WearableType =(byte)1;
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awb.AssetID = Agent.Avatar.Wearables[1].AssetID;
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awb.ItemID = Agent.Avatar.Wearables[1].ItemID;
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aw.WearableData[1] = awb;
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for(int i=2; i<13; i++)
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{
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awb = new AgentWearablesUpdatePacket.WearableDataBlock();
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awb.WearableType = (byte)i;
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awb.AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
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awb.ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
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aw.WearableData[i] = awb;
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}
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_server.SendPacket(aw, true, userInfo);
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}
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public void SendPacketToAllExcept(Packet packet, LLUUID exceptAgent)
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{
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foreach (KeyValuePair<libsecondlife.LLUUID, AgentProfile> kp in this.AgentList)
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{
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if(kp.Value.Avatar.NetInfo.User.AgentID != exceptAgent)
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{
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_server.SendPacket(packet, true, kp.Value.Avatar.NetInfo);
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}
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}
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}
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public void SendPacketToALL(Packet packet)
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{
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foreach (KeyValuePair<libsecondlife.LLUUID, AgentProfile> kp in this.AgentList)
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{
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_server.SendPacket(packet, true, kp.Value.Avatar.NetInfo);
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}
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}
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public void SendTerseUpdateLists()
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{
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foreach (KeyValuePair<libsecondlife.LLUUID, AgentProfile> kp in this.AgentList)
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{
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if(kp.Value.Avatar.TerseUpdateList.Count > 0)
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{
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ImprovedTerseObjectUpdatePacket im = new ImprovedTerseObjectUpdatePacket();
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im.RegionData.RegionHandle = Globals.Instance.RegionHandle;;
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im.RegionData.TimeDilation = 64096;
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im.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[kp.Value.Avatar.TerseUpdateList.Count];
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for(int i = 0; i < kp.Value.Avatar.TerseUpdateList.Count; i++)
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{
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im.ObjectData[i] = kp.Value.Avatar.TerseUpdateList[i];
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}
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_server.SendPacket(im, true, kp.Value.Avatar.NetInfo);
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kp.Value.Avatar.TerseUpdateList.Clear();
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}
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}
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}
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}
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public struct AgentName
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{
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public string First;
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public string Last;
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}
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public class AgentProfile
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{
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public AgentName Name;
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public AvatarData Avatar;
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//public AgentInventory Inventory;
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public AgentProfile()
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{
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Name = new AgentName();
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Avatar = new AvatarData();
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}
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}
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public class AvatarData : Node
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{
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public NetworkInfo NetInfo;
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public LLUUID FullID;
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public uint LocalID;
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public LLQuaternion BodyRotation;
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public bool Walk = false;
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public bool Started = false;
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//public TextureEntry TextureEntry;
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public AvatarWearable[] Wearables;
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public LLUUID InventoryFolder;
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public LLUUID BaseFolder;
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public AvatarParams VisParams;
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public List<libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock> ObjectUpdateList;
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public List<libsecondlife.Packets.ImprovedTerseObjectUpdatePacket.ObjectDataBlock> TerseUpdateList;
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public AvatarData()
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{
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Wearables=new AvatarWearable[2]; //should be 13
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for(int i = 0; i < 2; i++)
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{
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Wearables[i] = new AvatarWearable();
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}
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this.SceneType = 1; //Avatar type
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this.ObjectUpdateList = new List<libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock>();
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this.TerseUpdateList = new List<libsecondlife.Packets.ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
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VisParams = new AvatarParams();
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}
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}
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public class AvatarWearable
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{
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public LLUUID AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
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public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
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public AvatarWearable()
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{
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}
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}
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public class AvatarParams
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{
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public byte[] Params;
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public AvatarParams()
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{
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Params = new byte [ 218];
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for(int i = 0; i < 218; i++)
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{
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Params[i] = 100;
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}
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}
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}
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}
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