OpenSimMirror/AssetServer.cs

123 lines
4.3 KiB
C#

/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using libsecondlife;
using BerkeleyDb;
using Kds.Serialization;
using Kds.Serialization.Buffer;
namespace OpenSim
{
/// <summary>
/// Handles connection to Asset Server.
/// </summary>
public class AssetServer : IAssetServer
{
private IAssetReceived _receiver;
public AssetServer()
{
}
private void Initialise()
{
if(Globals.Instance.LocalRunning)
{
//we are running not connected to a grid, so use local database
}
}
public void SetReceiver(IAssetReceived receiver)
{
this._receiver = receiver;
}
public void RequestAsset(LLUUID assetID)
{
AssetBase asset = null;
byte[] dataBuffer = new byte[4096];
byte[] keyBuffer = new byte[256];
int index;
DbEntry keyEntry;
DbEntry dataEntry;
dataEntry = DbEntry.InOut(dataBuffer, 0, 4096);
index = 0;
BerkeleyDatabases.Instance.dbs.Formatter.Serialize<string>(assetID.ToStringHyphenated(), keyBuffer, ref index);
byte[] co= new byte[44];
Array.Copy(keyBuffer,co,44);
keyEntry = DbEntry.InOut(co, 0, 44);
ReadStatus status = BerkeleyDatabases.Instance.dbs.AssetDb.Get(null, ref keyEntry, ref dataEntry, DbFile.ReadFlags.None);
if (status != ReadStatus.Success)
{
throw new ApplicationException("Read failed");
}
index = 0;
BerkeleyDatabases.Instance.dbs.Formatter.Deserialize<AssetBase>(ref asset, dataEntry.Buffer, ref index);
this._receiver.AssetReceived( asset);
}
public void UpdateAsset(AssetBase asset)
{
//can we use UploadNewAsset to update as well?
this.UploadNewAsset(asset);
}
public void UploadNewAsset(AssetBase asset)
{
byte[] dataBuffer = new byte[4096];
byte[] keyBuffer = new byte[256];
int index;
DbEntry keyEntry;
DbEntry dataEntry;
index = 0;
BerkeleyDatabases.Instance.dbs.Formatter.Serialize<string>(asset.FullID.ToStringHyphenated(), keyBuffer, ref index);
byte[] co= new byte[44];
Array.Copy(keyBuffer,co,44);
keyEntry = DbEntry.InOut(co, 0, 44);
index = 0;
BerkeleyDatabases.Instance.dbs.Formatter.Serialize<AssetBase>(asset, dataBuffer, ref index);
dataEntry = DbEntry.InOut(dataBuffer, 0, index);
WriteStatus status = BerkeleyDatabases.Instance.dbs.AssetDb.Put(null, ref keyEntry, ref dataEntry, DbFile.WriteFlags.None);
if (status != WriteStatus.Success)
throw new ApplicationException("Put failed");
}
}
public interface IAssetServer
{
void SetReceiver(IAssetReceived receiver);
void RequestAsset(LLUUID assetID);
void UpdateAsset(AssetBase asset);
void UploadNewAsset(AssetBase asset);
}
// could change to delegate
public interface IAssetReceived
{
void AssetReceived(AssetBase asset);
}
}