OpenSimMirror/Controller.cs

130 lines
4.2 KiB
C#

/*
*
Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Timers;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
namespace OpenSim
{
class Controller
{
//
private Server _viewerServer;
private BackboneServers _backboneServers;
private LoginServer _loginServer;
private GridManager _gridManager;
private AgentManager _agentManager;
private AssetManager _assetManager;
private SceneGraph _scene;
private PrimManager _primManager;
private Timer timer1 = new Timer();
public static void Main(string[] args)
{
Controller c = new Controller();
bool Run = true;
while( Run )
{
string input = Console.ReadLine();
if(input == "Exit")
{
Run = false;
}
}
BerkeleyDatabases.Instance.Close();
}
public Controller()
{
_backboneServers = new BackboneServers();
_viewerServer = new Server(_backboneServers.UserServer);
_agentManager = new AgentManager(_viewerServer);
_gridManager = new GridManager(_viewerServer, _agentManager);
_scene = new SceneGraph(_viewerServer, _agentManager);
_assetManager = new AssetManager(_viewerServer, _backboneServers.AssetServer);
_primManager = new PrimManager();
ClientConnection.Grid = _gridManager;
ClientConnection.Scene = _scene;
ClientConnection.AgentManager = _agentManager;
ClientConnection.PrimManager = _primManager;
ClientConnection.UserServer = _backboneServers.UserServer;
ClientConnection.GridServer = _backboneServers.GridServer;
_viewerServer.Startup();
BerkeleyDatabases.Instance.Startup();
if(Globals.Instance.StartLoginServer)
{
_loginServer = new LoginServer(_backboneServers.GridServer);
_loginServer.Startup();
}
timer1.Enabled = true;
timer1.Interval = 125;
timer1.Elapsed +=new ElapsedEventHandler( this.Timer1Tick );
}
private void Initialise()
{
LoadSettings();
}
private void LoadSettings()
{
}
void Timer1Tick( object sender, System.EventArgs e )
{
//this.time++;
this._scene.Update();
}
}
public class BackboneServers
{
public IGridServer GridServer;
public IUserServer UserServer;
public IAssetServer AssetServer;
public BackboneServers()
{
//These should be changed depending on if we are running as a local sandbox
// or connected to a grid.
this.GridServer = (IGridServer) new GridServer();
this.UserServer =(IUserServer) new UserServer();
this.AssetServer =(IAssetServer) new AssetServer();
}
}
}