130 lines
4.2 KiB
C#
130 lines
4.2 KiB
C#
/*
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*
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Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Timers;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace OpenSim
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{
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class Controller
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{
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//
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private Server _viewerServer;
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private BackboneServers _backboneServers;
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private LoginServer _loginServer;
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private GridManager _gridManager;
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private AgentManager _agentManager;
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private AssetManager _assetManager;
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private SceneGraph _scene;
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private PrimManager _primManager;
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private Timer timer1 = new Timer();
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public static void Main(string[] args)
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{
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Controller c = new Controller();
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bool Run = true;
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while( Run )
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{
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string input = Console.ReadLine();
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if(input == "Exit")
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{
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Run = false;
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}
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}
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BerkeleyDatabases.Instance.Close();
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}
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public Controller()
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{
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_backboneServers = new BackboneServers();
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_viewerServer = new Server(_backboneServers.UserServer);
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_agentManager = new AgentManager(_viewerServer);
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_gridManager = new GridManager(_viewerServer, _agentManager);
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_scene = new SceneGraph(_viewerServer, _agentManager);
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_assetManager = new AssetManager(_viewerServer, _backboneServers.AssetServer);
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_primManager = new PrimManager();
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ClientConnection.Grid = _gridManager;
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ClientConnection.Scene = _scene;
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ClientConnection.AgentManager = _agentManager;
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ClientConnection.PrimManager = _primManager;
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ClientConnection.UserServer = _backboneServers.UserServer;
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ClientConnection.GridServer = _backboneServers.GridServer;
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_viewerServer.Startup();
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BerkeleyDatabases.Instance.Startup();
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if(Globals.Instance.StartLoginServer)
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{
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_loginServer = new LoginServer(_backboneServers.GridServer);
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_loginServer.Startup();
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}
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timer1.Enabled = true;
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timer1.Interval = 125;
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timer1.Elapsed +=new ElapsedEventHandler( this.Timer1Tick );
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}
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private void Initialise()
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{
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LoadSettings();
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}
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private void LoadSettings()
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{
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}
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void Timer1Tick( object sender, System.EventArgs e )
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{
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//this.time++;
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this._scene.Update();
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}
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}
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public class BackboneServers
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{
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public IGridServer GridServer;
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public IUserServer UserServer;
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public IAssetServer AssetServer;
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public BackboneServers()
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{
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//These should be changed depending on if we are running as a local sandbox
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// or connected to a grid.
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this.GridServer = (IGridServer) new GridServer();
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this.UserServer =(IUserServer) new UserServer();
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this.AssetServer =(IAssetServer) new AssetServer();
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}
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}
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}
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