OpenSimMirror/OpenSim/Region/CoreModules/Asset
Oren Hurvitz 3018b2c5d7 Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default
Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
2014-01-20 00:38:42 -08:00
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Tests minor: Fix more compiler warnings in CoreModules tests by properly overriding OpenSimTestCase.SetUp() 2012-12-05 23:44:12 +00:00
CenomeAssetCache.cs Properly implement CenomeAssetCache.Check() 2014-01-18 00:30:23 +00:00
CoreAssetCache.cs implement CoreAssetCache.Check() 2014-01-18 00:52:36 +00:00
FlotsamAssetCache.cs Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default 2014-01-20 00:38:42 -08:00
GlynnTuckerAssetCache.cs implement GlynnTuckerAssetCache.Check() 2014-01-18 00:48:20 +00:00