OpenSimMirror/OpenSim/Region/Physics/Manager
Robert Adams f2810bf03a varregion: add plumbing to pass region size from Scene down to the
physics engine.
Older physics engines will default to the legacy region size.
Update BulletSim to use the new region size information.
2013-11-04 22:10:54 -08:00
..
AssemblyInfo.cs Bump OPenSimulator version and assembly versions up to 0.8.0 Dev 2013-10-04 23:33:47 +01:00
CollisionLocker.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
IMesher.cs BulletSim: remove degenerate triangles from meshes. This fixes the 2013-02-05 16:56:33 -08:00
IPhysicsParameters.cs Change passed PhysicsParameter value from float to the more general string value 2013-02-07 11:10:14 -08:00
NullPhysicsScene.cs Extract NullPhysicsScene from PhysicsScene to improve code readability 2011-10-14 01:38:14 +01:00
PhysicsActor.cs BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' 2013-08-02 09:47:12 -07:00
PhysicsJoint.cs Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
PhysicsPluginManager.cs varregion: add plumbing to pass region size from Scene down to the 2013-11-04 22:10:54 -08:00
PhysicsScene.cs varregion: add plumbing to pass region size from Scene down to the 2013-11-04 22:10:54 -08:00
PhysicsSensor.cs Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
PhysicsVector.cs Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
VehicleConstants.cs Revolution is on the roll again! :) 2010-02-14 22:18:46 +00:00
ZeroMesher.cs BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh. 2012-11-29 09:24:53 -08:00