49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Net;
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//using System.Net.Sockets;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.world;
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using OpenSim.Framework.Interfaces;
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using OpenSim.UserServer;
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using OpenSim.Assets;
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using OpenSim.CAPS;
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using OpenSim.Framework.Console;
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using OpenSim.Physics.Manager;
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namespace OpenSim
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{
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public sealed class OpenSimRoot
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{
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private static OpenSimRoot instance = new OpenSimRoot();
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public static OpenSimRoot Instance
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{
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get
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{
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return instance;
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}
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}
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private OpenSimRoot()
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{
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}
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public World LocalWorld;
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public Grid GridServers;
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public SimConfig Cfg;
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public SimCAPSHTTPServer HttpServer;
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public AssetCache AssetCache;
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public InventoryCache InventoryCache;
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//public Dictionary<EndPoint, SimClient> ClientThreads = new Dictionary<EndPoint, SimClient>();
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public Dictionary<uint, SimClient> ClientThreads = new Dictionary<uint, SimClient>();
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public DateTime startuptime;
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public OpenSimApplication Application;
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public bool Sandbox = false;
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}
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}
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