2256 lines
95 KiB
C#
2256 lines
95 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Drawing;
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using System.IO;
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using System.Reflection;
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using log4net;
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using Mono.Data.SqliteClient;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Data.SQLiteLegacy
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{
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/// <summary>
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/// A RegionData Interface to the SQLite database
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/// </summary>
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public class SQLiteRegionData : IRegionDataStore
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private const string primSelect = "select * from prims";
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private const string shapeSelect = "select * from primshapes";
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private const string itemsSelect = "select * from primitems";
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private const string terrainSelect = "select * from terrain limit 1";
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private const string landSelect = "select * from land";
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private const string landAccessListSelect = "select distinct * from landaccesslist";
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private const string regionbanListSelect = "select * from regionban";
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private const string regionSettingsSelect = "select * from regionsettings";
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private DataSet ds;
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private SqliteDataAdapter primDa;
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private SqliteDataAdapter shapeDa;
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private SqliteDataAdapter itemsDa;
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private SqliteDataAdapter terrainDa;
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private SqliteDataAdapter landDa;
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private SqliteDataAdapter landAccessListDa;
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private SqliteDataAdapter regionSettingsDa;
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private SqliteConnection m_conn;
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private String m_connectionString;
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// Temporary attribute while this is experimental
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/***********************************************************************
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*
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* Public Interface Functions
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*
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**********************************************************************/
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/// <summary>
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/// See IRegionDataStore
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/// <list type="bullet">
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/// <item>Initialises RegionData Interface</item>
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/// <item>Loads and initialises a new SQLite connection and maintains it.</item>
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/// </list>
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/// </summary>
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/// <param name="connectionString">the connection string</param>
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public void Initialise(string connectionString)
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{
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m_connectionString = connectionString;
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ds = new DataSet();
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m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString);
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m_conn = new SqliteConnection(m_connectionString);
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m_conn.Open();
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SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn);
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primDa = new SqliteDataAdapter(primSelectCmd);
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// SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
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SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn);
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shapeDa = new SqliteDataAdapter(shapeSelectCmd);
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// SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
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SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn);
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itemsDa = new SqliteDataAdapter(itemsSelectCmd);
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SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn);
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terrainDa = new SqliteDataAdapter(terrainSelectCmd);
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SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn);
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landDa = new SqliteDataAdapter(landSelectCmd);
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SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn);
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landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd);
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SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn);
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regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd);
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// This actually does the roll forward assembly stuff
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Assembly assem = GetType().Assembly;
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Migration m = new Migration(m_conn, assem, "RegionStore");
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m.Update();
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lock (ds)
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{
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ds.Tables.Add(createPrimTable());
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setupPrimCommands(primDa, m_conn);
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primDa.Fill(ds.Tables["prims"]);
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ds.Tables.Add(createShapeTable());
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setupShapeCommands(shapeDa, m_conn);
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ds.Tables.Add(createItemsTable());
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setupItemsCommands(itemsDa, m_conn);
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itemsDa.Fill(ds.Tables["primitems"]);
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ds.Tables.Add(createTerrainTable());
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setupTerrainCommands(terrainDa, m_conn);
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ds.Tables.Add(createLandTable());
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setupLandCommands(landDa, m_conn);
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ds.Tables.Add(createLandAccessListTable());
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setupLandAccessCommands(landAccessListDa, m_conn);
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ds.Tables.Add(createRegionSettingsTable());
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setupRegionSettingsCommands(regionSettingsDa, m_conn);
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// WORKAROUND: This is a work around for sqlite on
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// windows, which gets really unhappy with blob columns
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// that have no sample data in them. At some point we
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// need to actually find a proper way to handle this.
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try
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{
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shapeDa.Fill(ds.Tables["primshapes"]);
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}
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catch (Exception)
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{
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m_log.Info("[REGION DB]: Caught fill error on primshapes table");
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}
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try
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{
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terrainDa.Fill(ds.Tables["terrain"]);
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}
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catch (Exception)
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{
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m_log.Info("[REGION DB]: Caught fill error on terrain table");
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}
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try
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{
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landDa.Fill(ds.Tables["land"]);
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}
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catch (Exception)
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{
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m_log.Info("[REGION DB]: Caught fill error on land table");
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}
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try
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{
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landAccessListDa.Fill(ds.Tables["landaccesslist"]);
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}
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catch (Exception)
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{
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m_log.Info("[REGION DB]: Caught fill error on landaccesslist table");
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}
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try
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{
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regionSettingsDa.Fill(ds.Tables["regionsettings"]);
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}
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catch (Exception)
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{
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m_log.Info("[REGION DB]: Caught fill error on regionsettings table");
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}
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return;
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}
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}
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public void Dispose()
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{
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if (m_conn != null)
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{
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m_conn.Close();
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m_conn = null;
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}
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if (ds != null)
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{
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ds.Dispose();
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ds = null;
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}
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if (primDa != null)
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{
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primDa.Dispose();
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primDa = null;
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}
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if (shapeDa != null)
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{
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shapeDa.Dispose();
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shapeDa = null;
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}
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if (itemsDa != null)
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{
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itemsDa.Dispose();
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itemsDa = null;
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}
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if (terrainDa != null)
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{
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terrainDa.Dispose();
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terrainDa = null;
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}
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if (landDa != null)
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{
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landDa.Dispose();
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landDa = null;
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}
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if (landAccessListDa != null)
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{
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landAccessListDa.Dispose();
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landAccessListDa = null;
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}
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if (regionSettingsDa != null)
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{
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regionSettingsDa.Dispose();
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regionSettingsDa = null;
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}
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}
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public void StoreRegionSettings(RegionSettings rs)
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{
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lock (ds)
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{
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DataTable regionsettings = ds.Tables["regionsettings"];
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DataRow settingsRow = regionsettings.Rows.Find(rs.RegionUUID.ToString());
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if (settingsRow == null)
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{
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settingsRow = regionsettings.NewRow();
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fillRegionSettingsRow(settingsRow, rs);
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regionsettings.Rows.Add(settingsRow);
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}
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else
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{
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fillRegionSettingsRow(settingsRow, rs);
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}
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Commit();
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}
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}
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public RegionSettings LoadRegionSettings(UUID regionUUID)
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{
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lock (ds)
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{
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DataTable regionsettings = ds.Tables["regionsettings"];
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string searchExp = "regionUUID = '" + regionUUID.ToString() + "'";
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DataRow[] rawsettings = regionsettings.Select(searchExp);
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if (rawsettings.Length == 0)
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{
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RegionSettings rs = new RegionSettings();
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rs.RegionUUID = regionUUID;
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rs.OnSave += StoreRegionSettings;
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StoreRegionSettings(rs);
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return rs;
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}
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DataRow row = rawsettings[0];
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RegionSettings newSettings = buildRegionSettings(row);
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newSettings.OnSave += StoreRegionSettings;
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return newSettings;
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}
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}
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/// <summary>
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/// Adds an object into region storage
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/// </summary>
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/// <param name="obj">the object</param>
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/// <param name="regionUUID">the region UUID</param>
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public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
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{
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uint flags = obj.RootPart.GetEffectiveObjectFlags();
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// Eligibility check
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//
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if ((flags & (uint)PrimFlags.Temporary) != 0)
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return;
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if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0)
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return;
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lock (ds)
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{
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foreach (SceneObjectPart prim in obj.Children.Values)
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{
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// m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
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addPrim(prim, obj.UUID, regionUUID);
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}
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}
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Commit();
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// m_log.Info("[Dump of prims]: " + ds.GetXml());
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}
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/// <summary>
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/// Removes an object from region storage
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/// </summary>
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/// <param name="obj">the object</param>
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/// <param name="regionUUID">the region UUID</param>
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public void RemoveObject(UUID obj, UUID regionUUID)
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{
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// m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID);
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DataTable prims = ds.Tables["prims"];
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DataTable shapes = ds.Tables["primshapes"];
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string selectExp = "SceneGroupID = '" + obj + "' and RegionUUID = '" + regionUUID + "'";
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lock (ds)
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{
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DataRow[] primRows = prims.Select(selectExp);
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foreach (DataRow row in primRows)
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{
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// Remove shape rows
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UUID uuid = new UUID((string) row["UUID"]);
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DataRow shapeRow = shapes.Rows.Find(uuid.ToString());
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if (shapeRow != null)
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{
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shapeRow.Delete();
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}
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RemoveItems(uuid);
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// Remove prim row
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row.Delete();
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}
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}
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Commit();
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}
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/// <summary>
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/// Remove all persisted items of the given prim.
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/// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
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/// </summary>
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/// <param name="uuid">The item UUID</param>
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private void RemoveItems(UUID uuid)
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{
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DataTable items = ds.Tables["primitems"];
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String sql = String.Format("primID = '{0}'", uuid);
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DataRow[] itemRows = items.Select(sql);
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foreach (DataRow itemRow in itemRows)
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{
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itemRow.Delete();
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}
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}
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/// <summary>
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/// Load persisted objects from region storage.
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/// </summary>
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/// <param name="regionUUID">The region UUID</param>
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/// <returns>List of loaded groups</returns>
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public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
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{
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Dictionary<UUID, SceneObjectGroup> createdObjects = new Dictionary<UUID, SceneObjectGroup>();
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List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
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DataTable prims = ds.Tables["prims"];
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DataTable shapes = ds.Tables["primshapes"];
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string byRegion = "RegionUUID = '" + regionUUID + "'";
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lock (ds)
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{
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DataRow[] primsForRegion = prims.Select(byRegion);
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m_log.Info("[REGION DB]: Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
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// First, create all groups
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foreach (DataRow primRow in primsForRegion)
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{
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try
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{
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SceneObjectPart prim = null;
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string uuid = (string) primRow["UUID"];
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string objID = (string) primRow["SceneGroupID"];
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if (uuid == objID) //is new SceneObjectGroup ?
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{
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prim = buildPrim(primRow);
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DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
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if (shapeRow != null)
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{
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prim.Shape = buildShape(shapeRow);
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}
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else
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{
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m_log.Info(
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"[REGION DB]: No shape found for prim in storage, so setting default box shape");
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prim.Shape = PrimitiveBaseShape.Default;
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}
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SceneObjectGroup group = new SceneObjectGroup(prim);
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createdObjects.Add(group.UUID, group);
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retvals.Add(group);
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LoadItems(prim);
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}
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}
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catch (Exception e)
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{
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m_log.Error("[REGION DB]: Failed create prim object in new group, exception and data follows");
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m_log.Info("[REGION DB]: " + e.ToString());
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foreach (DataColumn col in prims.Columns)
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{
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m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
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}
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}
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}
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// Now fill the groups with part data
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foreach (DataRow primRow in primsForRegion)
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{
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try
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{
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SceneObjectPart prim = null;
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string uuid = (string) primRow["UUID"];
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string objID = (string) primRow["SceneGroupID"];
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if (uuid != objID) //is new SceneObjectGroup ?
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{
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prim = buildPrim(primRow);
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DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
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if (shapeRow != null)
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{
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prim.Shape = buildShape(shapeRow);
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}
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else
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{
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m_log.Warn(
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"[REGION DB]: No shape found for prim in storage, so setting default box shape");
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prim.Shape = PrimitiveBaseShape.Default;
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}
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createdObjects[new UUID(objID)].AddPart(prim);
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LoadItems(prim);
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}
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}
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catch (Exception e)
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{
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m_log.Error("[REGION DB]: Failed create prim object in group, exception and data follows");
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m_log.Info("[REGION DB]: " + e.ToString());
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foreach (DataColumn col in prims.Columns)
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{
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m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
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}
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}
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}
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}
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return retvals;
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}
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/// <summary>
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/// Load in a prim's persisted inventory.
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/// </summary>
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/// <param name="prim">the prim</param>
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private void LoadItems(SceneObjectPart prim)
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{
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//m_log.DebugFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
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DataTable dbItems = ds.Tables["primitems"];
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String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
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DataRow[] dbItemRows = dbItems.Select(sql);
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IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
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foreach (DataRow row in dbItemRows)
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{
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TaskInventoryItem item = buildItem(row);
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inventory.Add(item);
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//m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
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}
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prim.Inventory.RestoreInventoryItems(inventory);
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}
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/// <summary>
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/// Store a terrain revision in region storage
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/// </summary>
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/// <param name="ter">terrain heightfield</param>
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/// <param name="regionID">region UUID</param>
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public void StoreTerrain(double[,] ter, UUID regionID)
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{
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lock (ds)
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{
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int revision = Util.UnixTimeSinceEpoch();
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// This is added to get rid of the infinitely growing
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// terrain databases which negatively impact on SQLite
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// over time. Before reenabling this feature there
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// needs to be a limitter put on the number of
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// revisions in the database, as this old
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// implementation is a DOS attack waiting to happen.
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using (
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SqliteCommand cmd =
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new SqliteCommand("delete from terrain where RegionUUID=:RegionUUID and Revision <= :Revision",
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m_conn))
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{
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cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
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cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
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cmd.ExecuteNonQuery();
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}
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|
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// the following is an work around for .NET. The perf
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// issues associated with it aren't as bad as you think.
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m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString());
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String sql = "insert into terrain(RegionUUID, Revision, Heightfield)" +
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" values(:RegionUUID, :Revision, :Heightfield)";
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|
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using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
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{
|
|
cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
|
|
cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
|
|
cmd.Parameters.Add(new SqliteParameter(":Heightfield", serializeTerrain(ter)));
|
|
cmd.ExecuteNonQuery();
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Load the latest terrain revision from region storage
|
|
/// </summary>
|
|
/// <param name="regionID">the region UUID</param>
|
|
/// <returns>Heightfield data</returns>
|
|
public double[,] LoadTerrain(UUID regionID)
|
|
{
|
|
lock (ds)
|
|
{
|
|
double[,] terret = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
|
|
terret.Initialize();
|
|
|
|
String sql = "select RegionUUID, Revision, Heightfield from terrain" +
|
|
" where RegionUUID=:RegionUUID order by Revision desc";
|
|
|
|
using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
|
|
{
|
|
cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
|
|
|
|
using (IDataReader row = cmd.ExecuteReader())
|
|
{
|
|
int rev = 0;
|
|
if (row.Read())
|
|
{
|
|
// TODO: put this into a function
|
|
using (MemoryStream str = new MemoryStream((byte[])row["Heightfield"]))
|
|
{
|
|
using (BinaryReader br = new BinaryReader(str))
|
|
{
|
|
for (int x = 0; x < (int)Constants.RegionSize; x++)
|
|
{
|
|
for (int y = 0; y < (int)Constants.RegionSize; y++)
|
|
{
|
|
terret[x, y] = br.ReadDouble();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
rev = (int) row["Revision"];
|
|
}
|
|
else
|
|
{
|
|
m_log.Info("[REGION DB]: No terrain found for region");
|
|
return null;
|
|
}
|
|
|
|
m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString());
|
|
}
|
|
}
|
|
return terret;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="globalID"></param>
|
|
public void RemoveLandObject(UUID globalID)
|
|
{
|
|
lock (ds)
|
|
{
|
|
// Can't use blanket SQL statements when using SqlAdapters unless you re-read the data into the adapter
|
|
// after you're done.
|
|
// replaced below code with the SqliteAdapter version.
|
|
//using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", m_conn))
|
|
//{
|
|
// cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
|
|
// cmd.ExecuteNonQuery();
|
|
//}
|
|
|
|
//using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", m_conn))
|
|
//{
|
|
// cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
|
|
// cmd.ExecuteNonQuery();
|
|
//}
|
|
|
|
DataTable land = ds.Tables["land"];
|
|
DataTable landaccesslist = ds.Tables["landaccesslist"];
|
|
DataRow landRow = land.Rows.Find(globalID.ToString());
|
|
if (landRow != null)
|
|
{
|
|
land.Rows.Remove(landRow);
|
|
}
|
|
List<DataRow> rowsToDelete = new List<DataRow>();
|
|
foreach (DataRow rowToCheck in landaccesslist.Rows)
|
|
{
|
|
if (rowToCheck["LandUUID"].ToString() == globalID.ToString())
|
|
rowsToDelete.Add(rowToCheck);
|
|
}
|
|
for (int iter = 0; iter < rowsToDelete.Count; iter++)
|
|
{
|
|
landaccesslist.Rows.Remove(rowsToDelete[iter]);
|
|
}
|
|
|
|
|
|
}
|
|
Commit();
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="parcel"></param>
|
|
public void StoreLandObject(ILandObject parcel)
|
|
{
|
|
lock (ds)
|
|
{
|
|
DataTable land = ds.Tables["land"];
|
|
DataTable landaccesslist = ds.Tables["landaccesslist"];
|
|
|
|
DataRow landRow = land.Rows.Find(parcel.LandData.GlobalID.ToString());
|
|
if (landRow == null)
|
|
{
|
|
landRow = land.NewRow();
|
|
fillLandRow(landRow, parcel.LandData, parcel.RegionUUID);
|
|
land.Rows.Add(landRow);
|
|
}
|
|
else
|
|
{
|
|
fillLandRow(landRow, parcel.LandData, parcel.RegionUUID);
|
|
}
|
|
|
|
// I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around
|
|
//using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", m_conn))
|
|
//{
|
|
// cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.LandData.GlobalID.ToString()));
|
|
// cmd.ExecuteNonQuery();
|
|
|
|
// }
|
|
|
|
// This is the slower.. but more appropriate thing to do
|
|
|
|
// We can't modify the table with direct queries before calling Commit() and re-filling them.
|
|
List<DataRow> rowsToDelete = new List<DataRow>();
|
|
foreach (DataRow rowToCheck in landaccesslist.Rows)
|
|
{
|
|
if (rowToCheck["LandUUID"].ToString() == parcel.LandData.GlobalID.ToString())
|
|
rowsToDelete.Add(rowToCheck);
|
|
}
|
|
for (int iter = 0; iter < rowsToDelete.Count; iter++)
|
|
{
|
|
landaccesslist.Rows.Remove(rowsToDelete[iter]);
|
|
}
|
|
rowsToDelete.Clear();
|
|
foreach (ParcelManager.ParcelAccessEntry entry in parcel.LandData.ParcelAccessList)
|
|
{
|
|
DataRow newAccessRow = landaccesslist.NewRow();
|
|
fillLandAccessRow(newAccessRow, entry, parcel.LandData.GlobalID);
|
|
landaccesslist.Rows.Add(newAccessRow);
|
|
}
|
|
}
|
|
|
|
Commit();
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="regionUUID"></param>
|
|
/// <returns></returns>
|
|
public List<LandData> LoadLandObjects(UUID regionUUID)
|
|
{
|
|
List<LandData> landDataForRegion = new List<LandData>();
|
|
lock (ds)
|
|
{
|
|
DataTable land = ds.Tables["land"];
|
|
DataTable landaccesslist = ds.Tables["landaccesslist"];
|
|
string searchExp = "RegionUUID = '" + regionUUID + "'";
|
|
DataRow[] rawDataForRegion = land.Select(searchExp);
|
|
foreach (DataRow rawDataLand in rawDataForRegion)
|
|
{
|
|
LandData newLand = buildLandData(rawDataLand);
|
|
string accessListSearchExp = "LandUUID = '" + newLand.GlobalID + "'";
|
|
DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp);
|
|
foreach (DataRow rawDataLandAccess in rawDataForLandAccessList)
|
|
{
|
|
newLand.ParcelAccessList.Add(buildLandAccessData(rawDataLandAccess));
|
|
}
|
|
|
|
landDataForRegion.Add(newLand);
|
|
}
|
|
}
|
|
return landDataForRegion;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public void Commit()
|
|
{
|
|
lock (ds)
|
|
{
|
|
primDa.Update(ds, "prims");
|
|
shapeDa.Update(ds, "primshapes");
|
|
|
|
itemsDa.Update(ds, "primitems");
|
|
|
|
terrainDa.Update(ds, "terrain");
|
|
landDa.Update(ds, "land");
|
|
landAccessListDa.Update(ds, "landaccesslist");
|
|
try
|
|
{
|
|
regionSettingsDa.Update(ds, "regionsettings");
|
|
}
|
|
catch (SqliteExecutionException SqlEx)
|
|
{
|
|
if (SqlEx.Message.Contains("logic error"))
|
|
{
|
|
throw new Exception(
|
|
"There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!",
|
|
SqlEx);
|
|
}
|
|
else
|
|
{
|
|
throw SqlEx;
|
|
}
|
|
}
|
|
ds.AcceptChanges();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// See <see cref="Commit"/>
|
|
/// </summary>
|
|
public void Shutdown()
|
|
{
|
|
Commit();
|
|
}
|
|
|
|
/***********************************************************************
|
|
*
|
|
* Database Definition Functions
|
|
*
|
|
* This should be db agnostic as we define them in ADO.NET terms
|
|
*
|
|
**********************************************************************/
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="dt"></param>
|
|
/// <param name="name"></param>
|
|
/// <param name="type"></param>
|
|
private static void createCol(DataTable dt, string name, Type type)
|
|
{
|
|
DataColumn col = new DataColumn(name, type);
|
|
dt.Columns.Add(col);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates the "terrain" table
|
|
/// </summary>
|
|
/// <returns>terrain table DataTable</returns>
|
|
private static DataTable createTerrainTable()
|
|
{
|
|
DataTable terrain = new DataTable("terrain");
|
|
|
|
createCol(terrain, "RegionUUID", typeof (String));
|
|
createCol(terrain, "Revision", typeof (Int32));
|
|
createCol(terrain, "Heightfield", typeof (Byte[]));
|
|
|
|
return terrain;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates the "prims" table
|
|
/// </summary>
|
|
/// <returns>prim table DataTable</returns>
|
|
private static DataTable createPrimTable()
|
|
{
|
|
DataTable prims = new DataTable("prims");
|
|
|
|
createCol(prims, "UUID", typeof (String));
|
|
createCol(prims, "RegionUUID", typeof (String));
|
|
createCol(prims, "CreationDate", typeof (Int32));
|
|
createCol(prims, "Name", typeof (String));
|
|
createCol(prims, "SceneGroupID", typeof (String));
|
|
// various text fields
|
|
createCol(prims, "Text", typeof (String));
|
|
createCol(prims, "ColorR", typeof (Int32));
|
|
createCol(prims, "ColorG", typeof (Int32));
|
|
createCol(prims, "ColorB", typeof (Int32));
|
|
createCol(prims, "ColorA", typeof (Int32));
|
|
createCol(prims, "Description", typeof (String));
|
|
createCol(prims, "SitName", typeof (String));
|
|
createCol(prims, "TouchName", typeof (String));
|
|
// permissions
|
|
createCol(prims, "ObjectFlags", typeof (Int32));
|
|
createCol(prims, "CreatorID", typeof (String));
|
|
createCol(prims, "OwnerID", typeof (String));
|
|
createCol(prims, "GroupID", typeof (String));
|
|
createCol(prims, "LastOwnerID", typeof (String));
|
|
createCol(prims, "OwnerMask", typeof (Int32));
|
|
createCol(prims, "NextOwnerMask", typeof (Int32));
|
|
createCol(prims, "GroupMask", typeof (Int32));
|
|
createCol(prims, "EveryoneMask", typeof (Int32));
|
|
createCol(prims, "BaseMask", typeof (Int32));
|
|
// vectors
|
|
createCol(prims, "PositionX", typeof (Double));
|
|
createCol(prims, "PositionY", typeof (Double));
|
|
createCol(prims, "PositionZ", typeof (Double));
|
|
createCol(prims, "GroupPositionX", typeof (Double));
|
|
createCol(prims, "GroupPositionY", typeof (Double));
|
|
createCol(prims, "GroupPositionZ", typeof (Double));
|
|
createCol(prims, "VelocityX", typeof (Double));
|
|
createCol(prims, "VelocityY", typeof (Double));
|
|
createCol(prims, "VelocityZ", typeof (Double));
|
|
createCol(prims, "AngularVelocityX", typeof (Double));
|
|
createCol(prims, "AngularVelocityY", typeof (Double));
|
|
createCol(prims, "AngularVelocityZ", typeof (Double));
|
|
createCol(prims, "AccelerationX", typeof (Double));
|
|
createCol(prims, "AccelerationY", typeof (Double));
|
|
createCol(prims, "AccelerationZ", typeof (Double));
|
|
// quaternions
|
|
createCol(prims, "RotationX", typeof (Double));
|
|
createCol(prims, "RotationY", typeof (Double));
|
|
createCol(prims, "RotationZ", typeof (Double));
|
|
createCol(prims, "RotationW", typeof (Double));
|
|
|
|
// sit target
|
|
createCol(prims, "SitTargetOffsetX", typeof (Double));
|
|
createCol(prims, "SitTargetOffsetY", typeof (Double));
|
|
createCol(prims, "SitTargetOffsetZ", typeof (Double));
|
|
|
|
createCol(prims, "SitTargetOrientW", typeof (Double));
|
|
createCol(prims, "SitTargetOrientX", typeof (Double));
|
|
createCol(prims, "SitTargetOrientY", typeof (Double));
|
|
createCol(prims, "SitTargetOrientZ", typeof (Double));
|
|
|
|
createCol(prims, "PayPrice", typeof(Int32));
|
|
createCol(prims, "PayButton1", typeof(Int32));
|
|
createCol(prims, "PayButton2", typeof(Int32));
|
|
createCol(prims, "PayButton3", typeof(Int32));
|
|
createCol(prims, "PayButton4", typeof(Int32));
|
|
|
|
createCol(prims, "LoopedSound", typeof(String));
|
|
createCol(prims, "LoopedSoundGain", typeof(Double));
|
|
createCol(prims, "TextureAnimation", typeof(String));
|
|
createCol(prims, "ParticleSystem", typeof(String));
|
|
|
|
createCol(prims, "OmegaX", typeof(Double));
|
|
createCol(prims, "OmegaY", typeof(Double));
|
|
createCol(prims, "OmegaZ", typeof(Double));
|
|
|
|
createCol(prims, "CameraEyeOffsetX", typeof(Double));
|
|
createCol(prims, "CameraEyeOffsetY", typeof(Double));
|
|
createCol(prims, "CameraEyeOffsetZ", typeof(Double));
|
|
|
|
createCol(prims, "CameraAtOffsetX", typeof(Double));
|
|
createCol(prims, "CameraAtOffsetY", typeof(Double));
|
|
createCol(prims, "CameraAtOffsetZ", typeof(Double));
|
|
|
|
createCol(prims, "ForceMouselook", typeof(Int16));
|
|
|
|
createCol(prims, "ScriptAccessPin", typeof(Int32));
|
|
|
|
createCol(prims, "AllowedDrop", typeof(Int16));
|
|
createCol(prims, "DieAtEdge", typeof(Int16));
|
|
|
|
createCol(prims, "SalePrice", typeof(Int32));
|
|
createCol(prims, "SaleType", typeof(Int16));
|
|
|
|
// click action
|
|
createCol(prims, "ClickAction", typeof (Byte));
|
|
|
|
createCol(prims, "Material", typeof(Byte));
|
|
|
|
createCol(prims, "CollisionSound", typeof(String));
|
|
createCol(prims, "CollisionSoundVolume", typeof(Double));
|
|
|
|
createCol(prims, "VolumeDetect", typeof(Int16));
|
|
|
|
// Add in contraints
|
|
prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]};
|
|
|
|
return prims;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates "primshapes" table
|
|
/// </summary>
|
|
/// <returns>shape table DataTable</returns>
|
|
private static DataTable createShapeTable()
|
|
{
|
|
DataTable shapes = new DataTable("primshapes");
|
|
createCol(shapes, "UUID", typeof (String));
|
|
// shape is an enum
|
|
createCol(shapes, "Shape", typeof (Int32));
|
|
// vectors
|
|
createCol(shapes, "ScaleX", typeof (Double));
|
|
createCol(shapes, "ScaleY", typeof (Double));
|
|
createCol(shapes, "ScaleZ", typeof (Double));
|
|
// paths
|
|
createCol(shapes, "PCode", typeof (Int32));
|
|
createCol(shapes, "PathBegin", typeof (Int32));
|
|
createCol(shapes, "PathEnd", typeof (Int32));
|
|
createCol(shapes, "PathScaleX", typeof (Int32));
|
|
createCol(shapes, "PathScaleY", typeof (Int32));
|
|
createCol(shapes, "PathShearX", typeof (Int32));
|
|
createCol(shapes, "PathShearY", typeof (Int32));
|
|
createCol(shapes, "PathSkew", typeof (Int32));
|
|
createCol(shapes, "PathCurve", typeof (Int32));
|
|
createCol(shapes, "PathRadiusOffset", typeof (Int32));
|
|
createCol(shapes, "PathRevolutions", typeof (Int32));
|
|
createCol(shapes, "PathTaperX", typeof (Int32));
|
|
createCol(shapes, "PathTaperY", typeof (Int32));
|
|
createCol(shapes, "PathTwist", typeof (Int32));
|
|
createCol(shapes, "PathTwistBegin", typeof (Int32));
|
|
// profile
|
|
createCol(shapes, "ProfileBegin", typeof (Int32));
|
|
createCol(shapes, "ProfileEnd", typeof (Int32));
|
|
createCol(shapes, "ProfileCurve", typeof (Int32));
|
|
createCol(shapes, "ProfileHollow", typeof (Int32));
|
|
createCol(shapes, "State", typeof(Int32));
|
|
// text TODO: this isn't right, but I'm not sure the right
|
|
// way to specify this as a blob atm
|
|
createCol(shapes, "Texture", typeof (Byte[]));
|
|
createCol(shapes, "ExtraParams", typeof (Byte[]));
|
|
|
|
shapes.PrimaryKey = new DataColumn[] {shapes.Columns["UUID"]};
|
|
|
|
return shapes;
|
|
}
|
|
|
|
/// <summary>
|
|
/// creates "primitems" table
|
|
/// </summary>
|
|
/// <returns>item table DataTable</returns>
|
|
private static DataTable createItemsTable()
|
|
{
|
|
DataTable items = new DataTable("primitems");
|
|
|
|
createCol(items, "itemID", typeof (String));
|
|
createCol(items, "primID", typeof (String));
|
|
createCol(items, "assetID", typeof (String));
|
|
createCol(items, "parentFolderID", typeof (String));
|
|
|
|
createCol(items, "invType", typeof (Int32));
|
|
createCol(items, "assetType", typeof (Int32));
|
|
|
|
createCol(items, "name", typeof (String));
|
|
createCol(items, "description", typeof (String));
|
|
|
|
createCol(items, "creationDate", typeof (Int64));
|
|
createCol(items, "creatorID", typeof (String));
|
|
createCol(items, "ownerID", typeof (String));
|
|
createCol(items, "lastOwnerID", typeof (String));
|
|
createCol(items, "groupID", typeof (String));
|
|
|
|
createCol(items, "nextPermissions", typeof (UInt32));
|
|
createCol(items, "currentPermissions", typeof (UInt32));
|
|
createCol(items, "basePermissions", typeof (UInt32));
|
|
createCol(items, "everyonePermissions", typeof (UInt32));
|
|
createCol(items, "groupPermissions", typeof (UInt32));
|
|
createCol(items, "flags", typeof (UInt32));
|
|
|
|
items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] };
|
|
|
|
return items;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates "land" table
|
|
/// </summary>
|
|
/// <returns>land table DataTable</returns>
|
|
private static DataTable createLandTable()
|
|
{
|
|
DataTable land = new DataTable("land");
|
|
createCol(land, "UUID", typeof (String));
|
|
createCol(land, "RegionUUID", typeof (String));
|
|
createCol(land, "LocalLandID", typeof (UInt32));
|
|
|
|
// Bitmap is a byte[512]
|
|
createCol(land, "Bitmap", typeof (Byte[]));
|
|
|
|
createCol(land, "Name", typeof (String));
|
|
createCol(land, "Desc", typeof (String));
|
|
createCol(land, "OwnerUUID", typeof (String));
|
|
createCol(land, "IsGroupOwned", typeof (Boolean));
|
|
createCol(land, "Area", typeof (Int32));
|
|
createCol(land, "AuctionID", typeof (Int32)); //Unemplemented
|
|
createCol(land, "Category", typeof (Int32)); //Enum OpenMetaverse.Parcel.ParcelCategory
|
|
createCol(land, "ClaimDate", typeof (Int32));
|
|
createCol(land, "ClaimPrice", typeof (Int32));
|
|
createCol(land, "GroupUUID", typeof (string));
|
|
createCol(land, "SalePrice", typeof (Int32));
|
|
createCol(land, "LandStatus", typeof (Int32)); //Enum. OpenMetaverse.Parcel.ParcelStatus
|
|
createCol(land, "LandFlags", typeof (UInt32));
|
|
createCol(land, "LandingType", typeof (Byte));
|
|
createCol(land, "MediaAutoScale", typeof (Byte));
|
|
createCol(land, "MediaTextureUUID", typeof (String));
|
|
createCol(land, "MediaURL", typeof (String));
|
|
createCol(land, "MusicURL", typeof (String));
|
|
createCol(land, "PassHours", typeof (Double));
|
|
createCol(land, "PassPrice", typeof (UInt32));
|
|
createCol(land, "SnapshotUUID", typeof (String));
|
|
createCol(land, "UserLocationX", typeof (Double));
|
|
createCol(land, "UserLocationY", typeof (Double));
|
|
createCol(land, "UserLocationZ", typeof (Double));
|
|
createCol(land, "UserLookAtX", typeof (Double));
|
|
createCol(land, "UserLookAtY", typeof (Double));
|
|
createCol(land, "UserLookAtZ", typeof (Double));
|
|
createCol(land, "AuthbuyerID", typeof(String));
|
|
createCol(land, "OtherCleanTime", typeof(Int32));
|
|
createCol(land, "Dwell", typeof(Int32));
|
|
|
|
land.PrimaryKey = new DataColumn[] {land.Columns["UUID"]};
|
|
|
|
return land;
|
|
}
|
|
|
|
/// <summary>
|
|
/// create "landaccesslist" table
|
|
/// </summary>
|
|
/// <returns>Landacceslist DataTable</returns>
|
|
private static DataTable createLandAccessListTable()
|
|
{
|
|
DataTable landaccess = new DataTable("landaccesslist");
|
|
createCol(landaccess, "LandUUID", typeof (String));
|
|
createCol(landaccess, "AccessUUID", typeof (String));
|
|
createCol(landaccess, "Flags", typeof (UInt32));
|
|
|
|
return landaccess;
|
|
}
|
|
|
|
private static DataTable createRegionSettingsTable()
|
|
{
|
|
DataTable regionsettings = new DataTable("regionsettings");
|
|
createCol(regionsettings, "regionUUID", typeof(String));
|
|
createCol(regionsettings, "block_terraform", typeof (Int32));
|
|
createCol(regionsettings, "block_fly", typeof (Int32));
|
|
createCol(regionsettings, "allow_damage", typeof (Int32));
|
|
createCol(regionsettings, "restrict_pushing", typeof (Int32));
|
|
createCol(regionsettings, "allow_land_resell", typeof (Int32));
|
|
createCol(regionsettings, "allow_land_join_divide", typeof (Int32));
|
|
createCol(regionsettings, "block_show_in_search", typeof (Int32));
|
|
createCol(regionsettings, "agent_limit", typeof (Int32));
|
|
createCol(regionsettings, "object_bonus", typeof (Double));
|
|
createCol(regionsettings, "maturity", typeof (Int32));
|
|
createCol(regionsettings, "disable_scripts", typeof (Int32));
|
|
createCol(regionsettings, "disable_collisions", typeof (Int32));
|
|
createCol(regionsettings, "disable_physics", typeof (Int32));
|
|
createCol(regionsettings, "terrain_texture_1", typeof(String));
|
|
createCol(regionsettings, "terrain_texture_2", typeof(String));
|
|
createCol(regionsettings, "terrain_texture_3", typeof(String));
|
|
createCol(regionsettings, "terrain_texture_4", typeof(String));
|
|
createCol(regionsettings, "elevation_1_nw", typeof (Double));
|
|
createCol(regionsettings, "elevation_2_nw", typeof (Double));
|
|
createCol(regionsettings, "elevation_1_ne", typeof (Double));
|
|
createCol(regionsettings, "elevation_2_ne", typeof (Double));
|
|
createCol(regionsettings, "elevation_1_se", typeof (Double));
|
|
createCol(regionsettings, "elevation_2_se", typeof (Double));
|
|
createCol(regionsettings, "elevation_1_sw", typeof (Double));
|
|
createCol(regionsettings, "elevation_2_sw", typeof (Double));
|
|
createCol(regionsettings, "water_height", typeof (Double));
|
|
createCol(regionsettings, "terrain_raise_limit", typeof (Double));
|
|
createCol(regionsettings, "terrain_lower_limit", typeof (Double));
|
|
createCol(regionsettings, "use_estate_sun", typeof (Int32));
|
|
createCol(regionsettings, "sandbox", typeof (Int32));
|
|
createCol(regionsettings, "sunvectorx",typeof (Double));
|
|
createCol(regionsettings, "sunvectory",typeof (Double));
|
|
createCol(regionsettings, "sunvectorz",typeof (Double));
|
|
createCol(regionsettings, "fixed_sun", typeof (Int32));
|
|
createCol(regionsettings, "sun_position", typeof (Double));
|
|
createCol(regionsettings, "covenant", typeof(String));
|
|
regionsettings.PrimaryKey = new DataColumn[] { regionsettings.Columns["regionUUID"] };
|
|
return regionsettings;
|
|
}
|
|
|
|
/***********************************************************************
|
|
*
|
|
* Convert between ADO.NET <=> OpenSim Objects
|
|
*
|
|
* These should be database independant
|
|
*
|
|
**********************************************************************/
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <returns></returns>
|
|
private SceneObjectPart buildPrim(DataRow row)
|
|
{
|
|
// Code commented. Uncomment to test the unit test inline.
|
|
|
|
// The unit test mentions this commented code for the purposes
|
|
// of debugging a unit test failure
|
|
|
|
// SceneObjectGroup sog = new SceneObjectGroup();
|
|
// SceneObjectPart sop = new SceneObjectPart();
|
|
// sop.LocalId = 1;
|
|
// sop.Name = "object1";
|
|
// sop.Description = "object1";
|
|
// sop.Text = "";
|
|
// sop.SitName = "";
|
|
// sop.TouchName = "";
|
|
// sop.UUID = UUID.Random();
|
|
// sop.Shape = PrimitiveBaseShape.Default;
|
|
// sog.SetRootPart(sop);
|
|
// Add breakpoint in above line. Check sop fields.
|
|
|
|
// TODO: this doesn't work yet because something more
|
|
// interesting has to be done to actually get these values
|
|
// back out. Not enough time to figure it out yet.
|
|
|
|
SceneObjectPart prim = new SceneObjectPart();
|
|
prim.UUID = new UUID((String) row["UUID"]);
|
|
// explicit conversion of integers is required, which sort
|
|
// of sucks. No idea if there is a shortcut here or not.
|
|
prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
|
|
prim.Name = row["Name"] == DBNull.Value ? string.Empty : (string)row["Name"];
|
|
// various text fields
|
|
prim.Text = (String) row["Text"];
|
|
prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorA"]),
|
|
Convert.ToInt32(row["ColorR"]),
|
|
Convert.ToInt32(row["ColorG"]),
|
|
Convert.ToInt32(row["ColorB"]));
|
|
prim.Description = (String) row["Description"];
|
|
prim.SitName = (String) row["SitName"];
|
|
prim.TouchName = (String) row["TouchName"];
|
|
// permissions
|
|
prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
|
|
prim.CreatorID = new UUID((String) row["CreatorID"]);
|
|
prim.OwnerID = new UUID((String) row["OwnerID"]);
|
|
prim.GroupID = new UUID((String) row["GroupID"]);
|
|
prim.LastOwnerID = new UUID((String) row["LastOwnerID"]);
|
|
prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
|
|
prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
|
|
prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
|
|
prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
|
|
prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
|
|
// vectors
|
|
prim.OffsetPosition = new Vector3(
|
|
Convert.ToSingle(row["PositionX"]),
|
|
Convert.ToSingle(row["PositionY"]),
|
|
Convert.ToSingle(row["PositionZ"])
|
|
);
|
|
prim.GroupPosition = new Vector3(
|
|
Convert.ToSingle(row["GroupPositionX"]),
|
|
Convert.ToSingle(row["GroupPositionY"]),
|
|
Convert.ToSingle(row["GroupPositionZ"])
|
|
);
|
|
prim.Velocity = new Vector3(
|
|
Convert.ToSingle(row["VelocityX"]),
|
|
Convert.ToSingle(row["VelocityY"]),
|
|
Convert.ToSingle(row["VelocityZ"])
|
|
);
|
|
prim.AngularVelocity = new Vector3(
|
|
Convert.ToSingle(row["AngularVelocityX"]),
|
|
Convert.ToSingle(row["AngularVelocityY"]),
|
|
Convert.ToSingle(row["AngularVelocityZ"])
|
|
);
|
|
prim.Acceleration = new Vector3(
|
|
Convert.ToSingle(row["AccelerationX"]),
|
|
Convert.ToSingle(row["AccelerationY"]),
|
|
Convert.ToSingle(row["AccelerationZ"])
|
|
);
|
|
// quaternions
|
|
prim.RotationOffset = new Quaternion(
|
|
Convert.ToSingle(row["RotationX"]),
|
|
Convert.ToSingle(row["RotationY"]),
|
|
Convert.ToSingle(row["RotationZ"]),
|
|
Convert.ToSingle(row["RotationW"])
|
|
);
|
|
|
|
prim.SitTargetPositionLL = new Vector3(
|
|
Convert.ToSingle(row["SitTargetOffsetX"]),
|
|
Convert.ToSingle(row["SitTargetOffsetY"]),
|
|
Convert.ToSingle(row["SitTargetOffsetZ"]));
|
|
prim.SitTargetOrientationLL = new Quaternion(
|
|
Convert.ToSingle(
|
|
row["SitTargetOrientX"]),
|
|
Convert.ToSingle(
|
|
row["SitTargetOrientY"]),
|
|
Convert.ToSingle(
|
|
row["SitTargetOrientZ"]),
|
|
Convert.ToSingle(
|
|
row["SitTargetOrientW"]));
|
|
|
|
prim.ClickAction = Convert.ToByte(row["ClickAction"]);
|
|
prim.PayPrice[0] = Convert.ToInt32(row["PayPrice"]);
|
|
prim.PayPrice[1] = Convert.ToInt32(row["PayButton1"]);
|
|
prim.PayPrice[2] = Convert.ToInt32(row["PayButton2"]);
|
|
prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]);
|
|
prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]);
|
|
|
|
prim.Sound = new UUID(row["LoopedSound"].ToString());
|
|
prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]);
|
|
prim.SoundFlags = 1; // If it's persisted at all, it's looped
|
|
|
|
if (!row.IsNull("TextureAnimation"))
|
|
prim.TextureAnimation = Convert.FromBase64String(row["TextureAnimation"].ToString());
|
|
if (!row.IsNull("ParticleSystem"))
|
|
prim.ParticleSystem = Convert.FromBase64String(row["ParticleSystem"].ToString());
|
|
|
|
prim.AngularVelocity = new Vector3(
|
|
Convert.ToSingle(row["OmegaX"]),
|
|
Convert.ToSingle(row["OmegaY"]),
|
|
Convert.ToSingle(row["OmegaZ"])
|
|
);
|
|
|
|
prim.SetCameraEyeOffset(new Vector3(
|
|
Convert.ToSingle(row["CameraEyeOffsetX"]),
|
|
Convert.ToSingle(row["CameraEyeOffsetY"]),
|
|
Convert.ToSingle(row["CameraEyeOffsetZ"])
|
|
));
|
|
|
|
prim.SetCameraAtOffset(new Vector3(
|
|
Convert.ToSingle(row["CameraAtOffsetX"]),
|
|
Convert.ToSingle(row["CameraAtOffsetY"]),
|
|
Convert.ToSingle(row["CameraAtOffsetZ"])
|
|
));
|
|
|
|
if (Convert.ToInt16(row["ForceMouselook"]) != 0)
|
|
prim.SetForceMouselook(true);
|
|
|
|
prim.ScriptAccessPin = Convert.ToInt32(row["ScriptAccessPin"]);
|
|
|
|
if (Convert.ToInt16(row["AllowedDrop"]) != 0)
|
|
prim.AllowedDrop = true;
|
|
|
|
if (Convert.ToInt16(row["DieAtEdge"]) != 0)
|
|
prim.DIE_AT_EDGE = true;
|
|
|
|
prim.SalePrice = Convert.ToInt32(row["SalePrice"]);
|
|
prim.ObjectSaleType = Convert.ToByte(row["SaleType"]);
|
|
|
|
prim.Material = Convert.ToByte(row["Material"]);
|
|
|
|
prim.CollisionSound = new UUID(row["CollisionSound"].ToString());
|
|
prim.CollisionSoundVolume = Convert.ToSingle(row["CollisionSoundVolume"]);
|
|
|
|
if (Convert.ToInt16(row["VolumeDetect"]) != 0)
|
|
prim.VolumeDetectActive = true;
|
|
|
|
return prim;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Build a prim inventory item from the persisted data.
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <returns></returns>
|
|
private static TaskInventoryItem buildItem(DataRow row)
|
|
{
|
|
TaskInventoryItem taskItem = new TaskInventoryItem();
|
|
|
|
taskItem.ItemID = new UUID((String)row["itemID"]);
|
|
taskItem.ParentPartID = new UUID((String)row["primID"]);
|
|
taskItem.AssetID = new UUID((String)row["assetID"]);
|
|
taskItem.ParentID = new UUID((String)row["parentFolderID"]);
|
|
|
|
taskItem.InvType = Convert.ToInt32(row["invType"]);
|
|
taskItem.Type = Convert.ToInt32(row["assetType"]);
|
|
|
|
taskItem.Name = (String)row["name"];
|
|
taskItem.Description = (String)row["description"];
|
|
taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
|
|
taskItem.CreatorID = new UUID((String)row["creatorID"]);
|
|
taskItem.OwnerID = new UUID((String)row["ownerID"]);
|
|
taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]);
|
|
taskItem.GroupID = new UUID((String)row["groupID"]);
|
|
|
|
taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
|
|
taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
|
|
taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
|
|
taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
|
|
taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
|
|
taskItem.Flags = Convert.ToUInt32(row["flags"]);
|
|
|
|
return taskItem;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Build a Land Data from the persisted data.
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <returns></returns>
|
|
private LandData buildLandData(DataRow row)
|
|
{
|
|
LandData newData = new LandData();
|
|
|
|
newData.GlobalID = new UUID((String) row["UUID"]);
|
|
newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
|
|
|
|
// Bitmap is a byte[512]
|
|
newData.Bitmap = (Byte[]) row["Bitmap"];
|
|
|
|
newData.Name = (String) row["Name"];
|
|
newData.Description = (String) row["Desc"];
|
|
newData.OwnerID = (UUID)(String) row["OwnerUUID"];
|
|
newData.IsGroupOwned = (Boolean) row["IsGroupOwned"];
|
|
newData.Area = Convert.ToInt32(row["Area"]);
|
|
newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
|
|
newData.Category = (ParcelCategory) Convert.ToInt32(row["Category"]);
|
|
//Enum OpenMetaverse.Parcel.ParcelCategory
|
|
newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
|
|
newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
|
|
newData.GroupID = new UUID((String) row["GroupUUID"]);
|
|
newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
|
|
newData.Status = (ParcelStatus) Convert.ToInt32(row["LandStatus"]);
|
|
//Enum. OpenMetaverse.Parcel.ParcelStatus
|
|
newData.Flags = Convert.ToUInt32(row["LandFlags"]);
|
|
newData.LandingType = (Byte) row["LandingType"];
|
|
newData.MediaAutoScale = (Byte) row["MediaAutoScale"];
|
|
newData.MediaID = new UUID((String) row["MediaTextureUUID"]);
|
|
newData.MediaURL = (String) row["MediaURL"];
|
|
newData.MusicURL = (String) row["MusicURL"];
|
|
newData.PassHours = Convert.ToSingle(row["PassHours"]);
|
|
newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
|
|
newData.SnapshotID = (UUID)(String) row["SnapshotUUID"];
|
|
try
|
|
{
|
|
|
|
newData.UserLocation =
|
|
new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
|
|
Convert.ToSingle(row["UserLocationZ"]));
|
|
newData.UserLookAt =
|
|
new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
|
|
Convert.ToSingle(row["UserLookAtZ"]));
|
|
|
|
}
|
|
catch (InvalidCastException)
|
|
{
|
|
m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
|
|
newData.UserLocation = Vector3.Zero;
|
|
newData.UserLookAt = Vector3.Zero;
|
|
}
|
|
newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
|
|
UUID authBuyerID = UUID.Zero;
|
|
|
|
UUID.TryParse((string)row["AuthbuyerID"], out authBuyerID);
|
|
|
|
newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]);
|
|
newData.Dwell = Convert.ToInt32(row["Dwell"]);
|
|
|
|
return newData;
|
|
}
|
|
|
|
private RegionSettings buildRegionSettings(DataRow row)
|
|
{
|
|
RegionSettings newSettings = new RegionSettings();
|
|
|
|
newSettings.RegionUUID = new UUID((string) row["regionUUID"]);
|
|
newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
|
|
newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
|
|
newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
|
|
newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
|
|
newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
|
|
newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
|
|
newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
|
|
newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
|
|
newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
|
|
newSettings.Maturity = Convert.ToInt32(row["maturity"]);
|
|
newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
|
|
newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
|
|
newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
|
|
newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]);
|
|
newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]);
|
|
newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]);
|
|
newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]);
|
|
newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
|
|
newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
|
|
newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
|
|
newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
|
|
newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
|
|
newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
|
|
newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
|
|
newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
|
|
newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
|
|
newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
|
|
newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
|
|
newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
|
|
newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
|
|
newSettings.SunVector = new Vector3 (
|
|
Convert.ToSingle(row["sunvectorx"]),
|
|
Convert.ToSingle(row["sunvectory"]),
|
|
Convert.ToSingle(row["sunvectorz"])
|
|
);
|
|
newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
|
|
newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
|
|
newSettings.Covenant = new UUID((String) row["covenant"]);
|
|
|
|
return newSettings;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Build a land access entry from the persisted data.
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <returns></returns>
|
|
private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
|
|
{
|
|
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
|
|
entry.AgentID = new UUID((string) row["AccessUUID"]);
|
|
entry.Flags = (AccessList) row["Flags"];
|
|
entry.Time = new DateTime();
|
|
return entry;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="val"></param>
|
|
/// <returns></returns>
|
|
private static Array serializeTerrain(double[,] val)
|
|
{
|
|
MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double));
|
|
BinaryWriter bw = new BinaryWriter(str);
|
|
|
|
// TODO: COMPATIBILITY - Add byte-order conversions
|
|
for (int x = 0; x < (int)Constants.RegionSize; x++)
|
|
for (int y = 0; y < (int)Constants.RegionSize; y++)
|
|
bw.Write(val[x, y]);
|
|
|
|
return str.ToArray();
|
|
}
|
|
|
|
// private void fillTerrainRow(DataRow row, UUID regionUUID, int rev, double[,] val)
|
|
// {
|
|
// row["RegionUUID"] = regionUUID;
|
|
// row["Revision"] = rev;
|
|
|
|
// MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize)*sizeof (double));
|
|
// BinaryWriter bw = new BinaryWriter(str);
|
|
|
|
// // TODO: COMPATIBILITY - Add byte-order conversions
|
|
// for (int x = 0; x < (int)Constants.RegionSize; x++)
|
|
// for (int y = 0; y < (int)Constants.RegionSize; y++)
|
|
// bw.Write(val[x, y]);
|
|
|
|
// row["Heightfield"] = str.ToArray();
|
|
// }
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <param name="prim"></param>
|
|
/// <param name="sceneGroupID"></param>
|
|
/// <param name="regionUUID"></param>
|
|
private static void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
|
|
{
|
|
row["UUID"] = prim.UUID.ToString();
|
|
row["RegionUUID"] = regionUUID.ToString();
|
|
row["CreationDate"] = prim.CreationDate;
|
|
row["Name"] = prim.Name;
|
|
row["SceneGroupID"] = sceneGroupID.ToString();
|
|
// the UUID of the root part for this SceneObjectGroup
|
|
// various text fields
|
|
row["Text"] = prim.Text;
|
|
row["Description"] = prim.Description;
|
|
row["SitName"] = prim.SitName;
|
|
row["TouchName"] = prim.TouchName;
|
|
// permissions
|
|
row["ObjectFlags"] = prim.ObjectFlags;
|
|
row["CreatorID"] = prim.CreatorID.ToString();
|
|
row["OwnerID"] = prim.OwnerID.ToString();
|
|
row["GroupID"] = prim.GroupID.ToString();
|
|
row["LastOwnerID"] = prim.LastOwnerID.ToString();
|
|
row["OwnerMask"] = prim.OwnerMask;
|
|
row["NextOwnerMask"] = prim.NextOwnerMask;
|
|
row["GroupMask"] = prim.GroupMask;
|
|
row["EveryoneMask"] = prim.EveryoneMask;
|
|
row["BaseMask"] = prim.BaseMask;
|
|
// vectors
|
|
row["PositionX"] = prim.OffsetPosition.X;
|
|
row["PositionY"] = prim.OffsetPosition.Y;
|
|
row["PositionZ"] = prim.OffsetPosition.Z;
|
|
row["GroupPositionX"] = prim.GroupPosition.X;
|
|
row["GroupPositionY"] = prim.GroupPosition.Y;
|
|
row["GroupPositionZ"] = prim.GroupPosition.Z;
|
|
row["VelocityX"] = prim.Velocity.X;
|
|
row["VelocityY"] = prim.Velocity.Y;
|
|
row["VelocityZ"] = prim.Velocity.Z;
|
|
row["AngularVelocityX"] = prim.AngularVelocity.X;
|
|
row["AngularVelocityY"] = prim.AngularVelocity.Y;
|
|
row["AngularVelocityZ"] = prim.AngularVelocity.Z;
|
|
row["AccelerationX"] = prim.Acceleration.X;
|
|
row["AccelerationY"] = prim.Acceleration.Y;
|
|
row["AccelerationZ"] = prim.Acceleration.Z;
|
|
// quaternions
|
|
row["RotationX"] = prim.RotationOffset.X;
|
|
row["RotationY"] = prim.RotationOffset.Y;
|
|
row["RotationZ"] = prim.RotationOffset.Z;
|
|
row["RotationW"] = prim.RotationOffset.W;
|
|
|
|
// Sit target
|
|
Vector3 sitTargetPos = prim.SitTargetPositionLL;
|
|
row["SitTargetOffsetX"] = sitTargetPos.X;
|
|
row["SitTargetOffsetY"] = sitTargetPos.Y;
|
|
row["SitTargetOffsetZ"] = sitTargetPos.Z;
|
|
|
|
Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
|
|
row["SitTargetOrientW"] = sitTargetOrient.W;
|
|
row["SitTargetOrientX"] = sitTargetOrient.X;
|
|
row["SitTargetOrientY"] = sitTargetOrient.Y;
|
|
row["SitTargetOrientZ"] = sitTargetOrient.Z;
|
|
row["ColorR"] = Convert.ToInt32(prim.Color.R);
|
|
row["ColorG"] = Convert.ToInt32(prim.Color.G);
|
|
row["ColorB"] = Convert.ToInt32(prim.Color.B);
|
|
row["ColorA"] = Convert.ToInt32(prim.Color.A);
|
|
row["PayPrice"] = prim.PayPrice[0];
|
|
row["PayButton1"] = prim.PayPrice[1];
|
|
row["PayButton2"] = prim.PayPrice[2];
|
|
row["PayButton3"] = prim.PayPrice[3];
|
|
row["PayButton4"] = prim.PayPrice[4];
|
|
|
|
|
|
row["TextureAnimation"] = Convert.ToBase64String(prim.TextureAnimation);
|
|
row["ParticleSystem"] = Convert.ToBase64String(prim.ParticleSystem);
|
|
|
|
row["OmegaX"] = prim.AngularVelocity.X;
|
|
row["OmegaY"] = prim.AngularVelocity.Y;
|
|
row["OmegaZ"] = prim.AngularVelocity.Z;
|
|
|
|
row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().X;
|
|
row["CameraEyeOffsetY"] = prim.GetCameraEyeOffset().Y;
|
|
row["CameraEyeOffsetZ"] = prim.GetCameraEyeOffset().Z;
|
|
|
|
row["CameraAtOffsetX"] = prim.GetCameraAtOffset().X;
|
|
row["CameraAtOffsetY"] = prim.GetCameraAtOffset().Y;
|
|
row["CameraAtOffsetZ"] = prim.GetCameraAtOffset().Z;
|
|
|
|
|
|
if ((prim.SoundFlags & 1) != 0) // Looped
|
|
{
|
|
row["LoopedSound"] = prim.Sound.ToString();
|
|
row["LoopedSoundGain"] = prim.SoundGain;
|
|
}
|
|
else
|
|
{
|
|
row["LoopedSound"] = UUID.Zero.ToString();
|
|
row["LoopedSoundGain"] = 0.0f;
|
|
}
|
|
|
|
if (prim.GetForceMouselook())
|
|
row["ForceMouselook"] = 1;
|
|
else
|
|
row["ForceMouselook"] = 0;
|
|
|
|
row["ScriptAccessPin"] = prim.ScriptAccessPin;
|
|
|
|
if (prim.AllowedDrop)
|
|
row["AllowedDrop"] = 1;
|
|
else
|
|
row["AllowedDrop"] = 0;
|
|
|
|
if (prim.DIE_AT_EDGE)
|
|
row["DieAtEdge"] = 1;
|
|
else
|
|
row["DieAtEdge"] = 0;
|
|
|
|
row["SalePrice"] = prim.SalePrice;
|
|
row["SaleType"] = Convert.ToInt16(prim.ObjectSaleType);
|
|
|
|
// click action
|
|
row["ClickAction"] = prim.ClickAction;
|
|
|
|
row["SalePrice"] = prim.SalePrice;
|
|
row["Material"] = prim.Material;
|
|
|
|
row["CollisionSound"] = prim.CollisionSound.ToString();
|
|
row["CollisionSoundVolume"] = prim.CollisionSoundVolume;
|
|
if (prim.VolumeDetectActive)
|
|
row["VolumeDetect"] = 1;
|
|
else
|
|
row["VolumeDetect"] = 0;
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <param name="taskItem"></param>
|
|
private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
|
|
{
|
|
row["itemID"] = taskItem.ItemID.ToString();
|
|
row["primID"] = taskItem.ParentPartID.ToString();
|
|
row["assetID"] = taskItem.AssetID.ToString();
|
|
row["parentFolderID"] = taskItem.ParentID.ToString();
|
|
|
|
row["invType"] = taskItem.InvType;
|
|
row["assetType"] = taskItem.Type;
|
|
|
|
row["name"] = taskItem.Name;
|
|
row["description"] = taskItem.Description;
|
|
row["creationDate"] = taskItem.CreationDate;
|
|
row["creatorID"] = taskItem.CreatorID.ToString();
|
|
row["ownerID"] = taskItem.OwnerID.ToString();
|
|
row["lastOwnerID"] = taskItem.LastOwnerID.ToString();
|
|
row["groupID"] = taskItem.GroupID.ToString();
|
|
row["nextPermissions"] = taskItem.NextPermissions;
|
|
row["currentPermissions"] = taskItem.CurrentPermissions;
|
|
row["basePermissions"] = taskItem.BasePermissions;
|
|
row["everyonePermissions"] = taskItem.EveryonePermissions;
|
|
row["groupPermissions"] = taskItem.GroupPermissions;
|
|
row["flags"] = taskItem.Flags;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <param name="land"></param>
|
|
/// <param name="regionUUID"></param>
|
|
private static void fillLandRow(DataRow row, LandData land, UUID regionUUID)
|
|
{
|
|
row["UUID"] = land.GlobalID.ToString();
|
|
row["RegionUUID"] = regionUUID.ToString();
|
|
row["LocalLandID"] = land.LocalID;
|
|
|
|
// Bitmap is a byte[512]
|
|
row["Bitmap"] = land.Bitmap;
|
|
|
|
row["Name"] = land.Name;
|
|
row["Desc"] = land.Description;
|
|
row["OwnerUUID"] = land.OwnerID.ToString();
|
|
row["IsGroupOwned"] = land.IsGroupOwned;
|
|
row["Area"] = land.Area;
|
|
row["AuctionID"] = land.AuctionID; //Unemplemented
|
|
row["Category"] = land.Category; //Enum OpenMetaverse.Parcel.ParcelCategory
|
|
row["ClaimDate"] = land.ClaimDate;
|
|
row["ClaimPrice"] = land.ClaimPrice;
|
|
row["GroupUUID"] = land.GroupID.ToString();
|
|
row["SalePrice"] = land.SalePrice;
|
|
row["LandStatus"] = land.Status; //Enum. OpenMetaverse.Parcel.ParcelStatus
|
|
row["LandFlags"] = land.Flags;
|
|
row["LandingType"] = land.LandingType;
|
|
row["MediaAutoScale"] = land.MediaAutoScale;
|
|
row["MediaTextureUUID"] = land.MediaID.ToString();
|
|
row["MediaURL"] = land.MediaURL;
|
|
row["MusicURL"] = land.MusicURL;
|
|
row["PassHours"] = land.PassHours;
|
|
row["PassPrice"] = land.PassPrice;
|
|
row["SnapshotUUID"] = land.SnapshotID.ToString();
|
|
row["UserLocationX"] = land.UserLocation.X;
|
|
row["UserLocationY"] = land.UserLocation.Y;
|
|
row["UserLocationZ"] = land.UserLocation.Z;
|
|
row["UserLookAtX"] = land.UserLookAt.X;
|
|
row["UserLookAtY"] = land.UserLookAt.Y;
|
|
row["UserLookAtZ"] = land.UserLookAt.Z;
|
|
row["AuthbuyerID"] = land.AuthBuyerID.ToString();
|
|
row["OtherCleanTime"] = land.OtherCleanTime;
|
|
row["Dwell"] = land.Dwell;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <param name="entry"></param>
|
|
/// <param name="parcelID"></param>
|
|
private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, UUID parcelID)
|
|
{
|
|
row["LandUUID"] = parcelID.ToString();
|
|
row["AccessUUID"] = entry.AgentID.ToString();
|
|
row["Flags"] = entry.Flags;
|
|
}
|
|
|
|
private static void fillRegionSettingsRow(DataRow row, RegionSettings settings)
|
|
{
|
|
row["regionUUID"] = settings.RegionUUID.ToString();
|
|
row["block_terraform"] = settings.BlockTerraform;
|
|
row["block_fly"] = settings.BlockFly;
|
|
row["allow_damage"] = settings.AllowDamage;
|
|
row["restrict_pushing"] = settings.RestrictPushing;
|
|
row["allow_land_resell"] = settings.AllowLandResell;
|
|
row["allow_land_join_divide"] = settings.AllowLandJoinDivide;
|
|
row["block_show_in_search"] = settings.BlockShowInSearch;
|
|
row["agent_limit"] = settings.AgentLimit;
|
|
row["object_bonus"] = settings.ObjectBonus;
|
|
row["maturity"] = settings.Maturity;
|
|
row["disable_scripts"] = settings.DisableScripts;
|
|
row["disable_collisions"] = settings.DisableCollisions;
|
|
row["disable_physics"] = settings.DisablePhysics;
|
|
row["terrain_texture_1"] = settings.TerrainTexture1.ToString();
|
|
row["terrain_texture_2"] = settings.TerrainTexture2.ToString();
|
|
row["terrain_texture_3"] = settings.TerrainTexture3.ToString();
|
|
row["terrain_texture_4"] = settings.TerrainTexture4.ToString();
|
|
row["elevation_1_nw"] = settings.Elevation1NW;
|
|
row["elevation_2_nw"] = settings.Elevation2NW;
|
|
row["elevation_1_ne"] = settings.Elevation1NE;
|
|
row["elevation_2_ne"] = settings.Elevation2NE;
|
|
row["elevation_1_se"] = settings.Elevation1SE;
|
|
row["elevation_2_se"] = settings.Elevation2SE;
|
|
row["elevation_1_sw"] = settings.Elevation1SW;
|
|
row["elevation_2_sw"] = settings.Elevation2SW;
|
|
row["water_height"] = settings.WaterHeight;
|
|
row["terrain_raise_limit"] = settings.TerrainRaiseLimit;
|
|
row["terrain_lower_limit"] = settings.TerrainLowerLimit;
|
|
row["use_estate_sun"] = settings.UseEstateSun;
|
|
row["Sandbox"] = settings.Sandbox; // database uses upper case S for sandbox
|
|
row["sunvectorx"] = settings.SunVector.X;
|
|
row["sunvectory"] = settings.SunVector.Y;
|
|
row["sunvectorz"] = settings.SunVector.Z;
|
|
row["fixed_sun"] = settings.FixedSun;
|
|
row["sun_position"] = settings.SunPosition;
|
|
row["covenant"] = settings.Covenant.ToString();
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <returns></returns>
|
|
private PrimitiveBaseShape buildShape(DataRow row)
|
|
{
|
|
PrimitiveBaseShape s = new PrimitiveBaseShape();
|
|
s.Scale = new Vector3(
|
|
Convert.ToSingle(row["ScaleX"]),
|
|
Convert.ToSingle(row["ScaleY"]),
|
|
Convert.ToSingle(row["ScaleZ"])
|
|
);
|
|
// paths
|
|
s.PCode = Convert.ToByte(row["PCode"]);
|
|
s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
|
|
s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
|
|
s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
|
|
s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
|
|
s.PathShearX = Convert.ToByte(row["PathShearX"]);
|
|
s.PathShearY = Convert.ToByte(row["PathShearY"]);
|
|
s.PathSkew = Convert.ToSByte(row["PathSkew"]);
|
|
s.PathCurve = Convert.ToByte(row["PathCurve"]);
|
|
s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
|
|
s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
|
|
s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
|
|
s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
|
|
s.PathTwist = Convert.ToSByte(row["PathTwist"]);
|
|
s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
|
|
// profile
|
|
s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
|
|
s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
|
|
s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
|
|
s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
|
|
s.State = Convert.ToByte(row["State"]);
|
|
|
|
byte[] textureEntry = (byte[])row["Texture"];
|
|
s.TextureEntry = textureEntry;
|
|
|
|
s.ExtraParams = (byte[]) row["ExtraParams"];
|
|
return s;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <param name="prim"></param>
|
|
private static void fillShapeRow(DataRow row, SceneObjectPart prim)
|
|
{
|
|
PrimitiveBaseShape s = prim.Shape;
|
|
row["UUID"] = prim.UUID.ToString();
|
|
// shape is an enum
|
|
row["Shape"] = 0;
|
|
// vectors
|
|
row["ScaleX"] = s.Scale.X;
|
|
row["ScaleY"] = s.Scale.Y;
|
|
row["ScaleZ"] = s.Scale.Z;
|
|
// paths
|
|
row["PCode"] = s.PCode;
|
|
row["PathBegin"] = s.PathBegin;
|
|
row["PathEnd"] = s.PathEnd;
|
|
row["PathScaleX"] = s.PathScaleX;
|
|
row["PathScaleY"] = s.PathScaleY;
|
|
row["PathShearX"] = s.PathShearX;
|
|
row["PathShearY"] = s.PathShearY;
|
|
row["PathSkew"] = s.PathSkew;
|
|
row["PathCurve"] = s.PathCurve;
|
|
row["PathRadiusOffset"] = s.PathRadiusOffset;
|
|
row["PathRevolutions"] = s.PathRevolutions;
|
|
row["PathTaperX"] = s.PathTaperX;
|
|
row["PathTaperY"] = s.PathTaperY;
|
|
row["PathTwist"] = s.PathTwist;
|
|
row["PathTwistBegin"] = s.PathTwistBegin;
|
|
// profile
|
|
row["ProfileBegin"] = s.ProfileBegin;
|
|
row["ProfileEnd"] = s.ProfileEnd;
|
|
row["ProfileCurve"] = s.ProfileCurve;
|
|
row["ProfileHollow"] = s.ProfileHollow;
|
|
row["State"] = s.State;
|
|
|
|
row["Texture"] = s.TextureEntry;
|
|
row["ExtraParams"] = s.ExtraParams;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="prim"></param>
|
|
/// <param name="sceneGroupID"></param>
|
|
/// <param name="regionUUID"></param>
|
|
private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
|
|
{
|
|
|
|
DataTable prims = ds.Tables["prims"];
|
|
DataTable shapes = ds.Tables["primshapes"];
|
|
|
|
DataRow primRow = prims.Rows.Find(prim.UUID.ToString());
|
|
if (primRow == null)
|
|
{
|
|
primRow = prims.NewRow();
|
|
fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
|
|
prims.Rows.Add(primRow);
|
|
}
|
|
else
|
|
{
|
|
fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
|
|
}
|
|
|
|
DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
|
|
if (shapeRow == null)
|
|
{
|
|
shapeRow = shapes.NewRow();
|
|
fillShapeRow(shapeRow, prim);
|
|
shapes.Rows.Add(shapeRow);
|
|
}
|
|
else
|
|
{
|
|
fillShapeRow(shapeRow, prim);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// see IRegionDatastore
|
|
/// </summary>
|
|
/// <param name="primID"></param>
|
|
/// <param name="items"></param>
|
|
public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
|
|
{
|
|
m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID);
|
|
|
|
DataTable dbItems = ds.Tables["primitems"];
|
|
|
|
// For now, we're just going to crudely remove all the previous inventory items
|
|
// no matter whether they have changed or not, and replace them with the current set.
|
|
lock (ds)
|
|
{
|
|
RemoveItems(primID);
|
|
|
|
// repalce with current inventory details
|
|
foreach (TaskInventoryItem newItem in items)
|
|
{
|
|
// m_log.InfoFormat(
|
|
// "[DATASTORE]: ",
|
|
// "Adding item {0}, {1} to prim ID {2}",
|
|
// newItem.Name, newItem.ItemID, newItem.ParentPartID);
|
|
|
|
DataRow newItemRow = dbItems.NewRow();
|
|
fillItemRow(newItemRow, newItem);
|
|
dbItems.Rows.Add(newItemRow);
|
|
}
|
|
}
|
|
|
|
Commit();
|
|
}
|
|
|
|
/***********************************************************************
|
|
*
|
|
* SQL Statement Creation Functions
|
|
*
|
|
* These functions create SQL statements for update, insert, and create.
|
|
* They can probably be factored later to have a db independant
|
|
* portion and a db specific portion
|
|
*
|
|
**********************************************************************/
|
|
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/// <summary>
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/// Create an insert command
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/// </summary>
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/// <param name="table">table name</param>
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/// <param name="dt">data table</param>
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/// <returns>the created command</returns>
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/// <remarks>
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/// This is subtle enough to deserve some commentary.
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/// Instead of doing *lots* and *lots of hardcoded strings
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/// for database definitions we'll use the fact that
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/// realistically all insert statements look like "insert
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/// into A(b, c) values(:b, :c) on the parameterized query
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/// front. If we just have a list of b, c, etc... we can
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/// generate these strings instead of typing them out.
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/// </remarks>
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private static SqliteCommand createInsertCommand(string table, DataTable dt)
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{
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string[] cols = new string[dt.Columns.Count];
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for (int i = 0; i < dt.Columns.Count; i++)
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{
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DataColumn col = dt.Columns[i];
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cols[i] = col.ColumnName;
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}
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string sql = "insert into " + table + "(";
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sql += String.Join(", ", cols);
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// important, the first ':' needs to be here, the rest get added in the join
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sql += ") values (:";
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sql += String.Join(", :", cols);
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sql += ")";
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SqliteCommand cmd = new SqliteCommand(sql);
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// this provides the binding for all our parameters, so
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// much less code than it used to be
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foreach (DataColumn col in dt.Columns)
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{
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cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
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}
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return cmd;
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}
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/// <summary>
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/// create an update command
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/// </summary>
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/// <param name="table">table name</param>
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/// <param name="pk"></param>
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/// <param name="dt"></param>
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/// <returns>the created command</returns>
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private static SqliteCommand createUpdateCommand(string table, string pk, DataTable dt)
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{
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string sql = "update " + table + " set ";
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string subsql = String.Empty;
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foreach (DataColumn col in dt.Columns)
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{
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if (subsql.Length > 0)
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{
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// a map function would rock so much here
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subsql += ", ";
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}
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subsql += col.ColumnName + "= :" + col.ColumnName;
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}
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sql += subsql;
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sql += " where " + pk;
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SqliteCommand cmd = new SqliteCommand(sql);
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// this provides the binding for all our parameters, so
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// much less code than it used to be
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foreach (DataColumn col in dt.Columns)
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{
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cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
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}
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return cmd;
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}
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/// <summary>
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/// create an update command
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/// </summary>
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/// <param name="table">table name</param>
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/// <param name="pk"></param>
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/// <param name="dt"></param>
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/// <returns>the created command</returns>
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private static SqliteCommand createUpdateCommand(string table, string pk1, string pk2, DataTable dt)
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{
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string sql = "update " + table + " set ";
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string subsql = String.Empty;
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foreach (DataColumn col in dt.Columns)
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{
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if (subsql.Length > 0)
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{
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// a map function would rock so much here
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subsql += ", ";
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}
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subsql += col.ColumnName + "= :" + col.ColumnName;
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}
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sql += subsql;
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sql += " where " + pk1 + " and " + pk2;
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SqliteCommand cmd = new SqliteCommand(sql);
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// this provides the binding for all our parameters, so
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// much less code than it used to be
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foreach (DataColumn col in dt.Columns)
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{
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cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
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}
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return cmd;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="dt">Data Table</param>
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/// <returns></returns>
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// private static string defineTable(DataTable dt)
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// {
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// string sql = "create table " + dt.TableName + "(";
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// string subsql = String.Empty;
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// foreach (DataColumn col in dt.Columns)
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// {
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// if (subsql.Length > 0)
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// {
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// // a map function would rock so much here
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// subsql += ",\n";
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// }
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// subsql += col.ColumnName + " " + sqliteType(col.DataType);
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// if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
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// {
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// subsql += " primary key";
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// }
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// }
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// sql += subsql;
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// sql += ")";
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// return sql;
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// }
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/***********************************************************************
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*
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* Database Binding functions
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*
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* These will be db specific due to typing, and minor differences
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* in databases.
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*
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**********************************************************************/
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///<summary>
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/// This is a convenience function that collapses 5 repetitive
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/// lines for defining SqliteParameters to 2 parameters:
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/// column name and database type.
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///
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/// It assumes certain conventions like :param as the param
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/// name to replace in parametrized queries, and that source
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/// version is always current version, both of which are fine
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/// for us.
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///</summary>
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///<returns>a built sqlite parameter</returns>
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private static SqliteParameter createSqliteParameter(string name, Type type)
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{
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SqliteParameter param = new SqliteParameter();
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param.ParameterName = ":" + name;
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param.DbType = dbtypeFromType(type);
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param.SourceColumn = name;
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param.SourceVersion = DataRowVersion.Current;
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return param;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="da"></param>
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/// <param name="conn"></param>
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private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn)
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{
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da.InsertCommand = createInsertCommand("prims", ds.Tables["prims"]);
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da.InsertCommand.Connection = conn;
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da.UpdateCommand = createUpdateCommand("prims", "UUID=:UUID", ds.Tables["prims"]);
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da.UpdateCommand.Connection = conn;
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SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID");
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delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
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delete.Connection = conn;
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da.DeleteCommand = delete;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="da"></param>
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/// <param name="conn"></param>
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private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
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{
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da.InsertCommand = createInsertCommand("primitems", ds.Tables["primitems"]);
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da.InsertCommand.Connection = conn;
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da.UpdateCommand = createUpdateCommand("primitems", "itemID = :itemID", ds.Tables["primitems"]);
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da.UpdateCommand.Connection = conn;
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SqliteCommand delete = new SqliteCommand("delete from primitems where itemID = :itemID");
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delete.Parameters.Add(createSqliteParameter("itemID", typeof (String)));
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delete.Connection = conn;
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da.DeleteCommand = delete;
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}
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/// <summary>
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///
|
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/// </summary>
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/// <param name="da"></param>
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/// <param name="conn"></param>
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private void setupTerrainCommands(SqliteDataAdapter da, SqliteConnection conn)
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{
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da.InsertCommand = createInsertCommand("terrain", ds.Tables["terrain"]);
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da.InsertCommand.Connection = conn;
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}
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|
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/// <summary>
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|
///
|
|
/// </summary>
|
|
/// <param name="da"></param>
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/// <param name="conn"></param>
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private void setupLandCommands(SqliteDataAdapter da, SqliteConnection conn)
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{
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da.InsertCommand = createInsertCommand("land", ds.Tables["land"]);
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da.InsertCommand.Connection = conn;
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da.UpdateCommand = createUpdateCommand("land", "UUID=:UUID", ds.Tables["land"]);
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da.UpdateCommand.Connection = conn;
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SqliteCommand delete = new SqliteCommand("delete from land where UUID=:UUID");
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delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
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da.DeleteCommand = delete;
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da.DeleteCommand.Connection = conn;
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|
}
|
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|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="da"></param>
|
|
/// <param name="conn"></param>
|
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private void setupLandAccessCommands(SqliteDataAdapter da, SqliteConnection conn)
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{
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da.InsertCommand = createInsertCommand("landaccesslist", ds.Tables["landaccesslist"]);
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da.InsertCommand.Connection = conn;
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da.UpdateCommand = createUpdateCommand("landaccesslist", "LandUUID=:landUUID", "AccessUUID=:AccessUUID", ds.Tables["landaccesslist"]);
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da.UpdateCommand.Connection = conn;
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SqliteCommand delete = new SqliteCommand("delete from landaccesslist where LandUUID= :LandUUID and AccessUUID= :AccessUUID");
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delete.Parameters.Add(createSqliteParameter("LandUUID", typeof(String)));
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delete.Parameters.Add(createSqliteParameter("AccessUUID", typeof(String)));
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da.DeleteCommand = delete;
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da.DeleteCommand.Connection = conn;
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|
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}
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|
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private void setupRegionSettingsCommands(SqliteDataAdapter da, SqliteConnection conn)
|
|
{
|
|
da.InsertCommand = createInsertCommand("regionsettings", ds.Tables["regionsettings"]);
|
|
da.InsertCommand.Connection = conn;
|
|
da.UpdateCommand = createUpdateCommand("regionsettings", "regionUUID=:regionUUID", ds.Tables["regionsettings"]);
|
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da.UpdateCommand.Connection = conn;
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}
|
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|
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/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="da"></param>
|
|
/// <param name="conn"></param>
|
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private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn)
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|
{
|
|
da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]);
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da.InsertCommand.Connection = conn;
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|
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da.UpdateCommand = createUpdateCommand("primshapes", "UUID=:UUID", ds.Tables["primshapes"]);
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da.UpdateCommand.Connection = conn;
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|
|
SqliteCommand delete = new SqliteCommand("delete from primshapes where UUID = :UUID");
|
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delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
|
|
delete.Connection = conn;
|
|
da.DeleteCommand = delete;
|
|
}
|
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|
|
/***********************************************************************
|
|
*
|
|
* Type conversion functions
|
|
*
|
|
**********************************************************************/
|
|
|
|
/// <summary>
|
|
/// Type conversion function
|
|
/// </summary>
|
|
/// <param name="type"></param>
|
|
/// <returns></returns>
|
|
private static DbType dbtypeFromType(Type type)
|
|
{
|
|
if (type == typeof (String))
|
|
{
|
|
return DbType.String;
|
|
}
|
|
else if (type == typeof (Int32))
|
|
{
|
|
return DbType.Int32;
|
|
}
|
|
else if (type == typeof (Double))
|
|
{
|
|
return DbType.Double;
|
|
}
|
|
else if (type == typeof (Byte))
|
|
{
|
|
return DbType.Byte;
|
|
}
|
|
else if (type == typeof (Double))
|
|
{
|
|
return DbType.Double;
|
|
}
|
|
else if (type == typeof (Byte[]))
|
|
{
|
|
return DbType.Binary;
|
|
}
|
|
else
|
|
{
|
|
return DbType.String;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|