1283 lines
		
	
	
		
			45 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			1283 lines
		
	
	
		
			45 KiB
		
	
	
	
		
			Plaintext
		
	
	
| [Startup]
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|     ; Set this to true if you want to log crashes to disk
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|     ; this can be useful when submitting bug reports.
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|     save_crashes = false
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| 
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|     ; Directory to save crashes to if above is enabled
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|     ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
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|     crash_dir = "crashes"
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| 
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|     ; Place to create a PID file
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|     ; PIDFile = "/tmp/my.pid"
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| 
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|     ; Http proxy support for llHTTPRequest and dynamic texture loading
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|     ; Set HttpProxy to the URL for your proxy server if you would like
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|     ; to proxy llHTTPRequests through a firewall
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|     ; HttpProxy = "http://proxy.com"
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|     ; Set HttpProxyExceptions to a list of regular expressions for
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|     ; URLs that you don't want going through the proxy such as servers
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|     ; inside your firewall, separate patterns with a ';'
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|     ; HttpProxyExceptions = ".mydomain.com;localhost"
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| 
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|     startup_console_commands_file = "startup_commands.txt"
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|     shutdown_console_commands_file = "shutdown_commands.txt"
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| 
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|     ; To run a script every few minutes, set the script filename here
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|     ; timer_Script = "filename"
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| 
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|     ; ##
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|     ; ## SYSTEM
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|     ; ##
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| 
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|     ; Sets the method that OpenSim will use to fire asynchronous
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|     ; events. Valid values are UnsafeQueueUserWorkItem,
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|     ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
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|     ; SmartThreadPool is reported to work well on Mono/Linux, but
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|     ; UnsafeQueueUserWorkItem has been benchmarked with better
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|     ; performance on .NET/Windows
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|     async_call_method = SmartThreadPool
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| 
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|     ; There are several operations on large collections (such as
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|     ; the current avatar list) that can be run synchronously or
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|     ; in parallel. Running in parallel should increase performance
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|     ; on a multi-core system, but will make debugging more
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|     ; difficult if something deadlocks or times out
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|     use_async_when_possible = false
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| 
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|     ; Max threads to allocate on the FireAndForget thread pool
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|     ; when running with the SmartThreadPool option above
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|     MaxPoolThreads = 15
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| 
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|     ; ##
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|     ; ## CLIENTS
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|     ; ##
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| 
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|     ; Enables EventQueueGet Service.
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|     EventQueue = true
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| 
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|     ; Set this to the DLL containing the client stack to use.
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|     clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
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| 
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|     ; ##
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|     ; ## REGIONS
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|     ; ##
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| 
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|     ; Determine where OpenSimulator looks for the files which tell it which regions to server
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|     ; Defaults to "filesystem" if this setting isn't present
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|     region_info_source = "filesystem"
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|     ; region_info_source = "web"
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| 
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|     ; Determines where the region XML files are stored if you are loading these from the filesystem.
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|     ; Defaults to bin/Regions in your OpenSimulator installation directory
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|     ; regionload_regionsdir="C:\somewhere\xmlfiles\"
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| 
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|     ; Determines the page from which regions xml is retrieved if you are loading these from the web
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|     ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
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|     ; except that everything is also enclosed in a <Regions> tag.
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|     ; regionload_webserver_url = "http://example.com/regions.xml";
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| 
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|     ; Draw objects on maptile.  This step might take a long time if you've got a large number of
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|     ; objects, so you can turn it off here if you'd like.
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|     DrawPrimOnMapTile = true
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|     ; Use terrain texture for maptiles if true, use shaded green if false
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|     TextureOnMapTile = false
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| 
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|     ; Maximum total size, and maximum size where a prim can be physical
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|     NonPhysicalPrimMax = 256
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|     PhysicalPrimMax = 10 ; (I think this was moved to the Regions.ini!)
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|     ClampPrimSize = false
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| 
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|     ; Region crossing
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|     AllowScriptCrossing = false
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|     ; If you set this to "true", any region that can teleport to you can
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|     ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
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|     ; YOU HAVE BEEN WARNED!!!
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|     TrustBinaries = false
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| 
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|     ; How many prims to send to each avatar in the scene on each Update()
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|     ; MaxPrimsPerFrame = 200
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| 
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|     ; Combine all contiguous regions into one large region
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|     ; Order your regions from South to North, West to East in your regions.ini and then set this to true
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|     ; Warning!  Don't use this with regions that have existing content!, This will likely break them
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|     CombineContiguousRegions = false
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| 
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|     ; If you have only one region in an instance, or to avoid the many bugs
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|     ; that you can trigger in modules by restarting a region, set this to
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|     ; true to make the entire instance exit instead of restarting the region.
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|     ; This is meant to be used on systems where some external system like
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|     ; Monit will restart any instance that exits, thereby making the shutdown
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|     ; into a restart.
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|     ;InworldRestartShutsDown = false
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| 
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|     ; ##
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|     ; ## PRIM STORAGE
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|     ; ##
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| 
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|     ; *** Prim Storage - only leave one storage_plugin uncommented ***
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|     ; --- Null stores nothing - effectively disabling persistence:
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|     ;storage_plugin = "OpenSim.Data.Null.dll"
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| 
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|     ; --- To use sqlite as region storage:
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|     ; NOTE: SQLite and OpenSim are not functioning properly with Mono 2.4.3 or greater.
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|     ; If you are using Mono you probably should be using MySQL
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|     storage_plugin = "OpenSim.Data.SQLite.dll"
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|     storage_connection_string="URI=file:OpenSim.db,version=3";
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| 
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|     ; --- To use MySQL storage, supply your own connection string (this is only an example):
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|     ;     note that the supplied account needs create privilegies if you want it to auto-create needed tables.
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|     ;
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|     ; -->>> There are multiple connection strings defined in several places. Check it carefully!
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|     ;
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|     ; storage_plugin="OpenSim.Data.MySQL.dll"
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|     ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
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|     ; If you want to use a different database/server for estate data, then
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|     ; uncomment and change this connect string. Defaults to the above if not set
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|     ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
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| 
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|     ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
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|     ; prevent frequently changing objects from heavily loading the region data store.
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|     ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
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|     ;
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|     ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
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|     MinimumTimeBeforePersistenceConsidered = 60
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|     ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
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|     MaximumTimeBeforePersistenceConsidered = 600
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| 
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|     ; Should avatars in neighbor sims see objects in this sim?
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|     see_into_this_sim_from_neighbor = true
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| 
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|     ; ##
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|     ; ## PHYSICS
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|     ; ##
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| 
 | |
|     ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
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|     physical_prim = true
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| 
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|     ; Select a mesher here.
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|     ;
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|     ; Meshmerizer properly handles complex prims by using triangle meshes.
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|     ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
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|     ;
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|     ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
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|     ; Usually this is only a box
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| 
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|     meshing = Meshmerizer
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|     ;meshing = ZeroMesher
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| 
 | |
|     ; Choose one of the physics engines below
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|     ; OpenDynamicsEngine is by some distance the most developed physics engine
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|     ; basicphysics effectively does not model physics at all, making all objects phantom
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| 
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|     physics = OpenDynamicsEngine
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|     ;physics = basicphysics
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|     ;physics = POS
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|     ;physics = modified_BulletX
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| 
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|     ; ##
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|     ; ## PERMISSIONS
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|     ; ##
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| 
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|     ;permissionmodules = "DefaultPermissionsModule"
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| 
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|     ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
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|     ; any item, etc.  This may not yet be implemented uniformally.
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|     ; If set to true, then all permissions checks are carried out
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|     ; Default is false
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|     serverside_object_permissions = false
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| 
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|     allow_grid_gods = false
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| 
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|     ; This allows somne control over permissions
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|     ; please note that this still doesn't duplicate SL, and is not intended to
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|     ;region_owner_is_god = true
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|     ;region_manager_is_god = false
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|     ;parcel_owner_is_god = true
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| 
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|     ; Control user types that are allowed to create new scripts
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|     ; Only enforced if serviceside_object_permissions is true
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|     ;
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|     ; Current possible values are
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|     ;     all - anyone can create scripts (subject to normal permissions)
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|     ;     gods - only administrators can create scripts (as long as allow_grid_gods is true)
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|     ; Default value is all
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|     ; allowed_script_creators = all
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| 
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|     ; Control user types that are allowed to edit (save) scripts
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|     ; Only enforced if serviceside_object_permissions is true
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|     ;
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|     ; Current possible values are
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|     ;     all - anyone can edit scripts (subject to normal permissions)
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|     ;     gods - only administrators can edit scripts (as long as allow_grid_gods is true)
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|     ; Default value is all
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|     ; allowed_script_editors = all
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| 
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|     ; ##
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|     ; ## SCRIPT ENGINE
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|     ; ##
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| 
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|     DefaultScriptEngine = "XEngine"
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| 
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|     ; ##
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|     ; ## WORLD MAP
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|     ; ##
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| 
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|     ;WorldMapModule = "WorldMap"
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|     ;MapImageModule = "MapImageModule"
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| 
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|     ; ##
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|     ; ## EMAIL MODULE
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|     ; ##
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| 
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|     ;emailmodule = DefaultEmailModule
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| 
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|     ; ##
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|     ; ## ANIMATIONS
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|     ; ##
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| 
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|     ; If enabled, enableFlySlow will change the primary fly state to
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|     ; FLYSLOW, and the "always run" state will be the regular fly.
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| 
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|     enableflyslow = false
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| 
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|     ; PreJump is an additional animation state, but it probably
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|     ; won't look right until the physics engine supports it
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|     ; (i.e delays takeoff for a moment)
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| 
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|     ; This is commented so it will come on automatically once it's
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|     ; supported.
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| 
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|     ; enableprejump = true
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| 
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|     ; Simulator Stats URI
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|     ; Enable JSON simulator data by setting a URI name (case sensitive)
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|     ; Stats_URI = "jsonSimStats"
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| 
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|     ; Make OpenSim start all regions woth logins disabled. They will need
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|     ; to be enabled from the console if this is set
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|     ; StartDisabled = false
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| 
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| [SMTP]
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|     enabled=false
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| 
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|     ;enabled=true
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|     ;internal_object_host=lsl.opensim.local
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|     ;host_domain_header_from=127.0.0.1
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|     ;SMTP_SERVER_HOSTNAME=127.0.0.1
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|     ;SMTP_SERVER_PORT=25
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|     ;SMTP_SERVER_LOGIN=foo
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|     ;SMTP_SERVER_PASSWORD=bar
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| 
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| [Network]
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|     ConsoleUser = "Test"
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|     ConsolePass = "secret"
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|     http_listener_port = 9000
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|     console_port = 0
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| 
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|     ; ssl config: Experimental!  The auto https config only really works definately on windows XP now
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|     ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
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|     ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
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|     http_listener_ssl = false ; Also create a SSL server
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|     http_listener_cn = "localhost" ; Use the cert with the common name
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|     http_listener_sslport = 9001 ; Use this port for SSL connections
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|     http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
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| 
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|     ; Hostname to use in llRequestURL/llRequestSecureURL
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|     ; if not defined - default machine name is being used
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|     ; (on Windows this mean NETBIOS name - useably only inside local network)
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|     ; ExternalHostNameForLSL=127.0.0.1
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|     ; Uncomment below to enable llRemoteData/remote channels
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|     ; remoteDataPort = 20800
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| 
 | |
| 
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|     ; What is reported as the "X-Secondlife-Shard"
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|     ; Defaults to the user server url if not set
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|     ; The old default is "OpenSim", set here fro compatibility
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|     shard = "OpenSim"
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| 
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|     ; What is reported as the "User-Agent" when using llHTTPRequest
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|     ; Defaults to not sent if not set here. See the notes section in the wiki at
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|     ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
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|     ; " (Mozilla Compatible)" to the text where there are problems with a web server
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|     ;user_agent = "OpenSim LSL (Mozilla Compatible)"
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| 
 | |
| 
 | |
| [ClientStack.LindenUDP]
 | |
|     ; Set this to true to process incoming packets asynchronously. Networking is
 | |
|     ; already separated from packet handling with a queue, so this will only
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|     ; affect whether networking internals such as packet decoding and
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|     ; acknowledgement accounting are done synchronously or asynchronously
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|     ;
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|     ;async_packet_handling = false
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| 
 | |
|     ; The client socket receive buffer size determines how many
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|     ; incoming requests we can process; the default on .NET is 8192
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|     ; which is about 2 4k-sized UDP datagrams. On mono this is
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|     ; whatever the underlying operating system has as default; for
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|     ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
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|     ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
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|     ; do "sysctl net.core.rmem_default" to find out what your system
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|     ; uses a default socket receive buffer size.
 | |
|     ;
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|     ; client_socket_rcvbuf_size allows you to specify the receive
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|     ; buffer size LLUDPServer should use. NOTE: this will be limited
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|     ; by the system's settings for the maximum client receive buffer
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|     ; size (on linux systems you can set that with "sysctl -w
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|     ; net.core.rmem_max=X")
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|     ;
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|     ;client_socket_rcvbuf_size = 8388608
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| 
 | |
|     ; Maximum outbound bytes per second for a single scene. This can be used to
 | |
|     ; throttle total outbound UDP traffic for a simulator. The default value is
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|     ; 0, meaning no throttling at the scene level. The example given here is
 | |
|     ; 20 megabits
 | |
|     ;
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|     ;scene_throttle_max_bps = 2621440
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| 
 | |
|     ; Maximum bits per second to send to any single client. This will override
 | |
|     ; the user's viewer preference settings. The default value is 0, meaning no
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|     ; aggregate throttling on clients (only per-category throttling). The
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|     ; example given here is 1.5 megabits
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|     ;
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|     ;client_throttle_max_bps = 196608
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| 
 | |
|     ; Per-client bytes per second rates for the various throttle categories.
 | |
|     ; These are default values that will be overriden by clients
 | |
|     ;
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|     ;resend_default = 12500
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|     ;land_default = 1000
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|     ;wind_default = 1000
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|     ;cloud_default = 1000
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|     ;task_default = 1000
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|     ;texture_default = 1000
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|     ;asset_default = 1000
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|     ;state_default = 1000
 | |
| 
 | |
|     ; Per-client maximum burst rates in bytes per second for the various
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|     ; throttle categories. These are default values that will be overriden by
 | |
|     ; clients
 | |
|     ;
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|     ;resend_limit = 18750
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|     ;land_limit = 29750
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|     ;wind_limit = 18750
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|     ;cloud_limit = 18750
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|     ;task_limit = 18750
 | |
|     ;texture_limit = 55750
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|     ;asset_limit = 27500
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|     ;state_limit = 37000
 | |
| 
 | |
|     ; Configures how ObjectUpdates are aggregated. These numbers
 | |
|     ; do not literally mean how many updates will be put in each
 | |
|     ; packet that goes over the wire, as packets are
 | |
|     ; automatically split on a 1400 byte boundary. These control
 | |
|     ; the balance between responsiveness of interest list updates
 | |
|     ; and total throughput. Higher numbers will ensure more full-
 | |
|     ; sized packets and faster sending of data, but more delay in
 | |
|     ; updating interest lists
 | |
|     ;
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|     ;PrimTerseUpdatesPerPacket = 25
 | |
|     ;AvatarTerseUpdatesPerPacket = 10
 | |
|     ;PrimFullUpdatesPerPacket = 100
 | |
| 
 | |
|     ; TextureSendLimit determines how many packets will be put on
 | |
|     ; the outgoing queue each cycle. Like the settings above, this
 | |
|     ; is a balance between responsiveness to priority updates and
 | |
|     ; total throughput. Higher numbers will give a better
 | |
|     ; throughput at the cost of reduced responsiveness to client
 | |
|     ; priority changes or transfer aborts
 | |
|     ;
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|     ;TextureSendLimit = 20
 | |
| 
 | |
| [Chat]
 | |
|     ; Controls whether the chat module is enabled.  Default is true.
 | |
|     enabled = true;
 | |
| 
 | |
|     ; Distance in meters that whispers should travel.  Default is 10m
 | |
|     whisper_distance = 10
 | |
| 
 | |
|     ; Distance in meters that ordinary chat should travel.  Default is 30m
 | |
|     say_distance = 30
 | |
| 
 | |
|     ; Distance in meters that shouts should travel.  Default is 100m
 | |
|     shout_distance = 100
 | |
| 
 | |
| 
 | |
| [Messaging]
 | |
|     ; Control which region module is used for instant messaging.
 | |
|     ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
 | |
|     InstantMessageModule = InstantMessageModule
 | |
|     ; MessageTransferModule = MessageTransferModule
 | |
|     ; OfflineMessageModule = OfflineMessageModule
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|     ; OfflineMessageURL = http://yourserver/Offline.php
 | |
|     ; MuteListModule = MuteListModule
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|     ; MuteListURL = http://yourserver/Mute.php
 | |
| 
 | |
|     ; Control whether group messages are forwarded to offline users.  Default is true.
 | |
|     ; ForwardOfflineGroupMessages = true
 | |
| 
 | |
| 
 | |
| [ODEPhysicsSettings]
 | |
|     ;##
 | |
|     ;## World Settings
 | |
|     ;##
 | |
| 
 | |
|     ;Gravity.  Feel like falling up?  change world_gravityz to 9.8 instead of -9.8.  m/s
 | |
|     world_gravityx = 0
 | |
|     world_gravityy = 0
 | |
|     world_gravityz = -9.8
 | |
| 
 | |
|     ; World Step size. (warning these are dangerous.  Changing these will probably cause your scene to explode dramatically)
 | |
|     ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
 | |
|     world_stepsize = 0.020
 | |
|     world_internal_steps_without_collisions = 10
 | |
| 
 | |
|     ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
 | |
|     world_hashspace_size_low = -4
 | |
|     world_hashSpace_size_high = 128
 | |
| 
 | |
|     ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
 | |
|     meters_in_small_space = 29.9
 | |
|     small_hashspace_size_low = -4
 | |
|     small_hashspace_size_high = 66
 | |
| 
 | |
|     ; ##
 | |
|     ; ## Contact properties. (the stuff that happens when things come in contact with each other)
 | |
|     ; ##
 | |
| 
 | |
|     ; surface layer around geometries other geometries can sink into before generating a contact
 | |
|     world_contact_surface_layer = 0.001
 | |
| 
 | |
|     ; Filtering collisions helps keep things stable physics wise, but sometimes
 | |
|     ; it can be overzealous.  If you notice bouncing, chances are it's that.
 | |
|     filter_collisions = false
 | |
| 
 | |
|     ; Non Moving Terrain Contact (avatar isn't moving)
 | |
|     nm_terraincontact_friction = 255.0
 | |
|     nm_terraincontact_bounce = 0.1
 | |
|     nm_terraincontact_erp = 0.1025
 | |
| 
 | |
|     ; Moving Terrain Contact (avatar is moving)
 | |
|     m_terraincontact_friction = 75.0
 | |
|     m_terraincontact_bounce = 0.05
 | |
|     m_terrainContact_erp = 0.05025
 | |
| 
 | |
|     ; Moving Avatar to object Contact
 | |
|     m_avatarobjectcontact_friction = 75.0
 | |
|     m_avatarobjectcontact_bounce = 0.1
 | |
| 
 | |
|     ; Object to Object Contact and Non-Moving Avatar to object
 | |
|     objectcontact_friction = 250.0
 | |
|     objectcontact_bounce = 0.2
 | |
| 
 | |
|     ; ##
 | |
|     ; ## Avatar Control
 | |
|     ; ##
 | |
| 
 | |
|     ; PID Controller Settings. These affect the math that causes the avatar to reach the
 | |
|     ; desired velocity
 | |
|     ; See http://en.wikipedia.org/wiki/PID_controller
 | |
| 
 | |
|     av_pid_derivative_linux = 2200.0
 | |
|     av_pid_proportional_linux = 900.0;
 | |
| 
 | |
|     av_pid_derivative_win = 2200.0
 | |
|     av_pid_proportional_win = 900.0;
 | |
| 
 | |
|     ;girth of the avatar.  Adds radius to the height also
 | |
|     av_capsule_radius = 0.37
 | |
| 
 | |
|     ; Max force permissible to use to keep the avatar standing up straight
 | |
|     av_capsule_standup_tensor_win = 550000
 | |
|     av_capsule_standup_tensor_linux = 550000
 | |
| 
 | |
|     ; specifies if the capsule should be tilted (=true; old compatibility mode)
 | |
|     ; or straight up-and-down (=false; better and more consistent physics behavior)
 | |
|     av_capsule_tilted = false
 | |
| 
 | |
|     ; used to calculate mass of avatar.
 | |
|     ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
 | |
|     ; av_density * AVvolume;
 | |
|     av_density = 80
 | |
| 
 | |
|     ; use this value to cut 52% of the height the sim gives us
 | |
|     av_height_fudge_factor = 0.52
 | |
| 
 | |
|     ; Movement.  Smaller is faster.
 | |
| 
 | |
|     ; speed of movement with Always Run off
 | |
|     av_movement_divisor_walk = 1.3
 | |
| 
 | |
|     ; speed of movement with Always Run on
 | |
|     av_movement_divisor_run = 0.8
 | |
| 
 | |
|     ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
 | |
|     minimum_ground_flight_offset = 3.0
 | |
| 
 | |
|     ; ##
 | |
|     ; ## Object options
 | |
|     ; ##
 | |
| 
 | |
|     ; used in the mass calculation.
 | |
|     geometry_default_density = 10.000006836
 | |
| 
 | |
|     ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
 | |
|     body_frames_auto_disable = 20
 | |
| 
 | |
|     ; used to control llMove2Target
 | |
|     body_pid_derivative = 35
 | |
|     body_pid_gain = 25
 | |
| 
 | |
|     ; maximum number of contact points to generate per collision
 | |
|     contacts_per_collision = 80
 | |
| 
 | |
|     ; amount of time a geom/body will try to cross a region border before it gets disabled
 | |
|     geom_crossing_failures_before_outofbounds = 5
 | |
| 
 | |
|     ; start throttling the object updates if object comes in contact with 3 or more other objects
 | |
|     geom_contactpoints_start_throttling = 3
 | |
| 
 | |
|     ; send 1 update for every x updates below when throttled
 | |
|     geom_updates_before_throttled_update = 15
 | |
| 
 | |
|     ; Used for llSetStatus.  How rigid the object rotation is held on the axis specified
 | |
|     body_motor_joint_maxforce_tensor_linux = 5
 | |
|     body_motor_joint_maxforce_tensor_win = 5
 | |
| 
 | |
|     ; Maximum mass an object can be before it is clamped
 | |
|     maximum_mass_object = 10000.01
 | |
| 
 | |
|     ; ##
 | |
|     ; ## Sculpted Prim settings
 | |
|     ; ##
 | |
| 
 | |
|     ; Do we want to mesh sculpted prim to collide like they look?
 | |
|     mesh_sculpted_prim = true
 | |
| 
 | |
|     ; number^2 non-physical level of detail of the sculpt texture.  32x32 - 1024 verticies
 | |
|     mesh_lod = 32
 | |
| 
 | |
|     ; number^2 physical level of detail of the sculpt texture.  16x16 - 256 verticies
 | |
|     mesh_physical_lod = 16
 | |
| 
 | |
|     ; ##
 | |
|     ; ## Physics logging settings - logfiles are saved to *.DIF files
 | |
|     ; ##
 | |
| 
 | |
|     ; default is false
 | |
|     ;physics_logging = true
 | |
|     ;; every n simulation iterations, the physics snapshot file is updated
 | |
|     ;physics_logging_interval = 50
 | |
|     ;; append to existing physics logfile, or overwrite existing logfiles?
 | |
|     ;physics_logging_append_existing_logfile = true
 | |
| 
 | |
|     ; ##
 | |
|     ; ## Joint support
 | |
|     ; ##
 | |
| 
 | |
|     ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
 | |
|     ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
 | |
|     ; default is false
 | |
|     ;use_NINJA_physics_joints = true
 | |
| 
 | |
|     ; ##
 | |
|     ; ## additional meshing options
 | |
|     ; ##
 | |
| 
 | |
|     ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
 | |
|     ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
 | |
|     ; true. Note that this will increase memory usage and region startup time. Default is false.
 | |
|     ;force_simple_prim_meshing = true
 | |
| 
 | |
| 
 | |
| [RemoteAdmin]
 | |
|     enabled = false
 | |
|     access_password = unknown
 | |
| 
 | |
|     ; set this variable to true if you want the create_region XmlRpc
 | |
|     ; call to unconditionally enable voice on all parcels for a newly
 | |
|     ; created region [default: false]
 | |
| 
 | |
|     create_region_enable_voice = false
 | |
| 
 | |
|     ; set this variable to false if you want the create_region XmlRpc
 | |
|     ; call to create all regions as private per default (can be
 | |
|     ; overridden in the XmlRpc call) [default: true]
 | |
| 
 | |
|     create_region_public = false
 | |
| 
 | |
| 
 | |
|     ; the create_region XmlRpc call uses region_file_template to generate
 | |
|     ; the file name of newly create regions (if they are created
 | |
|     ; persistent). the parameter available are:
 | |
|     ;     {0} - X location
 | |
|     ;     {1} - Y location
 | |
|     ;     {2} - region UUID
 | |
|     ;     {3} - region port
 | |
|     ;     {4} - region name with " ", ":", "/" mapped to  "_"
 | |
| 
 | |
|     region_file_template = "{0}x{1}-{2}.xml"
 | |
| 
 | |
|     ; we can limit the number of regions that XmlRpcCreateRegion will
 | |
|     ; allow by setting this to a positive, non-0 number: as long as the
 | |
|     ; number of regions is below region_limits, XmlRpcCreateRegion will
 | |
|     ; succeed. setting region_limit to 0 disables the check.
 | |
|     ; default is 0
 | |
|     ;region_limit = 0
 | |
| 
 | |
|     ; enable only those methods you deem to be appropriate using a | delimited whitelist
 | |
|     ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
 | |
|     ; if this parameter is not specified but enabled = true, all methods will be available
 | |
|     enabled_methods = all
 | |
| 
 | |
| 
 | |
| [RestPlugins]
 | |
|     ; Change this to true to enable REST Plugins. This must be true if you wish to use
 | |
|     ; REST Region or REST Asset and Inventory Plugins
 | |
|     enabled = false
 | |
|     god_key = SECRET
 | |
|     prefix = /admin
 | |
| 
 | |
| 
 | |
| [RestRegionPlugin]
 | |
|     ; Change this to true to enable the REST Region Plugin
 | |
|     enabled = false
 | |
| 
 | |
| 
 | |
| [RestHandler]
 | |
|     ; Change this to true to enable the REST Asset and Inventory Plugin
 | |
|     enabled = false
 | |
|     authenticate = true
 | |
|     secured = true
 | |
|     extended-escape = true
 | |
|     realm = OpenSim REST
 | |
|     dump-asset = false
 | |
|     path-fill = true
 | |
|     dump-line-size = 32
 | |
|     flush-on-error = true
 | |
| 
 | |
| 
 | |
| ; Uncomment the following for IRC bridge
 | |
| ; experimental, so if it breaks... keep both parts... yada yada
 | |
| ; also, not good error detection when it fails
 | |
| ;[IRC]
 | |
|     ;enabled = true ; you need to set this otherwise it won't connect
 | |
|     ;server  = name.of.irc.server.on.the.net
 | |
|     ;; user password - only use this if the server requires one
 | |
|     ;password = mypass
 | |
|     ;nick    = OpenSimBotNameProbablyMakeThisShorter
 | |
|     ;channel = #the_irc_channel_you_want_to_connect_to
 | |
|     ;user    = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
 | |
|     ;port = 6667
 | |
|     ;; channel to listen for configuration commands
 | |
|     ;commands_enabled = false
 | |
|     ;command_channel = 2777
 | |
|     ;report_clients = true
 | |
|     ;; relay private chat connections
 | |
|     ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
 | |
|     ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
 | |
|     ;; relay_private_channel_in -- channel to receive message from the IRC bridge
 | |
|     ;; relay_chat = false: IRC bridge will not relay normal chat
 | |
|     ;; access_password -- simple security device
 | |
|     ;;
 | |
|     ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
 | |
|     ;;
 | |
|     ;;     relay_private_channels = false
 | |
|     ;;     relay_chat = true
 | |
|     ;;
 | |
|     ;; to relay chat only to/from private in-world channels:
 | |
|     ;;
 | |
|     ;;     relay_chat = false
 | |
|     ;;     relay_private_channels = true
 | |
|     ;;     relay_private_channel_in = 2226
 | |
|     ;;     relay_private_channel_out = 2225
 | |
|     ;;
 | |
|     ;; in this example, all chat coming in from IRC will be send out via
 | |
|     ;; in-world channel 2226, and all chat from in-world channel 2225 will
 | |
|     ;; be relayed to the IRC channel.
 | |
|     ;;
 | |
|     ;relay_private_channels = false
 | |
|     ;relay_private_channel_in = 2226
 | |
|     ;relay_private_channel_out = 2225
 | |
|     ;relay_chat = true
 | |
|     ;access_password = foobar
 | |
| 
 | |
|     ;;fallback_region = name of "default" region
 | |
|     ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
 | |
|     ;; must start with "PRIVMSG {0} : " or irc server will get upset
 | |
|     ;;for <bot>:<user in region> :<message>
 | |
|     ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
 | |
|     ;;for <bot>:<message> - <user of region> :
 | |
|     ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
 | |
|     ;;for <bot>:<message> - from <user> :
 | |
|     ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
 | |
| 
 | |
|     ;; exclude_list allows you to stop the IRC connector from announcing the
 | |
|     ;;arrival and departure of certain users. For example: admins, bots.
 | |
| 
 | |
|     ;exclude_list=User 1,User 2,User 3
 | |
| 
 | |
| 
 | |
| ;[CMS]
 | |
|     ;enabled = true
 | |
|     ;channel = 345
 | |
| 
 | |
| 
 | |
| ; Uncomment the following to control the progression of daytime
 | |
| ; in the Sim.  The defaults are what is shown below
 | |
| ;[Sun]
 | |
|     ; number of wall clock hours for an opensim day.  24.0 would mean realtime
 | |
|     ;day_length = 4
 | |
|     ; Year length in days
 | |
|     ;year_length = 60
 | |
|     ; Day to Night Ratio
 | |
|     ;day_night_offset = 0.45
 | |
|     ; send a Sun update every update_interval # of frames.  A lower number will
 | |
|     ; make for smoother sun transition at the cost of network
 | |
|     ;update_interval = 100
 | |
| 
 | |
| 
 | |
| [Wind]
 | |
|     ; Enables the wind module.  Default is true
 | |
|     enabled = true
 | |
| 
 | |
|     ; How often should wind be updated, as a function of world frames.  Approximately 50 frames a second
 | |
|     wind_update_rate = 150
 | |
| 
 | |
|     ; The Default Wind Plugin to load
 | |
|     wind_plugin = SimpleRandomWind
 | |
| 
 | |
|     ; These settings are specific to the ConfigurableWind plugin
 | |
|     ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
 | |
|     ; avg_strength  = 5.0
 | |
|     ; avg_direction = 0.0
 | |
|     ; var_strength  = 0.0
 | |
|     ; var_direction = 0.0
 | |
|     ; rate_change   = 1.0
 | |
| 
 | |
|     ; This setting is specific to the SimpleRandomWind plugin
 | |
|     ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind.  Default is 1.0
 | |
|     strength = 1.0
 | |
| 
 | |
| 
 | |
| [Cloud]
 | |
|     ; Enable this to generate classic particle clouds above the sim.
 | |
|     ; default is disabled - turn it on here
 | |
|     enabled = false
 | |
| 
 | |
|     ; Density of cloud cover 0.0 to 1.0 Defult 0.5
 | |
|     density = 0.5
 | |
| 
 | |
|     ; update interval for the cloud cover data returned by llCloud().
 | |
|     ; default is 1000
 | |
|     cloud_update_rate = 1000
 | |
| 
 | |
| 
 | |
| [Trees]
 | |
|     ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
 | |
|     ; default is false
 | |
|     active_trees = false
 | |
| 
 | |
|     ; Density of tree population
 | |
|     tree_density = 1000.0
 | |
| 
 | |
| 
 | |
| [VectorRender]
 | |
| 
 | |
|     ; the font to use for rendering text (default: Arial)
 | |
|     ; font_name = "Arial"
 | |
| 
 | |
| 
 | |
| [LL-Functions]
 | |
|     ; Set the following to true to allow administrator owned scripts to execute console commands
 | |
|     ; currently unused
 | |
|     ; AllowosConsoleCommand=false
 | |
| 
 | |
|     AllowGodFunctions = false
 | |
| 
 | |
|     ; Maximum number of llListen events we allow per script
 | |
|     ; Set this to 0 to have no limit imposed.
 | |
|     max_listens_per_script = 64
 | |
| 
 | |
| 
 | |
| [DataSnapshot]
 | |
|     ; The following set of configs pertains to search.
 | |
|     ; Set index_sims to true to enable search engines to index your searchable data
 | |
|     ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
 | |
|     ; default is false
 | |
|     index_sims = false
 | |
| 
 | |
|     ; The variable data_exposure controls what the regions expose:
 | |
|     ;    minimum: exposes only things explicitly marked for search
 | |
|     ;    all: exposes everything
 | |
|     data_exposure = minimum
 | |
| 
 | |
|     ; If search is on, change this to your grid name; will be ignored for standalones
 | |
|     gridname = "OSGrid"
 | |
| 
 | |
|     ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
 | |
|     ; Later, you may want to increase this to 3600 (1 hour) or more
 | |
|     default_snapshot_period = 1200
 | |
| 
 | |
|     ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
 | |
|     snapshot_cache_directory = "DataSnapshot"
 | |
| 
 | |
|     ; This semicolon-separated string serves to notify specific data services about the existence
 | |
|     ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
 | |
|     ;data_services="http://metaverseink.com/cgi-bin/register.py"
 | |
| 
 | |
| 
 | |
| [Economy]
 | |
|     ; These economy values get used in the BetaGridLikeMoneyModule.  - This module is for demonstration only -
 | |
| 
 | |
|     ; Enables selling things for $0
 | |
|     SellEnabled = "false"
 | |
| 
 | |
|     ; 45000 is the highest value that the sim could possibly report because of protocol constraints
 | |
|     ObjectCapacity = 45000
 | |
| 
 | |
|     ; Money Unit fee to upload textures, animations etc
 | |
|     PriceUpload = 0
 | |
| 
 | |
|     ; Money Unit fee to create groups
 | |
|     PriceGroupCreate = 0
 | |
| 
 | |
|     ; We don't really know what the rest of these values do.  These get sent to the client
 | |
|     ; These taken from Agni at a Public Telehub.  Change at your own risk.
 | |
|     ObjectCount = 0
 | |
|     PriceEnergyUnit = 100
 | |
|     PriceObjectClaim = 10
 | |
|     PricePublicObjectDecay = 4
 | |
|     PricePublicObjectDelete = 4
 | |
|     PriceParcelClaim = 1
 | |
|     PriceParcelClaimFactor = 1
 | |
| 
 | |
|     PriceRentLight = 5
 | |
|     TeleportMinPrice = 2
 | |
|     TeleportPriceExponent = 2
 | |
|     EnergyEfficiency = 1
 | |
|     PriceObjectRent = 1
 | |
|     PriceObjectScaleFactor = 10
 | |
|     PriceParcelRent = 1
 | |
| 
 | |
| 
 | |
| [SVN]
 | |
|     Enabled = false
 | |
|     Directory = SVNmodule\repo
 | |
|     URL = "svn://your.repo.here/"
 | |
|     Username = "user"
 | |
|     Password = "password"
 | |
|     ImportOnStartup = false
 | |
|     Autosave = false
 | |
|     AutoSavePeriod = 15 ; Number of minutes between autosave backups
 | |
| 
 | |
| 
 | |
| [XEngine]
 | |
|     ; Enable this engine in this OpenSim instance
 | |
|     Enabled = true
 | |
| 
 | |
|     ; How many threads to keep alive even if nothing is happening
 | |
|     MinThreads = 2
 | |
| 
 | |
|     ; How many threads to start at maximum load
 | |
|     MaxThreads = 100
 | |
| 
 | |
|     ; Time a thread must be idle (in seconds) before it dies
 | |
|     IdleTimeout = 60
 | |
| 
 | |
|     ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
 | |
|     Priority = "BelowNormal"
 | |
| 
 | |
|     ; Maximum number of events to queue for a script (excluding timers)
 | |
|     MaxScriptEventQueue = 300
 | |
| 
 | |
|     ; Stack size per thread created
 | |
|     ThreadStackSize = 262144
 | |
| 
 | |
|     ; Set this to true (the default) to load each script into a separate
 | |
|     ; AppDomain. Setting this to false will load all script assemblies into the
 | |
|     ; current AppDomain, which will reduce the per-script overhead at the
 | |
|     ; expense of reduced security and the inability to garbage collect the
 | |
|     ; script assemblies
 | |
|     AppDomainLoading = true
 | |
| 
 | |
|     ; Rate to poll for asynchronous command replies (ms)
 | |
|     ; currently unused
 | |
|     ;AsyncLLCommandLoopms = 50
 | |
| 
 | |
|     ; Save the source of all compiled scripts
 | |
|     WriteScriptSourceToDebugFile = false
 | |
| 
 | |
|     ; Default language for scripts
 | |
|     DefaultCompileLanguage = lsl
 | |
| 
 | |
|     ; List of allowed languages (lsl,vb,js,cs)
 | |
|     ; AllowedCompilers=lsl,cs,js,vb.
 | |
|     ; *warning*, non lsl languages have access to static methods such as System.IO.File.  Enable at your own risk.
 | |
|     AllowedCompilers=lsl
 | |
| 
 | |
|     ; Compile debug info (line numbers) into the script assemblies
 | |
|     CompileWithDebugInformation = true
 | |
| 
 | |
|     ; Allow the user of mod* functions.  This allows a script to pass messages
 | |
|     ; to a region module via the modSendCommand() function
 | |
|     ; Default is false
 | |
|     AllowMODFunctions = false
 | |
| 
 | |
|     ; Allow the use of os* functions (some are dangerous)
 | |
|     AllowOSFunctions = false
 | |
| 
 | |
|     ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
 | |
|     OSFunctionThreatLevel = VeryLow
 | |
| 
 | |
|     ; Interval (s) between background save of script states
 | |
|     SaveInterval = 120
 | |
| 
 | |
|     ; Interval (s) between maintenance runs (0 = disable)
 | |
|     MaintenanceInterval = 10
 | |
| 
 | |
|     ; Time a script can spend in an event handler before it is interrupted
 | |
|     EventLimit = 30
 | |
| 
 | |
|     ; If a script overruns it's event limit, kill the script?
 | |
|     KillTimedOutScripts = false
 | |
| 
 | |
|     ; Sets the multiplier for the scripting delays
 | |
|     ScriptDelayFactor = 1.0
 | |
| 
 | |
|     ; The factor the 10 m distances llimits are multiplied by
 | |
|     ScriptDistanceLimitFactor = 1.0
 | |
| 
 | |
|     ; Maximum length of notecard line read
 | |
|     ; Increasing this to large values potentially opens
 | |
|     ; up the system to malicious scripters
 | |
|     ; NotecardLineReadCharsMax = 255
 | |
| 
 | |
|     ; Sensor settings
 | |
|     SensorMaxRange = 96.0
 | |
|     SensorMaxResults = 16
 | |
| 
 | |
|     ; OS Functions enable/disable
 | |
|     ; For each function, you can add one line, as shown
 | |
|     ; The default for all functions allows them if below threat level
 | |
| 
 | |
|     ; true allows the use of the function unconditionally
 | |
|     ; Allow_osSetRegionWaterHeight = true
 | |
| 
 | |
|     ; false disables the function completely
 | |
|     ; Allow_osSetRegionWaterHeight = false
 | |
| 
 | |
|     ; Comma separated list of UUIDS allows the function for that list of UUIDS
 | |
|     ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
 | |
| 
 | |
|     ; Allow for llCreateLink and llBreakLink to work without asking for permission
 | |
|     ; only enable this in a trusted environment otherwise you may be subject to hijacking
 | |
|     ; AutomaticLinkPermission = false
 | |
| 
 | |
|     ; Disable underground movement of prims (default true); set to
 | |
|     ; false to allow script controlled underground positioning of
 | |
|     ; prims
 | |
|     ; DisableUndergroundMovement = true
 | |
| 
 | |
| 
 | |
| [OpenGridProtocol]
 | |
|     ;These are the settings for the Open Grid Protocol..  the Agent Domain, Region Domain,   you know..
 | |
|     ;On/true or Off/false
 | |
|     ogp_enabled=false
 | |
| 
 | |
|     ;Name Prefix/suffix when using OGP
 | |
|     ogp_firstname_prefix=""
 | |
|     ogp_lastname_suffix="_EXTERNAL"
 | |
| 
 | |
| 
 | |
| [Concierge]
 | |
|     ; Enable concierge module
 | |
|     ; Default is false
 | |
|     enabled = false
 | |
| 
 | |
|     ; name of the concierge
 | |
|     whoami = "jeeves"
 | |
| 
 | |
|     ; password for updating the welcome message templates via XmlRpc
 | |
|     password = SECRET
 | |
| 
 | |
|     ; regex specifying for which regions concierge service is desired; if
 | |
|     ; empty, then for all
 | |
|     regions = "^MeetingSpace-"
 | |
| 
 | |
|     ; for each region that matches the regions regexp you can provide
 | |
|     ; (optionally) a welcome template using format substitution:
 | |
|     ; {0} is replaced with the name of the avatar entering the region
 | |
|     ; {1} is replaced with the name of the region
 | |
|     ; {2} is replaced with the name of the concierge (whoami variable above)
 | |
| 
 | |
|     welcomes = /path/to/welcome/template/directory
 | |
| 
 | |
|     ; Concierge can send attendee lists to an event broker whenever an
 | |
|     ; avatar enters or leaves a concierged region. the URL is subject
 | |
|     ; to format substitution:
 | |
|     ; {0} is replaced with the region's name
 | |
|     ; {1} is replaced with the region's UUID
 | |
|     broker = "http://broker.place.com/{1}"
 | |
| 
 | |
| 
 | |
| [RegionReady]
 | |
|     ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
 | |
|     ; default is false
 | |
|     enabled = false
 | |
| 
 | |
|     ; Channel on which to signal region readiness through a message
 | |
|     ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
 | |
|     ; - the first field indicating whether this is an initial server startup
 | |
|     ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
 | |
|     ; - the third field is a number indicating how many scripts failed to compile
 | |
|     ; - "oar error" if supplied, provides the error message from the OAR load
 | |
|     channel_notify = -800
 | |
| 
 | |
| 
 | |
| [MRM]
 | |
|     ; Enables the Mini Region Modules Script Engine.
 | |
|     ; default is false
 | |
|     Enabled = false
 | |
| 
 | |
|     ; Runs MRM in a Security Sandbox
 | |
|     ; WARNING: DISABLING IS A SECURITY RISK.
 | |
|     Sandboxed = true
 | |
| 
 | |
|     ; The level sandbox to use, adjust at your OWN RISK.
 | |
|     ; Valid values are:
 | |
|     ; *  FullTrust
 | |
|     ; *  SkipVerification
 | |
|     ; *  Execution
 | |
|     ; *  Nothing
 | |
|     ; *  LocalIntranet
 | |
|     ; *  Internet
 | |
|     ; *  Everything
 | |
|     SandboxLevel = "Internet"
 | |
| 
 | |
|     ; Only allow Region Owners to run MRMs
 | |
|     ; May represent a security risk if you disable this.
 | |
|     OwnerOnly = true
 | |
| 
 | |
| [Hypergrid]
 | |
|     ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
 | |
|     safemode = false
 | |
| 
 | |
| [VivoxVoice]
 | |
|     ; The VivoxVoice module will allow you to provide voice on your
 | |
|     ; region(s). It uses the same voice technology as the LL grid and
 | |
|     ; works with recent LL clients (we have tested 1.22.9.110075, so
 | |
|     ; anything later ought to be fine as well).
 | |
|     ;
 | |
|     ; For this to work you need to obtain an admin account from Vivox
 | |
|     ; that allows you to create voice accounts and region channels.
 | |
| 
 | |
|     enabled = false
 | |
| 
 | |
|     ; vivox voice server
 | |
|     vivox_server = www.foobar.vivox.com
 | |
| 
 | |
|     ; vivox SIP URI
 | |
|     vivox_sip_uri = foobar.vivox.com
 | |
| 
 | |
|     ; vivox admin user name
 | |
|     vivox_admin_user = DeepThroat
 | |
| 
 | |
|     ; vivox admin password
 | |
|     vivox_admin_password = VoiceG4te
 | |
| 
 | |
|     ; channel type: "channel" or "positional"
 | |
|     ; - positional: spatial sound (default)
 | |
|     ; - channel: normal "conference call", no spatial sound
 | |
|     ;vivox_channel_type = positional
 | |
| 
 | |
|     ; channel characteristics (unless you know what you are doing, i'd
 | |
|     ; leave them as they are --- now you WILL muck around with them,
 | |
|     ; huh? sigh)
 | |
| 
 | |
|     ; channel distance model:
 | |
|     ; 0 - no attenuation
 | |
|     ; 1 - inverse distance attenuation
 | |
|     ; 2 - linear attenuation (default)
 | |
|     ; 3 - exponential attenuation
 | |
|     ;vivox_channel_distance_model = 2
 | |
| 
 | |
|     ; channel mode:
 | |
|     ; - "open" (default)
 | |
|     ; - "lecture"
 | |
|     ; - "presentation"
 | |
|     ; - "auditorium"
 | |
|     ;vivox_channel_mode = "open"
 | |
| 
 | |
|     ; channel roll off: rate of attenuation
 | |
|     ; - a value between 1.0 and 4.0, default is 2.0
 | |
|     ;vivox_channel_roll_off = 2.0
 | |
| 
 | |
|     ; channel max range: distance at which channel is silent
 | |
|     ; - a value between 0 and 160, default is 80
 | |
|     ;vivox_channel_max_range = 80
 | |
| 
 | |
|     ; channel clamping distance: distance before attenuation applies
 | |
|     ; - a value between 0 and 160, default is 10
 | |
|     ;vivox_channel_clamping_distance = 10
 | |
| 
 | |
| [FreeSwitchVoice]
 | |
|     ; In order for this to work you need a functioning freeswitch pbx set
 | |
|     ; up.  Configuration for that will be posted in the wiki soon.
 | |
|     enabled = false
 | |
|     ;FreeSwitch server is going to contact us and ask us all
 | |
|     ;sorts of things.
 | |
|     freeswitch_server_user = freeswitch
 | |
|     freeswitch_server_pass = password
 | |
|     freeswitch_api_prefix = /api
 | |
|     ; this is the IP of your sim
 | |
|     freeswitch_service_server = ip.address.of.your.sim
 | |
|     ;freeswitch_service_port = 80
 | |
|     ; this should be the same port the region listens on
 | |
|     freeswitch_service_port = 9000
 | |
|     freeswitch_realm = ip.address.of.freeswitch.server
 | |
|     freeswitch_sip_proxy = ip.address.of.freeswitch.server:5060
 | |
|     freeswitch_attempt_stun = false
 | |
|     freeswitch_stun_server = ip.address.of.freeswitch.server
 | |
|     freeswitch_echo_server = ip.address.of.freeswitch.server
 | |
|     freeswitch_echo_port = 50505
 | |
|     freeswitch_well_known_ip = ip.address.of.freeswitch.server
 | |
| 
 | |
|     ;Type the address of your http server here, hostname is allowed.  This is provided so you can specify a hostname
 | |
|     ;This is used by client for account verification.  By default, it's the same as the freeswitch service server.
 | |
| 
 | |
|     ;opensim_well_known_http_address = Address_Of_your_SIM_HTTP_Server_Hostname_Allowed
 | |
| 
 | |
|     freeswitch_default_timeout = 5000
 | |
|     freeswitch_subscribe_retry = 120
 | |
|     ; freeswitch_password_reset_url =
 | |
| 
 | |
| 
 | |
| [Groups]
 | |
|     Enabled = false
 | |
| 
 | |
|     ; This is the current groups stub in Region.CoreModules.Avatar.Groups
 | |
|     Module  = Default
 | |
| 
 | |
|     ; The PHP code for the server is available from the Flotsam project for you to deploy
 | |
|     ; to your own server.  The Flotsam project is located at http://code.google.com/p/flotsam/
 | |
|     ;
 | |
|     ;Module  = GroupsModule
 | |
| 
 | |
|     ; Enable Group Notices
 | |
|     ;NoticesEnabled   = true
 | |
| 
 | |
|     ; This makes the Groups modules very chatty on the console.
 | |
|     DebugEnabled     = false
 | |
| 
 | |
|     ; Specify which messaging module to use for groups messaging and if it's enabled
 | |
|     ;MessagingModule = GroupsMessagingModule
 | |
|     ;MessagingEnabled = true
 | |
| 
 | |
|     ; Service connector to Groups Service [Select One]
 | |
|     ; XmlRpc Service Connector to the Flotsam XmlRpc Groups Service Implementation
 | |
|     ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
 | |
|     ;XmlRpcServiceURL        = http://yourxmlrpcserver.com/xmlrpc.php
 | |
|     ;XmlRpcServiceReadKey    = 1234
 | |
|     ;XmlRpcServiceWriteKey   = 1234
 | |
| 
 | |
|     ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
 | |
|     ; this is a work around fora problem discovered on some Windows based region servers.
 | |
|     ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
 | |
|     ; System.Net.WebException: The request was aborted: The request was canceled.
 | |
|     ;
 | |
|     ; XmlRpcDisableKeepAlive = false
 | |
| 
 | |
| 
 | |
| [PacketPool]
 | |
|     ; Enables the experimental packet pool. Yes, we've been here before.
 | |
|     ;RecyclePackets = true;
 | |
|     ;RecycleDataBlocks = true;
 | |
| 
 | |
| 
 | |
| [InterestManagement]
 | |
|      ; This section controls how state updates are prioritized for each client
 | |
|      ; Valid values are Time, Distance, SimpleAngularDistance, and FrontBack
 | |
|      UpdatePrioritizationScheme = FrontBack
 | |
|      ReprioritizationEnabled = true
 | |
|      ReprioritizationInterval = 2000.0
 | |
|      RootReprioritizationDistance = 10.0
 | |
|      ChildReprioritizationDistance = 20.0
 | |
| 
 | |
| 
 | |
| [WebStats]
 | |
| ; View region statistics via a web page
 | |
| ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
 | |
| ; Use a web browser and type in the "Login URI" + "/SStats/"
 | |
| ; For example- http://127.0.0.1:9000/SStats/
 | |
| ; enabled=false
 | |
| 
 | |
| 
 | |
| ;;
 | |
| ;; These are defaults that are overwritten below in [Architecture].
 | |
| ;; These defaults allow OpenSim to work out of the box with
 | |
| ;; zero configuration
 | |
| ;;
 | |
| [DatabaseService]
 | |
|     ;; default standalone, overridable in StandaloneCommon.ini
 | |
|     StorageProvider = "OpenSim.Data.SQLite.dll"
 | |
| 
 | |
| 
 | |
| [AssetService]
 | |
|     DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
 | |
|     AssetLoaderArgs = "assets/AssetSets.xml"
 | |
| 
 | |
|     ; Disable this to prevent the default asset set from being inserted into the
 | |
|     ; asset store each time the region starts
 | |
|     AssetLoaderEnabled = true
 | |
| 
 | |
| [GridService]
 | |
|     ;; default standalone, overridable in StandaloneCommon.ini
 | |
|     StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
 | |
| 
 | |
|     ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 | |
|     ;; The following is the configuration section for the new style services
 | |
|     ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 | |
| [Architecture]
 | |
|     ; Choose exactly one and only one of the architectures below.
 | |
| 
 | |
|     Include-Standalone    = "config-include/Standalone.ini"
 | |
|     ;Include-HGStandalone = "config-include/StandaloneHypergrid.ini"
 | |
|     ;Include-Grid         = "config-include/Grid.ini"
 | |
|     ;Include-HGGrid       = "config-include/GridHypergrid.ini"
 | |
| 
 | |
|     ; Then choose
 | |
|     ; config-include/StandaloneCommon.ini.example (if you're in standlone) OR
 | |
|     ; config-include/GridCommon.ini.example (if you're connected to a grid)
 | |
|     ; Copy to your own .ini there (without .example extension) and edit it
 | |
|     ; to customize your data
 | |
| 
 | |
| 
 | |
|     ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 | |
|     ;; The below pulls in optional module config files
 | |
|     ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 | |
| [Modules]
 | |
|     Include-modules = "addon-modules/*/config/*.ini"
 | |
| 
 | |
| [XMLRPC]
 | |
|     ; ##
 | |
|     ; ## Scripting XMLRPC mapper
 | |
|     ; ##
 | |
| 
 | |
|     ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
 | |
|     ; script concurrently with the first remote_data event.
 | |
|     ; This will contain the fully qualified URI an external site needs
 | |
|     ; to use to send XMLRPC requests to that script
 | |
| 
 | |
|     ;XmlRpcRouterModule = "XmlRpcRouterModule"
 | |
|     ;XmlRpcPort = 20800
 | |
| 
 | |
| [Friends]
 | |
|     ; The port the friendslist interregion comms will listen on
 | |
|     ; Defaults to the simulator's TCP port
 | |
|     ;Port = 0
 | |
| 
 | |
|     ; Uncomment one of the lines below. Use FriendsService for local
 | |
|     ; operation, Connectors for remote operation
 | |
|     ;Connector = "OpenSim.Services.FriendsService.dll"
 | |
|     Connector = "OpenSim.Services.Connectors.dll"
 |