471 lines
8.8 KiB
Plaintext
471 lines
8.8 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="OPCODE" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=OPCODE - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "Opcode.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Opcode.mak" CFG="OPCODE - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "OPCODE - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "OPCODE - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/TR4/ODE/VC6", WNKAAAAA"
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# PROP Scc_LocalPath "..\vc6"
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "OPCODE - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "Release"
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# PROP Output_Dir "Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /G6 /Zp4 /MD /O2 /Ob0 /I ".\\" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "ICE_NO_DLL" /FD /c
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# SUBTRACT CPP /Fr /YX
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\lib\OPCODE.lib"
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!ELSEIF "$(CFG)" == "OPCODE - Win32 Debug"
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# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /G6 /Zp4 /MDd /Gm /ZI /Od /I ".\\" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "ICE_NO_DLL" /FR /FD /GZ /c
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# SUBTRACT CPP /YX
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\lib\OPCODE_D.lib"
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!ENDIF
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# Begin Target
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# Name "OPCODE - Win32 Release"
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# Name "OPCODE - Win32 Debug"
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# Begin Source File
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SOURCE=.\Ice\IceAABB.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ice\IceAABB.h
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SOURCE=.\Ice\IceAxes.h
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SOURCE=.\Ice\IceBoundingSphere.h
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SOURCE=.\Ice\IceContainer.cpp
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SOURCE=.\Ice\IceContainer.h
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SOURCE=.\Ice\IceFPU.h
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SOURCE=.\Ice\IceHPoint.cpp
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SOURCE=.\Ice\IceHPoint.h
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SOURCE=.\Ice\IceIndexedTriangle.cpp
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SOURCE=.\Ice\IceIndexedTriangle.h
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SOURCE=.\Ice\IceLSS.h
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SOURCE=.\Ice\IceMatrix3x3.cpp
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SOURCE=.\Ice\IceMatrix3x3.h
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SOURCE=.\Ice\IceMatrix4x4.cpp
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SOURCE=.\Ice\IceMatrix4x4.h
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SOURCE=.\Ice\IceMemoryMacros.h
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SOURCE=.\Ice\IceOBB.cpp
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SOURCE=.\Ice\IceOBB.h
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SOURCE=.\Ice\IcePairs.h
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SOURCE=.\Ice\IcePlane.cpp
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SOURCE=.\Ice\IcePlane.h
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SOURCE=.\Ice\IcePoint.cpp
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SOURCE=.\Ice\IcePoint.h
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SOURCE=.\Ice\IcePreprocessor.h
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SOURCE=.\Ice\IceRandom.cpp
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# End Source File
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SOURCE=.\Ice\IceRandom.h
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SOURCE=.\Ice\IceRay.cpp
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SOURCE=.\Ice\IceRay.h
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# End Source File
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SOURCE=.\Ice\IceRevisitedRadix.cpp
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# End Source File
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SOURCE=.\Ice\IceRevisitedRadix.h
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SOURCE=.\Ice\IceSegment.cpp
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SOURCE=.\Ice\IceSegment.h
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SOURCE=.\Ice\IceTriangle.cpp
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SOURCE=.\Ice\IceTriangle.h
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SOURCE=.\Ice\IceTrilist.h
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SOURCE=.\Ice\IceTypes.h
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# End Source File
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SOURCE=.\Ice\IceUtils.cpp
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# End Source File
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SOURCE=.\Ice\IceUtils.h
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_AABBCollider.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_AABBCollider.h
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_AABBTree.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_AABBTree.h
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_BaseModel.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_BaseModel.h
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_BoxBoxOverlap.h
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_BoxPruning.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_BoxPruning.h
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# End Source File
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SOURCE=.\OPC_Collider.cpp
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# End Source File
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SOURCE=.\OPC_Collider.h
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# End Source File
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SOURCE=.\OPC_Common.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_Common.h
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_HybridModel.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_HybridModel.h
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# End Source File
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SOURCE=.\OPC_IceHook.h
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_LSSAABBOverlap.h
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# End Source File
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SOURCE=.\OPC_LSSCollider.cpp
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# End Source File
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SOURCE=.\OPC_LSSCollider.h
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_LSSTriOverlap.h
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_MeshInterface.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_MeshInterface.h
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# End Source File
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SOURCE=.\OPC_Model.cpp
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# End Source File
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SOURCE=.\OPC_Model.h
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# End Source File
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SOURCE=.\OPC_OBBCollider.cpp
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# End Source File
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SOURCE=.\OPC_OBBCollider.h
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# End Source File
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SOURCE=.\OPC_OptimizedTree.cpp
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SOURCE=.\OPC_OptimizedTree.h
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# End Source File
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SOURCE=.\OPC_Picking.cpp
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# End Source File
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SOURCE=.\OPC_Picking.h
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# End Source File
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SOURCE=.\OPC_PlanesAABBOverlap.h
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# End Source File
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SOURCE=.\OPC_PlanesCollider.cpp
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# End Source File
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SOURCE=.\OPC_PlanesCollider.h
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# End Source File
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SOURCE=.\OPC_PlanesTriOverlap.h
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# End Source File
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SOURCE=.\OPC_RayAABBOverlap.h
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# End Source File
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SOURCE=.\OPC_RayCollider.cpp
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# End Source File
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SOURCE=.\OPC_RayCollider.h
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# End Source File
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SOURCE=.\OPC_RayTriOverlap.h
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# End Source File
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SOURCE=.\OPC_Settings.h
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# End Source File
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SOURCE=.\OPC_SphereAABBOverlap.h
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# End Source File
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SOURCE=.\OPC_SphereCollider.cpp
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SOURCE=.\OPC_SphereCollider.h
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SOURCE=.\OPC_SphereTriOverlap.h
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SOURCE=.\OPC_SweepAndPrune.cpp
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# End Source File
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SOURCE=.\OPC_SweepAndPrune.h
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SOURCE=.\OPC_TreeBuilders.cpp
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# End Source File
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SOURCE=.\OPC_TreeBuilders.h
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# End Source File
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SOURCE=.\OPC_TreeCollider.cpp
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SOURCE=.\OPC_TreeCollider.h
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# End Source File
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SOURCE=.\OPC_TriBoxOverlap.h
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# End Source File
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SOURCE=.\OPC_TriTriOverlap.h
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# End Source File
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SOURCE=.\OPC_VolumeCollider.cpp
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# End Source File
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SOURCE=.\OPC_VolumeCollider.h
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# End Source File
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SOURCE=.\Opcode.cpp
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SOURCE=.\Opcode.h
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SOURCE=.\StdAfx.cpp
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SOURCE=.\StdAfx.h
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# End Project
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