OpenSimMirror/libraries/ode-0.9/ode/demo/demo_chain2.cpp

166 lines
4.7 KiB
C++

/*************************************************************************
* *
* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
* All rights reserved. Email: russ@q12.org Web: www.q12.org *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of EITHER: *
* (1) The GNU Lesser General Public License as published by the Free *
* Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. The text of the GNU Lesser *
* General Public License is included with this library in the *
* file LICENSE.TXT. *
* (2) The BSD-style license that is included with this library in *
* the file LICENSE-BSD.TXT. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
* *
*************************************************************************/
/* exercise the C++ interface */
#include <ode/ode.h>
#include <drawstuff/drawstuff.h>
#ifdef _MSC_VER
#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
#endif
// select correct drawing functions
#ifdef dDOUBLE
#define dsDrawBox dsDrawBoxD
#define dsDrawSphere dsDrawSphereD
#define dsDrawCylinder dsDrawCylinderD
#define dsDrawCapsule dsDrawCapsuleD
#endif
// some constants
#define NUM 10 // number of boxes
#define SIDE (0.2) // side length of a box
#define MASS (1.0) // mass of a box
#define RADIUS (0.1732f) // sphere radius
// dynamics and collision objects
static dWorld world;
static dSimpleSpace space (0);
static dBody body[NUM];
static dBallJoint joint[NUM-1];
static dJointGroup contactgroup;
static dBox box[NUM];
// this is called by space.collide when two objects in space are
// potentially colliding.
static void nearCallback (void *data, dGeomID o1, dGeomID o2)
{
// exit without doing anything if the two bodies are connected by a joint
dBodyID b1 = dGeomGetBody(o1);
dBodyID b2 = dGeomGetBody(o2);
if (b1 && b2 && dAreConnected (b1,b2)) return;
// @@@ it's still more convenient to use the C interface here.
dContact contact;
contact.surface.mode = 0;
contact.surface.mu = dInfinity;
if (dCollide (o1,o2,1,&contact.geom,sizeof(dContactGeom))) {
dJointID c = dJointCreateContact (world.id(),contactgroup.id(),&contact);
dJointAttach (c,b1,b2);
}
}
// start simulation - set viewpoint
static void start()
{
static float xyz[3] = {2.1640f,-1.3079f,1.7600f};
static float hpr[3] = {125.5000f,-17.0000f,0.0000f};
dsSetViewpoint (xyz,hpr);
}
// simulation loop
static void simLoop (int pause)
{
if (!pause) {
static double angle = 0;
angle += 0.05;
body[NUM-1].addForce (0,0,1.5*(sin(angle)+1.0));
space.collide (0,&nearCallback);
world.step (0.05);
// remove all contact joints
contactgroup.empty();
}
dReal sides[3] = {SIDE,SIDE,SIDE};
dsSetColor (1,1,0);
dsSetTexture (DS_WOOD);
for (int i=0; i<NUM; i++)
dsDrawBox (body[i].getPosition(),body[i].getRotation(),sides);
}
int main (int argc, char **argv)
{
// setup pointers to drawstuff callback functions
dsFunctions fn;
fn.version = DS_VERSION;
fn.start = &start;
fn.step = &simLoop;
fn.command = 0;
fn.stop = 0;
fn.path_to_textures = "../../drawstuff/textures";
if(argc==2)
{
fn.path_to_textures = argv[1];
}
// create world
dInitODE();
int i;
contactgroup.create (0);
world.setGravity (0,0,-0.5);
dWorldSetCFM (world.id(),1e-5);
dPlane plane (space,0,0,1,0);
for (i=0; i<NUM; i++) {
body[i].create (world);
dReal k = i*SIDE;
body[i].setPosition (k,k,k+0.4);
dMass m;
m.setBox (1,SIDE,SIDE,SIDE);
m.adjust (MASS);
body[i].setMass (&m);
body[i].setData ((void*)(size_t)i);
box[i].create (space,SIDE,SIDE,SIDE);
box[i].setBody (body[i]);
}
for (i=0; i<(NUM-1); i++) {
joint[i].create (world);
joint[i].attach (body[i],body[i+1]);
dReal k = (i+0.5)*SIDE;
joint[i].setAnchor (k,k,k+0.4);
}
// run simulation
dsSimulationLoop (argc,argv,352,288,&fn);
dCloseODE();
return 0;
}