1372 lines
40 KiB
C++
1372 lines
40 KiB
C++
/*************************************************************************
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* *
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* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
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* All rights reserved. Email: russ@q12.org Web: www.q12.org *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of EITHER: *
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* (1) The GNU Lesser General Public License as published by the Free *
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* Software Foundation; either version 2.1 of the License, or (at *
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* your option) any later version. The text of the GNU Lesser *
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* General Public License is included with this library in the *
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* file LICENSE.TXT. *
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* (2) The BSD-style license that is included with this library in *
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* the file LICENSE-BSD.TXT. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
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* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
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* *
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*************************************************************************/
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/*
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collision tests. if this program is run without any arguments it will
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perform all the tests multiple times, with different random data for each
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test. if this program is given a test number it will run that test
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graphically/interactively, in which case the space bar can be used to
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change the random test conditions.
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*/
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#include <ode/ode.h>
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#include <drawstuff/drawstuff.h>
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#ifdef _MSC_VER
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#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
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#endif
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// select correct drawing functions
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#ifdef dDOUBLE
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#define dsDrawSphere dsDrawSphereD
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#define dsDrawBox dsDrawBoxD
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#define dsDrawLine dsDrawLineD
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#define dsDrawCapsule dsDrawCapsuleD
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#endif
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//****************************************************************************
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// test infrastructure, including constants and macros
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#define TEST_REPS1 1000 // run each test this many times (first batch)
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#define TEST_REPS2 10000 // run each test this many times (second batch)
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const dReal tol = 1e-8; // tolerance used for numerical checks
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#define MAX_TESTS 1000 // maximum number of test slots
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#define Z_OFFSET 2 // z offset for drawing (to get above ground)
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// test function. returns 1 if the test passed or 0 if it failed
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typedef int test_function_t();
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struct TestSlot {
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int number; // number of test
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char *name; // name of test
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int failcount;
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test_function_t *test_fn;
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int last_failed_line;
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};
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TestSlot testslot[MAX_TESTS];
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// globals used by the test functions
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int graphical_test=0; // show graphical results of this test, 0=none
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int current_test; // currently execiting test
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int draw_all_objects_called;
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#define MAKE_TEST(number,function) \
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if (testslot[number].name) dDebug (0,"test number already used"); \
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if (number <= 0 || number >= MAX_TESTS) dDebug (0,"bad test number"); \
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testslot[number].name = # function; \
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testslot[number].test_fn = function;
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#define FAILED() { if (graphical_test==0) { \
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testslot[current_test].last_failed_line=__LINE__; return 0; } }
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#define PASSED() { return 1; }
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//****************************************************************************
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// globals
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/* int dBoxBox (const dVector3 p1, const dMatrix3 R1,
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const dVector3 side1, const dVector3 p2,
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const dMatrix3 R2, const dVector3 side2,
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dVector3 normal, dReal *depth, int *code,
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int maxc, dContactGeom *contact, int skip); */
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void dLineClosestApproach (const dVector3 pa, const dVector3 ua,
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const dVector3 pb, const dVector3 ub,
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dReal *alpha, dReal *beta);
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//****************************************************************************
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// draw all objects in a space, and draw all the collision contact points
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void nearCallback (void *data, dGeomID o1, dGeomID o2)
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{
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int i,j,n;
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const int N = 100;
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dContactGeom contact[N];
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if (dGeomGetClass (o2) == dRayClass) {
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n = dCollide (o2,o1,N,&contact[0],sizeof(dContactGeom));
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}
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else {
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n = dCollide (o1,o2,N,&contact[0],sizeof(dContactGeom));
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}
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if (n > 0) {
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dMatrix3 RI;
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dRSetIdentity (RI);
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const dReal ss[3] = {0.01,0.01,0.01};
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for (i=0; i<n; i++) {
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contact[i].pos[2] += Z_OFFSET;
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dsDrawBox (contact[i].pos,RI,ss);
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dVector3 n;
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for (j=0; j<3; j++) n[j] = contact[i].pos[j] + 0.1*contact[i].normal[j];
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dsDrawLine (contact[i].pos,n);
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}
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}
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}
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void draw_all_objects (dSpaceID space)
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{
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int i, j;
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draw_all_objects_called = 1;
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if (!graphical_test) return;
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int n = dSpaceGetNumGeoms (space);
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// draw all contact points
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dsSetColor (0,1,1);
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dSpaceCollide (space,0,&nearCallback);
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// draw all rays
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for (i=0; i<n; i++) {
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dGeomID g = dSpaceGetGeom (space,i);
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if (dGeomGetClass (g) == dRayClass) {
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dsSetColor (1,1,1);
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dVector3 origin,dir;
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dGeomRayGet (g,origin,dir);
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origin[2] += Z_OFFSET;
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dReal length = dGeomRayGetLength (g);
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for (j=0; j<3; j++) dir[j] = dir[j]*length + origin[j];
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dsDrawLine (origin,dir);
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dsSetColor (0,0,1);
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dsDrawSphere (origin,dGeomGetRotation(g),0.01);
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}
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}
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// draw all other objects
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for (i=0; i<n; i++) {
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dGeomID g = dSpaceGetGeom (space,i);
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dVector3 pos;
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if (dGeomGetClass (g) != dPlaneClass) {
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memcpy (pos,dGeomGetPosition(g),sizeof(pos));
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pos[2] += Z_OFFSET;
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}
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switch (dGeomGetClass (g)) {
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case dSphereClass: {
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dsSetColorAlpha (1,0,0,0.8);
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dReal radius = dGeomSphereGetRadius (g);
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dsDrawSphere (pos,dGeomGetRotation(g),radius);
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break;
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}
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case dBoxClass: {
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dsSetColorAlpha (1,1,0,0.8);
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dVector3 sides;
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dGeomBoxGetLengths (g,sides);
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dsDrawBox (pos,dGeomGetRotation(g),sides);
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break;
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}
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case dCapsuleClass: {
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dsSetColorAlpha (0,1,0,0.8);
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dReal radius,length;
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dGeomCapsuleGetParams (g,&radius,&length);
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dsDrawCapsule (pos,dGeomGetRotation(g),length,radius);
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break;
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}
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case dPlaneClass: {
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dVector4 n;
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dMatrix3 R,sides;
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dVector3 pos2;
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dGeomPlaneGetParams (g,n);
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dRFromZAxis (R,n[0],n[1],n[2]);
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for (j=0; j<3; j++) pos[j] = n[j]*n[3];
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pos[2] += Z_OFFSET;
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sides[0] = 2;
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sides[1] = 2;
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sides[2] = 0.001;
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dsSetColor (1,0,1);
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for (j=0; j<3; j++) pos2[j] = pos[j] + 0.1*n[j];
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dsDrawLine (pos,pos2);
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dsSetColorAlpha (1,0,1,0.8);
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dsDrawBox (pos,R,sides);
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break;
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}
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}
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}
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}
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//****************************************************************************
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// point depth tests
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int test_sphere_point_depth()
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{
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int j;
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dVector3 p,q;
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dMatrix3 R;
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dReal r,d;
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dSimpleSpace space(0);
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dGeomID sphere = dCreateSphere (0,1);
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dSpaceAdd (space,sphere);
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// ********** make a random sphere of radius r at position p
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r = dRandReal()+0.1;
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dGeomSphereSetRadius (sphere,r);
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dMakeRandomVector (p,3,1.0);
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dGeomSetPosition (sphere,p[0],p[1],p[2]);
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dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1,
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dRandReal()*2-1,dRandReal()*10-5);
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dGeomSetRotation (sphere,R);
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// ********** test center point has depth r
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if (dFabs(dGeomSpherePointDepth (sphere,p[0],p[1],p[2]) - r) > tol) FAILED();
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// ********** test point on surface has depth 0
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for (j=0; j<3; j++) q[j] = dRandReal()-0.5;
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dNormalize3 (q);
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for (j=0; j<3; j++) q[j] = q[j]*r + p[j];
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if (dFabs(dGeomSpherePointDepth (sphere,q[0],q[1],q[2])) > tol) FAILED();
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// ********** test point at random depth
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d = (dRandReal()*2-1) * r;
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for (j=0; j<3; j++) q[j] = dRandReal()-0.5;
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dNormalize3 (q);
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for (j=0; j<3; j++) q[j] = q[j]*(r-d) + p[j];
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if (dFabs(dGeomSpherePointDepth (sphere,q[0],q[1],q[2])-d) > tol) FAILED();
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PASSED();
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}
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int test_box_point_depth()
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{
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int i,j;
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dVector3 s,p,q,q2; // s = box sides
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dMatrix3 R;
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dReal ss,d; // ss = smallest side
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dSimpleSpace space(0);
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dGeomID box = dCreateBox (0,1,1,1);
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dSpaceAdd (space,box);
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// ********** make a random box
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for (j=0; j<3; j++) s[j] = dRandReal() + 0.1;
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dGeomBoxSetLengths (box,s[0],s[1],s[2]);
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dMakeRandomVector (p,3,1.0);
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dGeomSetPosition (box,p[0],p[1],p[2]);
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dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1,
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dRandReal()*2-1,dRandReal()*10-5);
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dGeomSetRotation (box,R);
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// ********** test center point has depth of smallest side
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ss = 1e9;
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for (j=0; j<3; j++) if (s[j] < ss) ss = s[j];
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if (dFabs(dGeomBoxPointDepth (box,p[0],p[1],p[2]) - 0.5*ss) > tol)
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FAILED();
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// ********** test point on surface has depth 0
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for (j=0; j<3; j++) q[j] = (dRandReal()-0.5)*s[j];
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i = dRandInt (3);
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if (dRandReal() > 0.5) q[i] = 0.5*s[i]; else q[i] = -0.5*s[i];
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dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1);
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for (j=0; j<3; j++) q2[j] += p[j];
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if (dFabs(dGeomBoxPointDepth (box,q2[0],q2[1],q2[2])) > tol) FAILED();
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// ********** test points outside box have -ve depth
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for (j=0; j<3; j++) {
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q[j] = 0.5*s[j] + dRandReal() + 0.01;
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if (dRandReal() > 0.5) q[j] = -q[j];
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}
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dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1);
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for (j=0; j<3; j++) q2[j] += p[j];
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if (dGeomBoxPointDepth (box,q2[0],q2[1],q2[2]) >= 0) FAILED();
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// ********** test points inside box have +ve depth
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for (j=0; j<3; j++) q[j] = s[j] * 0.99 * (dRandReal()-0.5);
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dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1);
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for (j=0; j<3; j++) q2[j] += p[j];
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if (dGeomBoxPointDepth (box,q2[0],q2[1],q2[2]) <= 0) FAILED();
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// ********** test random depth of point aligned along axis (up to ss deep)
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i = dRandInt (3);
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for (j=0; j<3; j++) q[j] = 0;
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d = (dRandReal()*(ss*0.5+1)-1);
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q[i] = s[i]*0.5 - d;
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if (dRandReal() > 0.5) q[i] = -q[i];
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dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1);
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for (j=0; j<3; j++) q2[j] += p[j];
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if (dFabs(dGeomBoxPointDepth (box,q2[0],q2[1],q2[2]) - d) >= tol) FAILED();
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PASSED();
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}
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int test_ccylinder_point_depth()
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{
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int j;
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dVector3 p,a;
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dMatrix3 R;
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dReal r,l,beta,x,y,d;
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dSimpleSpace space(0);
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dGeomID ccyl = dCreateCapsule (0,1,1);
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dSpaceAdd (space,ccyl);
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// ********** make a random ccyl
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r = dRandReal()*0.5 + 0.01;
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l = dRandReal()*1 + 0.01;
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dGeomCapsuleSetParams (ccyl,r,l);
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dMakeRandomVector (p,3,1.0);
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dGeomSetPosition (ccyl,p[0],p[1],p[2]);
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dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1,
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dRandReal()*2-1,dRandReal()*10-5);
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dGeomSetRotation (ccyl,R);
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// ********** test point on axis has depth of 'radius'
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beta = dRandReal()-0.5;
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for (j=0; j<3; j++) a[j] = p[j] + l*beta*R[j*4+2];
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if (dFabs(dGeomCapsulePointDepth (ccyl,a[0],a[1],a[2]) - r) >= tol)
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FAILED();
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// ********** test point on surface (excluding caps) has depth 0
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beta = dRandReal()*2*M_PI;
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x = r*sin(beta);
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y = r*cos(beta);
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beta = dRandReal()-0.5;
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for (j=0; j<3; j++) a[j] = p[j] + x*R[j*4+0] + y*R[j*4+1] + l*beta*R[j*4+2];
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if (dFabs(dGeomCapsulePointDepth (ccyl,a[0],a[1],a[2])) >= tol) FAILED();
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// ********** test point on surface of caps has depth 0
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for (j=0; j<3; j++) a[j] = dRandReal()-0.5;
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dNormalize3 (a);
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if (dDOT14(a,R+2) > 0) {
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for (j=0; j<3; j++) a[j] = p[j] + a[j]*r + l*0.5*R[j*4+2];
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}
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else {
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for (j=0; j<3; j++) a[j] = p[j] + a[j]*r - l*0.5*R[j*4+2];
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}
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if (dFabs(dGeomCapsulePointDepth (ccyl,a[0],a[1],a[2])) >= tol) FAILED();
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// ********** test point inside ccyl has positive depth
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for (j=0; j<3; j++) a[j] = dRandReal()-0.5;
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dNormalize3 (a);
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beta = dRandReal()-0.5;
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for (j=0; j<3; j++) a[j] = p[j] + a[j]*r*0.99 + l*beta*R[j*4+2];
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if (dGeomCapsulePointDepth (ccyl,a[0],a[1],a[2]) < 0) FAILED();
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// ********** test point depth (1)
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d = (dRandReal()*2-1) * r;
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beta = dRandReal()*2*M_PI;
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x = (r-d)*sin(beta);
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y = (r-d)*cos(beta);
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beta = dRandReal()-0.5;
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for (j=0; j<3; j++) a[j] = p[j] + x*R[j*4+0] + y*R[j*4+1] + l*beta*R[j*4+2];
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if (dFabs(dGeomCapsulePointDepth (ccyl,a[0],a[1],a[2]) - d) >= tol)
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FAILED();
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// ********** test point depth (2)
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d = (dRandReal()*2-1) * r;
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for (j=0; j<3; j++) a[j] = dRandReal()-0.5;
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dNormalize3 (a);
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if (dDOT14(a,R+2) > 0) {
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for (j=0; j<3; j++) a[j] = p[j] + a[j]*(r-d) + l*0.5*R[j*4+2];
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}
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else {
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for (j=0; j<3; j++) a[j] = p[j] + a[j]*(r-d) - l*0.5*R[j*4+2];
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}
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if (dFabs(dGeomCapsulePointDepth (ccyl,a[0],a[1],a[2]) - d) >= tol)
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FAILED();
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PASSED();
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}
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int test_plane_point_depth()
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{
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int j;
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dVector3 n,p,q,a,b; // n = plane normal
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dReal d;
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dSimpleSpace space(0);
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dGeomID plane = dCreatePlane (0,0,0,1,0);
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dSpaceAdd (space,plane);
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// ********** make a random plane
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for (j=0; j<3; j++) n[j] = dRandReal() - 0.5;
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dNormalize3 (n);
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d = dRandReal() - 0.5;
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dGeomPlaneSetParams (plane,n[0],n[1],n[2],d);
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dPlaneSpace (n,p,q);
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// ********** test point on plane has depth 0
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a[0] = dRandReal() - 0.5;
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a[1] = dRandReal() - 0.5;
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a[2] = 0;
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for (j=0; j<3; j++) b[j] = a[0]*p[j] + a[1]*q[j] + (a[2]+d)*n[j];
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if (dFabs(dGeomPlanePointDepth (plane,b[0],b[1],b[2])) >= tol) FAILED();
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// ********** test arbitrary depth point
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a[0] = dRandReal() - 0.5;
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a[1] = dRandReal() - 0.5;
|
|
a[2] = dRandReal() - 0.5;
|
|
for (j=0; j<3; j++) b[j] = a[0]*p[j] + a[1]*q[j] + (a[2]+d)*n[j];
|
|
if (dFabs(dGeomPlanePointDepth (plane,b[0],b[1],b[2]) + a[2]) >= tol)
|
|
FAILED();
|
|
|
|
// ********** test depth-1 point
|
|
|
|
a[0] = dRandReal() - 0.5;
|
|
a[1] = dRandReal() - 0.5;
|
|
a[2] = -1;
|
|
for (j=0; j<3; j++) b[j] = a[0]*p[j] + a[1]*q[j] + (a[2]+d)*n[j];
|
|
if (dFabs(dGeomPlanePointDepth (plane,b[0],b[1],b[2]) - 1) >= tol) FAILED();
|
|
|
|
PASSED();
|
|
}
|
|
|
|
//****************************************************************************
|
|
// ray tests
|
|
|
|
int test_ray_and_sphere()
|
|
{
|
|
int j;
|
|
dContactGeom contact;
|
|
dVector3 p,q,q2,n,v1;
|
|
dMatrix3 R;
|
|
dReal r,k;
|
|
|
|
dSimpleSpace space(0);
|
|
dGeomID ray = dCreateRay (0,0);
|
|
dGeomID sphere = dCreateSphere (0,1);
|
|
dSpaceAdd (space,ray);
|
|
dSpaceAdd (space,sphere);
|
|
|
|
// ********** make a random sphere of radius r at position p
|
|
|
|
r = dRandReal()+0.1;
|
|
dGeomSphereSetRadius (sphere,r);
|
|
dMakeRandomVector (p,3,1.0);
|
|
dGeomSetPosition (sphere,p[0],p[1],p[2]);
|
|
dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1,
|
|
dRandReal()*2-1,dRandReal()*10-5);
|
|
dGeomSetRotation (sphere,R);
|
|
|
|
// ********** test zero length ray just inside sphere
|
|
|
|
dGeomRaySetLength (ray,0);
|
|
dMakeRandomVector (q,3,1.0);
|
|
dNormalize3 (q);
|
|
for (j=0; j<3; j++) q[j] = 0.99*r * q[j] + p[j];
|
|
dGeomSetPosition (ray,q[0],q[1],q[2]);
|
|
dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1,
|
|
dRandReal()*2-1,dRandReal()*10-5);
|
|
dGeomSetRotation (ray,R);
|
|
if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
|
|
|
|
// ********** test zero length ray just outside that sphere
|
|
|
|
dGeomRaySetLength (ray,0);
|
|
dMakeRandomVector (q,3,1.0);
|
|
dNormalize3 (q);
|
|
for (j=0; j<3; j++) q[j] = 1.01*r * q[j] + p[j];
|
|
dGeomSetPosition (ray,q[0],q[1],q[2]);
|
|
dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1,
|
|
dRandReal()*2-1,dRandReal()*10-5);
|
|
dGeomSetRotation (ray,R);
|
|
if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
|
|
|
|
// ********** test finite length ray totally contained inside the sphere
|
|
|
|
dMakeRandomVector (q,3,1.0);
|
|
dNormalize3 (q);
|
|
k = dRandReal();
|
|
for (j=0; j<3; j++) q[j] = k*r*0.99 * q[j] + p[j];
|
|
dMakeRandomVector (q2,3,1.0);
|
|
dNormalize3 (q2);
|
|
k = dRandReal();
|
|
for (j=0; j<3; j++) q2[j] = k*r*0.99 * q2[j] + p[j];
|
|
for (j=0; j<3; j++) n[j] = q2[j] - q[j];
|
|
dNormalize3 (n);
|
|
dGeomRaySet (ray,q[0],q[1],q[2],n[0],n[1],n[2]);
|
|
dGeomRaySetLength (ray,dDISTANCE (q,q2));
|
|
if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
|
|
|
|
// ********** test finite length ray totally outside the sphere
|
|
|
|
dMakeRandomVector (q,3,1.0);
|
|
dNormalize3 (q);
|
|
do {
|
|
dMakeRandomVector (n,3,1.0);
|
|
dNormalize3 (n);
|
|
}
|
|
while (dDOT(n,q) < 0); // make sure normal goes away from sphere
|
|
for (j=0; j<3; j++) q[j] = 1.01*r * q[j] + p[j];
|
|
dGeomRaySet (ray,q[0],q[1],q[2],n[0],n[1],n[2]);
|
|
dGeomRaySetLength (ray,100);
|
|
if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
|
|
|
|
// ********** test ray from outside to just above surface
|
|
|
|
dMakeRandomVector (q,3,1.0);
|
|
dNormalize3 (q);
|
|
for (j=0; j<3; j++) n[j] = -q[j];
|
|
for (j=0; j<3; j++) q2[j] = 2*r * q[j] + p[j];
|
|
dGeomRaySet (ray,q2[0],q2[1],q2[2],n[0],n[1],n[2]);
|
|
dGeomRaySetLength (ray,0.99*r);
|
|
if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
|
|
|
|
// ********** test ray from outside to just below surface
|
|
|
|
dGeomRaySetLength (ray,1.01*r);
|
|
if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 1) FAILED();
|
|
for (j=0; j<3; j++) q2[j] = r * q[j] + p[j];
|
|
if (dDISTANCE (contact.pos,q2) > tol) FAILED();
|
|
|
|
// ********** test contact point distance for random rays
|
|
|
|
dMakeRandomVector (q,3,1.0);
|
|
dNormalize3 (q);
|
|
k = dRandReal()+0.5;
|
|
for (j=0; j<3; j++) q[j] = k*r * q[j] + p[j];
|
|
dMakeRandomVector (n,3,1.0);
|
|
dNormalize3 (n);
|
|
dGeomRaySet (ray,q[0],q[1],q[2],n[0],n[1],n[2]);
|
|
dGeomRaySetLength (ray,100);
|
|
if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom))) {
|
|
k = dDISTANCE (contact.pos,dGeomGetPosition(sphere));
|
|
if (dFabs(k - r) > tol) FAILED();
|
|
// also check normal signs
|
|
if (dDOT (n,contact.normal) > 0) FAILED();
|
|
// also check depth of contact point
|
|
if (dFabs (dGeomSpherePointDepth
|
|
(sphere,contact.pos[0],contact.pos[1],contact.pos[2])) > tol)
|
|
FAILED();
|
|
|
|
draw_all_objects (space);
|
|
}
|
|
|
|
// ********** test tangential grazing - miss
|
|
|
|
dMakeRandomVector (q,3,1.0);
|
|
dNormalize3 (q);
|
|
dPlaneSpace (q,n,v1);
|
|
for (j=0; j<3; j++) q[j] = 1.01*r * q[j] + p[j];
|
|
for (j=0; j<3; j++) q[j] -= n[j];
|
|
dGeomRaySet (ray,q[0],q[1],q[2],n[0],n[1],n[2]);
|
|
dGeomRaySetLength (ray,2);
|
|
if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
|
|
|
|
// ********** test tangential grazing - hit
|
|
|
|
dMakeRandomVector (q,3,1.0);
|
|
dNormalize3 (q);
|
|
dPlaneSpace (q,n,v1);
|
|
for (j=0; j<3; j++) q[j] = 0.99*r * q[j] + p[j];
|
|
for (j=0; j<3; j++) q[j] -= n[j];
|
|
dGeomRaySet (ray,q[0],q[1],q[2],n[0],n[1],n[2]);
|
|
dGeomRaySetLength (ray,2);
|
|
if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 1) FAILED();
|
|
|
|
PASSED();
|
|
}
|
|
|
|
|
|
int test_ray_and_box()
|
|
{
|
|
int i,j;
|
|
dContactGeom contact;
|
|
dVector3 s,p,q,n,q2,q3,q4; // s = box sides
|
|
dMatrix3 R;
|
|
dReal k;
|
|
|
|
dSimpleSpace space(0);
|
|
dGeomID ray = dCreateRay (0,0);
|
|
dGeomID box = dCreateBox (0,1,1,1);
|
|
dSpaceAdd (space,ray);
|
|
dSpaceAdd (space,box);
|
|
|
|
// ********** make a random box
|
|
|
|
for (j=0; j<3; j++) s[j] = dRandReal() + 0.1;
|
|
dGeomBoxSetLengths (box,s[0],s[1],s[2]);
|
|
dMakeRandomVector (p,3,1.0);
|
|
dGeomSetPosition (box,p[0],p[1],p[2]);
|
|
dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1,
|
|
dRandReal()*2-1,dRandReal()*10-5);
|
|
dGeomSetRotation (box,R);
|
|
|
|
// ********** test zero length ray just inside box
|
|
|
|
dGeomRaySetLength (ray,0);
|
|
for (j=0; j<3; j++) q[j] = (dRandReal()-0.5)*s[j];
|
|
i = dRandInt (3);
|
|
if (dRandReal() > 0.5) q[i] = 0.99*0.5*s[i]; else q[i] = -0.99*0.5*s[i];
|
|
dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1);
|
|
for (j=0; j<3; j++) q2[j] += p[j];
|
|
dGeomSetPosition (ray,q2[0],q2[1],q2[2]);
|
|
dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1,
|
|
dRandReal()*2-1,dRandReal()*10-5);
|
|
dGeomSetRotation (ray,R);
|
|
if (dCollide (ray,box,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
|
|
|
|
// ********** test zero length ray just outside box
|
|
|
|
dGeomRaySetLength (ray,0);
|
|
for (j=0; j<3; j++) q[j] = (dRandReal()-0.5)*s[j];
|
|
i = dRandInt (3);
|
|
if (dRandReal() > 0.5) q[i] = 1.01*0.5*s[i]; else q[i] = -1.01*0.5*s[i];
|
|
dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1);
|
|
for (j=0; j<3; j++) q2[j] += p[j];
|
|
dGeomSetPosition (ray,q2[0],q2[1],q2[2]);
|
|
dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1,
|
|
dRandReal()*2-1,dRandReal()*10-5);
|
|
dGeomSetRotation (ray,R);
|
|
if (dCollide (ray,box,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
|
|
|
|
// ********** test finite length ray totally contained inside the box
|
|
|
|
for (j=0; j<3; j++) q[j] = (dRandReal()-0.5)*0.99*s[j];
|
|
dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1);
|
|
for (j=0; j<3; j++) q2[j] += p[j];
|
|
for (j=0; j<3; j++) q3[j] = (dRandReal()-0.5)*0.99*s[j];
|
|
dMultiply0 (q4,dGeomGetRotation(box),q3,3,3,1);
|
|
for (j=0; j<3; j++) q4[j] += p[j];
|
|
for (j=0; j<3; j++) n[j] = q4[j] - q2[j];
|
|
dNormalize3 (n);
|
|
dGeomRaySet (ray,q2[0],q2[1],q2[2],n[0],n[1],n[2]);
|
|
dGeomRaySetLength (ray,dDISTANCE(q2,q4));
|
|
if (dCollide (ray,box,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
|
|
|
|
// ********** test finite length ray totally outside the box
|
|
|
|
for (j=0; j<3; j++) q[j] = (dRandReal()-0.5)*s[j];
|
|
i = dRandInt (3);
|
|
if (dRandReal() > 0.5) q[i] = 1.01*0.5*s[i]; else q[i] = -1.01*0.5*s[i];
|
|
dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1);
|
|
for (j=0; j<3; j++) q3[j] = q2[j] + p[j];
|
|
dNormalize3 (q2);
|
|
dGeomRaySet (ray,q3[0],q3[1],q3[2],q2[0],q2[1],q2[2]);
|
|
dGeomRaySetLength (ray,10);
|
|
if (dCollide (ray,box,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
|
|
|
|
// ********** test ray from outside to just above surface
|
|
|
|
for (j=0; j<3; j++) q[j] = (dRandReal()-0.5)*s[j];
|
|
i = dRandInt (3);
|
|
if (dRandReal() > 0.5) q[i] = 1.01*0.5*s[i]; else q[i] = -1.01*0.5*s[i];
|
|
dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1);
|
|
for (j=0; j<3; j++) q3[j] = 2*q2[j] + p[j];
|
|
k = dSqrt(q2[0]*q2[0] + q2[1]*q2[1] + q2[2]*q2[2]);
|
|
for (j=0; j<3; j++) q2[j] = -q2[j];
|
|
dGeomRaySet (ray,q3[0],q3[1],q3[2],q2[0],q2[1],q2[2]);
|
|
dGeomRaySetLength (ray,k*0.99);
|
|
if (dCollide (ray,box,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
|
|
|
|
// ********** test ray from outside to just below surface
|
|
|
|
dGeomRaySetLength (ray,k*1.01);
|
|
if (dCollide (ray,box,1,&contact,sizeof(dContactGeom)) != 1) FAILED();
|
|
|
|
// ********** test contact point position for random rays
|
|
|
|
for (j=0; j<3; j++) q[j] = dRandReal()*s[j];
|
|
dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1);
|
|
for (j=0; j<3; j++) q2[j] += p[j];
|
|
for (j=0; j<3; j++) q3[j] = dRandReal()-0.5;
|
|
dNormalize3 (q3);
|
|
dGeomRaySet (ray,q2[0],q2[1],q2[2],q3[0],q3[1],q3[2]);
|
|
dGeomRaySetLength (ray,10);
|
|
if (dCollide (ray,box,1,&contact,sizeof(dContactGeom))) {
|
|
// check depth of contact point
|
|
if (dFabs (dGeomBoxPointDepth
|
|
(box,contact.pos[0],contact.pos[1],contact.pos[2])) > tol)
|
|
FAILED();
|
|
// check position of contact point
|
|
for (j=0; j<3; j++) contact.pos[j] -= p[j];
|
|
dMultiply1 (q,dGeomGetRotation(box),contact.pos,3,3,1);
|
|
if ( dFabs(dFabs (q[0]) - 0.5*s[0]) > tol &&
|
|
dFabs(dFabs (q[1]) - 0.5*s[1]) > tol &&
|
|
dFabs(dFabs (q[2]) - 0.5*s[2]) > tol) {
|
|
FAILED();
|
|
}
|
|
// also check normal signs
|
|
if (dDOT (q3,contact.normal) > 0) FAILED();
|
|
|
|
draw_all_objects (space);
|
|
}
|
|
|
|
PASSED();
|
|
}
|
|
|
|
|
|
int test_ray_and_ccylinder()
|
|
{
|
|
int j;
|
|
dContactGeom contact;
|
|
dVector3 p,a,b,n;
|
|
dMatrix3 R;
|
|
dReal r,l,k,x,y;
|
|
|
|
dSimpleSpace space(0);
|
|
dGeomID ray = dCreateRay (0,0);
|
|
dGeomID ccyl = dCreateCapsule (0,1,1);
|
|
dSpaceAdd (space,ray);
|
|
dSpaceAdd (space,ccyl);
|
|
|
|
// ********** make a random capped cylinder
|
|
|
|
r = dRandReal()*0.5 + 0.01;
|
|
l = dRandReal()*1 + 0.01;
|
|
dGeomCapsuleSetParams (ccyl,r,l);
|
|
dMakeRandomVector (p,3,1.0);
|
|
dGeomSetPosition (ccyl,p[0],p[1],p[2]);
|
|
dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1,
|
|
dRandReal()*2-1,dRandReal()*10-5);
|
|
dGeomSetRotation (ccyl,R);
|
|
|
|
// ********** test ray completely within ccyl
|
|
|
|
for (j=0; j<3; j++) a[j] = dRandReal()-0.5;
|
|
dNormalize3 (a);
|
|
k = (dRandReal()-0.5)*l;
|
|
for (j=0; j<3; j++) a[j] = p[j] + r*0.99*a[j] + k*0.99*R[j*4+2];
|
|
for (j=0; j<3; j++) b[j] = dRandReal()-0.5;
|
|
dNormalize3 (b);
|
|
k = (dRandReal()-0.5)*l;
|
|
for (j=0; j<3; j++) b[j] = p[j] + r*0.99*b[j] + k*0.99*R[j*4+2];
|
|
dGeomRaySetLength (ray,dDISTANCE(a,b));
|
|
for (j=0; j<3; j++) b[j] -= a[j];
|
|
dNormalize3 (b);
|
|
dGeomRaySet (ray,a[0],a[1],a[2],b[0],b[1],b[2]);
|
|
if (dCollide (ray,ccyl,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
|
|
|
|
// ********** test ray outside ccyl that just misses (between caps)
|
|
|
|
k = dRandReal()*2*M_PI;
|
|
x = sin(k);
|
|
y = cos(k);
|
|
for (j=0; j<3; j++) a[j] = x*R[j*4+0] + y*R[j*4+1];
|
|
k = (dRandReal()-0.5)*l;
|
|
for (j=0; j<3; j++) b[j] = -a[j]*r*2 + k*R[j*4+2] + p[j];
|
|
dGeomRaySet (ray,b[0],b[1],b[2],a[0],a[1],a[2]);
|
|
dGeomRaySetLength (ray,r*0.99);
|
|
if (dCollide (ray,ccyl,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
|
|
|
|
// ********** test ray outside ccyl that just hits (between caps)
|
|
|
|
dGeomRaySetLength (ray,r*1.01);
|
|
if (dCollide (ray,ccyl,1,&contact,sizeof(dContactGeom)) != 1) FAILED();
|
|
// check depth of contact point
|
|
if (dFabs (dGeomCapsulePointDepth
|
|
(ccyl,contact.pos[0],contact.pos[1],contact.pos[2])) > tol)
|
|
FAILED();
|
|
|
|
// ********** test ray outside ccyl that just misses (caps)
|
|
|
|
for (j=0; j<3; j++) a[j] = dRandReal()-0.5;
|
|
dNormalize3 (a);
|
|
if (dDOT14(a,R+2) < 0) {
|
|
for (j=0; j<3; j++) b[j] = p[j] - a[j]*2*r + l*0.5*R[j*4+2];
|
|
}
|
|
else {
|
|
for (j=0; j<3; j++) b[j] = p[j] - a[j]*2*r - l*0.5*R[j*4+2];
|
|
}
|
|
dGeomRaySet (ray,b[0],b[1],b[2],a[0],a[1],a[2]);
|
|
dGeomRaySetLength (ray,r*0.99);
|
|
if (dCollide (ray,ccyl,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
|
|
|
|
// ********** test ray outside ccyl that just hits (caps)
|
|
|
|
dGeomRaySetLength (ray,r*1.01);
|
|
if (dCollide (ray,ccyl,1,&contact,sizeof(dContactGeom)) != 1) FAILED();
|
|
// check depth of contact point
|
|
if (dFabs (dGeomCapsulePointDepth
|
|
(ccyl,contact.pos[0],contact.pos[1],contact.pos[2])) > tol)
|
|
FAILED();
|
|
|
|
// ********** test random rays
|
|
|
|
for (j=0; j<3; j++) a[j] = dRandReal()-0.5;
|
|
for (j=0; j<3; j++) n[j] = dRandReal()-0.5;
|
|
dNormalize3 (n);
|
|
dGeomRaySet (ray,a[0],a[1],a[2],n[0],n[1],n[2]);
|
|
dGeomRaySetLength (ray,10);
|
|
|
|
if (dCollide (ray,ccyl,1,&contact,sizeof(dContactGeom))) {
|
|
// check depth of contact point
|
|
if (dFabs (dGeomCapsulePointDepth
|
|
(ccyl,contact.pos[0],contact.pos[1],contact.pos[2])) > tol)
|
|
FAILED();
|
|
|
|
// check normal signs
|
|
if (dDOT (n,contact.normal) > 0) FAILED();
|
|
|
|
draw_all_objects (space);
|
|
}
|
|
|
|
PASSED();
|
|
}
|
|
|
|
|
|
int test_ray_and_plane()
|
|
{
|
|
int j;
|
|
dContactGeom contact;
|
|
dVector3 n,p,q,a,b,g,h; // n,d = plane parameters
|
|
dMatrix3 R;
|
|
dReal d;
|
|
|
|
dSimpleSpace space(0);
|
|
dGeomID ray = dCreateRay (0,0);
|
|
dGeomID plane = dCreatePlane (0,0,0,1,0);
|
|
dSpaceAdd (space,ray);
|
|
dSpaceAdd (space,plane);
|
|
|
|
// ********** make a random plane
|
|
|
|
for (j=0; j<3; j++) n[j] = dRandReal() - 0.5;
|
|
dNormalize3 (n);
|
|
d = dRandReal() - 0.5;
|
|
dGeomPlaneSetParams (plane,n[0],n[1],n[2],d);
|
|
dPlaneSpace (n,p,q);
|
|
|
|
// ********** test finite length ray below plane
|
|
|
|
dGeomRaySetLength (ray,0.09);
|
|
a[0] = dRandReal()-0.5;
|
|
a[1] = dRandReal()-0.5;
|
|
a[2] = -dRandReal()*0.5 - 0.1;
|
|
for (j=0; j<3; j++) b[j] = a[0]*p[j] + a[1]*q[j] + (a[2]+d)*n[j];
|
|
dGeomSetPosition (ray,b[0],b[1],b[2]);
|
|
dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1,
|
|
dRandReal()*2-1,dRandReal()*10-5);
|
|
dGeomSetRotation (ray,R);
|
|
if (dCollide (ray,plane,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
|
|
|
|
// ********** test finite length ray above plane
|
|
|
|
a[0] = dRandReal()-0.5;
|
|
a[1] = dRandReal()-0.5;
|
|
a[2] = dRandReal()*0.5 + 0.01;
|
|
for (j=0; j<3; j++) b[j] = a[0]*p[j] + a[1]*q[j] + (a[2]+d)*n[j];
|
|
g[0] = dRandReal()-0.5;
|
|
g[1] = dRandReal()-0.5;
|
|
g[2] = dRandReal() + 0.01;
|
|
for (j=0; j<3; j++) h[j] = g[0]*p[j] + g[1]*q[j] + g[2]*n[j];
|
|
dNormalize3 (h);
|
|
dGeomRaySet (ray,b[0],b[1],b[2],h[0],h[1],h[2]);
|
|
dGeomRaySetLength (ray,10);
|
|
if (dCollide (ray,plane,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
|
|
|
|
// ********** test finite length ray that intersects plane
|
|
|
|
a[0] = dRandReal()-0.5;
|
|
a[1] = dRandReal()-0.5;
|
|
a[2] = dRandReal()-0.5;
|
|
for (j=0; j<3; j++) b[j] = a[0]*p[j] + a[1]*q[j] + (a[2]+d)*n[j];
|
|
g[0] = dRandReal()-0.5;
|
|
g[1] = dRandReal()-0.5;
|
|
g[2] = dRandReal()-0.5;
|
|
for (j=0; j<3; j++) h[j] = g[0]*p[j] + g[1]*q[j] + g[2]*n[j];
|
|
dNormalize3 (h);
|
|
dGeomRaySet (ray,b[0],b[1],b[2],h[0],h[1],h[2]);
|
|
dGeomRaySetLength (ray,10);
|
|
if (dCollide (ray,plane,1,&contact,sizeof(dContactGeom))) {
|
|
// test that contact is on plane surface
|
|
if (dFabs (dDOT(contact.pos,n) - d) > tol) FAILED();
|
|
// also check normal signs
|
|
if (dDOT (h,contact.normal) > 0) FAILED();
|
|
// also check contact point depth
|
|
if (dFabs (dGeomPlanePointDepth
|
|
(plane,contact.pos[0],contact.pos[1],contact.pos[2])) > tol)
|
|
FAILED();
|
|
|
|
draw_all_objects (space);
|
|
}
|
|
|
|
// ********** test ray that just misses
|
|
|
|
for (j=0; j<3; j++) b[j] = (1+d)*n[j];
|
|
for (j=0; j<3; j++) h[j] = -n[j];
|
|
dGeomRaySet (ray,b[0],b[1],b[2],h[0],h[1],h[2]);
|
|
dGeomRaySetLength (ray,0.99);
|
|
if (dCollide (ray,plane,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
|
|
|
|
// ********** test ray that just hits
|
|
|
|
dGeomRaySetLength (ray,1.01);
|
|
if (dCollide (ray,plane,1,&contact,sizeof(dContactGeom)) != 1) FAILED();
|
|
|
|
// ********** test polarity with typical ground plane
|
|
|
|
dGeomPlaneSetParams (plane,0,0,1,0);
|
|
for (j=0; j<3; j++) a[j] = 0.1;
|
|
for (j=0; j<3; j++) b[j] = 0;
|
|
a[2] = 1;
|
|
b[2] = -1;
|
|
dGeomRaySet (ray,a[0],a[1],a[2],b[0],b[1],b[2]);
|
|
dGeomRaySetLength (ray,2);
|
|
if (dCollide (ray,plane,1,&contact,sizeof(dContactGeom)) != 1) FAILED();
|
|
if (dFabs (contact.depth - 1) > tol) FAILED();
|
|
a[2] = -1;
|
|
b[2] = 1;
|
|
dGeomRaySet (ray,a[0],a[1],a[2],b[0],b[1],b[2]);
|
|
if (dCollide (ray,plane,1,&contact,sizeof(dContactGeom)) != 1) FAILED();
|
|
if (dFabs (contact.depth - 1) > tol) FAILED();
|
|
|
|
PASSED();
|
|
}
|
|
|
|
//****************************************************************************
|
|
// a really inefficient, but hopefully correct implementation of
|
|
// dBoxTouchesBox(), that does 144 edge-face tests.
|
|
|
|
// return 1 if edge v1 -> v2 hits the rectangle described by p1,p2,p3
|
|
|
|
static int edgeIntersectsRect (dVector3 v1, dVector3 v2,
|
|
dVector3 p1, dVector3 p2, dVector3 p3)
|
|
{
|
|
int k;
|
|
dVector3 u1,u2,n,tmp;
|
|
for (k=0; k<3; k++) u1[k] = p3[k]-p1[k];
|
|
for (k=0; k<3; k++) u2[k] = p2[k]-p1[k];
|
|
dReal d1 = dSqrt(dDOT(u1,u1));
|
|
dReal d2 = dSqrt(dDOT(u2,u2));
|
|
dNormalize3 (u1);
|
|
dNormalize3 (u2);
|
|
if (dFabs(dDOT(u1,u2)) > 1e-6) dDebug (0,"bad u1/u2");
|
|
dCROSS (n,=,u1,u2);
|
|
for (k=0; k<3; k++) tmp[k] = v2[k]-v1[k];
|
|
dReal d = -dDOT(n,p1);
|
|
if (dFabs(dDOT(n,p1)+d) > 1e-8) dDebug (0,"bad n wrt p1");
|
|
if (dFabs(dDOT(n,p2)+d) > 1e-8) dDebug (0,"bad n wrt p2");
|
|
if (dFabs(dDOT(n,p3)+d) > 1e-8) dDebug (0,"bad n wrt p3");
|
|
dReal alpha = -(d+dDOT(n,v1))/dDOT(n,tmp);
|
|
for (k=0; k<3; k++) tmp[k] = v1[k]+alpha*(v2[k]-v1[k]);
|
|
if (dFabs(dDOT(n,tmp)+d) > 1e-6) dDebug (0,"bad tmp");
|
|
if (alpha < 0) return 0;
|
|
if (alpha > 1) return 0;
|
|
for (k=0; k<3; k++) tmp[k] -= p1[k];
|
|
dReal a1 = dDOT(u1,tmp);
|
|
dReal a2 = dDOT(u2,tmp);
|
|
if (a1<0 || a2<0 || a1>d1 || a2>d2) return 0;
|
|
return 1;
|
|
}
|
|
|
|
|
|
// return 1 if box 1 is completely inside box 2
|
|
|
|
static int box1inside2 (const dVector3 p1, const dMatrix3 R1,
|
|
const dVector3 side1, const dVector3 p2,
|
|
const dMatrix3 R2, const dVector3 side2)
|
|
{
|
|
for (int i=-1; i<=1; i+=2) {
|
|
for (int j=-1; j<=1; j+=2) {
|
|
for (int k=-1; k<=1; k+=2) {
|
|
dVector3 v,vv;
|
|
v[0] = i*0.5*side1[0];
|
|
v[1] = j*0.5*side1[1];
|
|
v[2] = k*0.5*side1[2];
|
|
dMULTIPLY0_331 (vv,R1,v);
|
|
vv[0] += p1[0] - p2[0];
|
|
vv[1] += p1[1] - p2[1];
|
|
vv[2] += p1[2] - p2[2];
|
|
for (int axis=0; axis < 3; axis++) {
|
|
dReal z = dDOT14(vv,R2+axis);
|
|
if (z < (-side2[axis]*0.5) || z > (side2[axis]*0.5)) return 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
|
|
// test if any edge from box 1 hits a face from box 2
|
|
|
|
static int testBoxesTouch2 (const dVector3 p1, const dMatrix3 R1,
|
|
const dVector3 side1, const dVector3 p2,
|
|
const dMatrix3 R2, const dVector3 side2)
|
|
{
|
|
int j,k,j1,j2;
|
|
|
|
// for 6 faces from box 2
|
|
for (int fd=0; fd<3; fd++) { // direction for face
|
|
|
|
for (int fo=0; fo<2; fo++) { // offset of face
|
|
// get four points on the face. first get 2 indexes that are not fd
|
|
int k1=0,k2=0;
|
|
if (fd==0) { k1 = 1; k2 = 2; }
|
|
if (fd==1) { k1 = 0; k2 = 2; }
|
|
if (fd==2) { k1 = 0; k2 = 1; }
|
|
dVector3 fp[4],tmp;
|
|
k=0;
|
|
for (j1=-1; j1<=1; j1+=2) {
|
|
for (j2=-1; j2<=1; j2+=2) {
|
|
fp[k][k1] = j1;
|
|
fp[k][k2] = j2;
|
|
fp[k][fd] = fo*2-1;
|
|
k++;
|
|
}
|
|
}
|
|
for (j=0; j<4; j++) {
|
|
for (k=0; k<3; k++) fp[j][k] *= 0.5*side2[k];
|
|
dMULTIPLY0_331 (tmp,R2,fp[j]);
|
|
for (k=0; k<3; k++) fp[j][k] = tmp[k] + p2[k];
|
|
}
|
|
|
|
// for 8 vertices
|
|
dReal v1[3];
|
|
for (v1[0]=-1; v1[0] <= 1; v1[0] += 2) {
|
|
for (v1[1]=-1; v1[1] <= 1; v1[1] += 2) {
|
|
for (v1[2]=-1; v1[2] <= 1; v1[2] += 2) {
|
|
// for all possible +ve leading edges from those vertices
|
|
for (int ei=0; ei < 3; ei ++) {
|
|
if (v1[ei] < 0) {
|
|
// get vertex1 -> vertex2 = an edge from box 1
|
|
dVector3 vv1,vv2;
|
|
for (k=0; k<3; k++) vv1[k] = v1[k] * 0.5*side1[k];
|
|
for (k=0; k<3; k++) vv2[k] = (v1[k] + (k==ei)*2)*0.5*side1[k];
|
|
dVector3 vertex1,vertex2;
|
|
dMULTIPLY0_331 (vertex1,R1,vv1);
|
|
dMULTIPLY0_331 (vertex2,R1,vv2);
|
|
for (k=0; k<3; k++) vertex1[k] += p1[k];
|
|
for (k=0; k<3; k++) vertex2[k] += p1[k];
|
|
|
|
// see if vertex1 -> vertex2 interesects face
|
|
if (edgeIntersectsRect (vertex1,vertex2,fp[0],fp[1],fp[2]))
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (box1inside2 (p1,R1,side1,p2,R2,side2)) return 1;
|
|
if (box1inside2 (p2,R2,side2,p1,R1,side1)) return 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
//****************************************************************************
|
|
// dBoxTouchesBox() test
|
|
|
|
int test_dBoxTouchesBox()
|
|
{
|
|
int k,bt1,bt2;
|
|
dVector3 p1,p2,side1,side2;
|
|
dMatrix3 R1,R2;
|
|
|
|
dSimpleSpace space(0);
|
|
dGeomID box1 = dCreateBox (0,1,1,1);
|
|
dSpaceAdd (space,box1);
|
|
dGeomID box2 = dCreateBox (0,1,1,1);
|
|
dSpaceAdd (space,box2);
|
|
|
|
dMakeRandomVector (p1,3,0.5);
|
|
dMakeRandomVector (p2,3,0.5);
|
|
for (k=0; k<3; k++) side1[k] = dRandReal() + 0.01;
|
|
for (k=0; k<3; k++) side2[k] = dRandReal() + 0.01;
|
|
dRFromAxisAndAngle (R1,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
|
|
dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
|
|
dRFromAxisAndAngle (R2,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
|
|
dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
|
|
|
|
dGeomBoxSetLengths (box1,side1[0],side1[1],side1[2]);
|
|
dGeomBoxSetLengths (box2,side2[0],side2[1],side2[2]);
|
|
dGeomSetPosition (box1,p1[0],p1[1],p1[2]);
|
|
dGeomSetRotation (box1,R1);
|
|
dGeomSetPosition (box2,p2[0],p2[1],p2[2]);
|
|
dGeomSetRotation (box2,R2);
|
|
draw_all_objects (space);
|
|
|
|
int t1 = testBoxesTouch2 (p1,R1,side1,p2,R2,side2);
|
|
int t2 = testBoxesTouch2 (p2,R2,side2,p1,R1,side1);
|
|
bt1 = t1 || t2;
|
|
bt2 = dBoxTouchesBox (p1,R1,side1,p2,R2,side2);
|
|
|
|
if (bt1 != bt2) FAILED();
|
|
|
|
/*
|
|
// some more debugging info if necessary
|
|
if (bt1 && bt2) printf ("agree - boxes touch\n");
|
|
if (!bt1 && !bt2) printf ("agree - boxes don't touch\n");
|
|
if (bt1 && !bt2) printf ("disagree - boxes touch but dBoxTouchesBox "
|
|
"says no\n");
|
|
if (!bt1 && bt2) printf ("disagree - boxes don't touch but dBoxTouchesBox "
|
|
"says yes\n");
|
|
*/
|
|
|
|
PASSED();
|
|
}
|
|
|
|
//****************************************************************************
|
|
// test box-box collision
|
|
|
|
int test_dBoxBox()
|
|
{
|
|
int k,bt;
|
|
dVector3 p1,p2,side1,side2,normal,normal2;
|
|
dMatrix3 R1,R2;
|
|
dReal depth,depth2;
|
|
int code;
|
|
dContactGeom contact[48];
|
|
|
|
dSimpleSpace space(0);
|
|
dGeomID box1 = dCreateBox (0,1,1,1);
|
|
dSpaceAdd (space,box1);
|
|
dGeomID box2 = dCreateBox (0,1,1,1);
|
|
dSpaceAdd (space,box2);
|
|
|
|
dMakeRandomVector (p1,3,0.5);
|
|
dMakeRandomVector (p2,3,0.5);
|
|
for (k=0; k<3; k++) side1[k] = dRandReal() + 0.01;
|
|
for (k=0; k<3; k++) side2[k] = dRandReal() + 0.01;
|
|
|
|
dRFromAxisAndAngle (R1,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
|
|
dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
|
|
dRFromAxisAndAngle (R2,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
|
|
dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
|
|
|
|
// dRSetIdentity (R1); // we can also try this
|
|
// dRSetIdentity (R2);
|
|
|
|
dGeomBoxSetLengths (box1,side1[0],side1[1],side1[2]);
|
|
dGeomBoxSetLengths (box2,side2[0],side2[1],side2[2]);
|
|
dGeomSetPosition (box1,p1[0],p1[1],p1[2]);
|
|
dGeomSetRotation (box1,R1);
|
|
dGeomSetPosition (box2,p2[0],p2[1],p2[2]);
|
|
dGeomSetRotation (box2,R2);
|
|
|
|
code = 0;
|
|
depth = 0;
|
|
bt = dBoxBox (p1,R1,side1,p2,R2,side2,normal,&depth,&code,8,contact,
|
|
sizeof(dContactGeom));
|
|
if (bt==1) {
|
|
p2[0] += normal[0] * 0.96 * depth;
|
|
p2[1] += normal[1] * 0.96 * depth;
|
|
p2[2] += normal[2] * 0.96 * depth;
|
|
bt = dBoxBox (p1,R1,side1,p2,R2,side2,normal2,&depth2,&code,8,contact,
|
|
sizeof(dContactGeom));
|
|
|
|
/*
|
|
dGeomSetPosition (box2,p2[0],p2[1],p2[2]);
|
|
draw_all_objects (space);
|
|
*/
|
|
|
|
if (bt != 1) {
|
|
FAILED();
|
|
dGeomSetPosition (box2,p2[0],p2[1],p2[2]);
|
|
draw_all_objects (space);
|
|
}
|
|
|
|
p2[0] += normal[0] * 0.08 * depth;
|
|
p2[1] += normal[1] * 0.08 * depth;
|
|
p2[2] += normal[2] * 0.08 * depth;
|
|
bt = dBoxBox (p1,R1,side1,p2,R2,side2,normal2,&depth2,&code,8,contact,
|
|
sizeof(dContactGeom));
|
|
if (bt != 0) FAILED();
|
|
|
|
// dGeomSetPosition (box2,p2[0],p2[1],p2[2]);
|
|
// draw_all_objects (space);
|
|
}
|
|
|
|
// printf ("code=%2d depth=%.4f ",code,depth);
|
|
|
|
PASSED();
|
|
}
|
|
|
|
//****************************************************************************
|
|
// graphics
|
|
|
|
int space_pressed = 0;
|
|
|
|
|
|
// start simulation - set viewpoint
|
|
|
|
static void start()
|
|
{
|
|
static float xyz[3] = {2.4807,-1.8023,2.7600};
|
|
static float hpr[3] = {141.5000,-18.5000,0.0000};
|
|
dsSetViewpoint (xyz,hpr);
|
|
}
|
|
|
|
|
|
// called when a key pressed
|
|
|
|
static void command (int cmd)
|
|
{
|
|
if (cmd == ' ') space_pressed = 1;
|
|
}
|
|
|
|
|
|
// simulation loop
|
|
|
|
static void simLoop (int pause)
|
|
{
|
|
do {
|
|
draw_all_objects_called = 0;
|
|
unsigned long seed = dRandGetSeed();
|
|
testslot[graphical_test].test_fn();
|
|
if (draw_all_objects_called) {
|
|
if (space_pressed) space_pressed = 0; else dRandSetSeed (seed);
|
|
}
|
|
}
|
|
while (!draw_all_objects_called);
|
|
}
|
|
|
|
//****************************************************************************
|
|
// do all the tests
|
|
|
|
void do_tests (int argc, char **argv)
|
|
{
|
|
int i,j;
|
|
|
|
// process command line arguments
|
|
if (argc >= 2) {
|
|
graphical_test = atoi (argv[1]);
|
|
}
|
|
|
|
if (graphical_test) {
|
|
// do one test gaphically and interactively
|
|
|
|
if (graphical_test < 1 || graphical_test >= MAX_TESTS ||
|
|
!testslot[graphical_test].name) {
|
|
dError (0,"invalid test number");
|
|
}
|
|
|
|
printf ("performing test: %s\n",testslot[graphical_test].name);
|
|
|
|
// setup pointers to drawstuff callback functions
|
|
dsFunctions fn;
|
|
fn.version = DS_VERSION;
|
|
fn.start = &start;
|
|
fn.step = &simLoop;
|
|
fn.command = &command;
|
|
fn.stop = 0;
|
|
fn.path_to_textures = "../../drawstuff/textures";
|
|
|
|
dsSetSphereQuality (3);
|
|
dsSetCapsuleQuality (8);
|
|
dsSimulationLoop (argc,argv,1280,900,&fn);
|
|
}
|
|
else {
|
|
// do all tests noninteractively
|
|
|
|
for (i=0; i<MAX_TESTS; i++) testslot[i].number = i;
|
|
|
|
// first put the active tests into a separate array
|
|
int n=0;
|
|
for (i=0; i<MAX_TESTS; i++) if (testslot[i].name) n++;
|
|
TestSlot **ts = (TestSlot**) alloca (n * sizeof(TestSlot*));
|
|
j = 0;
|
|
for (i=0; i<MAX_TESTS; i++) if (testslot[i].name) ts[j++] = testslot+i;
|
|
if (j != n) dDebug (0,"internal");
|
|
|
|
// do two test batches. the first test batch has far fewer reps and will
|
|
// catch problems quickly. if all tests in the first batch passes, the
|
|
// second batch is run.
|
|
|
|
for (i=0; i<n; i++) ts[i]->failcount = 0;
|
|
int total_reps=0;
|
|
for (int batch=0; batch<2; batch++) {
|
|
int reps = (batch==0) ? TEST_REPS1 : TEST_REPS2;
|
|
total_reps += reps;
|
|
printf ("testing batch %d (%d reps)...\n",batch+1,reps);
|
|
|
|
// run tests
|
|
for (j=0; j<reps; j++) {
|
|
for (i=0; i<n; i++) {
|
|
current_test = ts[i]->number;
|
|
if (ts[i]->test_fn() != 1) ts[i]->failcount++;
|
|
}
|
|
}
|
|
|
|
// check for failures
|
|
int total_fail_count=0;
|
|
for (i=0; i<n; i++) total_fail_count += ts[i]->failcount;
|
|
if (total_fail_count) break;
|
|
}
|
|
|
|
// print results
|
|
for (i=0; i<n; i++) {
|
|
printf ("%3d: %-30s: ",ts[i]->number,ts[i]->name);
|
|
if (ts[i]->failcount) {
|
|
printf ("FAILED (%.2f%%) at line %d\n",
|
|
double(ts[i]->failcount)/double(total_reps)*100.0,
|
|
ts[i]->last_failed_line);
|
|
}
|
|
else {
|
|
printf ("ok\n");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//****************************************************************************
|
|
|
|
int main (int argc, char **argv)
|
|
{
|
|
// setup all tests
|
|
|
|
memset (testslot,0,sizeof(testslot));
|
|
dInitODE();
|
|
|
|
MAKE_TEST(1,test_sphere_point_depth);
|
|
MAKE_TEST(2,test_box_point_depth);
|
|
MAKE_TEST(3,test_ccylinder_point_depth);
|
|
MAKE_TEST(4,test_plane_point_depth);
|
|
|
|
MAKE_TEST(10,test_ray_and_sphere);
|
|
MAKE_TEST(11,test_ray_and_box);
|
|
MAKE_TEST(12,test_ray_and_ccylinder);
|
|
MAKE_TEST(13,test_ray_and_plane);
|
|
|
|
MAKE_TEST(100,test_dBoxTouchesBox);
|
|
MAKE_TEST(101,test_dBoxBox);
|
|
|
|
do_tests (argc,argv);
|
|
dCloseODE();
|
|
return 0;
|
|
}
|