1093 lines
32 KiB
C++
1093 lines
32 KiB
C++
/*************************************************************************
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* *
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* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
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* All rights reserved. Email: russ@q12.org Web: www.q12.org *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of EITHER: *
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* (1) The GNU Lesser General Public License as published by the Free *
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* Software Foundation; either version 2.1 of the License, or (at *
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* your option) any later version. The text of the GNU Lesser *
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* General Public License is included with this library in the *
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* file LICENSE.TXT. *
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* (2) The BSD-style license that is included with this library in *
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* the file LICENSE-BSD.TXT. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
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* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
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* *
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*************************************************************************/
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/*
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perform tests on all the joint types.
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this should be done using the double precision version of the library.
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usage:
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test_joints [-nXXX] [-g] [-i] [-e] [path_to_textures]
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if a test number is given then that specific test is performed, otherwise
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all the tests are performed. the tests are numbered `xxyy', where xx
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corresponds to the joint type and yy is the sub-test number. not every
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number maps to an actual test.
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flags:
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i: the test is interactive.
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g: turn off graphical display (can't use this with `i').
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e: turn on occasional error perturbations
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n: performe test XXX
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some tests compute and display error values. these values are scaled so
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<1 is good and >1 is bad. other tests just show graphical results which
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you must verify visually.
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*/
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#include <ctype.h>
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#include <ode/ode.h>
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#include <drawstuff/drawstuff.h>
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#ifdef _MSC_VER
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#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
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#endif
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// select correct drawing functions
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#ifdef dDOUBLE
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#define dsDrawBox dsDrawBoxD
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#endif
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// some constants
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#define NUM_JOINTS 10 // number of joints to test (the `xx' value)
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#define SIDE (0.5f) // side length of a box - don't change this
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#define MASS (1.0) // mass of a box
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#define STEPSIZE 0.05
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// dynamics objects
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static dWorldID world;
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static dBodyID body[2];
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static dJointID joint;
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// data from the command line arguments
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static int cmd_test_num = -1;
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static int cmd_interactive = 0;
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static int cmd_graphics = 1;
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static char *cmd_path_to_textures = NULL;
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static int cmd_occasional_error = 0; // perturb occasionally
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// info about the current test
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struct TestInfo;
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static int test_num = 0; // number of the current test
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static int iteration = 0;
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static int max_iterations = 0;
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static dReal max_error = 0;
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//****************************************************************************
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// utility stuff
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static char loCase (char a)
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{
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if (a >= 'A' && a <= 'Z') return a + ('a'-'A');
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else return a;
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}
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static dReal length (dVector3 a)
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{
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return dSqrt (a[0]*a[0] + a[1]*a[1] + a[2]*a[2]);
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}
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// get the max difference between a 3x3 matrix and the identity
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dReal cmpIdentity (const dMatrix3 A)
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{
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dMatrix3 I;
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dSetZero (I,12);
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I[0] = 1;
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I[5] = 1;
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I[10] = 1;
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return dMaxDifference (A,I,3,3);
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}
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//****************************************************************************
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// test world construction and utilities
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void constructWorldForTest (dReal gravity, int bodycount,
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/* body 1 pos */ dReal pos1x, dReal pos1y, dReal pos1z,
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/* body 2 pos */ dReal pos2x, dReal pos2y, dReal pos2z,
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/* body 1 rotation axis */ dReal ax1x, dReal ax1y, dReal ax1z,
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/* body 1 rotation axis */ dReal ax2x, dReal ax2y, dReal ax2z,
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/* rotation angles */ dReal a1, dReal a2)
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{
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// create world
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world = dWorldCreate();
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dWorldSetERP (world,0.2);
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dWorldSetCFM (world,1e-6);
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dWorldSetGravity (world,0,0,gravity);
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dMass m;
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dMassSetBox (&m,1,SIDE,SIDE,SIDE);
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dMassAdjust (&m,MASS);
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body[0] = dBodyCreate (world);
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dBodySetMass (body[0],&m);
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dBodySetPosition (body[0], pos1x, pos1y, pos1z);
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dQuaternion q;
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dQFromAxisAndAngle (q,ax1x,ax1y,ax1z,a1);
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dBodySetQuaternion (body[0],q);
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if (bodycount==2) {
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body[1] = dBodyCreate (world);
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dBodySetMass (body[1],&m);
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dBodySetPosition (body[1], pos2x, pos2y, pos2z);
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dQFromAxisAndAngle (q,ax2x,ax2y,ax2z,a2);
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dBodySetQuaternion (body[1],q);
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}
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else body[1] = 0;
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}
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// add an oscillating torque to body 0
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void addOscillatingTorque (dReal tscale)
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{
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static dReal a=0;
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dBodyAddTorque (body[0],tscale*cos(2*a),tscale*cos(2.7183*a),
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tscale*cos(1.5708*a));
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a += 0.01;
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}
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void addOscillatingTorqueAbout(dReal tscale, dReal x, dReal y, dReal z)
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{
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static dReal a=0;
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dBodyAddTorque (body[0], tscale*cos(a) * x, tscale*cos(a) * y,
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tscale * cos(a) * z);
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a += 0.02;
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}
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// damp the rotational motion of body 0 a bit
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void dampRotationalMotion (dReal kd)
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{
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const dReal *w = dBodyGetAngularVel (body[0]);
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dBodyAddTorque (body[0],-kd*w[0],-kd*w[1],-kd*w[2]);
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}
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// add a spring force to keep the bodies together, otherwise they may fly
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// apart with some joints.
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void addSpringForce (dReal ks)
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{
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const dReal *p1 = dBodyGetPosition (body[0]);
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const dReal *p2 = dBodyGetPosition (body[1]);
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dBodyAddForce (body[0],ks*(p2[0]-p1[0]),ks*(p2[1]-p1[1]),ks*(p2[2]-p1[2]));
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dBodyAddForce (body[1],ks*(p1[0]-p2[0]),ks*(p1[1]-p2[1]),ks*(p1[2]-p2[2]));
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}
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// add an oscillating Force to body 0
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void addOscillatingForce (dReal fscale)
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{
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static dReal a=0;
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dBodyAddForce (body[0],fscale*cos(2*a),fscale*cos(2.7183*a),
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fscale*cos(1.5708*a));
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a += 0.01;
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}
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//****************************************************************************
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// stuff specific to the tests
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//
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// 0xx : fixed
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// 1xx : ball and socket
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// 2xx : hinge
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// 3xx : slider
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// 4xx : hinge 2
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// 5xx : contact
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// 6xx : amotor
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// 7xx : universal joint
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// 8xx : PR joint (Prismatic and Rotoide)
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// setup for the given test. return 0 if there is no such test
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int setupTest (int n)
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{
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switch (n) {
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// ********** fixed joint
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case 0: { // 2 body
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constructWorldForTest (0,2,
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0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1,
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1,1,0, 1,1,0,
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0.25*M_PI,0.25*M_PI);
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joint = dJointCreateFixed (world,0);
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dJointAttach (joint,body[0],body[1]);
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dJointSetFixed (joint);
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return 1;
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}
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case 1: { // 1 body to static env
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constructWorldForTest (0,1,
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0.5*SIDE,0.5*SIDE,1, 0,0,0,
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1,0,0, 1,0,0,
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0,0);
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joint = dJointCreateFixed (world,0);
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dJointAttach (joint,body[0],0);
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dJointSetFixed (joint);
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return 1;
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}
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case 2: { // 2 body with relative rotation
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constructWorldForTest (0,2,
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0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1,
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1,1,0, 1,1,0,
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0.25*M_PI,-0.25*M_PI);
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joint = dJointCreateFixed (world,0);
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dJointAttach (joint,body[0],body[1]);
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dJointSetFixed (joint);
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return 1;
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}
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case 3: { // 1 body to static env with relative rotation
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constructWorldForTest (0,1,
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0.5*SIDE,0.5*SIDE,1, 0,0,0,
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1,0,0, 1,0,0,
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0.25*M_PI,0);
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joint = dJointCreateFixed (world,0);
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dJointAttach (joint,body[0],0);
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dJointSetFixed (joint);
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return 1;
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}
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// ********** hinge joint
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case 200: // 2 body
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constructWorldForTest (0,2,
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0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1,
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1,1,0, 1,1,0, 0.25*M_PI,0.25*M_PI);
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joint = dJointCreateHinge (world,0);
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dJointAttach (joint,body[0],body[1]);
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dJointSetHingeAnchor (joint,0,0,1);
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dJointSetHingeAxis (joint,1,-1,1.41421356);
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return 1;
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case 220: // hinge angle polarity test
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case 221: // hinge angle rate test
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constructWorldForTest (0,2,
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0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1,
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1,0,0, 1,0,0, 0,0);
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joint = dJointCreateHinge (world,0);
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dJointAttach (joint,body[0],body[1]);
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dJointSetHingeAnchor (joint,0,0,1);
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dJointSetHingeAxis (joint,0,0,1);
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max_iterations = 50;
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return 1;
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case 230: // hinge motor rate (and polarity) test
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case 231: // ...with stops
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constructWorldForTest (0,2,
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0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1,
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1,0,0, 1,0,0, 0,0);
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joint = dJointCreateHinge (world,0);
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dJointAttach (joint,body[0],body[1]);
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dJointSetHingeAnchor (joint,0,0,1);
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dJointSetHingeAxis (joint,0,0,1);
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dJointSetHingeParam (joint,dParamFMax,1);
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if (n==231) {
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dJointSetHingeParam (joint,dParamLoStop,-0.5);
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dJointSetHingeParam (joint,dParamHiStop,0.5);
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}
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return 1;
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case 250: // limit bounce test (gravity down)
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case 251: { // ...gravity up
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constructWorldForTest ((n==251) ? 0.1 : -0.1, 2,
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0.5*SIDE,0,1+0.5*SIDE, -0.5*SIDE,0,1-0.5*SIDE,
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1,0,0, 1,0,0, 0,0);
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joint = dJointCreateHinge (world,0);
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dJointAttach (joint,body[0],body[1]);
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dJointSetHingeAnchor (joint,0,0,1);
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dJointSetHingeAxis (joint,0,1,0);
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dJointSetHingeParam (joint,dParamLoStop,-0.9);
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dJointSetHingeParam (joint,dParamHiStop,0.7854);
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dJointSetHingeParam (joint,dParamBounce,0.5);
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// anchor 2nd body with a fixed joint
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dJointID j = dJointCreateFixed (world,0);
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dJointAttach (j,body[1],0);
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dJointSetFixed (j);
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return 1;
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}
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// ********** slider
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case 300: // 2 body
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constructWorldForTest (0,2,
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0,0,1, 0.2,0.2,1.2,
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0,0,1, -1,1,0, 0,0.25*M_PI);
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joint = dJointCreateSlider (world,0);
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dJointAttach (joint,body[0],body[1]);
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dJointSetSliderAxis (joint,1,1,1);
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return 1;
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case 320: // slider angle polarity test
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case 321: // slider angle rate test
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constructWorldForTest (0,2,
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0,0,1, 0,0,1.2,
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1,0,0, 1,0,0, 0,0);
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joint = dJointCreateSlider (world,0);
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dJointAttach (joint,body[0],body[1]);
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dJointSetSliderAxis (joint,0,0,1);
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max_iterations = 50;
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return 1;
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case 330: // slider motor rate (and polarity) test
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case 331: // ...with stops
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constructWorldForTest (0, 2,
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0,0,1, 0,0,1.2,
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1,0,0, 1,0,0, 0,0);
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joint = dJointCreateSlider (world,0);
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dJointAttach (joint,body[0],body[1]);
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dJointSetSliderAxis (joint,0,0,1);
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dJointSetSliderParam (joint,dParamFMax,100);
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if (n==331) {
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dJointSetSliderParam (joint,dParamLoStop,-0.4);
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dJointSetSliderParam (joint,dParamHiStop,0.4);
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}
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return 1;
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case 350: // limit bounce tests
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case 351: {
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constructWorldForTest ((n==351) ? 0.1 : -0.1, 2,
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0,0,1, 0,0,1.2,
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1,0,0, 1,0,0, 0,0);
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joint = dJointCreateSlider (world,0);
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dJointAttach (joint,body[0],body[1]);
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dJointSetSliderAxis (joint,0,0,1);
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dJointSetSliderParam (joint,dParamLoStop,-0.5);
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dJointSetSliderParam (joint,dParamHiStop,0.5);
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dJointSetSliderParam (joint,dParamBounce,0.5);
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// anchor 2nd body with a fixed joint
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dJointID j = dJointCreateFixed (world,0);
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dJointAttach (j,body[1],0);
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dJointSetFixed (j);
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return 1;
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}
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// ********** hinge-2 joint
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case 420: // hinge-2 steering angle polarity test
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case 421: // hinge-2 steering angle rate test
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constructWorldForTest (0,2,
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0.5*SIDE,0,1, -0.5*SIDE,0,1,
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1,0,0, 1,0,0, 0,0);
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joint = dJointCreateHinge2 (world,0);
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dJointAttach (joint,body[0],body[1]);
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dJointSetHinge2Anchor (joint,-0.5*SIDE,0,1);
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dJointSetHinge2Axis1 (joint,0,0,1);
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dJointSetHinge2Axis2 (joint,1,0,0);
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max_iterations = 50;
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return 1;
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case 430: // hinge 2 steering motor rate (+polarity) test
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case 431: // ...with stops
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case 432: // hinge 2 wheel motor rate (+polarity) test
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constructWorldForTest (0,2,
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0.5*SIDE,0,1, -0.5*SIDE,0,1,
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1,0,0, 1,0,0, 0,0);
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joint = dJointCreateHinge2 (world,0);
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dJointAttach (joint,body[0],body[1]);
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dJointSetHinge2Anchor (joint,-0.5*SIDE,0,1);
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dJointSetHinge2Axis1 (joint,0,0,1);
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dJointSetHinge2Axis2 (joint,1,0,0);
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dJointSetHinge2Param (joint,dParamFMax,1);
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dJointSetHinge2Param (joint,dParamFMax2,1);
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if (n==431) {
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dJointSetHinge2Param (joint,dParamLoStop,-0.5);
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dJointSetHinge2Param (joint,dParamHiStop,0.5);
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}
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return 1;
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// ********** angular motor joint
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case 600: // test euler angle calculations
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constructWorldForTest (0,2,
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-SIDE*0.5,0,1, SIDE*0.5,0,1,
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0,0,1, 0,0,1, 0,0);
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joint = dJointCreateAMotor (world,0);
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dJointAttach (joint,body[0],body[1]);
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dJointSetAMotorNumAxes (joint,3);
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dJointSetAMotorAxis (joint,0,1, 0,0,1);
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dJointSetAMotorAxis (joint,2,2, 1,0,0);
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dJointSetAMotorMode (joint,dAMotorEuler);
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max_iterations = 200;
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return 1;
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// ********** universal joint
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case 700: // 2 body
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case 701:
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case 702:
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constructWorldForTest (0,2,
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0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1,
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1,1,0, 1,1,0, 0.25*M_PI,0.25*M_PI);
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joint = dJointCreateUniversal (world,0);
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dJointAttach (joint,body[0],body[1]);
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dJointSetUniversalAnchor (joint,0,0,1);
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dJointSetUniversalAxis1 (joint, 1, -1, 1.41421356);
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dJointSetUniversalAxis2 (joint, 1, -1, -1.41421356);
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return 1;
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case 720: // universal transmit torque test
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case 721:
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case 722:
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case 730: // universal torque about axis 1
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case 731:
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case 732:
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case 740: // universal torque about axis 2
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case 741:
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case 742:
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constructWorldForTest (0,2,
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0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1,
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1,0,0, 1,0,0, 0,0);
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joint = dJointCreateUniversal (world,0);
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dJointAttach (joint,body[0],body[1]);
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dJointSetUniversalAnchor (joint,0,0,1);
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dJointSetUniversalAxis1 (joint,0,0,1);
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dJointSetUniversalAxis2 (joint, 1, -1,0);
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max_iterations = 100;
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return 1;
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// Joint PR (Prismatic and Rotoide)
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case 800: // 2 body
|
|
case 801: // 2 bodies with spring force and prismatic fixed
|
|
case 802: // 2 bodies with torque on body1 and prismatic fixed
|
|
constructWorldForTest (0, 2,
|
|
-1.0, 0.0, 1.0,
|
|
1.0, 0.0, 1.0,
|
|
1,0,0, 1,0,0,
|
|
0, 0);
|
|
joint = dJointCreatePR (world, 0);
|
|
dJointAttach (joint, body[0], body[1]);
|
|
dJointSetPRAnchor (joint,-0.5, 0.0, 1.0);
|
|
dJointSetPRAxis1 (joint, 0, 1, 0);
|
|
dJointSetPRAxis2 (joint, 1, 0, 0);
|
|
dJointSetPRParam (joint,dParamLoStop,-0.5);
|
|
dJointSetPRParam (joint,dParamHiStop,0.5);
|
|
dJointSetPRParam (joint,dParamLoStop2,0);
|
|
dJointSetPRParam (joint,dParamHiStop2,0);
|
|
return 1;
|
|
case 803: // 2 bodies with spring force and prismatic NOT fixed
|
|
case 804: // 2 bodies with torque force and prismatic NOT fixed
|
|
case 805: // 2 bodies with force only on first body
|
|
constructWorldForTest (0, 2,
|
|
-1.0, 0.0, 1.0,
|
|
1.0, 0.0, 1.0,
|
|
1,0,0, 1,0,0,
|
|
0, 0);
|
|
joint = dJointCreatePR (world, 0);
|
|
dJointAttach (joint, body[0], body[1]);
|
|
dJointSetPRAnchor (joint,-0.5, 0.0, 1.0);
|
|
dJointSetPRAxis1 (joint, 0, 1, 0);
|
|
dJointSetPRAxis2 (joint, 1, 0, 0);
|
|
dJointSetPRParam (joint,dParamLoStop,-0.5);
|
|
dJointSetPRParam (joint,dParamHiStop,0.5);
|
|
dJointSetPRParam (joint,dParamLoStop2,-0.5);
|
|
dJointSetPRParam (joint,dParamHiStop2,0.5);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
// do stuff specific to this test each iteration. you can check some
|
|
// invariants for the test -- the return value is some scaled error measurement
|
|
// that must be less than 1.
|
|
// return a dInfinity if error is not measured for this n.
|
|
|
|
dReal doStuffAndGetError (int n)
|
|
{
|
|
switch (n) {
|
|
|
|
// ********** fixed joint
|
|
|
|
case 0: { // 2 body
|
|
addOscillatingTorque (0.1);
|
|
dampRotationalMotion (0.1);
|
|
// check the orientations are the same
|
|
const dReal *R1 = dBodyGetRotation (body[0]);
|
|
const dReal *R2 = dBodyGetRotation (body[1]);
|
|
dReal err1 = dMaxDifference (R1,R2,3,3);
|
|
// check the body offset is correct
|
|
dVector3 p,pp;
|
|
const dReal *p1 = dBodyGetPosition (body[0]);
|
|
const dReal *p2 = dBodyGetPosition (body[1]);
|
|
for (int i=0; i<3; i++) p[i] = p2[i] - p1[i];
|
|
dMULTIPLY1_331 (pp,R1,p);
|
|
pp[0] += 0.5;
|
|
pp[1] += 0.5;
|
|
return (err1 + length (pp)) * 300;
|
|
}
|
|
|
|
case 1: { // 1 body to static env
|
|
addOscillatingTorque (0.1);
|
|
|
|
// check the orientation is the identity
|
|
dReal err1 = cmpIdentity (dBodyGetRotation (body[0]));
|
|
|
|
// check the body offset is correct
|
|
dVector3 p;
|
|
const dReal *p1 = dBodyGetPosition (body[0]);
|
|
for (int i=0; i<3; i++) p[i] = p1[i];
|
|
p[0] -= 0.25;
|
|
p[1] -= 0.25;
|
|
p[2] -= 1;
|
|
return (err1 + length (p)) * 1e6;
|
|
}
|
|
|
|
case 2: { // 2 body
|
|
addOscillatingTorque (0.1);
|
|
dampRotationalMotion (0.1);
|
|
// check the body offset is correct
|
|
// Should really check body rotation too. Oh well.
|
|
const dReal *R1 = dBodyGetRotation (body[0]);
|
|
dVector3 p,pp;
|
|
const dReal *p1 = dBodyGetPosition (body[0]);
|
|
const dReal *p2 = dBodyGetPosition (body[1]);
|
|
for (int i=0; i<3; i++) p[i] = p2[i] - p1[i];
|
|
dMULTIPLY1_331 (pp,R1,p);
|
|
pp[0] += 0.5;
|
|
pp[1] += 0.5;
|
|
return length(pp) * 300;
|
|
}
|
|
|
|
case 3: { // 1 body to static env with relative rotation
|
|
addOscillatingTorque (0.1);
|
|
|
|
// check the body offset is correct
|
|
dVector3 p;
|
|
const dReal *p1 = dBodyGetPosition (body[0]);
|
|
for (int i=0; i<3; i++) p[i] = p1[i];
|
|
p[0] -= 0.25;
|
|
p[1] -= 0.25;
|
|
p[2] -= 1;
|
|
return length (p) * 1e6;
|
|
}
|
|
|
|
|
|
// ********** hinge joint
|
|
|
|
case 200: // 2 body
|
|
addOscillatingTorque (0.1);
|
|
dampRotationalMotion (0.1);
|
|
return dInfinity;
|
|
|
|
case 220: // hinge angle polarity test
|
|
dBodyAddTorque (body[0],0,0,0.01);
|
|
dBodyAddTorque (body[1],0,0,-0.01);
|
|
if (iteration == 40) {
|
|
dReal a = dJointGetHingeAngle (joint);
|
|
if (a > 0.5 && a < 1) return 0; else return 10;
|
|
}
|
|
return 0;
|
|
|
|
case 221: { // hinge angle rate test
|
|
static dReal last_angle = 0;
|
|
dBodyAddTorque (body[0],0,0,0.01);
|
|
dBodyAddTorque (body[1],0,0,-0.01);
|
|
dReal a = dJointGetHingeAngle (joint);
|
|
dReal r = dJointGetHingeAngleRate (joint);
|
|
dReal er = (a-last_angle)/STEPSIZE; // estimated rate
|
|
last_angle = a;
|
|
return fabs(r-er) * 4e4;
|
|
}
|
|
|
|
case 230: // hinge motor rate (and polarity) test
|
|
case 231: { // ...with stops
|
|
static dReal a = 0;
|
|
dReal r = dJointGetHingeAngleRate (joint);
|
|
dReal err = fabs (cos(a) - r);
|
|
if (a==0) err = 0;
|
|
a += 0.03;
|
|
dJointSetHingeParam (joint,dParamVel,cos(a));
|
|
if (n==231) return dInfinity;
|
|
return err * 1e6;
|
|
}
|
|
|
|
// ********** slider joint
|
|
|
|
case 300: // 2 body
|
|
addOscillatingTorque (0.05);
|
|
dampRotationalMotion (0.1);
|
|
addSpringForce (0.5);
|
|
return dInfinity;
|
|
|
|
case 320: // slider angle polarity test
|
|
dBodyAddForce (body[0],0,0,0.1);
|
|
dBodyAddForce (body[1],0,0,-0.1);
|
|
if (iteration == 40) {
|
|
dReal a = dJointGetSliderPosition (joint);
|
|
if (a > 0.2 && a < 0.5) return 0; else return 10;
|
|
return a;
|
|
}
|
|
return 0;
|
|
|
|
case 321: { // slider angle rate test
|
|
static dReal last_pos = 0;
|
|
dBodyAddForce (body[0],0,0,0.1);
|
|
dBodyAddForce (body[1],0,0,-0.1);
|
|
dReal p = dJointGetSliderPosition (joint);
|
|
dReal r = dJointGetSliderPositionRate (joint);
|
|
dReal er = (p-last_pos)/STEPSIZE; // estimated rate (almost exact)
|
|
last_pos = p;
|
|
return fabs(r-er) * 1e9;
|
|
}
|
|
|
|
case 330: // slider motor rate (and polarity) test
|
|
case 331: { // ...with stops
|
|
static dReal a = 0;
|
|
dReal r = dJointGetSliderPositionRate (joint);
|
|
dReal err = fabs (0.7*cos(a) - r);
|
|
if (a < 0.04) err = 0;
|
|
a += 0.03;
|
|
dJointSetSliderParam (joint,dParamVel,0.7*cos(a));
|
|
if (n==331) return dInfinity;
|
|
return err * 1e6;
|
|
}
|
|
|
|
// ********** hinge-2 joint
|
|
|
|
case 420: // hinge-2 steering angle polarity test
|
|
dBodyAddTorque (body[0],0,0,0.01);
|
|
dBodyAddTorque (body[1],0,0,-0.01);
|
|
if (iteration == 40) {
|
|
dReal a = dJointGetHinge2Angle1 (joint);
|
|
if (a > 0.5 && a < 0.6) return 0; else return 10;
|
|
}
|
|
return 0;
|
|
|
|
case 421: { // hinge-2 steering angle rate test
|
|
static dReal last_angle = 0;
|
|
dBodyAddTorque (body[0],0,0,0.01);
|
|
dBodyAddTorque (body[1],0,0,-0.01);
|
|
dReal a = dJointGetHinge2Angle1 (joint);
|
|
dReal r = dJointGetHinge2Angle1Rate (joint);
|
|
dReal er = (a-last_angle)/STEPSIZE; // estimated rate
|
|
last_angle = a;
|
|
return fabs(r-er)*2e4;
|
|
}
|
|
|
|
case 430: // hinge 2 steering motor rate (+polarity) test
|
|
case 431: { // ...with stops
|
|
static dReal a = 0;
|
|
dReal r = dJointGetHinge2Angle1Rate (joint);
|
|
dReal err = fabs (cos(a) - r);
|
|
if (a==0) err = 0;
|
|
a += 0.03;
|
|
dJointSetHinge2Param (joint,dParamVel,cos(a));
|
|
if (n==431) return dInfinity;
|
|
return err * 1e6;
|
|
}
|
|
|
|
case 432: { // hinge 2 wheel motor rate (+polarity) test
|
|
static dReal a = 0;
|
|
dReal r = dJointGetHinge2Angle2Rate (joint);
|
|
dReal err = fabs (cos(a) - r);
|
|
if (a==0) err = 0;
|
|
a += 0.03;
|
|
dJointSetHinge2Param (joint,dParamVel2,cos(a));
|
|
return err * 1e6;
|
|
}
|
|
|
|
// ********** angular motor joint
|
|
|
|
case 600: { // test euler angle calculations
|
|
// desired euler angles from last iteration
|
|
static dReal a1,a2,a3;
|
|
|
|
// find actual euler angles
|
|
dReal aa1 = dJointGetAMotorAngle (joint,0);
|
|
dReal aa2 = dJointGetAMotorAngle (joint,1);
|
|
dReal aa3 = dJointGetAMotorAngle (joint,2);
|
|
// printf ("actual = %.4f %.4f %.4f\n\n",aa1,aa2,aa3);
|
|
|
|
dReal err = dInfinity;
|
|
if (iteration > 0) {
|
|
err = dFabs(aa1-a1) + dFabs(aa2-a2) + dFabs(aa3-a3);
|
|
err *= 1e10;
|
|
}
|
|
|
|
// get random base rotation for both bodies
|
|
dMatrix3 Rbase;
|
|
dRFromAxisAndAngle (Rbase, 3*(dRandReal()-0.5), 3*(dRandReal()-0.5),
|
|
3*(dRandReal()-0.5), 3*(dRandReal()-0.5));
|
|
dBodySetRotation (body[0],Rbase);
|
|
|
|
// rotate body 2 by random euler angles w.r.t. body 1
|
|
a1 = 3.14 * 2 * (dRandReal()-0.5);
|
|
a2 = 1.57 * 2 * (dRandReal()-0.5);
|
|
a3 = 3.14 * 2 * (dRandReal()-0.5);
|
|
dMatrix3 R1,R2,R3,Rtmp1,Rtmp2;
|
|
dRFromAxisAndAngle (R1,0,0,1,-a1);
|
|
dRFromAxisAndAngle (R2,0,1,0,a2);
|
|
dRFromAxisAndAngle (R3,1,0,0,-a3);
|
|
dMultiply0 (Rtmp1,R2,R3,3,3,3);
|
|
dMultiply0 (Rtmp2,R1,Rtmp1,3,3,3);
|
|
dMultiply0 (Rtmp1,Rbase,Rtmp2,3,3,3);
|
|
dBodySetRotation (body[1],Rtmp1);
|
|
// printf ("desired = %.4f %.4f %.4f\n",a1,a2,a3);
|
|
|
|
return err;
|
|
}
|
|
|
|
// ********** universal joint
|
|
|
|
case 700: { // 2 body: joint constraint
|
|
dVector3 ax1, ax2;
|
|
|
|
addOscillatingTorque (0.1);
|
|
dampRotationalMotion (0.1);
|
|
dJointGetUniversalAxis1(joint, ax1);
|
|
dJointGetUniversalAxis2(joint, ax2);
|
|
return fabs(10*dDOT(ax1, ax2));
|
|
}
|
|
|
|
case 701: { // 2 body: angle 1 rate
|
|
static dReal last_angle = 0;
|
|
addOscillatingTorque (0.1);
|
|
dampRotationalMotion (0.1);
|
|
dReal a = dJointGetUniversalAngle1(joint);
|
|
dReal r = dJointGetUniversalAngle1Rate(joint);
|
|
dReal diff = a - last_angle;
|
|
if (diff > M_PI) diff -= 2*M_PI;
|
|
if (diff < -M_PI) diff += 2*M_PI;
|
|
dReal er = diff / STEPSIZE; // estimated rate
|
|
last_angle = a;
|
|
// I'm not sure why the error is so large here.
|
|
return fabs(r - er) * 1e1;
|
|
}
|
|
|
|
case 702: { // 2 body: angle 2 rate
|
|
static dReal last_angle = 0;
|
|
addOscillatingTorque (0.1);
|
|
dampRotationalMotion (0.1);
|
|
dReal a = dJointGetUniversalAngle2(joint);
|
|
dReal r = dJointGetUniversalAngle2Rate(joint);
|
|
dReal diff = a - last_angle;
|
|
if (diff > M_PI) diff -= 2*M_PI;
|
|
if (diff < -M_PI) diff += 2*M_PI;
|
|
dReal er = diff / STEPSIZE; // estimated rate
|
|
last_angle = a;
|
|
// I'm not sure why the error is so large here.
|
|
return fabs(r - er) * 1e1;
|
|
}
|
|
|
|
case 720: { // universal transmit torque test: constraint error
|
|
dVector3 ax1, ax2;
|
|
addOscillatingTorqueAbout (0.1, 1, 1, 0);
|
|
dampRotationalMotion (0.1);
|
|
dJointGetUniversalAxis1(joint, ax1);
|
|
dJointGetUniversalAxis2(joint, ax2);
|
|
return fabs(10*dDOT(ax1, ax2));
|
|
}
|
|
|
|
case 721: { // universal transmit torque test: angle1 rate
|
|
static dReal last_angle = 0;
|
|
addOscillatingTorqueAbout (0.1, 1, 1, 0);
|
|
dampRotationalMotion (0.1);
|
|
dReal a = dJointGetUniversalAngle1(joint);
|
|
dReal r = dJointGetUniversalAngle1Rate(joint);
|
|
dReal diff = a - last_angle;
|
|
if (diff > M_PI) diff -= 2*M_PI;
|
|
if (diff < -M_PI) diff += 2*M_PI;
|
|
dReal er = diff / STEPSIZE; // estimated rate
|
|
last_angle = a;
|
|
return fabs(r - er) * 1e10;
|
|
}
|
|
|
|
case 722: { // universal transmit torque test: angle2 rate
|
|
static dReal last_angle = 0;
|
|
addOscillatingTorqueAbout (0.1, 1, 1, 0);
|
|
dampRotationalMotion (0.1);
|
|
dReal a = dJointGetUniversalAngle2(joint);
|
|
dReal r = dJointGetUniversalAngle2Rate(joint);
|
|
dReal diff = a - last_angle;
|
|
if (diff > M_PI) diff -= 2*M_PI;
|
|
if (diff < -M_PI) diff += 2*M_PI;
|
|
dReal er = diff / STEPSIZE; // estimated rate
|
|
last_angle = a;
|
|
return fabs(r - er) * 1e10;
|
|
}
|
|
|
|
case 730:{
|
|
dVector3 ax1, ax2;
|
|
dJointGetUniversalAxis1(joint, ax1);
|
|
dJointGetUniversalAxis2(joint, ax2);
|
|
addOscillatingTorqueAbout (0.1, ax1[0], ax1[1], ax1[2]);
|
|
dampRotationalMotion (0.1);
|
|
return fabs(10*dDOT(ax1, ax2));
|
|
}
|
|
|
|
case 731:{
|
|
dVector3 ax1;
|
|
static dReal last_angle = 0;
|
|
dJointGetUniversalAxis1(joint, ax1);
|
|
addOscillatingTorqueAbout (0.1, ax1[0], ax1[1], ax1[2]);
|
|
dampRotationalMotion (0.1);
|
|
dReal a = dJointGetUniversalAngle1(joint);
|
|
dReal r = dJointGetUniversalAngle1Rate(joint);
|
|
dReal diff = a - last_angle;
|
|
if (diff > M_PI) diff -= 2*M_PI;
|
|
if (diff < -M_PI) diff += 2*M_PI;
|
|
dReal er = diff / STEPSIZE; // estimated rate
|
|
last_angle = a;
|
|
return fabs(r - er) * 2e3;
|
|
}
|
|
|
|
case 732:{
|
|
dVector3 ax1;
|
|
static dReal last_angle = 0;
|
|
dJointGetUniversalAxis1(joint, ax1);
|
|
addOscillatingTorqueAbout (0.1, ax1[0], ax1[1], ax1[2]);
|
|
dampRotationalMotion (0.1);
|
|
dReal a = dJointGetUniversalAngle2(joint);
|
|
dReal r = dJointGetUniversalAngle2Rate(joint);
|
|
dReal diff = a - last_angle;
|
|
if (diff > M_PI) diff -= 2*M_PI;
|
|
if (diff < -M_PI) diff += 2*M_PI;
|
|
dReal er = diff / STEPSIZE; // estimated rate
|
|
last_angle = a;
|
|
return fabs(r - er) * 1e10;
|
|
}
|
|
|
|
case 740:{
|
|
dVector3 ax1, ax2;
|
|
dJointGetUniversalAxis1(joint, ax1);
|
|
dJointGetUniversalAxis2(joint, ax2);
|
|
addOscillatingTorqueAbout (0.1, ax2[0], ax2[1], ax2[2]);
|
|
dampRotationalMotion (0.1);
|
|
return fabs(10*dDOT(ax1, ax2));
|
|
}
|
|
|
|
case 741:{
|
|
dVector3 ax2;
|
|
static dReal last_angle = 0;
|
|
dJointGetUniversalAxis2(joint, ax2);
|
|
addOscillatingTorqueAbout (0.1, ax2[0], ax2[1], ax2[2]);
|
|
dampRotationalMotion (0.1);
|
|
dReal a = dJointGetUniversalAngle1(joint);
|
|
dReal r = dJointGetUniversalAngle1Rate(joint);
|
|
dReal diff = a - last_angle;
|
|
if (diff > M_PI) diff -= 2*M_PI;
|
|
if (diff < -M_PI) diff += 2*M_PI;
|
|
dReal er = diff / STEPSIZE; // estimated rate
|
|
last_angle = a;
|
|
return fabs(r - er) * 1e10;
|
|
}
|
|
|
|
case 742:{
|
|
dVector3 ax2;
|
|
static dReal last_angle = 0;
|
|
dJointGetUniversalAxis2(joint, ax2);
|
|
addOscillatingTorqueAbout (0.1, ax2[0], ax2[1], ax2[2]);
|
|
dampRotationalMotion (0.1);
|
|
dReal a = dJointGetUniversalAngle2(joint);
|
|
dReal r = dJointGetUniversalAngle2Rate(joint);
|
|
dReal diff = a - last_angle;
|
|
if (diff > M_PI) diff -= 2*M_PI;
|
|
if (diff < -M_PI) diff += 2*M_PI;
|
|
dReal er = diff / STEPSIZE; // estimated rate
|
|
last_angle = a;
|
|
return fabs(r - er) * 1e4;
|
|
}
|
|
|
|
// ********** slider joint
|
|
case 801:
|
|
case 803:
|
|
addSpringForce (0.25);
|
|
return dInfinity;
|
|
|
|
case 802:
|
|
case 804: {
|
|
static dReal a = 0;
|
|
dBodyAddTorque (body[0], 0, 0.01*cos(1.5708*a), 0);
|
|
a += 0.01;
|
|
return dInfinity;
|
|
}
|
|
|
|
case 805:
|
|
addOscillatingForce (0.1);
|
|
return dInfinity;
|
|
}
|
|
|
|
|
|
return dInfinity;
|
|
}
|
|
|
|
//****************************************************************************
|
|
// simulation stuff common to all the tests
|
|
|
|
// start simulation - set viewpoint
|
|
|
|
static void start()
|
|
{
|
|
static float xyz[3] = {1.0382f,-1.0811f,1.4700f};
|
|
static float hpr[3] = {135.0000f,-19.5000f,0.0000f};
|
|
dsSetViewpoint (xyz,hpr);
|
|
}
|
|
|
|
|
|
// simulation loop
|
|
|
|
static void simLoop (int pause)
|
|
{
|
|
// stop after a given number of iterations, as long as we are not in
|
|
// interactive mode
|
|
if (cmd_graphics && !cmd_interactive &&
|
|
(iteration >= max_iterations)) {
|
|
dsStop();
|
|
return;
|
|
}
|
|
iteration++;
|
|
|
|
if (!pause) {
|
|
// do stuff for this test and check to see if the joint is behaving well
|
|
dReal error = doStuffAndGetError (test_num);
|
|
if (error > max_error) max_error = error;
|
|
if (cmd_interactive && error < dInfinity) {
|
|
printf ("scaled error = %.4e\n",error);
|
|
}
|
|
|
|
// take a step
|
|
dWorldStep (world,STEPSIZE);
|
|
|
|
// occasionally re-orient the first body to create a deliberate error.
|
|
if (cmd_occasional_error) {
|
|
static int count = 0;
|
|
if ((count % 20)==0) {
|
|
// randomly adjust orientation of body[0]
|
|
const dReal *R1;
|
|
dMatrix3 R2,R3;
|
|
R1 = dBodyGetRotation (body[0]);
|
|
dRFromAxisAndAngle (R2,dRandReal()-0.5,dRandReal()-0.5,
|
|
dRandReal()-0.5,dRandReal()-0.5);
|
|
dMultiply0 (R3,R1,R2,3,3,3);
|
|
dBodySetRotation (body[0],R3);
|
|
|
|
// randomly adjust position of body[0]
|
|
const dReal *pos = dBodyGetPosition (body[0]);
|
|
dBodySetPosition (body[0],
|
|
pos[0]+0.2*(dRandReal()-0.5),
|
|
pos[1]+0.2*(dRandReal()-0.5),
|
|
pos[2]+0.2*(dRandReal()-0.5));
|
|
}
|
|
count++;
|
|
}
|
|
}
|
|
|
|
if (cmd_graphics) {
|
|
dReal sides1[3] = {SIDE,SIDE,SIDE};
|
|
dReal sides2[3] = {SIDE*0.99f,SIDE*0.99f,SIDE*0.99f};
|
|
dsSetTexture (DS_WOOD);
|
|
dsSetColor (1,1,0);
|
|
dsDrawBox (dBodyGetPosition(body[0]),dBodyGetRotation(body[0]),sides1);
|
|
if (body[1]) {
|
|
dsSetColor (0,1,1);
|
|
dsDrawBox (dBodyGetPosition(body[1]),dBodyGetRotation(body[1]),sides2);
|
|
}
|
|
}
|
|
}
|
|
|
|
//****************************************************************************
|
|
// conduct a specific test, and report the results
|
|
|
|
void doTest (int argc, char **argv, int n, int fatal_if_bad_n)
|
|
{
|
|
test_num = n;
|
|
iteration = 0;
|
|
max_iterations = 300;
|
|
max_error = 0;
|
|
|
|
if (! setupTest (n)) {
|
|
if (fatal_if_bad_n) dError (0,"bad test number");
|
|
return;
|
|
}
|
|
|
|
// setup pointers to drawstuff callback functions
|
|
dsFunctions fn;
|
|
fn.version = DS_VERSION;
|
|
fn.start = &start;
|
|
fn.step = &simLoop;
|
|
fn.command = 0;
|
|
fn.stop = 0;
|
|
if (cmd_path_to_textures)
|
|
fn.path_to_textures = cmd_path_to_textures;
|
|
else
|
|
fn.path_to_textures = "../../drawstuff/textures";
|
|
|
|
// run simulation
|
|
if (cmd_graphics) {
|
|
dsSimulationLoop (argc,argv,352,288,&fn);
|
|
}
|
|
else {
|
|
for (int i=0; i < max_iterations; i++) simLoop (0);
|
|
}
|
|
dWorldDestroy (world);
|
|
body[0] = 0;
|
|
body[1] = 0;
|
|
joint = 0;
|
|
|
|
// print results
|
|
printf ("test %d: ",n);
|
|
if (max_error == dInfinity) printf ("error not computed\n");
|
|
else {
|
|
printf ("max scaled error = %.4e",max_error);
|
|
if (max_error < 1) printf (" - passed\n");
|
|
else printf (" - FAILED\n");
|
|
}
|
|
}
|
|
|
|
//****************************************************************************
|
|
// main
|
|
|
|
int main (int argc, char **argv)
|
|
{
|
|
int i;
|
|
dInitODE();
|
|
|
|
// process the command line args. anything that starts with `-' is assumed
|
|
// to be a drawstuff argument.
|
|
for (i=1; i<argc; i++) {
|
|
if ( argv[i][0]=='-' && argv[i][1]=='i' && argv[i][2]==0) cmd_interactive = 1;
|
|
else if ( argv[i][0]=='-' && argv[i][1]=='g' && argv[i][2]==0) cmd_graphics = 0;
|
|
else if ( argv[i][0]=='-' && argv[i][1]=='e' && argv[i][2]==0) cmd_graphics = 0;
|
|
else if ( argv[i][0]=='-' && argv[i][1]=='n' && isdigit(argv[i][2]) ) {
|
|
char *endptr;
|
|
long int n = strtol (&(argv[i][2]),&endptr,10);
|
|
if (*endptr == 0) cmd_test_num = n;
|
|
}
|
|
else
|
|
cmd_path_to_textures = argv[i];
|
|
}
|
|
|
|
// do the tests
|
|
if (cmd_test_num == -1) {
|
|
for (i=0; i<NUM_JOINTS*100; i++) doTest (argc,argv,i,0);
|
|
}
|
|
else {
|
|
doTest (argc,argv,cmd_test_num,1);
|
|
}
|
|
|
|
dCloseODE();
|
|
return 0;
|
|
}
|