82 lines
3.9 KiB
C#
82 lines
3.9 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenSim.Framework;
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using OpenMetaverse;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public interface ITerrain
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{
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bool Tainted();
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bool Tainted(int x, int y);
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void ResetTaint();
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void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west,
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IClientAPI remoteUser);
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void CheckHeightValues();
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float[] GetHeights1D();
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float[,] GetHeights2D();
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double[,] GetHeights2DD();
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void GetHeights1D(float[] heights);
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void SetHeights2D(float[,] heights);
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void SetHeights2D(double[,] heights);
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void SwapRevertMaps();
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void SaveRevertMap();
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bool RunTerrainCmd(string[] args, ref string resultText, string simName);
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void SetRange(float min, float max);
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void LoadFromFileF64(string filename);
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void LoadFromFileF32(string filename);
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void LoadFromFileF32(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY);
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void LoadFromFileIMG(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY);
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void LoadFromFileSLRAW(string filename);
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void WriteToFileF64(string filename);
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void WriteToFileF32(string filename);
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void WriteToFileRAW(string filename);
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void WriteToFileHiRAW(string filename);
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void SetSeed(int val);
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void RaiseTerrain(double rx, double ry, double size, double amount);
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void LowerTerrain(double rx, double ry, double size, double amount);
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void FlattenTerrain(double rx, double ry, double size, double amount);
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void NoiseTerrain(double rx, double ry, double size, double amount);
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void RevertTerrain(double rx, double ry, double size, double amount);
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void SmoothTerrain(double rx, double ry, double size, double amount);
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void HillsGenerator();
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double GetHeight(int x, int y);
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void ExportImage(string filename, string gradientmap);
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byte[] ExportJpegImage(string gradientmap);
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}
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public interface IMapImageGenerator
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{
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System.Drawing.Bitmap CreateMapTile();
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System.Drawing.Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height);
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byte[] WriteJpeg2000Image();
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}
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}
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