150 lines
5.9 KiB
C#
150 lines
5.9 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Net;
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using System.Net.Sockets;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.ClientStack.LindenUDP;
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namespace OpenSim.Region.ClientStack.LindenUDP
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{
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public class LLPacketServer
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{
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//private static readonly log4net.ILog m_log
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// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private LLClientStackNetworkHandler m_networkHandler;
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private IScene m_scene;
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//private readonly ClientManager m_clientManager = new ClientManager();
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//public ClientManager ClientManager
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//{
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// get { return m_clientManager; }
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//}
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public LLPacketServer(LLClientStackNetworkHandler networkHandler)
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{
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m_networkHandler = networkHandler;
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m_networkHandler.RegisterPacketServer(this);
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}
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public IScene LocalScene
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{
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set { m_scene = value; }
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="circuitCode"></param>
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/// <param name="packet"></param>
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public virtual void InPacket(uint circuitCode, Packet packet)
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{
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m_scene.ClientManager.InPacket(circuitCode, packet);
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}
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protected virtual IClientAPI CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack,
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ClientManager clientManager, IScene scene, AssetCache assetCache,
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LLPacketServer packServer, AgentCircuitManager authenSessions,
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LLUUID agentId, LLUUID sessionId, uint circuitCode, EndPoint proxyEP)
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{
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return
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new LLClientView(remoteEP, scene, assetCache, packServer, authenSessions, agentId, sessionId, circuitCode, proxyEP);
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}
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public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache,
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AgentCircuitManager authenticateSessionsClass, EndPoint proxyEP)
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{
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IClientAPI newuser;
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if (m_scene.ClientManager.TryGetClient(useCircuit.CircuitCode.Code, out newuser))
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{
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return false;
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}
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else
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{
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newuser = CreateNewClient(epSender, useCircuit, m_scene.ClientManager, m_scene, assetCache, this,
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authenticateSessionsClass, useCircuit.CircuitCode.ID,
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useCircuit.CircuitCode.SessionID, useCircuit.CircuitCode.Code, proxyEP);
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m_scene.ClientManager.Add(useCircuit.CircuitCode.Code, newuser);
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newuser.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler;
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newuser.OnLogout += LogoutHandler;
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newuser.OnConnectionClosed += CloseClient;
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return true;
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}
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}
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public void LogoutHandler(IClientAPI client)
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{
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client.SendLogoutPacket();
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CloseClient(client);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="buffer"></param>
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/// <param name="size"></param>
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/// <param name="flags"></param>
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/// <param name="circuitcode"></param>
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public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
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{
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m_networkHandler.SendPacketTo(buffer, size, flags, circuitcode);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="circuitcode"></param>
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public virtual void CloseCircuit(uint circuitcode)
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{
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m_networkHandler.RemoveClientCircuit(circuitcode);
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//m_scene.ClientManager.CloseAllAgents(circuitcode);
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}
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/// <summary>
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/// Completely close down the given client.
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/// </summary>
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/// <param name="client"></param>
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public virtual void CloseClient(IClientAPI client)
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{
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//m_log.Info("PacketServer:CloseClient()");
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CloseCircuit(client.CircuitCode);
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m_scene.ClientManager.Remove(client.CircuitCode);
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client.Close(false);
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}
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}
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} |