OpenSimMirror/bin/assets
Melanie 69c1e0b2f7 Merge branch 'master' into careminster-presence-refactor 2010-10-29 21:22:35 +01:00
..
AnimationsAssetSet
Avatar/Newruth
BodyPartsAssetSet
ClothingAssetSet
GesturesAssetSet
LandmarksAssetSet
MyAssetSet * minor: Stop startup complaining about a missing MyAssetSet.xml all the time by creating a blank file 2008-11-28 21:12:20 +00:00
NotecardsAssetSet
ObjectsAssetSet
PhotosAssetSet
ScriptsAssetSet * Apply http://opensimulator.org/mantis/view.php?id=2913 2009-01-12 18:00:46 +00:00
SoundsAssetSet
TexturesAssetSet Merge branch 'master' into careminster-presence-refactor 2010-10-29 21:22:35 +01:00
AssetSets.xml
README.txt

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory.  You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml.  This file should point towards an XML
file which details the assets in your asset set.  The 
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information 
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.