744 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			744 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C#
		
	
	
| /*
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|  * Copyright (c) Contributors, http://opensimulator.org/
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|  * See CONTRIBUTORS.TXT for a full list of copyright holders.
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|  *
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|  * Redistribution and use in source and binary forms, with or without
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|  * modification, are permitted provided that the following conditions are met:
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|  *     * Redistributions of source code must retain the above copyright
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|  *       notice, this list of conditions and the following disclaimer.
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|  *     * Redistributions in binary form must reproduce the above copyright
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|  *       notice, this list of conditions and the following disclaimer in the
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|  *       documentation and/or other materials provided with the distribution.
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|  *     * Neither the name of the OpenSim Project nor the
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|  *       names of its contributors may be used to endorse or promote products
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|  *       derived from this software without specific prior written permission.
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|  *
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|  * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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|  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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|  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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|  * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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|  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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|  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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|  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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|  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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|  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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|  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|  */
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| 
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| using System;
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| using System.Collections.Generic;
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| using System.Reflection;
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| using libsecondlife;
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| using log4net;
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| using OpenSim.Framework;
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| using OpenSim.Region.Environment.Interfaces;
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| using OpenSim.Region.Environment.Scenes;
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| 
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| namespace OpenSim.Region.Environment.Modules.World.Land
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| {
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|     /// <summary>
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|     /// Keeps track of a specific piece of land's information
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|     /// </summary>
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|     public class LandObject : ILandObject
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|     {
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|         #region Member Variables
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| 
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|         private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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|         private bool[,] m_landBitmap = new bool[64,64];
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| 
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|         protected LandData m_landData = new LandData();
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|         protected Scene m_scene;
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|         protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
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| 
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|         public bool[,] landBitmap
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|         {
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|             get { return m_landBitmap; }
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|             set { m_landBitmap = value; }
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|         }
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| 
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|         #endregion
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| 
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|         #region ILandObject Members
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| 
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|         public LandData landData
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|         {
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|             get { return m_landData; }
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| 
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|             set { m_landData = value; }
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|         }
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| 
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|         public LLUUID regionUUID
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|         {
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|             get { return m_scene.RegionInfo.RegionID; }
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|         }
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| 
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|         #region Constructors
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| 
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|         public LandObject(LLUUID owner_id, bool is_group_owned, Scene scene)
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|         {
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|             m_scene = scene;
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|             landData.ownerID = owner_id;
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|             landData.isGroupOwned = is_group_owned;
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|         }
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| 
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|         #endregion
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| 
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|         #region Member Functions
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| 
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|         #region General Functions
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| 
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|         /// <summary>
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|         /// Checks to see if this land object contains a point
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|         /// </summary>
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|         /// <param name="x"></param>
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|         /// <param name="y"></param>
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|         /// <returns>Returns true if the piece of land contains the specified point</returns>
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|         public bool containsPoint(int x, int y)
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|         {
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|             if (x >= 0 && y >= 0 && x <= Constants.RegionSize && x <= Constants.RegionSize)
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|             {
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|                 return (landBitmap[x / 4, y / 4] == true);
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|             }
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|             else
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|             {
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|                 return false;
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|             }
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|         }
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| 
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|         public ILandObject Copy()
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|         {
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|             ILandObject newLand = new LandObject(landData.ownerID, landData.isGroupOwned, m_scene);
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| 
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|             //Place all new variables here!
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|             newLand.landBitmap = (bool[,]) (landBitmap.Clone());
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|             newLand.landData = landData.Copy();
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| 
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|             return newLand;
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|         }
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| 
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|         #endregion
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| 
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|         #region Packet Request Handling
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| 
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|         public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
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|         {
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|             remote_client.sendLandProperties(remote_client, sequence_id, snap_selection, request_result, landData, m_scene.RegionInfo.EstateSettings.objectBonusFactor, m_scene.objectCapacity,(uint) m_scene.RegionInfo.EstateSettings.regionFlags);
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|         }
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| 
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|         public void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client)
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|         {
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|             if (remote_client.AgentId == landData.ownerID)
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|             {
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|                 //Needs later group support
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|                 LandData newData = landData.Copy();
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| 
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|                 newData.authBuyerID = args.AuthBuyerID;
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|                 newData.category = args.Category;
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|                 newData.landDesc = args.Desc;
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|                 newData.groupID = args.GroupID;
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|                 newData.landingType = args.LandingType;
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|                 newData.mediaAutoScale = args.MediaAutoScale;
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|                 newData.mediaID = args.MediaID;
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|                 newData.mediaURL = args.MediaURL;
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|                 newData.musicURL = args.MusicURL;
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|                 newData.landName = args.Name;
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|                 newData.landFlags = args.ParcelFlags;
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|                 newData.passHours = args.PassHours;
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|                 newData.passPrice = args.PassPrice;
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|                 newData.salePrice = args.SalePrice;
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|                 newData.snapshotID = args.SnapshotID;
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|                 newData.userLocation = args.UserLocation;
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|                 newData.userLookAt = args.UserLookAt;
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| 
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|                 m_scene.LandChannel.UpdateLandObject(landData.localID, newData);
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| 
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|                 sendLandUpdateToAvatarsOverMe();
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|             }
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|         }
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| 
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|         public void updateLandSold(LLUUID avatarID, LLUUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area)
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|         {
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|             LandData newData = landData.Copy();
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|             newData.ownerID = avatarID;
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|             newData.groupID = groupID;
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|             newData.isGroupOwned = groupOwned;
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|             //newData.auctionID = AuctionID;
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|             newData.claimDate = Util.UnixTimeSinceEpoch();
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|             newData.claimPrice = claimprice;
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|             newData.salePrice = 0;
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|             newData.authBuyerID = LLUUID.Zero;
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|             newData.landFlags &= ~(uint) (Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects);
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|             m_scene.LandChannel.UpdateLandObject(landData.localID, newData);
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| 
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|             sendLandUpdateToAvatarsOverMe();
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|         }
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| 
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|         public bool isEitherBannedOrRestricted(LLUUID avatar)
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|         {
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|             if (isBannedFromLand(avatar))
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|             {
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|                 return true;
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|             }
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|             else if (isRestrictedFromLand(avatar))
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|             {
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|                 return true;
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|             }
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|             return false;
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|         }
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| 
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|         public bool isBannedFromLand(LLUUID avatar)
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|         {
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|             if ((landData.landFlags & (uint) Parcel.ParcelFlags.UseBanList) > 0)
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|             {
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|                 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
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|                 entry.AgentID = avatar;
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|                 entry.Flags = ParcelManager.AccessList.Ban;
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|                 entry.Time = new DateTime();
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|                 if (landData.parcelAccessList.Contains(entry))
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|                 {
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|                     //They are banned, so lets send them a notice about this parcel
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|                     return true;
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|                 }
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|             }
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|             return false;
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|         }
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| 
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|         public bool isRestrictedFromLand(LLUUID avatar)
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|         {
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|             if ((landData.landFlags & (uint) Parcel.ParcelFlags.UseAccessList) > 0)
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|             {
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|                 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
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|                 entry.AgentID = avatar;
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|                 entry.Flags = ParcelManager.AccessList.Access;
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|                 entry.Time = new DateTime();
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|                 if (!landData.parcelAccessList.Contains(entry))
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|                 {
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|                     //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel
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|                     return true;
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|                 }
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|             }
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|             return false;
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|         }
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| 
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|         public void sendLandUpdateToClient(IClientAPI remote_client)
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|         {
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|             sendLandProperties(0, false, 0, remote_client);
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|         }
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| 
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|         public void sendLandUpdateToAvatarsOverMe()
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|         {
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|             List<ScenePresence> avatars = m_scene.GetAvatars();
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|             ILandObject over = null;
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|             for (int i = 0; i < avatars.Count; i++)
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|             {
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|                 try
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|                 {
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|                     over =
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|                         m_scene.LandChannel.GetLandObject((int) Math.Max(255, Math.Min(0, Math.Round(avatars[i].AbsolutePosition.X))),
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|                                                           (int) Math.Max(255, Math.Min(0, Math.Round(avatars[i].AbsolutePosition.Y))));
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|                 }
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|                 catch (Exception)
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|                 {
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|                     m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatars[i].AbsolutePosition.X) + " y: " +
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|                                Math.Round(avatars[i].AbsolutePosition.Y));
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|                 }
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| 
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|                 if (over != null)
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|                 {
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|                     if (over.landData.localID == landData.localID)
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|                     {
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|                         if ((over.landData.landFlags & (uint)Parcel.ParcelFlags.AllowDamage) != 0)
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|                             avatars[i].Invulnerable = false;
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|                         else
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|                             avatars[i].Invulnerable = true;
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| 
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|                         sendLandUpdateToClient(avatars[i].ControllingClient);
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|                     }
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|                 }
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|             }
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|         }
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| 
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|         #endregion
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| 
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|         #region AccessList Functions
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| 
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|         public List<LLUUID>  createAccessListArrayByFlag(ParcelManager.AccessList flag)
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|         {
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|             List<LLUUID> list = new List<LLUUID>();
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|             foreach (ParcelManager.ParcelAccessEntry entry in landData.parcelAccessList)
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|             {
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|                 if (entry.Flags == flag)
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|                 {
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|                    list.Add(entry.AgentID);
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|                 }
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|             }
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|             if(list.Count == 0)
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|             {
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|                 list.Add(LLUUID.Zero);
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|             }
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| 
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|             return list;
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|         }
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| 
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|         public void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID,
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|                                    IClientAPI remote_client)
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|         {
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| 
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|             if (flags == (uint) ParcelManager.AccessList.Access || flags == (uint) ParcelManager.AccessList.Both)
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|             {
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|                 List<LLUUID> avatars = createAccessListArrayByFlag(ParcelManager.AccessList.Access);
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|                 remote_client.sendLandAccessListData(avatars,(uint) ParcelManager.AccessList.Access,landData.localID);
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|             }
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| 
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|             if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both)
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|             {
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|                 List<LLUUID> avatars = createAccessListArrayByFlag(ParcelManager.AccessList.Ban);
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|                 remote_client.sendLandAccessListData(avatars, (uint)ParcelManager.AccessList.Ban, landData.localID);
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|             }
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|         }
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| 
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|         public void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client)
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|         {
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|             LandData newData = landData.Copy();
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| 
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|             if (entries.Count == 1 && entries[0].AgentID == LLUUID.Zero)
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|             {
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|                 entries.Clear();
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|             }
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| 
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|             List<ParcelManager.ParcelAccessEntry> toRemove = new List<ParcelManager.ParcelAccessEntry>();
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|             foreach (ParcelManager.ParcelAccessEntry entry in newData.parcelAccessList)
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|             {
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|                 if (entry.Flags == (ParcelManager.AccessList) flags)
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|                 {
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|                     toRemove.Add(entry);
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|                 }
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|             }
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| 
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|             foreach (ParcelManager.ParcelAccessEntry entry in toRemove)
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|             {
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|                 newData.parcelAccessList.Remove(entry);
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|             }
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|             foreach (ParcelManager.ParcelAccessEntry entry in entries)
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|             {
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|                 ParcelManager.ParcelAccessEntry temp = new ParcelManager.ParcelAccessEntry();
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|                 temp.AgentID = entry.AgentID;
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|                 temp.Time = new DateTime(); //Pointless? Yes.
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|                 temp.Flags = (ParcelManager.AccessList) flags;
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| 
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|                 if (!newData.parcelAccessList.Contains(temp))
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|                 {
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|                     newData.parcelAccessList.Add(temp);
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|                 }
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|             }
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| 
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|             m_scene.LandChannel.UpdateLandObject(landData.localID, newData);
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|         }
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| 
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|         #endregion
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| 
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|         #region Update Functions
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| 
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|         public void updateLandBitmapByteArray()
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|         {
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|             landData.landBitmapByteArray = convertLandBitmapToBytes();
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|         }
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| 
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|         /// <summary>
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|         /// Update all settings in land such as area, bitmap byte array, etc
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|         /// </summary>
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|         public void forceUpdateLandInfo()
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|         {
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|             updateAABBAndAreaValues();
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|             updateLandBitmapByteArray();
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|         }
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| 
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|         public void setLandBitmapFromByteArray()
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|         {
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|             landBitmap = convertBytesToLandBitmap();
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|         }
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| 
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|         /// <summary>
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|         /// Updates the AABBMin and AABBMax values after area/shape modification of the land object
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|         /// </summary>
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|         private void updateAABBAndAreaValues()
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|         {
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|             int min_x = 64;
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|             int min_y = 64;
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|             int max_x = 0;
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|             int max_y = 0;
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|             int tempArea = 0;
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|             int x, y;
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|             for (x = 0; x < 64; x++)
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|             {
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|                 for (y = 0; y < 64; y++)
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|                 {
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|                     if (landBitmap[x, y] == true)
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|                     {
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|                         if (min_x > x) min_x = x;
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|                         if (min_y > y) min_y = y;
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|                         if (max_x < x) max_x = x;
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|                         if (max_y < y) max_y = y;
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|                         tempArea += 16; //16sqm peice of land
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|                     }
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|                 }
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|             }
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|             int tx = min_x * 4;
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|             if (tx > 255)
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|                 tx = 255;
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|             int ty = min_y * 4;
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|             if (ty > 255)
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|                 ty = 255;
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|             landData.AABBMin =
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|                 new LLVector3((float) (min_x * 4), (float) (min_y * 4),
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|                               (float) m_scene.Heightmap[tx, ty]);
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| 
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|             tx = max_x * 4;
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|             if (tx > 255)
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|                 tx = 255;
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|             ty = max_y * 4;
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|             if (ty > 255)
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|                 ty = 255;
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|             landData.AABBMax =
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|                 new LLVector3((float) (max_x * 4), (float) (max_y * 4),
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|                               (float) m_scene.Heightmap[tx, ty]);
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|             landData.area = tempArea;
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|         }
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| 
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|         #endregion
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| 
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|         #region Land Bitmap Functions
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| 
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|         /// <summary>
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|         /// Sets the land's bitmap manually
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|         /// </summary>
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|         /// <param name="bitmap">64x64 block representing where this land is on a map</param>
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|         public void setLandBitmap(bool[,] bitmap)
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|         {
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|             if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
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|             {
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|                 //Throw an exception - The bitmap is not 64x64
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|                 //throw new Exception("Error: Invalid Parcel Bitmap");
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|             }
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|             else
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|             {
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|                 //Valid: Lets set it
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|                 landBitmap = bitmap;
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|                 forceUpdateLandInfo();
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|             }
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|         }
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| 
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|         /// <summary>
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|         /// Gets the land's bitmap manually
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|         /// </summary>
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|         /// <returns></returns>
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|         public bool[,] getLandBitmap()
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|         {
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|             return landBitmap;
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|         }
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| 
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|         /// <summary>
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|         /// Full sim land object creation
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|         /// </summary>
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|         /// <returns></returns>
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|         public bool[,] basicFullRegionLandBitmap()
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|         {
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|             return getSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize);
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|         }
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| 
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|         /// <summary>
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|         /// Used to modify the bitmap between the x and y points. Points use 64 scale
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|         /// </summary>
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|         /// <param name="start_x"></param>
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|         /// <param name="start_y"></param>
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|         /// <param name="end_x"></param>
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|         /// <param name="end_y"></param>
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|         /// <returns></returns>
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|         public bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y)
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|         {
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|             bool[,] tempBitmap = new bool[64,64];
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|             tempBitmap.Initialize();
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| 
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|             tempBitmap = modifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
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|             return tempBitmap;
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|         }
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| 
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|         /// <summary>
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|         /// Change a land bitmap at within a square and set those points to a specific value
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|         /// </summary>
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|         /// <param name="land_bitmap"></param>
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|         /// <param name="start_x"></param>
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|         /// <param name="start_y"></param>
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|         /// <param name="end_x"></param>
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|         /// <param name="end_y"></param>
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|         /// <param name="set_value"></param>
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|         /// <returns></returns>
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|         public bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y,
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|                                               bool set_value)
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|         {
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|             if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2)
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|             {
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|                 //Throw an exception - The bitmap is not 64x64
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|                 //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()");
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|             }
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| 
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|             int x, y;
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|             for (y = 0; y < 64; y++)
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|             {
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|                 for (x = 0; x < 64; x++)
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|                 {
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|                     if (x >= start_x / 4 && x < end_x / 4
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|                         && y >= start_y / 4 && y < end_y / 4)
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|                     {
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|                         land_bitmap[x, y] = set_value;
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|                     }
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|                 }
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|             }
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|             return land_bitmap;
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|         }
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| 
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|         /// <summary>
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|         /// Join the true values of 2 bitmaps together
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|         /// </summary>
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|         /// <param name="bitmap_base"></param>
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|         /// <param name="bitmap_add"></param>
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|         /// <returns></returns>
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|         public bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
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|         {
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|             if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
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|             {
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|                 //Throw an exception - The bitmap is not 64x64
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|                 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps");
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|             }
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|             if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2)
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|             {
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|                 //Throw an exception - The bitmap is not 64x64
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|                 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps");
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|             }
 | |
| 
 | |
|             int x, y;
 | |
|             for (y = 0; y < 64; y++)
 | |
|             {
 | |
|                 for (x = 0; x < 64; x++)
 | |
|                 {
 | |
|                     if (bitmap_add[x, y])
 | |
|                     {
 | |
|                         bitmap_base[x, y] = true;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|             return bitmap_base;
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Converts the land bitmap to a packet friendly byte array
 | |
|         /// </summary>
 | |
|         /// <returns></returns>
 | |
|         private byte[] convertLandBitmapToBytes()
 | |
|         {
 | |
|             byte[] tempConvertArr = new byte[512];
 | |
|             byte tempByte = 0;
 | |
|             int x, y, i, byteNum = 0;
 | |
|             i = 0;
 | |
|             for (y = 0; y < 64; y++)
 | |
|             {
 | |
|                 for (x = 0; x < 64; x++)
 | |
|                 {
 | |
|                     tempByte = Convert.ToByte(tempByte | Convert.ToByte(landBitmap[x, y]) << (i++ % 8));
 | |
|                     if (i % 8 == 0)
 | |
|                     {
 | |
|                         tempConvertArr[byteNum] = tempByte;
 | |
|                         tempByte = (byte) 0;
 | |
|                         i = 0;
 | |
|                         byteNum++;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|             return tempConvertArr;
 | |
|         }
 | |
| 
 | |
|         private bool[,] convertBytesToLandBitmap()
 | |
|         {
 | |
|             bool[,] tempConvertMap = new bool[64,64];
 | |
|             tempConvertMap.Initialize();
 | |
|             byte tempByte = 0;
 | |
|             int x = 0, y = 0, i = 0, bitNum = 0;
 | |
|             for (i = 0; i < 512; i++)
 | |
|             {
 | |
|                 tempByte = landData.landBitmapByteArray[i];
 | |
|                 for (bitNum = 0; bitNum < 8; bitNum++)
 | |
|                 {
 | |
|                     bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1);
 | |
|                     tempConvertMap[x, y] = bit;
 | |
|                     x++;
 | |
|                     if (x > 63)
 | |
|                     {
 | |
|                         x = 0;
 | |
|                         y++;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|             return tempConvertMap;
 | |
|         }
 | |
| 
 | |
|         #endregion
 | |
| 
 | |
|         #region Object Select and Object Owner Listing
 | |
| 
 | |
|         public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client)
 | |
|         {
 | |
|             List<uint> resultLocalIDs = new List<uint>();
 | |
|             foreach (SceneObjectGroup obj in primsOverMe)
 | |
|             {
 | |
|                 if (obj.LocalId > 0)
 | |
|                 {
 | |
|                     if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == landData.ownerID)
 | |
|                     {
 | |
|                         resultLocalIDs.Add(obj.LocalId);
 | |
|                     }
 | |
|                         // else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && ...) // TODO: group support
 | |
|                         // {
 | |
|                         // }
 | |
|                     else if (request_type == LandChannel.LAND_SELECT_OBJECTS_OTHER &&
 | |
|                              obj.OwnerID != remote_client.AgentId)
 | |
|                     {
 | |
|                         resultLocalIDs.Add(obj.LocalId);
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             remote_client.sendForceClientSelectObjects(resultLocalIDs);
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Notify the parcel owner each avatar that owns prims situated on their land.  This notification includes
 | |
|         /// aggreagete details such as the number of prims.
 | |
|         ///  
 | |
|         /// </summary>
 | |
|         /// <param name="remote_client">
 | |
|         /// A <see cref="IClientAPI"/>
 | |
|         /// </param>
 | |
|         public void sendLandObjectOwners(IClientAPI remote_client)
 | |
|         {
 | |
|             Dictionary<LLUUID, int> primCount = new Dictionary<LLUUID, int>();
 | |
| 
 | |
|             foreach (SceneObjectGroup obj in primsOverMe)
 | |
|             {
 | |
|                 try
 | |
|                 {
 | |
|                     if (!primCount.ContainsKey(obj.OwnerID))
 | |
|                     {
 | |
|                         primCount.Add(obj.OwnerID, 0);
 | |
|                     }
 | |
|                 }
 | |
|                 catch (NullReferenceException)
 | |
|                 {
 | |
|                     m_log.Info("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel");
 | |
|                 }
 | |
|                 try
 | |
|                 {
 | |
|                     primCount[obj.OwnerID] += obj.PrimCount;
 | |
|                 }
 | |
|                 catch (KeyNotFoundException)
 | |
|                 {
 | |
|                     m_log.Error("[LAND]: Unable to match a prim with it's owner.");
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             remote_client.sendLandObjectOwners(primCount);
 | |
|         }
 | |
| 
 | |
|         public Dictionary<LLUUID, int> getLandObjectOwners()
 | |
|         {
 | |
|             Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>();
 | |
|             foreach (SceneObjectGroup obj in primsOverMe)
 | |
|             {
 | |
|                 if (!ownersAndCount.ContainsKey(obj.OwnerID))
 | |
|                 {
 | |
|                     ownersAndCount.Add(obj.OwnerID, 0);
 | |
|                 }
 | |
|                 ownersAndCount[obj.OwnerID] += obj.PrimCount;
 | |
|             }
 | |
|             return ownersAndCount;
 | |
|         }
 | |
| 
 | |
|         #endregion
 | |
| 
 | |
|         #region Object Returning
 | |
| 
 | |
|         public void returnObject(SceneObjectGroup obj)
 | |
|         {
 | |
|         }
 | |
| 
 | |
|         public void returnLandObjects(int type, LLUUID owner)
 | |
|         {
 | |
|         }
 | |
| 
 | |
|         #endregion
 | |
| 
 | |
|         #region Object Adding/Removing from Parcel
 | |
| 
 | |
|         public void resetLandPrimCounts()
 | |
|         {
 | |
|             landData.groupPrims = 0;
 | |
|             landData.ownerPrims = 0;
 | |
|             landData.otherPrims = 0;
 | |
|             landData.selectedPrims = 0;
 | |
|             primsOverMe.Clear();
 | |
|         }
 | |
| 
 | |
|         public void addPrimToCount(SceneObjectGroup obj)
 | |
|         {
 | |
|             LLUUID prim_owner = obj.OwnerID;
 | |
|             int prim_count = obj.PrimCount;
 | |
| 
 | |
|             if (obj.IsSelected)
 | |
|             {
 | |
|                 landData.selectedPrims += prim_count;
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 if (prim_owner == landData.ownerID)
 | |
|                 {
 | |
|                     landData.ownerPrims += prim_count;
 | |
|                 }
 | |
|                 else
 | |
|                 {
 | |
|                     landData.otherPrims += prim_count;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             primsOverMe.Add(obj);
 | |
|         }
 | |
| 
 | |
|         public void removePrimFromCount(SceneObjectGroup obj)
 | |
|         {
 | |
|             if (primsOverMe.Contains(obj))
 | |
|             {
 | |
|                 LLUUID prim_owner = obj.OwnerID;
 | |
|                 int prim_count = obj.PrimCount;
 | |
| 
 | |
|                 if (prim_owner == landData.ownerID)
 | |
|                 {
 | |
|                     landData.ownerPrims -= prim_count;
 | |
|                 }
 | |
|                 else if (prim_owner == landData.groupID)
 | |
|                 {
 | |
|                     landData.groupPrims -= prim_count;
 | |
|                 }
 | |
|                 else
 | |
|                 {
 | |
|                     landData.otherPrims -= prim_count;
 | |
|                 }
 | |
| 
 | |
|                 primsOverMe.Remove(obj);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         #endregion
 | |
| 
 | |
|         #endregion
 | |
| 
 | |
|         #endregion
 | |
|     }
 | |
| } |