OpenSimMirror/OpenSim/Region/OptionalModules
Justin Clark-Casey (justincc) acfdca34fd Fix issue where loading a new appearance onto an NPC would not remove the previous attachments from the scene.
Addresses http://opensimulator.org/mantis/view.php?id=5636
2011-08-17 01:35:33 +01:00
..
Agent early code to allow scripts to force npcs not to fly when moving to target 2011-08-10 01:47:37 +01:00
Avatar rename TestHelper => TestHelpers for consistency 2011-08-06 00:31:03 +01:00
Example Make the "All Estates" option work from the client (this makes chosen changes to all the estates that the user owns). 2011-04-05 01:30:13 +01:00
Framework/Monitoring Get rid of AvatarAppearance.Owner to simplify the code. 2011-08-02 00:13:04 +01:00
PrimLimitsModule refactor: improve PrimLimitsModule to call ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code 2011-05-14 02:51:29 +01:00
Resources First cut of AutoBackupModule; only compile-tested so far 2011-02-19 12:25:04 -05:00
Scripting Add "shutdown" message to RegionReady 2011-08-15 16:21:04 -04:00
ServiceConnectorsIn/Freeswitch Revert "Updates all IRegionModules to the new style region modules." 2010-01-29 07:21:06 +00:00
World Fix issue where loading a new appearance onto an NPC would not remove the previous attachments from the scene. 2011-08-17 01:35:33 +01:00
README reformatting README (just noticed that that line was a bit on the long 2009-03-19 08:47:05 +00:00

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

    (a) what should be core or optional
    (b) that we have reached a stable API
    (c) how to maintain optional modules

we will keep these modules in-tree.