46 lines
1.0 KiB
C#
46 lines
1.0 KiB
C#
using System;
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using libsecondlife;
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namespace OpenSim.Framework
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{
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public class TextureRequestArgs : EventArgs
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{
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private sbyte m_discardLevel;
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private uint m_packetNumber;
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private float m_priority;
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protected LLUUID m_requestedAssetID;
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public float Priority
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{
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get { return m_priority; }
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set { m_priority = value; }
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}
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/// <summary>
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///
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/// </summary>
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public uint PacketNumber
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{
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get { return m_packetNumber; }
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set { m_packetNumber = value; }
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}
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/// <summary>
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///
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/// </summary>
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public sbyte DiscardLevel
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{
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get { return m_discardLevel; }
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set { m_discardLevel = value; }
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}
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/// <summary>
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///
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/// </summary>
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public LLUUID RequestedAssetID
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{
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get { return m_requestedAssetID; }
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set { m_requestedAssetID = value; }
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}
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}
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} |