145 lines
6.4 KiB
C#
145 lines
6.4 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using System.Threading;
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using System.Timers;
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using Timer=System.Timers.Timer;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenMetaverse.Assets;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
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using OpenSim.Region.CoreModules.World.Serialiser;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.Framework.Tests
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{
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[TestFixture]
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public class TaskInventoryTests
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{
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[Test]
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public void TestRezObjectFromInventoryItem()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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Scene scene = SceneHelpers.SetupScene();
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UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
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SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
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SceneObjectPart sop1 = sog1.RootPart;
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// Create an object embedded inside the first
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UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
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TaskInventoryItem taskSceneObjectItem
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= TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId);
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scene.AddSceneObject(sog1);
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Vector3 rezPos = new Vector3(10, 10, 10);
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Quaternion rezRot = new Quaternion(0.5f, 0.5f, 0.5f, 0.5f);
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Vector3 rezVel = new Vector3(2, 2, 2);
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scene.RezObject(sop1, taskSceneObjectItem, rezPos, rezRot, rezVel, 0);
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SceneObjectGroup rezzedObject = scene.GetSceneObjectGroup("tso");
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Assert.That(rezzedObject, Is.Not.Null);
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Assert.That(rezzedObject.AbsolutePosition, Is.EqualTo(rezPos));
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// Velocity doesn't get applied, probably because there is no physics in tests (yet)
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// Assert.That(rezzedObject.Velocity, Is.EqualTo(rezVel));
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Assert.That(rezzedObject.Velocity, Is.EqualTo(Vector3.Zero));
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// Confusingly, this isn't the rezzedObject.Rotation
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Assert.That(rezzedObject.RootPart.RotationOffset, Is.EqualTo(rezRot));
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}
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/// <summary>
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/// Test MoveTaskInventoryItem where the item has no parent folder assigned.
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/// </summary>
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/// <remarks>
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/// This should place it in the most suitable user folder.
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/// </remarks>
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[Test]
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public void TestMoveTaskInventoryItem()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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Scene scene = SceneHelpers.SetupScene();
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UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
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SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
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SceneObjectPart sop1 = sog1.RootPart;
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TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1);
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InventoryFolderBase folder
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0];
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// Perform test
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scene.MoveTaskInventoryItem(user1.PrincipalID, folder.ID, sop1, sopItem1.ItemID);
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InventoryItemBase ncUserItem
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= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Objects/ncItem");
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Assert.That(ncUserItem, Is.Not.Null, "Objects/ncItem was not found");
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}
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/// <summary>
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/// Test MoveTaskInventoryItem where the item has no parent folder assigned.
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/// </summary>
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/// This should place it in the most suitable user folder.
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[Test]
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public void TestMoveTaskInventoryItemNoParent()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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Scene scene = SceneHelpers.SetupScene();
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UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
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SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
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SceneObjectPart sop1 = sog1.RootPart;
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TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1);
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// Perform test
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scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID);
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InventoryItemBase ncUserItem
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= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Notecards/ncItem");
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Assert.That(ncUserItem, Is.Not.Null, "Notecards/ncItem was not found");
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}
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}
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} |