180 lines
5.4 KiB
C#
180 lines
5.4 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using IEnumerable=System.Collections.IEnumerable;
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namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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{
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internal class IObjEnum : System.MarshalByRefObject, IEnumerator<IObject>
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{
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private readonly Scene m_scene;
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private readonly IEnumerator<EntityBase> m_sogEnum;
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public IObjEnum(Scene scene)
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{
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m_scene = scene;
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m_sogEnum = m_scene.Entities.GetAllByType<SceneObjectGroup>().GetEnumerator();
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}
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public void Dispose()
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{
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m_sogEnum.Dispose();
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}
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public bool MoveNext()
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{
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return m_sogEnum.MoveNext();
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}
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public void Reset()
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{
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m_sogEnum.Reset();
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}
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public IObject Current
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{
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get
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{
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return new SOPObject(m_scene, m_sogEnum.Current.LocalId);
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}
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}
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object IEnumerator.Current
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{
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get { return Current; }
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}
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}
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public class ObjectAccessor : System.MarshalByRefObject, IObjectAccessor
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{
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private readonly Scene m_scene;
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public ObjectAccessor(Scene scene)
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{
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m_scene = scene;
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}
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public IObject this[int index]
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{
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get
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{
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return new SOPObject(m_scene, m_scene.Entities[(uint)index].LocalId);
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}
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}
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public IObject this[uint index]
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{
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get
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{
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return new SOPObject(m_scene, m_scene.Entities[index].LocalId);
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}
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}
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public IObject this[UUID index]
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{
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get
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{
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return new SOPObject(m_scene, m_scene.Entities[index].LocalId);
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}
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}
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public IObject Create(Vector3 position)
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{
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return Create(position, Quaternion.Identity);
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}
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public IObject Create(Vector3 position, Quaternion rotation)
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{
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SceneObjectGroup sog = m_scene.AddNewPrim(m_scene.RegionInfo.MasterAvatarAssignedUUID,
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UUID.Zero,
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position,
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rotation,
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PrimitiveBaseShape.CreateBox());
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IObject ret = new SOPObject(m_scene, sog.LocalId);
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return ret;
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}
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public IEnumerator<IObject> GetEnumerator()
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{
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return new IObjEnum(m_scene);
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public void Add(IObject item)
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{
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throw new NotSupportedException("Collection is read-only. This is an API TODO FIX, creation of objects is presently impossible.");
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}
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public void Clear()
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{
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throw new NotSupportedException("Collection is read-only. TODO FIX.");
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}
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public bool Contains(IObject item)
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{
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return m_scene.Entities.ContainsKey(item.LocalID);
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}
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public void CopyTo(IObject[] array, int arrayIndex)
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{
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for (int i = arrayIndex; i < Count + arrayIndex; i++)
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{
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array[i] = this[i - arrayIndex];
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}
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}
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public bool Remove(IObject item)
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{
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throw new NotSupportedException("Collection is read-only. TODO FIX.");
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}
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public int Count
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{
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get { return m_scene.Entities.Count; }
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}
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public bool IsReadOnly
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{
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get { return true; }
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}
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}
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}
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