126 lines
5.0 KiB
C#
126 lines
5.0 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public interface ISimulationDataService
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{
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/// <summary>
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/// Stores all object's details apart from inventory
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/// </summary>
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/// <param name="obj"></param>
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/// <param name="regionUUID"></param>
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void StoreObject(SceneObjectGroup obj, UUID regionUUID);
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/// <summary>
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/// Entirely removes the object, including inventory
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/// </summary>
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/// <param name="uuid"></param>
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/// <param name="regionUUID"></param>
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/// <returns></returns>
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void RemoveObject(UUID uuid, UUID regionUUID);
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/// <summary>
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/// Store a prim's inventory
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/// </summary>
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/// <returns></returns>
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void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items);
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/// <summary>
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/// Load persisted objects from region storage.
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/// </summary>
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/// <param name="regionUUID">the Region UUID</param>
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/// <returns>List of loaded groups</returns>
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List<SceneObjectGroup> LoadObjects(UUID regionUUID);
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/// <summary>
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/// Store a terrain revision in region storage
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/// </summary>
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/// <param name="ter">HeightField data</param>
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/// <param name="regionID">region UUID</param>
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void StoreTerrain(double[,] terrain, UUID regionID);
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/// <summary>
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/// Load the latest terrain revision from region storage
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/// </summary>
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/// <param name="regionID">the region UUID</param>
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/// <returns>Heightfield data</returns>
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double[,] LoadTerrain(UUID regionID);
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void StoreLandObject(ILandObject Parcel);
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/// <summary>
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/// <list type="bullet">
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/// <item>delete from land where UUID=globalID</item>
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/// <item>delete from landaccesslist where LandUUID=globalID</item>
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/// </list>
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/// </summary>
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/// <param name="globalID"></param>
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void RemoveLandObject(UUID globalID);
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List<LandData> LoadLandObjects(UUID regionUUID);
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void StoreRegionSettings(RegionSettings rs);
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RegionSettings LoadRegionSettings(UUID regionUUID);
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RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
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void StoreRegionWindlightSettings(RegionLightShareData wl);
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void RemoveRegionWindlightSettings(UUID regionID);
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/// <summary>
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/// Load Environment settings from region storage
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/// </summary>
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/// <param name="regionUUID">the region UUID</param>
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/// <returns>LLSD string for viewer</returns>
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string LoadRegionEnvironmentSettings(UUID regionUUID);
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/// <summary>
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/// Store Environment settings into region storage
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/// </summary>
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/// <param name="regionUUID">the region UUID</param>
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/// <param name="settings">LLSD string from viewer</param>
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void StoreRegionEnvironmentSettings(UUID regionUUID, string settings);
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/// <summary>
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/// Delete Environment settings from region storage
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/// </summary>
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/// <param name="regionUUID">the region UUID</param>
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void RemoveRegionEnvironmentSettings(UUID regionUUID);
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void SaveExtra(UUID regionID, string name, string value);
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void RemoveExtra(UUID regionID, string name);
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Dictionary<string, string> GetExtra(UUID regionID);
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}
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}
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