406 lines
22 KiB
C#
406 lines
22 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
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using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
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using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
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using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
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using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
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namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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{
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public interface ILSL_Api
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{
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void state(string newState);
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LSL_Integer llAbs(int i);
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LSL_Float llAcos(double val);
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void llAddToLandBanList(string avatar, double hours);
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void llAddToLandPassList(string avatar, double hours);
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void llAdjustSoundVolume(double volume);
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void llAllowInventoryDrop(int add);
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LSL_Float llAngleBetween(LSL_Rotation a, LSL_Rotation b);
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void llApplyImpulse(LSL_Vector force, int local);
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void llApplyRotationalImpulse(LSL_Vector force, int local);
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LSL_Float llAsin(double val);
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LSL_Float llAtan2(double x, double y);
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void llAttachToAvatar(int attachment);
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LSL_Key llAvatarOnSitTarget();
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LSL_Rotation llAxes2Rot(LSL_Vector fwd, LSL_Vector left, LSL_Vector up);
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LSL_Rotation llAxisAngle2Rot(LSL_Vector axis, double angle);
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LSL_Integer llBase64ToInteger(string str);
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LSL_String llBase64ToString(string str);
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void llBreakAllLinks();
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void llBreakLink(int linknum);
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LSL_Integer llCeil(double f);
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void llClearCameraParams();
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LSL_Integer llClearPrimMedia(LSL_Integer face);
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void llCloseRemoteDataChannel(string channel);
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LSL_Float llCloud(LSL_Vector offset);
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void llCollisionFilter(string name, string id, int accept);
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void llCollisionSound(string impact_sound, double impact_volume);
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void llCollisionSprite(string impact_sprite);
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LSL_Float llCos(double f);
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void llCreateLink(string target, int parent);
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LSL_List llCSV2List(string src);
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LSL_List llDeleteSubList(LSL_List src, int start, int end);
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LSL_String llDeleteSubString(string src, int start, int end);
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void llDetachFromAvatar();
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LSL_Vector llDetectedGrab(int number);
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LSL_Integer llDetectedGroup(int number);
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LSL_Key llDetectedKey(int number);
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LSL_Integer llDetectedLinkNumber(int number);
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LSL_String llDetectedName(int number);
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LSL_Key llDetectedOwner(int number);
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LSL_Vector llDetectedPos(int number);
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LSL_Rotation llDetectedRot(int number);
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LSL_Integer llDetectedType(int number);
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LSL_Vector llDetectedTouchBinormal(int index);
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LSL_Integer llDetectedTouchFace(int index);
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LSL_Vector llDetectedTouchNormal(int index);
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LSL_Vector llDetectedTouchPos(int index);
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LSL_Vector llDetectedTouchST(int index);
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LSL_Vector llDetectedTouchUV(int index);
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LSL_Vector llDetectedVel(int number);
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void llDialog(string avatar, string message, LSL_List buttons, int chat_channel);
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void llDie();
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LSL_String llDumpList2String(LSL_List src, string seperator);
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LSL_Integer llEdgeOfWorld(LSL_Vector pos, LSL_Vector dir);
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void llEjectFromLand(string pest);
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void llEmail(string address, string subject, string message);
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LSL_String llEscapeURL(string url);
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LSL_Rotation llEuler2Rot(LSL_Vector v);
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LSL_Float llFabs(double f);
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LSL_Integer llFloor(double f);
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void llForceMouselook(int mouselook);
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LSL_Float llFrand(double mag);
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LSL_Vector llGetAccel();
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LSL_Integer llGetAgentInfo(string id);
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LSL_String llGetAgentLanguage(string id);
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LSL_Vector llGetAgentSize(string id);
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LSL_Float llGetAlpha(int face);
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LSL_Float llGetAndResetTime();
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LSL_String llGetAnimation(string id);
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LSL_List llGetAnimationList(string id);
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LSL_Integer llGetAttached();
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LSL_List llGetBoundingBox(string obj);
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LSL_Vector llGetCameraPos();
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LSL_Rotation llGetCameraRot();
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LSL_Vector llGetCenterOfMass();
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LSL_Vector llGetColor(int face);
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LSL_String llGetCreator();
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LSL_String llGetDate();
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LSL_Float llGetEnergy();
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LSL_Vector llGetForce();
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LSL_Integer llGetFreeMemory();
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LSL_Integer llGetFreeURLs();
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LSL_Vector llGetGeometricCenter();
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LSL_Float llGetGMTclock();
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LSL_String llGetHTTPHeader(LSL_Key request_id, string header);
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LSL_Key llGetInventoryCreator(string item);
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LSL_Key llGetInventoryKey(string name);
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LSL_String llGetInventoryName(int type, int number);
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LSL_Integer llGetInventoryNumber(int type);
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LSL_Integer llGetInventoryPermMask(string item, int mask);
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LSL_Integer llGetInventoryType(string name);
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LSL_Key llGetKey();
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LSL_Key llGetLandOwnerAt(LSL_Vector pos);
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LSL_Key llGetLinkKey(int linknum);
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LSL_String llGetLinkName(int linknum);
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LSL_Integer llGetLinkNumber();
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LSL_List llGetLinkPrimitiveParams(int linknum, LSL_List rules);
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LSL_Integer llGetListEntryType(LSL_List src, int index);
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LSL_Integer llGetListLength(LSL_List src);
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LSL_Vector llGetLocalPos();
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LSL_Rotation llGetLocalRot();
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LSL_Float llGetMass();
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void llGetNextEmail(string address, string subject);
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LSL_String llGetNotecardLine(string name, int line);
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LSL_Key llGetNumberOfNotecardLines(string name);
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LSL_Integer llGetNumberOfPrims();
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LSL_Integer llGetNumberOfSides();
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LSL_String llGetObjectDesc();
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LSL_List llGetObjectDetails(string id, LSL_List args);
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LSL_Float llGetObjectMass(string id);
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LSL_String llGetObjectName();
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LSL_Integer llGetObjectPermMask(int mask);
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LSL_Integer llGetObjectPrimCount(string object_id);
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LSL_Vector llGetOmega();
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LSL_Key llGetOwner();
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LSL_Key llGetOwnerKey(string id);
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LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param);
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LSL_Integer llGetParcelFlags(LSL_Vector pos);
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LSL_Integer llGetParcelMaxPrims(LSL_Vector pos, int sim_wide);
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LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide);
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LSL_List llGetParcelPrimOwners(LSL_Vector pos);
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LSL_Integer llGetPermissions();
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LSL_Key llGetPermissionsKey();
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LSL_List llGetPrimMediaParams(int face, LSL_List rules);
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LSL_Vector llGetPos();
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LSL_List llGetPrimitiveParams(LSL_List rules);
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LSL_Integer llGetRegionAgentCount();
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LSL_Vector llGetRegionCorner();
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LSL_Integer llGetRegionFlags();
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LSL_Float llGetRegionFPS();
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LSL_String llGetRegionName();
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LSL_Float llGetRegionTimeDilation();
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LSL_Vector llGetRootPosition();
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LSL_Rotation llGetRootRotation();
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LSL_Rotation llGetRot();
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LSL_Vector llGetScale();
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LSL_String llGetScriptName();
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LSL_Integer llGetScriptState(string name);
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LSL_String llGetSimulatorHostname();
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LSL_Integer llGetStartParameter();
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LSL_Integer llGetStatus(int status);
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LSL_String llGetSubString(string src, int start, int end);
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LSL_Vector llGetSunDirection();
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LSL_String llGetTexture(int face);
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LSL_Vector llGetTextureOffset(int face);
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LSL_Float llGetTextureRot(int side);
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LSL_Vector llGetTextureScale(int side);
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LSL_Float llGetTime();
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LSL_Float llGetTimeOfDay();
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LSL_String llGetTimestamp();
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LSL_Vector llGetTorque();
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LSL_Integer llGetUnixTime();
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LSL_Vector llGetVel();
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LSL_Float llGetWallclock();
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void llGiveInventory(string destination, string inventory);
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void llGiveInventoryList(string destination, string category, LSL_List inventory);
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LSL_Integer llGiveMoney(string destination, int amount);
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void llGodLikeRezObject(string inventory, LSL_Vector pos);
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LSL_Float llGround(LSL_Vector offset);
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LSL_Vector llGroundContour(LSL_Vector offset);
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LSL_Vector llGroundNormal(LSL_Vector offset);
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void llGroundRepel(double height, int water, double tau);
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LSL_Vector llGroundSlope(LSL_Vector offset);
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LSL_String llHTTPRequest(string url, LSL_List parameters, string body);
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void llHTTPResponse(LSL_Key id, int status, string body);
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LSL_String llInsertString(string dst, int position, string src);
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void llInstantMessage(string user, string message);
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LSL_String llIntegerToBase64(int number);
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LSL_String llKey2Name(string id);
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void llLinkParticleSystem(int linknum, LSL_List rules);
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LSL_String llList2CSV(LSL_List src);
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LSL_Float llList2Float(LSL_List src, int index);
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LSL_Integer llList2Integer(LSL_List src, int index);
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LSL_Key llList2Key(LSL_List src, int index);
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LSL_List llList2List(LSL_List src, int start, int end);
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LSL_List llList2ListStrided(LSL_List src, int start, int end, int stride);
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LSL_Rotation llList2Rot(LSL_List src, int index);
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LSL_String llList2String(LSL_List src, int index);
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LSL_Vector llList2Vector(LSL_List src, int index);
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LSL_Integer llListen(int channelID, string name, string ID, string msg);
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void llListenControl(int number, int active);
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void llListenRemove(int number);
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LSL_Integer llListFindList(LSL_List src, LSL_List test);
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LSL_List llListInsertList(LSL_List dest, LSL_List src, int start);
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LSL_List llListRandomize(LSL_List src, int stride);
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LSL_List llListReplaceList(LSL_List dest, LSL_List src, int start, int end);
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LSL_List llListSort(LSL_List src, int stride, int ascending);
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LSL_Float llListStatistics(int operation, LSL_List src);
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void llLoadURL(string avatar_id, string message, string url);
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LSL_Float llLog(double val);
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LSL_Float llLog10(double val);
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void llLookAt(LSL_Vector target, double strength, double damping);
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void llLoopSound(string sound, double volume);
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void llLoopSoundMaster(string sound, double volume);
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void llLoopSoundSlave(string sound, double volume);
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void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset);
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void llMakeFire(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset);
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void llMakeFountain(int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, LSL_Vector offset, double bounce_offset);
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void llMakeSmoke(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset);
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void llMapDestination(string simname, LSL_Vector pos, LSL_Vector look_at);
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LSL_String llMD5String(string src, int nonce);
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LSL_String llSHA1String(string src);
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void llMessageLinked(int linknum, int num, string str, string id);
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void llMinEventDelay(double delay);
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void llModifyLand(int action, int brush);
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LSL_Integer llModPow(int a, int b, int c);
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void llMoveToTarget(LSL_Vector target, double tau);
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void llOffsetTexture(double u, double v, int face);
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void llOpenRemoteDataChannel();
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LSL_Integer llOverMyLand(string id);
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void llOwnerSay(string msg);
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void llParcelMediaCommandList(LSL_List commandList);
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LSL_List llParcelMediaQuery(LSL_List aList);
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LSL_List llParseString2List(string str, LSL_List separators, LSL_List spacers);
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LSL_List llParseStringKeepNulls(string src, LSL_List seperators, LSL_List spacers);
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void llParticleSystem(LSL_List rules);
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void llPassCollisions(int pass);
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void llPassTouches(int pass);
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void llPlaySound(string sound, double volume);
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void llPlaySoundSlave(string sound, double volume);
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void llPointAt(LSL_Vector pos);
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LSL_Float llPow(double fbase, double fexponent);
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void llPreloadSound(string sound);
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void llPushObject(string target, LSL_Vector impulse, LSL_Vector ang_impulse, int local);
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void llRefreshPrimURL();
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void llRegionSay(int channelID, string text);
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void llReleaseCamera(string avatar);
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void llReleaseControls();
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void llReleaseURL(string url);
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void llRemoteDataReply(string channel, string message_id, string sdata, int idata);
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void llRemoteDataSetRegion();
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void llRemoteLoadScript(string target, string name, int running, int start_param);
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void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param);
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void llRemoveFromLandBanList(string avatar);
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void llRemoveFromLandPassList(string avatar);
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void llRemoveInventory(string item);
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void llRemoveVehicleFlags(int flags);
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LSL_Key llRequestAgentData(string id, int data);
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LSL_Key llRequestInventoryData(string name);
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void llRequestPermissions(string agent, int perm);
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LSL_String llRequestSecureURL();
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LSL_Key llRequestSimulatorData(string simulator, int data);
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LSL_Key llRequestURL();
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void llResetLandBanList();
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void llResetLandPassList();
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void llResetOtherScript(string name);
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void llResetScript();
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void llResetTime();
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void llRezAtRoot(string inventory, LSL_Vector position, LSL_Vector velocity, LSL_Rotation rot, int param);
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void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param);
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LSL_Float llRot2Angle(LSL_Rotation rot);
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LSL_Vector llRot2Axis(LSL_Rotation rot);
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LSL_Vector llRot2Euler(LSL_Rotation r);
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LSL_Vector llRot2Fwd(LSL_Rotation r);
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LSL_Vector llRot2Left(LSL_Rotation r);
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LSL_Vector llRot2Up(LSL_Rotation r);
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void llRotateTexture(double rotation, int face);
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LSL_Rotation llRotBetween(LSL_Vector start, LSL_Vector end);
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void llRotLookAt(LSL_Rotation target, double strength, double damping);
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LSL_Integer llRotTarget(LSL_Rotation rot, double error);
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void llRotTargetRemove(int number);
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LSL_Integer llRound(double f);
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LSL_Integer llSameGroup(string agent);
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void llSay(int channelID, string text);
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void llScaleTexture(double u, double v, int face);
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LSL_Integer llScriptDanger(LSL_Vector pos);
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LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata);
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void llSensor(string name, string id, int type, double range, double arc);
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void llSensorRemove();
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void llSensorRepeat(string name, string id, int type, double range, double arc, double rate);
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void llSetAlpha(double alpha, int face);
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void llSetBuoyancy(double buoyancy);
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void llSetCameraAtOffset(LSL_Vector offset);
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void llSetCameraEyeOffset(LSL_Vector offset);
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void llSetCameraParams(LSL_List rules);
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void llSetClickAction(int action);
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void llSetColor(LSL_Vector color, int face);
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void llSetDamage(double damage);
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void llSetForce(LSL_Vector force, int local);
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void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local);
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void llSetHoverHeight(double height, int water, double tau);
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void llSetInventoryPermMask(string item, int mask, int value);
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void llSetLinkAlpha(int linknumber, double alpha, int face);
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void llSetLinkColor(int linknumber, LSL_Vector color, int face);
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void llSetLinkPrimitiveParams(int linknumber, LSL_List rules);
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void llSetLinkTexture(int linknumber, string texture, int face);
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void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate);
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void llSetLocalRot(LSL_Rotation rot);
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void llSetObjectDesc(string desc);
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void llSetObjectName(string name);
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void llSetObjectPermMask(int mask, int value);
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void llSetParcelMusicURL(string url);
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void llSetPayPrice(int price, LSL_List quick_pay_buttons);
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void llSetPos(LSL_Vector pos);
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LSL_Integer llSetPrimMediaParams(int face, LSL_List rules);
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void llSetPrimitiveParams(LSL_List rules);
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void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules);
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void llSetPrimURL(string url);
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void llSetRemoteScriptAccessPin(int pin);
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void llSetRot(LSL_Rotation rot);
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void llSetScale(LSL_Vector scale);
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void llSetScriptState(string name, int run);
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void llSetSitText(string text);
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void llSetSoundQueueing(int queue);
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void llSetSoundRadius(double radius);
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void llSetStatus(int status, int value);
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void llSetText(string text, LSL_Vector color, double alpha);
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void llSetTexture(string texture, int face);
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void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate);
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void llSetTimerEvent(double sec);
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void llSetTorque(LSL_Vector torque, int local);
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void llSetTouchText(string text);
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void llSetVehicleFlags(int flags);
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void llSetVehicleFloatParam(int param, LSL_Float value);
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void llSetVehicleRotationParam(int param, LSL_Rotation rot);
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void llSetVehicleType(int type);
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void llSetVehicleVectorParam(int param, LSL_Vector vec);
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void llShout(int channelID, string text);
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LSL_Float llSin(double f);
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void llSitTarget(LSL_Vector offset, LSL_Rotation rot);
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void llSleep(double sec);
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void llSound(string sound, double volume, int queue, int loop);
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void llSoundPreload(string sound);
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LSL_Float llSqrt(double f);
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void llStartAnimation(string anim);
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void llStopAnimation(string anim);
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void llStopHover();
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void llStopLookAt();
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void llStopMoveToTarget();
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void llStopPointAt();
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void llStopSound();
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LSL_Integer llStringLength(string str);
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LSL_String llStringToBase64(string str);
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LSL_String llStringTrim(string src, int type);
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LSL_Integer llSubStringIndex(string source, string pattern);
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void llTakeCamera(string avatar);
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void llTakeControls(int controls, int accept, int pass_on);
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LSL_Float llTan(double f);
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LSL_Integer llTarget(LSL_Vector position, double range);
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void llTargetOmega(LSL_Vector axis, double spinrate, double gain);
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void llTargetRemove(int number);
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void llTeleportAgentHome(string agent);
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void llTextBox(string avatar, string message, int chat_channel);
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LSL_String llToLower(string source);
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LSL_String llToUpper(string source);
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void llTriggerSound(string sound, double volume);
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void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east, LSL_Vector bottom_south_west);
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LSL_String llUnescapeURL(string url);
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void llUnSit(string id);
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LSL_Float llVecDist(LSL_Vector a, LSL_Vector b);
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LSL_Float llVecMag(LSL_Vector v);
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LSL_Vector llVecNorm(LSL_Vector v);
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void llVolumeDetect(int detect);
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LSL_Float llWater(LSL_Vector offset);
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void llWhisper(int channelID, string text);
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LSL_Vector llWind(LSL_Vector offset);
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LSL_String llXorBase64Strings(string str1, string str2);
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LSL_String llXorBase64StringsCorrect(string str1, string str2);
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void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
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LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
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}
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}
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