331 lines
14 KiB
C#
331 lines
14 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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// Ubit 2012
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using System;
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using System.Reflection;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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using log4net;
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namespace OpenSim.Region.Framework.Scenes
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{
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public struct CollisionForSoundInfo
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{
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public uint colliderID;
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public Vector3 position;
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public float relativeVel;
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}
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public static class CollisionSounds
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private const int MaxMaterials = 7;
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// part part
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private static UUID snd_StoneStone = new UUID("be7295c0-a158-11e1-b3dd-0800200c9a66");
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private static UUID snd_StoneMetal = new UUID("be7295c0-a158-11e1-b3dd-0800201c9a66");
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private static UUID snd_StoneGlass = new UUID("be7295c0-a158-11e1-b3dd-0800202c9a66");
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private static UUID snd_StoneWood = new UUID("be7295c0-a158-11e1-b3dd-0800203c9a66");
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private static UUID snd_StoneFlesh = new UUID("be7295c0-a158-11e1-b3dd-0800204c9a66");
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private static UUID snd_StonePlastic = new UUID("be7295c0-a158-11e1-b3dd-0800205c9a66");
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private static UUID snd_StoneRubber = new UUID("be7295c0-a158-11e1-b3dd-0800206c9a66");
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private static UUID snd_MetalMetal = new UUID("be7295c0-a158-11e1-b3dd-0801201c9a66");
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private static UUID snd_MetalGlass = new UUID("be7295c0-a158-11e1-b3dd-0801202c9a66");
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private static UUID snd_MetalWood = new UUID("be7295c0-a158-11e1-b3dd-0801203c9a66");
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private static UUID snd_MetalFlesh = new UUID("be7295c0-a158-11e1-b3dd-0801204c9a66");
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private static UUID snd_MetalPlastic = new UUID("be7295c0-a158-11e1-b3dd-0801205c9a66");
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private static UUID snd_MetalRubber = new UUID("be7295c0-a158-11e1-b3dd-0801206c9a66");
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private static UUID snd_GlassGlass = new UUID("be7295c0-a158-11e1-b3dd-0802202c9a66");
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private static UUID snd_GlassWood = new UUID("be7295c0-a158-11e1-b3dd-0802203c9a66");
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private static UUID snd_GlassFlesh = new UUID("be7295c0-a158-11e1-b3dd-0802204c9a66");
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private static UUID snd_GlassPlastic = new UUID("be7295c0-a158-11e1-b3dd-0802205c9a66");
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private static UUID snd_GlassRubber = new UUID("be7295c0-a158-11e1-b3dd-0802206c9a66");
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private static UUID snd_WoodWood = new UUID("be7295c0-a158-11e1-b3dd-0803203c9a66");
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private static UUID snd_WoodFlesh = new UUID("be7295c0-a158-11e1-b3dd-0803204c9a66");
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private static UUID snd_WoodPlastic = new UUID("be7295c0-a158-11e1-b3dd-0803205c9a66");
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private static UUID snd_WoodRubber = new UUID("be7295c0-a158-11e1-b3dd-0803206c9a66");
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private static UUID snd_FleshFlesh = new UUID("be7295c0-a158-11e1-b3dd-0804204c9a66");
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private static UUID snd_FleshPlastic = new UUID("be7295c0-a158-11e1-b3dd-0804205c9a66");
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private static UUID snd_FleshRubber = new UUID("be7295c0-a158-11e1-b3dd-0804206c9a66");
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private static UUID snd_PlasticPlastic = new UUID("be7295c0-a158-11e1-b3dd-0805205c9a66");
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private static UUID snd_PlasticRubber = new UUID("be7295c0-a158-11e1-b3dd-0805206c9a66");
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private static UUID snd_RubberRubber = new UUID("be7295c0-a158-11e1-b3dd-0806206c9a66");
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// terrain part
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private static UUID snd_TerrainStone = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
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private static UUID snd_TerrainMetal = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
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private static UUID snd_TerrainGlass = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
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private static UUID snd_TerrainWood = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
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private static UUID snd_TerrainFlesh = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
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private static UUID snd_TerrainPlastic = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
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private static UUID snd_TerrainRubber = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
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public static UUID[] m_TerrainPart = {
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snd_TerrainStone,
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snd_TerrainMetal,
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snd_TerrainGlass,
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snd_TerrainWood,
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snd_TerrainFlesh,
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snd_TerrainPlastic,
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snd_TerrainRubber
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};
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// simetric sounds
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public static UUID[] m_PartPart = {
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snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber,
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snd_StoneMetal, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber,
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snd_StoneGlass, snd_MetalGlass, snd_GlassGlass, snd_GlassWood, snd_GlassFlesh, snd_GlassPlastic, snd_GlassRubber,
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snd_StoneWood, snd_MetalWood, snd_GlassWood, snd_WoodWood, snd_WoodFlesh, snd_WoodPlastic, snd_WoodRubber,
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snd_StoneFlesh, snd_MetalFlesh, snd_GlassFlesh, snd_WoodFlesh, snd_FleshFlesh, snd_FleshPlastic, snd_FleshRubber,
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snd_StonePlastic, snd_MetalPlastic, snd_GlassPlastic, snd_WoodPlastic, snd_FleshPlastic, snd_PlasticPlastic, snd_PlasticRubber,
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snd_StoneRubber, snd_MetalRubber, snd_GlassRubber, snd_WoodRubber, snd_FleshRubber, snd_PlasticRubber, snd_RubberRubber
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};
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public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist)
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{
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if (collidersinfolist.Count == 0 || part == null)
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return;
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if (part.VolumeDetectActive || (part.Flags & PrimFlags.Physics) == 0)
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return;
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if (part.ParentGroup == null)
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return;
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if (part.CollisionSoundType < 0)
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return;
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float volume = part.CollisionSoundVolume;
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UUID soundID = part.CollisionSound;
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bool HaveSound = false;
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switch (part.CollisionSoundType)
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{
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case 0: // default sounds
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volume = 1.0f;
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break;
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case 1: // selected sound
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if(soundID == part.invalidCollisionSoundUUID)
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return;
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HaveSound = true;
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break;
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case 2: // default sounds with volume set by script
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default:
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break;
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}
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if (volume == 0.0f)
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return;
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bool doneownsound = false;
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int thisMaterial = (int)part.Material;
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if (thisMaterial >= MaxMaterials)
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thisMaterial = 3;
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int thisMatScaled = thisMaterial * MaxMaterials;
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CollisionForSoundInfo colInfo;
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uint id;
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for(int i = 0; i < collidersinfolist.Count; i++)
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{
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colInfo = collidersinfolist[i];
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id = colInfo.colliderID;
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if (id == 0) // terrain collision
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{
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if (!doneownsound)
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{
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if (!HaveSound)
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{
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float vol = Math.Abs(colInfo.relativeVel);
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if (vol < 0.2f)
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continue;
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vol *= vol * .0625f; // 4m/s == full volume
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if (vol > 1.0f)
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vol = 1.0f;
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soundID = m_TerrainPart[thisMaterial];
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volume *= vol;
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}
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part.SendCollisionSound(soundID, volume, colInfo.position);
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doneownsound = true;
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}
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continue;
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}
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SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(id);
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if (otherPart != null)
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{
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if (otherPart.CollisionSoundType < 0 || otherPart.VolumeDetectActive)
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continue;
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if (!HaveSound)
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{
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if (otherPart.CollisionSoundType == 1)
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{
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soundID = otherPart.CollisionSound;
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volume = otherPart.CollisionSoundVolume;
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if (volume == 0.0f)
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continue;
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}
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else
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{
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if (otherPart.CollisionSoundType == 2)
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{
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volume = otherPart.CollisionSoundVolume;
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if (volume == 0.0f)
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continue;
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}
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float vol = Math.Abs(colInfo.relativeVel);
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if (vol < 0.2f)
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continue;
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vol *= vol * .0625f; // 4m/s == full volume
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if (vol > 1.0f)
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vol = 1.0f;
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int otherMaterial = (int)otherPart.Material;
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if (otherMaterial >= MaxMaterials)
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otherMaterial = 3;
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soundID = m_PartPart[thisMatScaled + otherMaterial];
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volume *= vol;
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}
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}
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if (doneownsound)
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otherPart.SendCollisionSound(soundID, volume, colInfo.position);
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else
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{
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part.SendCollisionSound(soundID, volume, colInfo.position);
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doneownsound = true;
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}
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}
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}
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}
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public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist)
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{
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if (collidersinfolist.Count == 0 || av == null)
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return;
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UUID soundID;
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int otherMaterial;
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int thisMaterial = 4; // flesh
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int thisMatScaled = thisMaterial * MaxMaterials;
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// bool doneownsound = false;
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CollisionForSoundInfo colInfo;
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uint id;
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float volume;
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for(int i = 0; i< collidersinfolist.Count; i++)
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{
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colInfo = collidersinfolist[i];
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id = colInfo.colliderID;
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if (id == 0) // no terrain collision sounds for now
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{
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continue;
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// volume = Math.Abs(colInfo.relativeVel);
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// if (volume < 0.2f)
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// continue;
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}
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SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(id);
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if (otherPart != null)
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{
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if (otherPart.CollisionSoundType < 0)
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continue;
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if (otherPart.CollisionSoundType == 1 && otherPart.CollisionSoundVolume > 0f)
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otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, colInfo.position);
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else
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{
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float volmod = 1.0f;
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if (otherPart.CollisionSoundType == 2)
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{
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volmod = otherPart.CollisionSoundVolume;
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if(volmod == 0.0)
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continue;
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}
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volume = Math.Abs(colInfo.relativeVel);
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// Most noral collisions (running into walls, stairs)
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// should never be heard.
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if (volume < 3.2f)
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continue;
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// m_log.DebugFormat("Collision speed was {0}", volume);
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// Cap to 0.2 times volume because climbing stairs should not be noisy
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// Also changed scaling
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volume *= volume * .0125f; // 4m/s == volume 0.2
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if (volume > 0.2f)
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volume = 0.2f;
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otherMaterial = (int)otherPart.Material;
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if (otherMaterial >= MaxMaterials)
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otherMaterial = 3;
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volume *= volmod;
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soundID = m_PartPart[thisMatScaled + otherMaterial];
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otherPart.SendCollisionSound(soundID, volume, colInfo.position);
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}
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continue;
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}
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/*
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else if (!doneownsound)
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{
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ScenePresence otherav = av.Scene.GetScenePresence(Id);
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if (otherav != null && (!otherav.IsChildAgent))
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{
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soundID = snd_FleshFlesh;
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av.SendCollisionSound(soundID, 1.0);
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doneownsound = true;
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}
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}
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*/
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}
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}
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}
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}
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