OpenSimMirror/src/Main.cs

295 lines
12 KiB
C#

/*
Copyright (c) OpenSim project, http://osgrid.org/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Text;
using System.IO;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using System.Timers;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.world;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.LocalServers;
using OpenSim.Assets;
using ServerConsole;
using PhysicsSystem;
namespace OpenSim
{
/// <summary>
/// Description of MainForm.
/// </summary>
public class OpenSimMain
{
private static OpenSimMain instance = null;
public static OpenSimMain Instance
{
get
{
return instance;
}
}
public World LocalWorld;
public Grid GridServers;
public SimConfig Cfg;
public SimCAPSHTTPServer HttpServer;
public AssetCache AssetCache;
public InventoryManager InventoryCache;
public Socket Server;
private IPEndPoint ServerIncoming;
private byte[] RecvBuffer = new byte[4096];
private byte[] ZeroBuffer = new byte[8192];
private IPEndPoint ipeSender;
private EndPoint epSender;
private AsyncCallback ReceivedData;
public DateTime startuptime;
public Dictionary<EndPoint, OpenSimClient> ClientThreads = new Dictionary<EndPoint, OpenSimClient>();
private PhysicsManager physManager;
private System.Timers.Timer timer1 = new System.Timers.Timer();
private string ConfigDll = "SimConfig.dll";
private string _physicsEngine = "PhysX";
public bool sandbox = false;
public bool loginserver = false;
[STAThread]
public static void Main(string[] args)
{
Console.WriteLine("OpenSim " + VersionInfo.Version + "\n");
Console.WriteLine("Starting...\n");
ServerConsole.MainConsole.Instance = new MServerConsole(ServerConsole.ConsoleBase.ConsoleType.Local, "", 0);
instance = new OpenSimMain();
Instance.sandbox = false;
Instance.loginserver = false;
Instance._physicsEngine = "PhysX";
for (int i = 0; i < args.Length; i++)
{
if (args[i] == "-sandbox")
{
Instance.sandbox = true;
}
if (args[i] == "-loginserver")
{
Instance.loginserver = true;
}
if (args[i] == "-realphysx")
{
Instance._physicsEngine = "RealPhysX";
OpenSim.world.Avatar.PhysicsEngineFlying = true;
}
}
OpenSimMain.Instance.GridServers = new Grid();
if (Instance.sandbox)
{
OpenSimMain.Instance.GridServers.AssetDll = "LocalGridServers.dll";
OpenSimMain.Instance.GridServers.GridDll = "LocalGridServers.dll";
OpenSimMain.Instance.GridServers.LoadPlugins();
ServerConsole.MainConsole.Instance.WriteLine("Starting in Sandbox mode");
}
else
{
OpenSimMain.Instance.GridServers.AssetDll = "RemoteGridServers.dll";
OpenSimMain.Instance.GridServers.GridDll = "RemoteGridServers.dll";
OpenSimMain.Instance.GridServers.LoadPlugins();
ServerConsole.MainConsole.Instance.WriteLine("Starting in Grid mode");
}
if (Instance.loginserver && Instance.sandbox)
{
LoginServer loginServer = new LoginServer(OpenSimMain.Instance.GridServers.GridServer);
loginServer.Startup();
}
Instance.AssetCache = new AssetCache(OpenSimMain.Instance.GridServers.AssetServer);
Instance.InventoryCache = new InventoryManager();
Instance.Startup();
while (true)
{
ServerConsole.MainConsole.Instance.MainConsolePrompt();
}
}
private OpenSimMain()
{
}
private void Startup()
{
startuptime = DateTime.Now;
// We check our local database first, then the grid for config options
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Loading configuration");
Cfg = this.LoadConfigDll(this.ConfigDll);
Cfg.InitConfig(this.sandbox);
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Contacting gridserver");
Cfg.LoadFromGrid();
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - We are " + Cfg.RegionName + " at " + Cfg.RegionLocX.ToString() + "," + Cfg.RegionLocY.ToString());
ServerConsole.MainConsole.Instance.WriteLine("Initialising world");
Instance.LocalWorld = new World();
Instance.LocalWorld.LandMap = Cfg.LoadWorld();
this.physManager = new PhysicsSystem.PhysicsManager();
this.physManager.LoadPlugins();
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting up messaging system");
Instance.LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this._physicsEngine); //should be reading from the config file what physics engine to use
Instance.LocalWorld.PhysScene.SetTerrain(Instance.LocalWorld.LandMap);
OpenSimMain.Instance.GridServers.AssetServer.SetServerInfo(OpenSimMain.Instance.Cfg.AssetURL, OpenSimMain.Instance.Cfg.AssetSendKey);
OpenSimMain.Instance.GridServers.GridServer.SetServerInfo(OpenSimMain.Instance.Cfg.GridURL, OpenSimMain.Instance.Cfg.GridSendKey, OpenSimMain.Instance.Cfg.GridRecvKey);
Instance.LocalWorld.LoadStorageDLL("Db4LocalStorage.dll"); //all these dll names shouldn't be hard coded.
Instance.LocalWorld.LoadPrimsFromStorage();
if (this.sandbox)
{
this.AssetCache.LoadDefaultTextureSet();
}
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting CAPS HTTP server");
HttpServer = new SimCAPSHTTPServer();
timer1.Enabled = true;
timer1.Interval = 100;
timer1.Elapsed += new ElapsedEventHandler(this.Timer1Tick);
MainServerListener();
}
private SimConfig LoadConfigDll(string dllName)
{
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
SimConfig config = null;
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (pluginType.IsPublic)
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("ISimConfig", true);
if (typeInterface != null)
{
ISimConfig plug = (ISimConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
config = plug.GetConfigObject();
break;
}
typeInterface = null;
}
}
}
pluginAssembly = null;
return config;
}
private void OnReceivedData(IAsyncResult result)
{
ipeSender = new IPEndPoint(IPAddress.Any, 0);
epSender = (EndPoint)ipeSender;
Packet packet = null;
int numBytes = Server.EndReceiveFrom(result, ref epSender);
int packetEnd = numBytes - 1;
packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
// This is either a new client or a packet to send to an old one
if (ClientThreads.ContainsKey(epSender))
{
ClientThreads[epSender].InPacket(packet);
}
else if (packet.Type == PacketType.UseCircuitCode)
{ // new client
OpenSimClient newuser = new OpenSimClient(epSender, (UseCircuitCodePacket)packet);
ClientThreads.Add(epSender, newuser);
}
else
{ // invalid client
Console.Error.WriteLine("Main.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
}
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
}
private void MainServerListener()
{
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - New thread started");
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + Cfg.IPListenAddr + ":" + Cfg.IPListenPort);
ServerIncoming = new IPEndPoint(IPAddress.Any, Cfg.IPListenPort);
Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
Server.Bind(ServerIncoming);
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen");
ipeSender = new IPEndPoint(IPAddress.Any, 0);
epSender = (EndPoint)ipeSender;
ReceivedData = new AsyncCallback(this.OnReceivedData);
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - Listening...");
}
public static void Shutdown()
{
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Closing all threads");
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Killing listener thread");
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Killing clients");
// IMPLEMENT THIS
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Closing console and terminating");
OpenSimMain.Instance.LocalWorld.Close();
OpenSimMain.Instance.GridServers.Close();
ServerConsole.MainConsole.Instance.Close();
Environment.Exit(0);
}
void Timer1Tick(object sender, System.EventArgs e)
{
Instance.LocalWorld.Update();
}
}
}