OpenSimMirror/OpenSim/Framework/AgentCircuitData.cs

105 lines
4.0 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using libsecondlife;
namespace OpenSim.Framework
{
public class AgentCircuitData
{
public LLUUID AgentID;
public LLUUID BaseFolder;
public string CapsPath = String.Empty;
public bool child;
public uint circuitcode;
public string firstname;
public LLUUID InventoryFolder;
public string lastname;
public LLUUID SecureSessionID;
public LLUUID SessionID;
public LLVector3 startpos;
public AgentCircuitData()
{
}
public AgentCircuitData(sAgentCircuitData cAgent)
{
AgentID = new LLUUID(cAgent.AgentID);
SessionID = new LLUUID(cAgent.SessionID);
SecureSessionID = new LLUUID(cAgent.SecureSessionID);
startpos = new LLVector3(cAgent.startposx, cAgent.startposy, cAgent.startposz);
firstname = cAgent.firstname;
lastname = cAgent.lastname;
circuitcode = cAgent.circuitcode;
child = cAgent.child;
InventoryFolder = new LLUUID(cAgent.InventoryFolder);
BaseFolder = new LLUUID(cAgent.BaseFolder);
CapsPath = cAgent.CapsPath;
}
}
[Serializable]
public class sAgentCircuitData
{
public Guid AgentID;
public Guid BaseFolder;
public string CapsPath = String.Empty;
public bool child;
public uint circuitcode;
public string firstname;
public Guid InventoryFolder;
public string lastname;
public Guid SecureSessionID;
public Guid SessionID;
public float startposx;
public float startposy;
public float startposz;
public sAgentCircuitData()
{
}
public sAgentCircuitData(AgentCircuitData cAgent)
{
AgentID = cAgent.AgentID.UUID;
SessionID = cAgent.SessionID.UUID;
SecureSessionID = cAgent.SecureSessionID.UUID;
startposx = cAgent.startpos.X;
startposy = cAgent.startpos.Y;
startposz = cAgent.startpos.Z;
firstname = cAgent.firstname;
lastname = cAgent.lastname;
circuitcode = cAgent.circuitcode;
child = cAgent.child;
InventoryFolder = cAgent.InventoryFolder.UUID;
BaseFolder = cAgent.BaseFolder.UUID;
CapsPath = cAgent.CapsPath;
}
}
}