740 lines
39 KiB
C#
740 lines
39 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace OpenSim.Framework
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{
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#region Client API Delegate definitions
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public delegate void ViewerEffectEventHandler(IClientAPI sender, List<ViewerEffectEventHandlerArg> args);
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public delegate void ChatMessage(Object sender, OSChatMessage e);
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public delegate void TextureRequest(Object sender, TextureRequestArgs e);
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public delegate void AvatarNowWearing(Object sender, AvatarWearingArgs e);
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public delegate void ImprovedInstantMessage(IClientAPI remoteclient,
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LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID, uint timestamp,
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string fromAgentName, string message, byte dialog, bool fromGroup, byte offline, uint ParentEstateID,
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LLVector3 Position, LLUUID RegionID, byte[] binaryBucket); // This shouldn't be cut down...
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// especially if we're ever going to implement groups, presence, estate message dialogs...
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public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 RayEnd, LLVector3 RayStart,
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LLUUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
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uint EveryoneMask, uint GroupMask, uint NextOwnerMask, uint ItemFlags,
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bool RezSelected, bool RemoveItem, LLUUID fromTaskID);
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public delegate void RezSingleAttachmentFromInv(IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt,
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uint ItemFlags, uint NextOwnerMask);
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public delegate void ObjectAttach(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot);
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public delegate void ModifyTerrain(
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float height, float seconds, byte size, byte action, float north, float west, float south, float east,
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IClientAPI remoteClient);
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public delegate void SetAppearance(byte[] texture, List<byte> visualParamList);
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public delegate void StartAnim(IClientAPI remoteClient, LLUUID animID);
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public delegate void StopAnim(IClientAPI remoteClient, LLUUID animID);
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public delegate void LinkObjects(IClientAPI remoteClient, uint parent, List<uint> children);
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public delegate void DelinkObjects(List<uint> primIds);
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public delegate void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag);
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public delegate void RequestMapName(IClientAPI remoteClient, string mapName);
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public delegate void TeleportLocationRequest(
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IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags);
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public delegate void TeleportLandmarkRequest(
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IClientAPI remoteClient, LLUUID regionID, LLVector3 position);
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public delegate void DisconnectUser();
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public delegate void RequestAvatarProperties(IClientAPI remoteClient, LLUUID avatarID);
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public delegate void UpdateAvatarProperties(IClientAPI remoteClient, UserProfileData ProfileData);
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public delegate void SetAlwaysRun(IClientAPI remoteClient, bool SetAlwaysRun);
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public delegate void GenericCall2();
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// really don't want to be passing packets in these events, so this is very temporary.
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public delegate void GenericCall4(Packet packet, IClientAPI remoteClient);
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public delegate void GenericCall5(IClientAPI remoteClient, bool status);
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public delegate void GenericCall7(IClientAPI remoteClient, uint localID, string message);
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public delegate void UpdateShape(LLUUID agentID, uint localID, UpdateShapeArgs shapeBlock);
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public delegate void ObjectExtraParams(LLUUID agentID, uint localID, ushort type, bool inUse, byte[] data);
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public delegate void ObjectSelect(uint localID, IClientAPI remoteClient);
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public delegate void RequestObjectPropertiesFamily(
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IClientAPI remoteClient, LLUUID AgentID, uint RequestFlags, LLUUID TaskID);
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public delegate void ObjectDeselect(uint localID, IClientAPI remoteClient);
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public delegate void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient);
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public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);
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public delegate void UpdateVector(uint localID, LLVector3 pos, IClientAPI remoteClient);
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public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient);
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public delegate void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient);
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public delegate void UpdatePrimGroupRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient);
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public delegate void ObjectDuplicate(uint localID, LLVector3 offset, uint dupeFlags, LLUUID AgentID, LLUUID GroupID);
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public delegate void ObjectDuplicateOnRay(uint localID, uint dupeFlags, LLUUID AgentID, LLUUID GroupID,
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LLUUID RayTargetObj, LLVector3 RayEnd, LLVector3 RayStart,
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bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates);
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public delegate void StatusChange(bool status);
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public delegate void NewAvatar(IClientAPI remoteClient, LLUUID agentID, bool status);
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public delegate void UpdateAgent(IClientAPI remoteClient, AgentUpdateArgs agentData);
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public delegate void AgentRequestSit(IClientAPI remoteClient, LLUUID agentID, LLUUID targetID, LLVector3 offset);
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public delegate void AgentSit(IClientAPI remoteClient, LLUUID agentID);
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public delegate void AvatarPickerRequest(IClientAPI remoteClient, LLUUID agentdata, LLUUID queryID, string UserQuery
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);
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public delegate void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 grapPos, IClientAPI remoteClient);
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public delegate void ParcelAccessListRequest(
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LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client);
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public delegate void ParcelAccessListUpdateRequest(
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LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, List<ParcelManager.ParcelAccessEntry> entries,
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IClientAPI remote_client);
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public delegate void ParcelPropertiesRequest(
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int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client);
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public delegate void ParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client);
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public delegate void ParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client);
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public delegate void ParcelPropertiesUpdateRequest(LandUpdateArgs args, int local_id, IClientAPI remote_client);
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public delegate void ParcelSelectObjects(int land_local_id, int request_type, IClientAPI remote_client);
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public delegate void ParcelObjectOwnerRequest(int local_id, IClientAPI remote_client);
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public delegate void ParcelAbandonRequest(int local_id, IClientAPI remote_client);
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public delegate void ParcelReclaim(int local_id, IClientAPI remote_client);
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public delegate void ParcelReturnObjectsRequest(int local_id, uint return_type, LLUUID[] agent_ids, LLUUID[] selected_ids, IClientAPI remote_client);
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public delegate void EstateOwnerMessageRequest(LLUUID AgentID, LLUUID SessionID, LLUUID TransactionID, LLUUID Invoice, byte[] Method, byte[][] Parameters, IClientAPI remote_client);
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public delegate void RegionInfoRequest(IClientAPI remote_client);
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public delegate void EstateCovenantRequest(IClientAPI remote_client);
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public delegate void UUIDNameRequest(LLUUID id, IClientAPI remote_client);
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public delegate void AddNewPrim(
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LLUUID ownerID, LLVector3 RayEnd, LLQuaternion rot, PrimitiveBaseShape shape, byte bypassRaycast, LLVector3 RayStart, LLUUID RayTargetID,
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byte RayEndIsIntersection);
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public delegate void RequestGodlikePowers(LLUUID AgentID, LLUUID SessionID, LLUUID token, bool GodLike, IClientAPI remote_client);
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public delegate void GodKickUser(
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LLUUID GodAgentID, LLUUID GodSessionID, LLUUID AgentID, uint kickflags, byte[] reason);
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public delegate void CreateInventoryFolder(
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IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID);
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public delegate void UpdateInventoryFolder(
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IClientAPI remoteClient, LLUUID folderID, ushort type, string name, LLUUID parentID);
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public delegate void MoveInventoryFolder(
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IClientAPI remoteClient, LLUUID folderID, LLUUID parentID);
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public delegate void CreateNewInventoryItem(
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IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name,
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sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask, int creationDate);
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public delegate void FetchInventoryDescendents(
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IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder);
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public delegate void PurgeInventoryDescendents(
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IClientAPI remoteClient, LLUUID folderID);
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public delegate void FetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID);
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public delegate void RequestTaskInventory(IClientAPI remoteClient, uint localID);
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/* public delegate void UpdateInventoryItem(
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IClientAPI remoteClient, LLUUID transactionID, LLUUID itemID, string name, string description,
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uint nextOwnerMask);*/
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public delegate void UpdateInventoryItem(
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IClientAPI remoteClient, LLUUID transactionID, LLUUID itemID, InventoryItemBase itemUpd);
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public delegate void CopyInventoryItem(
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IClientAPI remoteClient, uint callbackID, LLUUID oldAgentID, LLUUID oldItemID, LLUUID newFolderID,
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string newName);
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public delegate void MoveInventoryItem(
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IClientAPI remoteClient, LLUUID folderID, LLUUID itemID, int length, string newName);
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public delegate void RemoveInventoryItem(
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IClientAPI remoteClient, LLUUID itemID);
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public delegate void RemoveInventoryFolder(
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IClientAPI remoteClient, LLUUID folderID);
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public delegate void RequestAsset(IClientAPI remoteClient, RequestAssetArgs transferRequest);
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public delegate void RezScript(IClientAPI remoteClient, InventoryItemBase item, LLUUID transactionID, uint localID);
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public delegate void UpdateTaskInventory(IClientAPI remoteClient, LLUUID transactionID, TaskInventoryItem item, uint localID);
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public delegate void MoveTaskInventory(IClientAPI remoteClient, LLUUID folderID, uint localID, LLUUID itemID);
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public delegate void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID);
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public delegate void UDPAssetUploadRequest(
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IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data, bool storeLocal,
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bool tempFile);
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public delegate void XferReceive(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data);
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public delegate void RequestXfer(IClientAPI remoteClient, ulong xferID, string fileName);
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public delegate void ConfirmXfer(IClientAPI remoteClient, ulong xferID, uint packetID);
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public delegate void FriendActionDelegate(IClientAPI remoteClient, LLUUID agentID, LLUUID transactionID, List<LLUUID> callingCardFolders);
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public delegate void FriendshipTermination(IClientAPI remoteClient, LLUUID agentID, LLUUID ExID);
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public delegate void MoneyTransferRequest(LLUUID sourceID, LLUUID destID, int amount, int transactionType, string description);
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public delegate void ParcelBuy(LLUUID agentId, LLUUID groupId, bool final, bool groupOwned,
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bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated);
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// We keep all this information for fraud purposes in the future.
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public delegate void MoneyBalanceRequest(IClientAPI remoteClient, LLUUID agentID, LLUUID sessionID, LLUUID TransactionID);
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public delegate void ObjectPermissions(IClientAPI controller, LLUUID agentID, LLUUID sessionID, byte field, uint localId, uint mask, byte set);
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public delegate void EconomyDataRequest(LLUUID agentID);
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public delegate void ObjectIncludeInSearch(IClientAPI remoteClient, bool IncludeInSearch, uint localID);
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public delegate void ScriptAnswer(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID, int answer);
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public delegate void RequestPayPrice(IClientAPI remoteClient, LLUUID objectID);
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public delegate void ForceReleaseControls(IClientAPI remoteClient, LLUUID agentID);
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public delegate void GodLandStatRequest(int parcelID, uint reportType, uint requestflags, string filter, IClientAPI remoteClient);
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//Estate Requests
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public delegate void DetailedEstateDataRequest(IClientAPI remoteClient, LLUUID invoice);
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public delegate void SetEstateFlagsRequest(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, int matureLevel, bool restrictPushObject, bool allowParcelChanges);
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public delegate void SetEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, LLUUID side);
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public delegate void SetEstateTerrainDetailTexture(IClientAPI remoteClient, int corner, LLUUID side);
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public delegate void SetEstateTerrainTextureHeights(IClientAPI remoteClient, int corner, float lowVal, float highVal);
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public delegate void CommitEstateTerrainTextureRequest(IClientAPI remoteClient);
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public delegate void SetRegionTerrainSettings(float waterHeight, float terrainRaiseLimit, float terrainLowerLimit, bool estateSun, bool fixedSun, float sunHour, bool globalSun, bool estateFixed, float estateSunHour);
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public delegate void EstateChangeInfo(IClientAPI client, LLUUID invoice, LLUUID senderID, UInt32 param1, UInt32 param2);
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public delegate void BakeTerrain(IClientAPI remoteClient );
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public delegate void EstateRestartSimRequest(IClientAPI remoteClient, int secondsTilReboot);
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public delegate void EstateChangeCovenantRequest(IClientAPI remoteClient, LLUUID newCovenantID);
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public delegate void UpdateEstateAccessDeltaRequest(IClientAPI remote_client, LLUUID invoice, int estateAccessType, LLUUID user);
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public delegate void SimulatorBlueBoxMessageRequest(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message);
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public delegate void EstateBlueBoxMessageRequest(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message);
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public delegate void EstateDebugRegionRequest(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, bool scripted, bool collisionEvents, bool physics);
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public delegate void EstateTeleportOneUserHomeRequest(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, LLUUID prey);
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public delegate void RegionHandleRequest(IClientAPI remoteClient, LLUUID regionID);
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public delegate void ParcelInfoRequest(IClientAPI remoteClient, LLUUID parcelID);
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public delegate void ScriptReset(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID);
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public delegate void GetScriptRunning(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID);
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public delegate void SetScriptRunning(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID, bool running);
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public delegate void ActivateGesture(IClientAPI client, LLUUID gestureid, LLUUID assetId);
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public delegate void DeactivateGesture(IClientAPI client, LLUUID gestureid);
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public delegate void TerrainUnacked(IClientAPI remoteClient, int patchX, int patchY);
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#endregion
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public interface IClientAPI
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{
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LLVector3 StartPos { get; set; }
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LLUUID AgentId { get; }
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LLUUID SessionId { get; }
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LLUUID SecureSessionId { get; }
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LLUUID ActiveGroupId { get; }
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string ActiveGroupName { get; }
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ulong ActiveGroupPowers { get; }
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ulong GetGroupPowers(LLUUID groupID);
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string FirstName { get; }
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string LastName { get; }
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IScene Scene { get; }
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// [Obsolete("LLClientView Specific - Replace with ???")]
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int NextAnimationSequenceNumber { get; }
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/// <summary>
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/// Returns the full name of the agent/avatar represented by this client
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/// </summary>
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/// <param name="newPack"></param>
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/// <param name="packType"></param>
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string Name { get; }
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bool IsActive
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{
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get;
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set;
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}
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// [Obsolete("LLClientView Specific - Circuits are unique to LLClientView")]
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uint CircuitCode { get; }
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// [Obsolete("LLClientView Specific - Replace with more bare-bones arguments.")]
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event ImprovedInstantMessage OnInstantMessage;
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// [Obsolete("LLClientView Specific - Replace with more bare-bones arguments. Rename OnChat.")]
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event ChatMessage OnChatFromViewer;
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// [Obsolete("LLClientView Specific - Replace with more bare-bones arguments.")]
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event TextureRequest OnRequestTexture;
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// [Obsolete("LLClientView Specific - Remove bitbuckets. Adam, can you be more specific here.. as I don't see any bit buckets.")]
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event RezObject OnRezObject;
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// [Obsolete("LLClientView Specific - Replace with more suitable arguments.")]
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event ModifyTerrain OnModifyTerrain;
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event BakeTerrain OnBakeTerrain;
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event EstateChangeInfo OnEstateChangeInfo;
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// [Obsolete("LLClientView Specific.")]
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event SetAppearance OnSetAppearance;
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// [Obsolete("LLClientView Specific - Replace and rename OnAvatarUpdate. Difference from SetAppearance?")]
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event AvatarNowWearing OnAvatarNowWearing;
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event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
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event UUIDNameRequest OnDetachAttachmentIntoInv;
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event ObjectAttach OnObjectAttach;
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event ObjectDeselect OnObjectDetach;
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event StartAnim OnStartAnim;
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event StopAnim OnStopAnim;
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event LinkObjects OnLinkObjects;
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event DelinkObjects OnDelinkObjects;
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event RequestMapBlocks OnRequestMapBlocks;
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event RequestMapName OnMapNameRequest;
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event TeleportLocationRequest OnTeleportLocationRequest;
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event DisconnectUser OnDisconnectUser;
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event RequestAvatarProperties OnRequestAvatarProperties;
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event SetAlwaysRun OnSetAlwaysRun;
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event TeleportLandmarkRequest OnTeleportLandmarkRequest;
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event GenericCall4 OnDeRezObject;
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event Action<IClientAPI> OnRegionHandShakeReply;
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event GenericCall2 OnRequestWearables;
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event GenericCall2 OnCompleteMovementToRegion;
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event UpdateAgent OnAgentUpdate;
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event AgentRequestSit OnAgentRequestSit;
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event AgentSit OnAgentSit;
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event AvatarPickerRequest OnAvatarPickerRequest;
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event Action<IClientAPI> OnRequestAvatarsData;
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event AddNewPrim OnAddPrim;
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event FetchInventory OnAgentDataUpdateRequest;
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event FetchInventory OnUserInfoRequest;
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event TeleportLocationRequest OnSetStartLocationRequest;
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event RequestGodlikePowers OnRequestGodlikePowers;
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event GodKickUser OnGodKickUser;
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event ObjectDuplicate OnObjectDuplicate;
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event ObjectDuplicateOnRay OnObjectDuplicateOnRay;
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event UpdateVector OnGrabObject;
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event ObjectSelect OnDeGrabObject;
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event MoveObject OnGrabUpdate;
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event UpdateShape OnUpdatePrimShape;
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event ObjectExtraParams OnUpdateExtraParams;
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event ObjectSelect OnObjectSelect;
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event ObjectDeselect OnObjectDeselect;
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event GenericCall7 OnObjectDescription;
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event GenericCall7 OnObjectName;
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event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
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event UpdatePrimFlags OnUpdatePrimFlags;
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event UpdatePrimTexture OnUpdatePrimTexture;
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event UpdateVector OnUpdatePrimGroupPosition;
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event UpdateVector OnUpdatePrimSinglePosition;
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event UpdatePrimRotation OnUpdatePrimGroupRotation;
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event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
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event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
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event UpdateVector OnUpdatePrimScale;
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event UpdateVector OnUpdatePrimGroupScale;
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event StatusChange OnChildAgentStatus;
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event GenericCall2 OnStopMovement;
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event Action<LLUUID> OnRemoveAvatar;
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event ObjectPermissions OnObjectPermissions;
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event CreateNewInventoryItem OnCreateNewInventoryItem;
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event CreateInventoryFolder OnCreateNewInventoryFolder;
|
|
event UpdateInventoryFolder OnUpdateInventoryFolder;
|
|
event MoveInventoryFolder OnMoveInventoryFolder;
|
|
event FetchInventoryDescendents OnFetchInventoryDescendents;
|
|
event PurgeInventoryDescendents OnPurgeInventoryDescendents;
|
|
event FetchInventory OnFetchInventory;
|
|
event RequestTaskInventory OnRequestTaskInventory;
|
|
event UpdateInventoryItem OnUpdateInventoryItem;
|
|
event CopyInventoryItem OnCopyInventoryItem;
|
|
event MoveInventoryItem OnMoveInventoryItem;
|
|
event RemoveInventoryFolder OnRemoveInventoryFolder;
|
|
event RemoveInventoryItem OnRemoveInventoryItem;
|
|
event UDPAssetUploadRequest OnAssetUploadRequest;
|
|
event XferReceive OnXferReceive;
|
|
event RequestXfer OnRequestXfer;
|
|
event ConfirmXfer OnConfirmXfer;
|
|
event RezScript OnRezScript;
|
|
event UpdateTaskInventory OnUpdateTaskInventory;
|
|
event MoveTaskInventory OnMoveTaskItem;
|
|
event RemoveTaskInventory OnRemoveTaskItem;
|
|
event RequestAsset OnRequestAsset;
|
|
|
|
event UUIDNameRequest OnNameFromUUIDRequest;
|
|
|
|
event ParcelAccessListRequest OnParcelAccessListRequest;
|
|
event ParcelAccessListUpdateRequest OnParcelAccessListUpdateRequest;
|
|
event ParcelPropertiesRequest OnParcelPropertiesRequest;
|
|
event ParcelDivideRequest OnParcelDivideRequest;
|
|
event ParcelJoinRequest OnParcelJoinRequest;
|
|
event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
|
|
event ParcelSelectObjects OnParcelSelectObjects;
|
|
event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
|
|
event ParcelAbandonRequest OnParcelAbandonRequest;
|
|
event ParcelReclaim OnParcelReclaim;
|
|
event ParcelReturnObjectsRequest OnParcelReturnObjectsRequest;
|
|
event RegionInfoRequest OnRegionInfoRequest;
|
|
event EstateCovenantRequest OnEstateCovenantRequest;
|
|
|
|
event FriendActionDelegate OnApproveFriendRequest;
|
|
event FriendActionDelegate OnDenyFriendRequest;
|
|
event FriendshipTermination OnTerminateFriendship;
|
|
|
|
// Financial packets
|
|
event MoneyTransferRequest OnMoneyTransferRequest;
|
|
event EconomyDataRequest OnEconomyDataRequest;
|
|
|
|
event MoneyBalanceRequest OnMoneyBalanceRequest;
|
|
event UpdateAvatarProperties OnUpdateAvatarProperties;
|
|
event ParcelBuy OnParcelBuy;
|
|
event RequestPayPrice OnRequestPayPrice;
|
|
|
|
event ObjectIncludeInSearch OnObjectIncludeInSearch;
|
|
|
|
event UUIDNameRequest OnTeleportHomeRequest;
|
|
|
|
event ScriptAnswer OnScriptAnswer;
|
|
|
|
event AgentSit OnUndo;
|
|
|
|
event ForceReleaseControls OnForceReleaseControls;
|
|
event GodLandStatRequest OnLandStatRequest;
|
|
|
|
event DetailedEstateDataRequest OnDetailedEstateDataRequest;
|
|
event SetEstateFlagsRequest OnSetEstateFlagsRequest;
|
|
event SetEstateTerrainBaseTexture OnSetEstateTerrainBaseTexture;
|
|
event SetEstateTerrainDetailTexture OnSetEstateTerrainDetailTexture;
|
|
event SetEstateTerrainTextureHeights OnSetEstateTerrainTextureHeights;
|
|
event CommitEstateTerrainTextureRequest OnCommitEstateTerrainTextureRequest;
|
|
event SetRegionTerrainSettings OnSetRegionTerrainSettings;
|
|
event EstateRestartSimRequest OnEstateRestartSimRequest;
|
|
event EstateChangeCovenantRequest OnEstateChangeCovenantRequest;
|
|
event UpdateEstateAccessDeltaRequest OnUpdateEstateAccessDeltaRequest;
|
|
event SimulatorBlueBoxMessageRequest OnSimulatorBlueBoxMessageRequest;
|
|
event EstateBlueBoxMessageRequest OnEstateBlueBoxMessageRequest;
|
|
event EstateDebugRegionRequest OnEstateDebugRegionRequest;
|
|
event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest;
|
|
event UUIDNameRequest OnUUIDGroupNameRequest;
|
|
|
|
event RegionHandleRequest OnRegionHandleRequest;
|
|
event ParcelInfoRequest OnParcelInfoRequest;
|
|
|
|
event RequestObjectPropertiesFamily OnObjectGroupRequest;
|
|
event ScriptReset OnScriptReset;
|
|
event GetScriptRunning OnGetScriptRunning;
|
|
event SetScriptRunning OnSetScriptRunning;
|
|
event UpdateVector OnAutoPilotGo;
|
|
|
|
event TerrainUnacked OnUnackedTerrain;
|
|
event ActivateGesture OnActivateGesture;
|
|
event DeactivateGesture OnDeactivateGesture;
|
|
|
|
// void ActivateGesture(LLUUID assetId, LLUUID gestureId);
|
|
|
|
// [Obsolete("IClientAPI.OutPacket SHOULD NOT EXIST outside of LLClientView please refactor appropriately.")]
|
|
void OutPacket(Packet newPack, ThrottleOutPacketType packType);
|
|
void SendWearables(AvatarWearable[] wearables, int serial);
|
|
void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry);
|
|
void SendStartPingCheck(byte seq);
|
|
void SendKillObject(ulong regionHandle, uint localID);
|
|
void SendAnimations(LLUUID[] animID, int[] seqs, LLUUID sourceAgentId);
|
|
void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args);
|
|
void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID, byte source, byte audible);
|
|
void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID, byte source, byte audible);
|
|
|
|
void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
|
|
LLUUID imSessionID, string fromName, byte dialog, uint timeStamp);
|
|
|
|
void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
|
|
LLUUID imSessionID, string fromName, byte dialog, uint timeStamp,
|
|
byte[] binaryBucket);
|
|
|
|
void SendLayerData(float[] map);
|
|
void SendLayerData(int px, int py, float[] map);
|
|
|
|
void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look);
|
|
void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint);
|
|
AgentCircuitData RequestClientInfo();
|
|
|
|
void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint,
|
|
string capsURL);
|
|
|
|
void SendMapBlock(List<MapBlockData> mapBlocks, uint flag);
|
|
void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags);
|
|
|
|
void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID,
|
|
uint flags, string capsURL);
|
|
|
|
void SendTeleportFailed(string reason);
|
|
void SendTeleportLocationStart();
|
|
void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance);
|
|
void SendPayPrice(LLUUID objectID, int[] payPrice);
|
|
|
|
void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID,
|
|
LLVector3 Pos, byte[] textureEntry, uint parentID, LLQuaternion rotation);
|
|
|
|
void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
|
|
LLVector3 velocity, LLQuaternion rotation);
|
|
|
|
void SendCoarseLocationUpdate(List<LLVector3> CoarseLocations);
|
|
|
|
void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint);
|
|
void SetChildAgentThrottle(byte[] throttle);
|
|
|
|
void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
|
|
LLVector3 pos, LLVector3 vel, LLVector3 acc, LLQuaternion rotation, LLVector3 rvel,
|
|
uint flags,
|
|
LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem,
|
|
byte clickAction, byte[] textureanim, bool attachment, uint AttachPoint, LLUUID AssetId, LLUUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius);
|
|
|
|
|
|
void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
|
|
LLVector3 pos, LLVector3 vel, LLVector3 acc, LLQuaternion rotation, LLVector3 rvel,
|
|
uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color,
|
|
uint parentID, byte[] particleSystem, byte clickAction);
|
|
|
|
|
|
void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
|
|
LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity, byte state, LLUUID AssetId);
|
|
|
|
void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
|
|
LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity);
|
|
|
|
void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items,
|
|
List<InventoryFolderBase> folders, bool fetchFolders,
|
|
bool fetchItems);
|
|
|
|
void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item);
|
|
|
|
/// <summary>
|
|
/// Tell the client that we have created the item it requested.
|
|
/// </summary>
|
|
/// <param name="Item"></param>
|
|
void SendInventoryItemCreateUpdate(InventoryItemBase Item);
|
|
|
|
void SendRemoveInventoryItem(LLUUID itemID);
|
|
|
|
void SendTakeControls(int controls, bool passToAgent, bool TakeControls);
|
|
|
|
void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName);
|
|
|
|
/// <summary>
|
|
/// Used by the server to inform the client of a new inventory item. Used when transferring items
|
|
/// between avatars, possibly among other things.
|
|
/// </summary>
|
|
/// <param name="item"></param>
|
|
void SendBulkUpdateInventory(InventoryItemBase item);
|
|
|
|
void SendXferPacket(ulong xferID, uint packet, byte[] data);
|
|
|
|
void SendEconomyData(float EnergyEfficiency, int ObjectCapacity, int ObjectCount, int PriceEnergyUnit,
|
|
int PriceGroupCreate, int PriceObjectClaim, float PriceObjectRent, float PriceObjectScaleFactor,
|
|
int PriceParcelClaim, float PriceParcelClaimFactor, int PriceParcelRent, int PricePublicObjectDecay,
|
|
int PricePublicObjectDelete, int PriceRentLight, int PriceUpload, int TeleportMinPrice, float TeleportPriceExponent);
|
|
|
|
void SendAvatarPickerReply(AvatarPickerReplyAgentDataArgs AgentData, List<AvatarPickerReplyDataArgs> Data);
|
|
|
|
void SendAgentDataUpdate(LLUUID agentid, LLUUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle);
|
|
|
|
void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID);
|
|
void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags);
|
|
void SendTriggeredSound(LLUUID soundID, LLUUID ownerID, LLUUID objectID, LLUUID parentID, ulong handle, LLVector3 position, float gain);
|
|
void SendAttachedSoundGainChange(LLUUID objectID, float gain);
|
|
|
|
void SendNameReply(LLUUID profileId, string firstname, string lastname);
|
|
void SendAlertMessage(string message);
|
|
|
|
void SendAgentAlertMessage(string message, bool modal);
|
|
void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message, string url);
|
|
void SendDialog(string objectname, LLUUID objectID, LLUUID ownerID, string msg, LLUUID textureID, int ch, string[] buttonlabels);
|
|
bool AddMoney(int debit);
|
|
|
|
void SendSunPos(LLVector3 sunPos, LLVector3 sunVel, ulong CurrentTime, uint SecondsPerSunCycle, uint SecondsPerYear, float OrbitalPosition);
|
|
void SendViewerTime(int phase);
|
|
LLUUID GetDefaultAnimation(string name);
|
|
|
|
void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, Byte[] charterMember, string flAbout,
|
|
uint flags, LLUUID flImageID, LLUUID imageID, string profileURL, LLUUID partnerID);
|
|
|
|
void SendScriptQuestion(LLUUID taskID, string taskName, string ownerName, LLUUID itemID, int question);
|
|
void SendHealth(float health);
|
|
|
|
|
|
void SendEstateManagersList(LLUUID invoice, LLUUID[] EstateManagers, uint estateID);
|
|
|
|
void SendBannedUserList(LLUUID invoice, EstateBan[] banlist, uint estateID);
|
|
|
|
void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args);
|
|
void SendEstateCovenantInformation(LLUUID covenant);
|
|
void SendDetailedEstateData(LLUUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, LLUUID covenant, string abuseEmail);
|
|
|
|
void SendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags);
|
|
void SendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID);
|
|
void SendForceClientSelectObjects(List<uint> objectIDs);
|
|
void SendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount);
|
|
void SendLandParcelOverlay(byte[] data, int sequence_id);
|
|
|
|
#region Parcel Methods
|
|
|
|
void SendParcelMediaCommand(uint flags, ParcelMediaCommandEnum command, float time);
|
|
|
|
void SendParcelMediaUpdate(string mediaUrl, LLUUID mediaTextureID,
|
|
byte autoScale, string mediaType, string mediaDesc, int mediaWidth, int mediaHeight,
|
|
byte mediaLoop);
|
|
|
|
#endregion
|
|
|
|
void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, LLUUID AssetFullID);
|
|
void SendConfirmXfer(ulong xferID, uint PacketID);
|
|
void SendXferRequest(ulong XferID, short AssetType, LLUUID vFileID, byte FilePath, byte[] FileName);
|
|
|
|
void SendImagePart(ushort numParts, LLUUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec);
|
|
|
|
void SendShutdownConnectionNotice();
|
|
void SendSimStats(Packet pack);
|
|
void SendObjectPropertiesFamilyData(uint RequestFlags, LLUUID ObjectUUID, LLUUID OwnerID, LLUUID GroupID,
|
|
uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask,
|
|
uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category,
|
|
LLUUID LastOwnerID, string ObjectName, string Description);
|
|
|
|
void SendObjectPropertiesReply(LLUUID ItemID, ulong CreationDate, LLUUID CreatorUUID, LLUUID FolderUUID, LLUUID FromTaskUUID,
|
|
LLUUID GroupUUID, short InventorySerial, LLUUID LastOwnerUUID, LLUUID ObjectUUID,
|
|
LLUUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName,
|
|
string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask,
|
|
uint BaseMask);
|
|
void SendAgentOffline(LLUUID[] agentIDs);
|
|
|
|
void SendAgentOnline(LLUUID[] agentIDs);
|
|
|
|
void SendSitResponse(LLUUID TargetID, LLVector3 OffsetPos, LLQuaternion SitOrientation, bool autopilot,
|
|
LLVector3 CameraAtOffset, LLVector3 CameraEyeOffset, bool ForceMouseLook);
|
|
|
|
void SendAdminResponse(LLUUID Token, uint AdminLevel);
|
|
|
|
void SendGroupMembership(GroupData[] GroupMembership);
|
|
|
|
void SendGroupNameReply(LLUUID groupLLUID, string GroupName);
|
|
|
|
void SendLandStatReply(uint reportType, uint requestFlags, uint resultCount, LandStatReportItem[] lsrpia);
|
|
|
|
void SendScriptRunningReply(LLUUID objectID, LLUUID itemID, bool running);
|
|
|
|
void SendAsset(AssetRequestToClient req);
|
|
|
|
void SendTexture(AssetBase TextureAsset);
|
|
|
|
byte[] GetThrottlesPacked(float multiplier);
|
|
|
|
|
|
void SetDebug(int newDebug);
|
|
void InPacket(object NewPack);
|
|
void ProcessInPacket(Packet NewPack);
|
|
void Close(bool ShutdownCircuit);
|
|
void Kick(string message);
|
|
void Stop();
|
|
event ViewerEffectEventHandler OnViewerEffect;
|
|
event Action<IClientAPI> OnLogout;
|
|
event Action<IClientAPI> OnConnectionClosed;
|
|
|
|
void SendBlueBoxMessage(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message);
|
|
|
|
void SendLogoutPacket();
|
|
ClientInfo GetClientInfo();
|
|
void SetClientInfo(ClientInfo info);
|
|
void Terminate();
|
|
|
|
void SendSetFollowCamProperties(LLUUID objectID, SortedDictionary<int, float> parameters);
|
|
void SendClearFollowCamProperties(LLUUID objectID);
|
|
|
|
void SendRegionHandle(LLUUID regoinID, ulong handle);
|
|
void SendParcelInfo(RegionInfo info, LandData land, LLUUID parcelID, uint x, uint y);
|
|
}
|
|
}
|