536 lines
21 KiB
C#
536 lines
21 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenSim;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.ApplicationPlugins.RegionModulesController
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{
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[Extension(Path = "/OpenSim/Startup", Id = "LoadRegions", NodeName = "Plugin")]
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public class RegionModulesControllerPlugin : IRegionModulesController,
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IApplicationPlugin
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{
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// Logger
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Controls whether we load modules from Mono.Addins.
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/// </summary>
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/// <remarks>For debug purposes. Defaults to true.</remarks>
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public bool LoadModulesFromAddins { get; set; }
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// Config access
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private OpenSimBase m_openSim;
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// Our name
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private string m_name;
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// Internal lists to collect information about modules present
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private List<TypeExtensionNode> m_nonSharedModules =
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new List<TypeExtensionNode>();
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private List<TypeExtensionNode> m_sharedModules =
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new List<TypeExtensionNode>();
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// List of shared module instances, for adding to Scenes
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private List<ISharedRegionModule> m_sharedInstances =
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new List<ISharedRegionModule>();
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public RegionModulesControllerPlugin()
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{
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LoadModulesFromAddins = true;
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}
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#region IApplicationPlugin implementation
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public void Initialise (OpenSimBase openSim)
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{
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m_openSim = openSim;
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m_openSim.ApplicationRegistry.RegisterInterface<IRegionModulesController>(this);
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m_log.DebugFormat("[REGIONMODULES]: Initializing...");
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if (!LoadModulesFromAddins)
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return;
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// Who we are
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string id = AddinManager.CurrentAddin.Id;
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// Make friendly name
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int pos = id.LastIndexOf(".");
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if (pos == -1)
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m_name = id;
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else
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m_name = id.Substring(pos + 1);
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// The [Modules] section in the ini file
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IConfig modulesConfig =
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m_openSim.ConfigSource.Source.Configs["Modules"];
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if (modulesConfig == null)
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modulesConfig = m_openSim.ConfigSource.Source.AddConfig("Modules");
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Dictionary<RuntimeAddin, IList<int>> loadedModules = new Dictionary<RuntimeAddin, IList<int>>();
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// Scan modules and load all that aren't disabled
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foreach (TypeExtensionNode node in AddinManager.GetExtensionNodes("/OpenSim/RegionModules"))
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AddNode(node, modulesConfig, loadedModules);
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foreach (KeyValuePair<RuntimeAddin, IList<int>> loadedModuleData in loadedModules)
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{
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m_log.InfoFormat(
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"[REGIONMODULES]: From plugin {0}, (version {1}), loaded {2} modules, {3} shared, {4} non-shared {5} unknown",
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loadedModuleData.Key.Id,
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loadedModuleData.Key.Version,
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loadedModuleData.Value[0] + loadedModuleData.Value[1] + loadedModuleData.Value[2],
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loadedModuleData.Value[0], loadedModuleData.Value[1], loadedModuleData.Value[2]);
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}
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// Load and init the module. We try a constructor with a port
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// if a port was given, fall back to one without if there is
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// no port or the more specific constructor fails.
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// This will be removed, so that any module capable of using a port
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// must provide a constructor with a port in the future.
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// For now, we do this so migration is easy.
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//
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foreach (TypeExtensionNode node in m_sharedModules)
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{
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Object[] ctorArgs = new Object[] { (uint)0 };
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// Read the config again
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string moduleString =
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modulesConfig.GetString("Setup_" + node.Id, String.Empty);
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// Test to see if we want this module
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if (moduleString == "disabled")
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continue;
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// Get the port number, if there is one
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if (moduleString != String.Empty)
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{
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// Get the port number from the string
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string[] moduleParts = moduleString.Split(new char[] { '/' },
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2);
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if (moduleParts.Length > 1)
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ctorArgs[0] = Convert.ToUInt32(moduleParts[0]);
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}
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// Try loading and initilaizing the module, using the
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// port if appropriate
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ISharedRegionModule module = null;
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try
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{
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module = (ISharedRegionModule)Activator.CreateInstance(
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node.Type, ctorArgs);
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}
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catch
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{
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module = (ISharedRegionModule)Activator.CreateInstance(
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node.Type);
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}
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// OK, we're up and running
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m_sharedInstances.Add(module);
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module.Initialise(m_openSim.ConfigSource.Source);
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}
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}
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public void PostInitialise ()
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{
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m_log.DebugFormat("[REGIONMODULES]: PostInitializing...");
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// Immediately run PostInitialise on shared modules
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foreach (ISharedRegionModule module in m_sharedInstances)
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{
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module.PostInitialise();
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}
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}
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#endregion
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#region IPlugin implementation
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private void AddNode(
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TypeExtensionNode node, IConfig modulesConfig, Dictionary<RuntimeAddin, IList<int>> loadedModules)
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{
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IList<int> loadedModuleData;
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if (!loadedModules.ContainsKey(node.Addin))
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loadedModules.Add(node.Addin, new List<int> { 0, 0, 0 });
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loadedModuleData = loadedModules[node.Addin];
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if (node.Type.GetInterface(typeof(ISharedRegionModule).ToString()) != null)
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{
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if (CheckModuleEnabled(node, modulesConfig))
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{
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m_log.DebugFormat("[REGIONMODULES]: Found shared region module {0}, class {1}", node.Id, node.Type);
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m_sharedModules.Add(node);
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loadedModuleData[0]++;
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}
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}
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else if (node.Type.GetInterface(typeof(INonSharedRegionModule).ToString()) != null)
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{
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if (CheckModuleEnabled(node, modulesConfig))
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{
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m_log.DebugFormat("[REGIONMODULES]: Found non-shared region module {0}, class {1}", node.Id, node.Type);
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m_nonSharedModules.Add(node);
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loadedModuleData[1]++;
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}
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}
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else
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{
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m_log.WarnFormat("[REGIONMODULES]: Found unknown type of module {0}, class {1}", node.Id, node.Type);
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loadedModuleData[2]++;
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}
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}
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// We don't do that here
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//
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public void Initialise ()
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{
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throw new System.NotImplementedException();
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}
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#endregion
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#region IDisposable implementation
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// Cleanup
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//
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public void Dispose ()
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{
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// We expect that all regions have been removed already
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while (m_sharedInstances.Count > 0)
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{
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m_sharedInstances[0].Close();
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m_sharedInstances.RemoveAt(0);
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}
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m_sharedModules.Clear();
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m_nonSharedModules.Clear();
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}
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#endregion
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public string Version
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{
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get
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{
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return AddinManager.CurrentAddin.Version;
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}
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}
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public string Name
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{
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get
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{
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return m_name;
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}
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}
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#region Region Module interfacesController implementation
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/// <summary>
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/// Check that the given module is no disabled in the [Modules] section of the config files.
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/// </summary>
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/// <param name="node"></param>
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/// <param name="modulesConfig">The config section</param>
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/// <returns>true if the module is enabled, false if it is disabled</returns>
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protected bool CheckModuleEnabled(TypeExtensionNode node, IConfig modulesConfig)
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{
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// Get the config string
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string moduleString =
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modulesConfig.GetString("Setup_" + node.Id, String.Empty);
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// We have a selector
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if (moduleString != String.Empty)
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{
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// Allow disabling modules even if they don't have
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// support for it
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if (moduleString == "disabled")
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return false;
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// Split off port, if present
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string[] moduleParts = moduleString.Split(new char[] { '/' }, 2);
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// Format is [port/][class]
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string className = moduleParts[0];
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if (moduleParts.Length > 1)
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className = moduleParts[1];
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// Match the class name if given
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if (className != String.Empty &&
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node.Type.ToString() != className)
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return false;
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}
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return true;
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}
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// The root of all evil.
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// This is where we handle adding the modules to scenes when they
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// load. This means that here we deal with replaceable interfaces,
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// nonshared modules, etc.
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//
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public void AddRegionToModules (Scene scene)
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{
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Dictionary<Type, ISharedRegionModule> deferredSharedModules =
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new Dictionary<Type, ISharedRegionModule>();
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Dictionary<Type, INonSharedRegionModule> deferredNonSharedModules =
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new Dictionary<Type, INonSharedRegionModule>();
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// We need this to see if a module has already been loaded and
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// has defined a replaceable interface. It's a generic call,
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// so this can't be used directly. It will be used later
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Type s = scene.GetType();
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MethodInfo mi = s.GetMethod("RequestModuleInterface");
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// This will hold the shared modules we actually load
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List<ISharedRegionModule> sharedlist =
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new List<ISharedRegionModule>();
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// Iterate over the shared modules that have been loaded
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// Add them to the new Scene
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foreach (ISharedRegionModule module in m_sharedInstances)
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{
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// Here is where we check if a replaceable interface
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// is defined. If it is, the module is checked against
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// the interfaces already defined. If the interface is
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// defined, we simply skip the module. Else, if the module
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// defines a replaceable interface, we add it to the deferred
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// list.
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Type replaceableInterface = module.ReplaceableInterface;
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if (replaceableInterface != null)
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{
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MethodInfo mii = mi.MakeGenericMethod(replaceableInterface);
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if (mii.Invoke(scene, new object[0]) != null)
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{
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m_log.DebugFormat("[REGIONMODULE]: Not loading {0} because another module has registered {1}", module.Name, replaceableInterface.ToString());
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continue;
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}
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deferredSharedModules[replaceableInterface] = module;
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m_log.DebugFormat("[REGIONMODULE]: Deferred load of {0}", module.Name);
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continue;
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}
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m_log.DebugFormat("[REGIONMODULE]: Adding scene {0} to shared module {1}",
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scene.RegionInfo.RegionName, module.Name);
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module.AddRegion(scene);
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scene.AddRegionModule(module.Name, module);
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sharedlist.Add(module);
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}
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IConfig modulesConfig =
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m_openSim.ConfigSource.Source.Configs["Modules"];
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// Scan for, and load, nonshared modules
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List<INonSharedRegionModule> list = new List<INonSharedRegionModule>();
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foreach (TypeExtensionNode node in m_nonSharedModules)
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{
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Object[] ctorArgs = new Object[] {0};
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// Read the config
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string moduleString =
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modulesConfig.GetString("Setup_" + node.Id, String.Empty);
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// We may not want to load this at all
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if (moduleString == "disabled")
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continue;
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// Get the port number, if there is one
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if (moduleString != String.Empty)
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{
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// Get the port number from the string
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string[] moduleParts = moduleString.Split(new char[] {'/'},
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2);
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if (moduleParts.Length > 1)
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ctorArgs[0] = Convert.ToUInt32(moduleParts[0]);
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}
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// Actually load it
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INonSharedRegionModule module = null;
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Type[] ctorParamTypes = new Type[ctorArgs.Length];
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for (int i = 0; i < ctorParamTypes.Length; i++)
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ctorParamTypes[i] = ctorArgs[i].GetType();
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if (node.Type.GetConstructor(ctorParamTypes) != null)
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module = (INonSharedRegionModule)Activator.CreateInstance(node.Type, ctorArgs);
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else
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module = (INonSharedRegionModule)Activator.CreateInstance(node.Type);
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// Check for replaceable interfaces
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Type replaceableInterface = module.ReplaceableInterface;
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if (replaceableInterface != null)
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{
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MethodInfo mii = mi.MakeGenericMethod(replaceableInterface);
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if (mii.Invoke(scene, new object[0]) != null)
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{
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m_log.DebugFormat("[REGIONMODULE]: Not loading {0} because another module has registered {1}", module.Name, replaceableInterface.ToString());
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continue;
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}
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deferredNonSharedModules[replaceableInterface] = module;
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m_log.DebugFormat("[REGIONMODULE]: Deferred load of {0}", module.Name);
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continue;
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}
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m_log.DebugFormat("[REGIONMODULE]: Adding scene {0} to non-shared module {1}",
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scene.RegionInfo.RegionName, module.Name);
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// Initialise the module
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module.Initialise(m_openSim.ConfigSource.Source);
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list.Add(module);
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}
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// Now add the modules that we found to the scene. If a module
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// wishes to override a replaceable interface, it needs to
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// register it in Initialise, so that the deferred module
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// won't load.
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foreach (INonSharedRegionModule module in list)
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{
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module.AddRegion(scene);
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scene.AddRegionModule(module.Name, module);
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}
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// Now all modules without a replaceable base interface are loaded
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// Replaceable modules have either been skipped, or omitted.
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// Now scan the deferred modules here
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foreach (ISharedRegionModule module in deferredSharedModules.Values)
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{
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// Determine if the interface has been replaced
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Type replaceableInterface = module.ReplaceableInterface;
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MethodInfo mii = mi.MakeGenericMethod(replaceableInterface);
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if (mii.Invoke(scene, new object[0]) != null)
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{
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m_log.DebugFormat("[REGIONMODULE]: Not loading {0} because another module has registered {1}", module.Name, replaceableInterface.ToString());
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continue;
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}
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m_log.DebugFormat("[REGIONMODULE]: Adding scene {0} to shared module {1} (deferred)",
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scene.RegionInfo.RegionName, module.Name);
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// Not replaced, load the module
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module.AddRegion(scene);
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scene.AddRegionModule(module.Name, module);
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sharedlist.Add(module);
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}
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// Same thing for nonshared modules, load them unless overridden
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List<INonSharedRegionModule> deferredlist =
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new List<INonSharedRegionModule>();
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foreach (INonSharedRegionModule module in deferredNonSharedModules.Values)
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{
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// Check interface override
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Type replaceableInterface = module.ReplaceableInterface;
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if (replaceableInterface != null)
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{
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MethodInfo mii = mi.MakeGenericMethod(replaceableInterface);
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if (mii.Invoke(scene, new object[0]) != null)
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{
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m_log.DebugFormat("[REGIONMODULE]: Not loading {0} because another module has registered {1}", module.Name, replaceableInterface.ToString());
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continue;
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}
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}
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m_log.DebugFormat("[REGIONMODULE]: Adding scene {0} to non-shared module {1} (deferred)",
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scene.RegionInfo.RegionName, module.Name);
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module.Initialise(m_openSim.ConfigSource.Source);
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list.Add(module);
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deferredlist.Add(module);
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}
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// Finally, load valid deferred modules
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foreach (INonSharedRegionModule module in deferredlist)
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{
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module.AddRegion(scene);
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scene.AddRegionModule(module.Name, module);
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}
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// This is needed for all module types. Modules will register
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// Interfaces with scene in AddScene, and will also need a means
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// to access interfaces registered by other modules. Without
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// this extra method, a module attempting to use another modules's
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// interface would be successful only depending on load order,
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// which can't be depended upon, or modules would need to resort
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// to ugly kludges to attempt to request interfaces when needed
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// and unneccessary caching logic repeated in all modules.
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// The extra function stub is just that much cleaner
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//
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foreach (ISharedRegionModule module in sharedlist)
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{
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module.RegionLoaded(scene);
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}
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foreach (INonSharedRegionModule module in list)
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{
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module.RegionLoaded(scene);
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}
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scene.AllModulesLoaded();
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}
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public void RemoveRegionFromModules (Scene scene)
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{
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foreach (IRegionModuleBase module in scene.RegionModules.Values)
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{
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m_log.DebugFormat("[REGIONMODULE]: Removing scene {0} from module {1}",
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scene.RegionInfo.RegionName, module.Name);
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module.RemoveRegion(scene);
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if (module is INonSharedRegionModule)
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{
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// as we were the only user, this instance has to die
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module.Close();
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}
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}
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scene.RegionModules.Clear();
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}
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#endregion
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}
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}
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