OpenSimMirror/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs

244 lines
9.5 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Lifetime;
using System.Security.Permissions;
using System.Threading;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics; //for [DebuggerNonUserCode]
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{
public partial class ScriptBaseClass : MarshalByRefObject, IScript
{
private Dictionary<string, MethodInfo> inits = new Dictionary<string, MethodInfo>();
// private ScriptSponsor m_sponser;
public override Object InitializeLifetimeService()
{
ILease lease = (ILease)base.InitializeLifetimeService();
if (lease.CurrentState == LeaseState.Initial)
{
// Infinite
lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
// lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
// lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
}
return lease;
}
#if DEBUG
// For tracing GC while debugging
public static bool GCDummy = false;
~ScriptBaseClass()
{
GCDummy = true;
}
#endif
public ScriptBaseClass()
{
m_Executor = new Executor(this);
MethodInfo[] myArrayMethodInfo = GetType().GetMethods(BindingFlags.Public | BindingFlags.Instance);
foreach (MethodInfo mi in myArrayMethodInfo)
{
if (mi.Name.Length > 7 && mi.Name.Substring(0, 7) == "ApiType")
{
string type = mi.Name.Substring(7);
inits[type] = mi;
}
}
// m_sponser = new ScriptSponsor();
}
private Executor m_Executor = null;
public int GetStateEventFlags(string state)
{
return (int)m_Executor.GetStateEventFlags(state);
}
[DebuggerNonUserCode]
public void ExecuteEvent(string state, string FunctionName, object[] args)
{
m_Executor.ExecuteEvent(state, FunctionName, args);
}
public string[] GetApis()
{
string[] apis = new string[inits.Count];
inits.Keys.CopyTo(apis, 0);
return apis;
}
private Dictionary<string, object> m_InitialValues =
new Dictionary<string, object>();
private Dictionary<string, FieldInfo> m_Fields =
new Dictionary<string, FieldInfo>();
public void InitApi(string api, IScriptApi data)
{
if (!inits.ContainsKey(api))
return;
//ILease lease = (ILease)RemotingServices.GetLifetimeService(data as MarshalByRefObject);
//RemotingServices.GetLifetimeService(data as MarshalByRefObject);
// lease.Register(m_sponser);
MethodInfo mi = inits[api];
Object[] args = new Object[1];
args[0] = data;
mi.Invoke(this, args);
m_InitialValues = GetVars();
}
public virtual void StateChange(string newState)
{
}
public void Close()
{
// m_sponser.Close();
}
public Dictionary<string, object> GetVars()
{
Dictionary<string, object> vars = new Dictionary<string, object>();
if (m_Fields == null)
return vars;
m_Fields.Clear();
Type t = GetType();
FieldInfo[] fields = t.GetFields(BindingFlags.NonPublic |
BindingFlags.Public |
BindingFlags.Instance |
BindingFlags.DeclaredOnly);
foreach (FieldInfo field in fields)
{
m_Fields[field.Name] = field;
if (field.FieldType == typeof(LSL_Types.list)) // ref type, copy
{
LSL_Types.list v = (LSL_Types.list)field.GetValue(this);
Object[] data = new Object[v.Data.Length];
Array.Copy(v.Data, 0, data, 0, v.Data.Length);
LSL_Types.list c = new LSL_Types.list();
c.Data = data;
vars[field.Name] = c;
}
else if (field.FieldType == typeof(LSL_Types.LSLInteger) ||
field.FieldType == typeof(LSL_Types.LSLString) ||
field.FieldType == typeof(LSL_Types.key) ||
field.FieldType == typeof(LSL_Types.LSLFloat) ||
field.FieldType == typeof(Int32) ||
field.FieldType == typeof(Double) ||
field.FieldType == typeof(Single) ||
field.FieldType == typeof(String) ||
field.FieldType == typeof(Byte) ||
field.FieldType == typeof(short) ||
field.FieldType == typeof(LSL_Types.Vector3) ||
field.FieldType == typeof(LSL_Types.Quaternion))
{
vars[field.Name] = field.GetValue(this);
}
}
return vars;
}
public void SetVars(Dictionary<string, object> vars)
{
foreach (KeyValuePair<string, object> var in vars)
{
if (m_Fields.ContainsKey(var.Key))
{
if (m_Fields[var.Key].FieldType == typeof(LSL_Types.list))
{
LSL_Types.list v = (LSL_Types.list)m_Fields[var.Key].GetValue(this);
Object[] data = ((LSL_Types.list)var.Value).Data;
v.Data = new Object[data.Length];
Array.Copy(data, 0, v.Data, 0, data.Length);
m_Fields[var.Key].SetValue(this, v);
}
else if(m_Fields[var.Key].FieldType == typeof(LSL_Types.key))
{
if(var.Value.GetType() == typeof(LSL_Types.LSLString))
{
m_Fields[var.Key].SetValue(this, (object)((LSL_Types.key)var.Value.ToString()));
}
else
m_Fields[var.Key].SetValue(this, var.Value);
}
else if (m_Fields[var.Key].FieldType == typeof(LSL_Types.LSLInteger) ||
m_Fields[var.Key].FieldType == typeof(LSL_Types.LSLString) ||
m_Fields[var.Key].FieldType == typeof(LSL_Types.LSLFloat) ||
m_Fields[var.Key].FieldType == typeof(Int32) ||
m_Fields[var.Key].FieldType == typeof(Double) ||
m_Fields[var.Key].FieldType == typeof(Single) ||
m_Fields[var.Key].FieldType == typeof(String) ||
m_Fields[var.Key].FieldType == typeof(Byte) ||
m_Fields[var.Key].FieldType == typeof(short) ||
m_Fields[var.Key].FieldType == typeof(LSL_Types.Vector3) ||
m_Fields[var.Key].FieldType == typeof(LSL_Types.Quaternion)
)
{
m_Fields[var.Key].SetValue(this, var.Value);
}
}
}
}
public void ResetVars()
{
SetVars(m_InitialValues);
}
public void NoOp()
{
// Does what is says on the packet. Nowt, nada, nothing.
// Required for insertion after a jump label to do what it says on the packet!
// With a bit of luck the compiler may even optimize it out.
}
}
}