153 lines
5.9 KiB
C#
153 lines
5.9 KiB
C#
/**
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* Copyright (c) 2008, Contributors. All rights reserved.
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* * Neither the name of the Organizations nor the names of Individual
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* Contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
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* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
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* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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* OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Threading;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Servers;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Scenes.Hypergrid
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{
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public partial class HGScene : Scene
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{
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#region Fields
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private HGAssetMapper m_assMapper;
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#endregion
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#region Constructors
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public HGScene(RegionInfo regInfo, AgentCircuitManager authen,
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CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
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AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer,
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ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
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bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
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: base(regInfo, authen, commsMan, sceneGridService, assetCach, storeManager, httpServer, moduleLoader,
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dumpAssetsToFile, physicalPrim, SeeIntoRegionFromNeighbor, config, simulatorVersion)
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{
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m_log.Info("[HGScene]: Starting HGScene.");
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m_assMapper = new HGAssetMapper(this);
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EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem;
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}
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#endregion
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#region Event handlers
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public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel)
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{
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(avatarID);
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if (userInfo != null)
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{
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m_assMapper.Post(assetID, avatarID);
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}
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}
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#endregion
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#region Overrides of Scene.Inventory methods
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///
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/// CapsUpdateInventoryItemAsset
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///
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public override UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
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{
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UUID newAssetID = base.CapsUpdateInventoryItemAsset(remoteClient, itemID, data);
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UploadInventoryItem(remoteClient.AgentId, newAssetID, "", 0);
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return newAssetID;
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}
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///
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/// DeleteToInventory
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///
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public override UUID DeleteToInventory(DeRezAction action, UUID folderID, SceneObjectGroup objectGroup, IClientAPI remoteClient)
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{
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UUID assetID = base.DeleteToInventory(action, folderID, objectGroup, remoteClient);
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if (!assetID.Equals(UUID.Zero))
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{
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UploadInventoryItem(remoteClient.AgentId, assetID, "", 0);
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}
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else
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m_log.Debug("[HGScene]: Scene.Inventory did not create asset");
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return assetID;
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}
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///
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/// RezObject
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///
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public override SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
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UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
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bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
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{
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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if (userInfo.RootFolder != null)
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{
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InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
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if (item != null)
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{
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m_assMapper.Get(item.AssetID, remoteClient.AgentId);
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}
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}
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}
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// OK, we're done fetching. Pass it up to the default RezObject
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return base.RezObject(remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
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RezSelected, RemoveItem, fromTaskID, attachment);
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}
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#endregion
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}
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}
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