OpenSimMirror/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/HGAssetMapperTests.cs

146 lines
6.6 KiB
C#

/*
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using System;
using System.Threading;
using System.Xml;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Framework.InventoryAccess;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.XEngine;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
{
[TestFixture]
public class HGAssetMapperTests : OpenSimTestCase
{
[Test]
public void TestPostAssetRewrite()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
XEngine xengine = new OpenSim.Region.ScriptEngine.XEngine.XEngine();
xengine.DebugLevel = 1;
IniConfigSource configSource = new IniConfigSource();
IConfig startupConfig = configSource.AddConfig("Startup");
startupConfig.Set("DefaultScriptEngine", "XEngine");
IConfig xEngineConfig = configSource.AddConfig("XEngine");
xEngineConfig.Set("Enabled", "true");
xEngineConfig.Set("StartDelay", "0");
xEngineConfig.Set("AppDomainLoading", "false");
string homeUrl = "http://hg.HomeTestPostAssetRewriteGrid.com";
string foreignUrl = "http://hg.ForeignTestPostAssetRewriteGrid.com";
int soIdTail = 0x1;
UUID assetId = TestHelpers.ParseTail(0x10);
UUID userId = TestHelpers.ParseTail(0x100);
UUID sceneId = TestHelpers.ParseTail(0x1000);
string userFirstName = "TestPostAsset";
string userLastName = "Rewrite";
int soPartsCount = 3;
Scene scene = new SceneHelpers().SetupScene("TestPostAssetRewriteScene", sceneId, 1000, 1000, configSource);
SceneHelpers.SetupSceneModules(scene, configSource, xengine);
scene.StartScripts();
HGAssetMapper hgam = new HGAssetMapper(scene, homeUrl);
UserAccount ua
= UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "password");
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, soPartsCount, ua.PrincipalID, "part", soIdTail);
RezScript(
scene, so.UUID, "default { state_entry() { llSay(0, \"Hello World\"); } }", "item1", ua.PrincipalID);
AssetBase asset = AssetHelpers.CreateAsset(assetId, so);
asset.CreatorID = foreignUrl;
hgam.PostAsset(foreignUrl, asset);
// Check transformed asset.
AssetBase ncAssetGet = scene.AssetService.Get(assetId.ToString());
Assert.AreEqual(foreignUrl, ncAssetGet.CreatorID);
string xmlData = Utils.BytesToString(ncAssetGet.Data);
XmlDocument ncAssetGetXmlDoc = new XmlDocument();
ncAssetGetXmlDoc.LoadXml(xmlData);
// Console.WriteLine(ncAssetGetXmlDoc.OuterXml);
XmlNodeList creatorDataNodes = ncAssetGetXmlDoc.GetElementsByTagName("CreatorData");
Assert.AreEqual(soPartsCount, creatorDataNodes.Count);
//Console.WriteLine("creatorDataNodes {0}", creatorDataNodes.Count);
foreach (XmlNode creatorDataNode in creatorDataNodes)
{
Assert.AreEqual(
string.Format("{0};{1} {2}", homeUrl, ua.FirstName, ua.LastName), creatorDataNode.InnerText);
}
// Check that saved script nodes have attributes
XmlNodeList savedScriptStateNodes = ncAssetGetXmlDoc.GetElementsByTagName("SavedScriptState");
Assert.AreEqual(1, savedScriptStateNodes.Count);
Assert.AreEqual(1, savedScriptStateNodes[0].Attributes.Count);
XmlNode uuidAttribute = savedScriptStateNodes[0].Attributes.GetNamedItem("UUID");
Assert.NotNull(uuidAttribute);
// XXX: To check the actual UUID attribute we would have to do some work to retreive the UUID of the task
// item created earlier.
}
private void RezScript(Scene scene, UUID soId, string script, string itemName, UUID userId)
{
InventoryItemBase itemTemplate = new InventoryItemBase();
// itemTemplate.ID = itemId;
itemTemplate.Name = itemName;
itemTemplate.Folder = soId;
itemTemplate.InvType = (int)InventoryType.LSL;
// XXX: Ultimately it would be better to be able to directly manipulate the script engine to rez a script
// immediately for tests rather than chunter through it's threaded mechanisms.
AutoResetEvent chatEvent = new AutoResetEvent(false);
scene.EventManager.OnChatFromWorld += (s, c) =>
{
// Console.WriteLine("Got chat [{0}]", c.Message);
chatEvent.Set();
};
scene.RezNewScript(userId, itemTemplate, script);
// Console.WriteLine("HERE");
Assert.IsTrue(chatEvent.WaitOne(60000), "Chat event in HGAssetMapperTests.RezScript not received");
}
}
}