146 lines
6.6 KiB
C#
146 lines
6.6 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Threading;
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using System.Xml;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.Framework.InventoryAccess;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.ScriptEngine.XEngine;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
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{
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[TestFixture]
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public class HGAssetMapperTests : OpenSimTestCase
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{
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[Test]
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public void TestPostAssetRewrite()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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XEngine xengine = new OpenSim.Region.ScriptEngine.XEngine.XEngine();
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xengine.DebugLevel = 1;
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IniConfigSource configSource = new IniConfigSource();
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IConfig startupConfig = configSource.AddConfig("Startup");
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startupConfig.Set("DefaultScriptEngine", "XEngine");
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IConfig xEngineConfig = configSource.AddConfig("XEngine");
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xEngineConfig.Set("Enabled", "true");
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xEngineConfig.Set("StartDelay", "0");
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xEngineConfig.Set("AppDomainLoading", "false");
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string homeUrl = "http://hg.HomeTestPostAssetRewriteGrid.com";
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string foreignUrl = "http://hg.ForeignTestPostAssetRewriteGrid.com";
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int soIdTail = 0x1;
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UUID assetId = TestHelpers.ParseTail(0x10);
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UUID userId = TestHelpers.ParseTail(0x100);
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UUID sceneId = TestHelpers.ParseTail(0x1000);
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string userFirstName = "TestPostAsset";
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string userLastName = "Rewrite";
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int soPartsCount = 3;
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Scene scene = new SceneHelpers().SetupScene("TestPostAssetRewriteScene", sceneId, 1000, 1000, configSource);
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SceneHelpers.SetupSceneModules(scene, configSource, xengine);
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scene.StartScripts();
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HGAssetMapper hgam = new HGAssetMapper(scene, homeUrl);
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UserAccount ua
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= UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "password");
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SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, soPartsCount, ua.PrincipalID, "part", soIdTail);
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RezScript(
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scene, so.UUID, "default { state_entry() { llSay(0, \"Hello World\"); } }", "item1", ua.PrincipalID);
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AssetBase asset = AssetHelpers.CreateAsset(assetId, so);
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asset.CreatorID = foreignUrl;
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hgam.PostAsset(foreignUrl, asset);
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// Check transformed asset.
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AssetBase ncAssetGet = scene.AssetService.Get(assetId.ToString());
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Assert.AreEqual(foreignUrl, ncAssetGet.CreatorID);
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string xmlData = Utils.BytesToString(ncAssetGet.Data);
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XmlDocument ncAssetGetXmlDoc = new XmlDocument();
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ncAssetGetXmlDoc.LoadXml(xmlData);
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// Console.WriteLine(ncAssetGetXmlDoc.OuterXml);
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XmlNodeList creatorDataNodes = ncAssetGetXmlDoc.GetElementsByTagName("CreatorData");
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Assert.AreEqual(soPartsCount, creatorDataNodes.Count);
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//Console.WriteLine("creatorDataNodes {0}", creatorDataNodes.Count);
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foreach (XmlNode creatorDataNode in creatorDataNodes)
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{
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Assert.AreEqual(
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string.Format("{0};{1} {2}", homeUrl, ua.FirstName, ua.LastName), creatorDataNode.InnerText);
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}
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// Check that saved script nodes have attributes
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XmlNodeList savedScriptStateNodes = ncAssetGetXmlDoc.GetElementsByTagName("SavedScriptState");
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Assert.AreEqual(1, savedScriptStateNodes.Count);
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Assert.AreEqual(1, savedScriptStateNodes[0].Attributes.Count);
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XmlNode uuidAttribute = savedScriptStateNodes[0].Attributes.GetNamedItem("UUID");
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Assert.NotNull(uuidAttribute);
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// XXX: To check the actual UUID attribute we would have to do some work to retreive the UUID of the task
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// item created earlier.
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}
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private void RezScript(Scene scene, UUID soId, string script, string itemName, UUID userId)
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{
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InventoryItemBase itemTemplate = new InventoryItemBase();
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// itemTemplate.ID = itemId;
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itemTemplate.Name = itemName;
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itemTemplate.Folder = soId;
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itemTemplate.InvType = (int)InventoryType.LSL;
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// XXX: Ultimately it would be better to be able to directly manipulate the script engine to rez a script
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// immediately for tests rather than chunter through it's threaded mechanisms.
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AutoResetEvent chatEvent = new AutoResetEvent(false);
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scene.EventManager.OnChatFromWorld += (s, c) =>
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{
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// Console.WriteLine("Got chat [{0}]", c.Message);
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chatEvent.Set();
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};
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scene.RezNewScript(userId, itemTemplate, script);
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// Console.WriteLine("HERE");
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Assert.IsTrue(chatEvent.WaitOne(60000), "Chat event in HGAssetMapperTests.RezScript not received");
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}
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}
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} |