OpenSimMirror/OpenSim/Region/CoreModules/World/Sound
Justin Clark-Casey (justincc) 7d38f4940c Implement llSetSoundQueueing().
This is controlled by the viewer, not the server.
So as per http://wiki.secondlife.com/wiki/LlSetSoundQueueing, only two sounds can be queued per prim.
You probably need to use llPreloadSound() for best results
2013-05-22 20:01:57 +01:00
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SoundModule.cs Implement llSetSoundQueueing(). 2013-05-22 20:01:57 +01:00