789 lines
31 KiB
C#
789 lines
31 KiB
C#
/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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namespace OpenSim.Framework.Communications.Caches
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{
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public delegate void DownloadComplete(AssetCache.TextureSender sender);
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/// <summary>
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/// Manages local cache of assets and their sending to viewers.
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/// </summary>
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public class AssetCache : IAssetReceiver
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{
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public Dictionary<LLUUID, AssetInfo> Assets;
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public Dictionary<LLUUID, TextureImage> Textures;
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public List<AssetRequest> AssetRequests = new List<AssetRequest>(); //assets ready to be sent to viewers
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public List<AssetRequest> TextureRequests = new List<AssetRequest>(); //textures ready to be sent
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public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); //Assets requested from the asset server
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public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); //Textures requested from the asset server
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public Dictionary<LLUUID, TextureSender> SendingTextures = new Dictionary<LLUUID, TextureSender>();
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private BlockingQueue<TextureSender> QueueTextures = new BlockingQueue<TextureSender>();
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private Dictionary<LLUUID, List<LLUUID>> AvatarRecievedTextures = new Dictionary<LLUUID, List<LLUUID>>();
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private Dictionary<LLUUID, Dictionary<LLUUID, int>> TimesTextureSent = new Dictionary<LLUUID, Dictionary<LLUUID, int>>();
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private IAssetServer _assetServer;
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private Thread _assetCacheThread;
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private Thread TextureSenderThread;
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/// <summary>
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///
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/// </summary>
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public AssetCache(IAssetServer assetServer)
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{
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System.Console.WriteLine("Creating Asset cache");
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_assetServer = assetServer;
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_assetServer.SetReceiver(this);
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Assets = new Dictionary<LLUUID, AssetInfo>();
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Textures = new Dictionary<LLUUID, TextureImage>();
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this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
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this._assetCacheThread.IsBackground = true;
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this._assetCacheThread.Start();
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this.TextureSenderThread = new Thread(new ThreadStart(this.ProcessTextureSenders));
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this.TextureSenderThread.IsBackground = true;
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this.TextureSenderThread.Start();
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}
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public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey)
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{
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System.Console.WriteLine("Creating Asset cache");
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_assetServer = this.LoadAssetDll(assetServerDLLName);
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_assetServer.SetServerInfo(assetServerURL, assetServerKey);
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_assetServer.SetReceiver(this);
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Assets = new Dictionary<LLUUID, AssetInfo>();
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Textures = new Dictionary<LLUUID, TextureImage>();
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this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
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this._assetCacheThread.IsBackground = true;
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this._assetCacheThread.Start();
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this.TextureSenderThread = new Thread(new ThreadStart(this.ProcessTextureSenders));
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this.TextureSenderThread.IsBackground = true;
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this.TextureSenderThread.Start();
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}
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/// <summary>
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///
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/// </summary>
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public void RunAssetManager()
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{
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while (true)
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{
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try
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{
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this.ProcessAssetQueue();
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this.ProcessTextureQueue();
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Thread.Sleep(500);
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}
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catch (Exception e)
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{
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System.Console.WriteLine(e.Message + " : " + e.StackTrace);
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}
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}
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}
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public AssetBase GetAsset(LLUUID assetID)
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{
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AssetBase asset = null;
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if (this.Textures.ContainsKey(assetID))
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{
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asset = this.Textures[assetID];
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}
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else if (this.Assets.ContainsKey(assetID))
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{
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asset = this.Assets[assetID];
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}
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return asset;
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}
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public AssetBase GetAsset(LLUUID assetID, bool isTexture)
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{
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AssetBase asset = GetAsset(assetID);
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if (asset == null)
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{
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this._assetServer.RequestAsset(assetID, isTexture);
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}
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return asset;
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}
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public void AddAsset(AssetBase asset)
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{
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// Console.WriteLine("adding asset " + asset.FullID.ToStringHyphenated());
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if (asset.Type == 0)
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{
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//Console.WriteLine("which is a texture");
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if (!this.Textures.ContainsKey(asset.FullID))
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{ //texture
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TextureImage textur = new TextureImage(asset);
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this.Textures.Add(textur.FullID, textur);
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this._assetServer.UploadNewAsset(asset);
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}
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}
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else
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{
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if (!this.Assets.ContainsKey(asset.FullID))
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{
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AssetInfo assetInf = new AssetInfo(asset);
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this.Assets.Add(assetInf.FullID, assetInf);
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this._assetServer.UploadNewAsset(asset);
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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private void ProcessTextureQueue()
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{
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if (this.TextureRequests.Count == 0)
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{
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//no requests waiting
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return;
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}
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int num;
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num = this.TextureRequests.Count;
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AssetRequest req;
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for (int i = 0; i < num; i++)
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{
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req = (AssetRequest)this.TextureRequests[i];
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if (!this.SendingTextures.ContainsKey(req.ImageInfo.FullID))
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{
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//Console.WriteLine("new texture to send");
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TextureSender sender = new TextureSender(req);
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//sender.OnComplete += this.TextureSent;
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lock (this.SendingTextures)
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{
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this.SendingTextures.Add(req.ImageInfo.FullID, sender);
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}
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this.QueueTextures.Enqueue(sender);
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}
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}
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this.TextureRequests.Clear();
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}
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public void ProcessTextureSenders()
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{
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while (true)
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{
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TextureSender sender = this.QueueTextures.Dequeue();
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/* if (TimesTextureSent.ContainsKey(sender.request.RequestUser.AgentId))
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{
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if (TimesTextureSent[sender.request.RequestUser.AgentId].ContainsKey(sender.request.ImageInfo.FullID))
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{
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TimesTextureSent[sender.request.RequestUser.AgentId][sender.request.ImageInfo.FullID]++;
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}
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else
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{
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TimesTextureSent[sender.request.RequestUser.AgentId].Add(sender.request.ImageInfo.FullID, 1);
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}
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}
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else
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{
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Dictionary<LLUUID, int> UsersSent = new Dictionary<LLUUID,int>();
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TimesTextureSent.Add(sender.request.RequestUser.AgentId, UsersSent );
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UsersSent.Add(sender.request.ImageInfo.FullID, 1);
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}
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if (TimesTextureSent[sender.request.RequestUser.AgentId][sender.request.ImageInfo.FullID] < 1000)
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{*/
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bool finished = sender.SendTexture();
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if (finished)
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{
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this.TextureSent(sender);
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}
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else
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{
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// Console.WriteLine("readding texture");
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this.QueueTextures.Enqueue(sender);
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}
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/* }
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else
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{
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this.TextureSent(sender);
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}*/
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}
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}
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/// <summary>
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/// Event handler, called by a TextureSender object to say that texture has been sent
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/// </summary>
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/// <param name="sender"></param>
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public void TextureSent(TextureSender sender)
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{
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if (this.SendingTextures.ContainsKey(sender.request.ImageInfo.FullID))
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{
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lock (this.SendingTextures)
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{
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this.SendingTextures.Remove(sender.request.ImageInfo.FullID);
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// this.AvatarRecievedTextures[sender.request.RequestUser.AgentId].Add(sender.request.ImageInfo.FullID);
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}
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}
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}
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public void AssetReceived(AssetBase asset, bool IsTexture)
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{
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if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server
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{
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//check if it is a texture or not
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//then add to the correct cache list
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//then check for waiting requests for this asset/texture (in the Requested lists)
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//and move those requests into the Requests list.
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if (IsTexture)
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{
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//Console.WriteLine("asset recieved from asset server");
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TextureImage image = new TextureImage(asset);
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if (!this.Textures.ContainsKey(image.FullID))
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{
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this.Textures.Add(image.FullID, image);
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if (this.RequestedTextures.ContainsKey(image.FullID))
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{
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AssetRequest req = this.RequestedTextures[image.FullID];
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req.ImageInfo = image;
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if (image.Data.LongLength > 600)
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{
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//over 600 bytes so split up file
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req.NumPackets = 1 + (int)(image.Data.Length - 600) / 1000;
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}
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else
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{
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req.NumPackets = 1;
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}
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this.RequestedTextures.Remove(image.FullID);
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this.TextureRequests.Add(req);
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}
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}
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}
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else
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{
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AssetInfo assetInf = new AssetInfo(asset);
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if (!this.Assets.ContainsKey(assetInf.FullID))
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{
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this.Assets.Add(assetInf.FullID, assetInf);
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if (this.RequestedAssets.ContainsKey(assetInf.FullID))
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{
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AssetRequest req = this.RequestedAssets[assetInf.FullID];
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req.AssetInf = assetInf;
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if (assetInf.Data.LongLength > 600)
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{
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//over 600 bytes so split up file
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req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000;
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}
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else
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{
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req.NumPackets = 1;
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}
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this.RequestedAssets.Remove(assetInf.FullID);
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this.AssetRequests.Add(req);
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}
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}
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}
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}
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}
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public void AssetNotFound(LLUUID assetID)
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{
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if (this.RequestedTextures.ContainsKey(assetID))
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{
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AssetRequest req = this.RequestedTextures[assetID];
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ImageNotInDatabasePacket notFound = new ImageNotInDatabasePacket();
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notFound.ImageID.ID = assetID;
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req.RequestUser.OutPacket(notFound);
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//Console.WriteLine("sending image not found for " + assetID);
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this.RequestedTextures.Remove(assetID);
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}
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}
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#region Assets
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/// <summary>
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///
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/// </summary>
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/// <param name="userInfo"></param>
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/// <param name="transferRequest"></param>
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public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest)
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{
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LLUUID requestID = null;
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byte source = 2;
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if (transferRequest.TransferInfo.SourceType == 2)
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{
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//direct asset request
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requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
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}
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else if (transferRequest.TransferInfo.SourceType == 3)
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{
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//inventory asset request
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requestID = new LLUUID(transferRequest.TransferInfo.Params, 80);
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source = 3;
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//Console.WriteLine("asset request " + requestID);
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}
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//check to see if asset is in local cache, if not we need to request it from asset server.
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//Console.WriteLine("asset request " + requestID);
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if (!this.Assets.ContainsKey(requestID))
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{
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//not found asset
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// so request from asset server
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if (!this.RequestedAssets.ContainsKey(requestID))
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{
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AssetRequest request = new AssetRequest();
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request.RequestUser = userInfo;
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request.RequestAssetID = requestID;
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request.TransferRequestID = transferRequest.TransferInfo.TransferID;
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request.AssetRequestSource = source;
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request.Params = transferRequest.TransferInfo.Params;
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this.RequestedAssets.Add(requestID, request);
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this._assetServer.RequestAsset(requestID, false);
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}
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return;
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}
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//it is in our cache
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AssetInfo asset = this.Assets[requestID];
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//work out how many packets it should be sent in
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// and add to the AssetRequests list
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AssetRequest req = new AssetRequest();
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req.RequestUser = userInfo;
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req.RequestAssetID = requestID;
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req.TransferRequestID = transferRequest.TransferInfo.TransferID;
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req.AssetRequestSource = source;
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req.Params = transferRequest.TransferInfo.Params;
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req.AssetInf = asset;
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if (asset.Data.LongLength > 600)
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{
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//over 600 bytes so split up file
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req.NumPackets = 1 + (int)(asset.Data.Length - 600 + 999) / 1000;
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}
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else
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{
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req.NumPackets = 1;
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}
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this.AssetRequests.Add(req);
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}
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/// <summary>
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///
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/// </summary>
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private void ProcessAssetQueue()
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{
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if (this.AssetRequests.Count == 0)
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{
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//no requests waiting
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return;
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}
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int num;
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if (this.AssetRequests.Count < 5)
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{
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//lower than 5 so do all of them
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num = this.AssetRequests.Count;
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}
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else
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{
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num = 5;
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}
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AssetRequest req;
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for (int i = 0; i < num; i++)
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{
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req = (AssetRequest)this.AssetRequests[i];
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//Console.WriteLine("sending asset " + req.RequestAssetID);
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TransferInfoPacket Transfer = new TransferInfoPacket();
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Transfer.TransferInfo.ChannelType = 2;
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Transfer.TransferInfo.Status = 0;
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Transfer.TransferInfo.TargetType = 0;
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if (req.AssetRequestSource == 2)
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{
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Transfer.TransferInfo.Params = new byte[20];
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Array.Copy(req.RequestAssetID.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
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int assType = (int)req.AssetInf.Type;
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Array.Copy(Helpers.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
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}
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else if (req.AssetRequestSource == 3)
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{
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Transfer.TransferInfo.Params = req.Params;
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// Transfer.TransferInfo.Params = new byte[100];
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//Array.Copy(req.RequestUser.AgentId.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
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//Array.Copy(req.RequestUser.SessionId.GetBytes(), 0, Transfer.TransferInfo.Params, 16, 16);
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}
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Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
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Transfer.TransferInfo.TransferID = req.TransferRequestID;
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req.RequestUser.OutPacket(Transfer);
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if (req.NumPackets == 1)
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{
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TransferPacketPacket TransferPacket = new TransferPacketPacket();
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TransferPacket.TransferData.Packet = 0;
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TransferPacket.TransferData.ChannelType = 2;
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TransferPacket.TransferData.TransferID = req.TransferRequestID;
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TransferPacket.TransferData.Data = req.AssetInf.Data;
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TransferPacket.TransferData.Status = 1;
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req.RequestUser.OutPacket(TransferPacket);
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}
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else
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{
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//more than one packet so split file up , for now it can't be bigger than 2000 bytes
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TransferPacketPacket TransferPacket = new TransferPacketPacket();
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TransferPacket.TransferData.Packet = 0;
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TransferPacket.TransferData.ChannelType = 2;
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TransferPacket.TransferData.TransferID = req.TransferRequestID;
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byte[] chunk = null;
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if (req.AssetInf.Data.Length <= 1000)
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{
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chunk = new byte[req.AssetInf.Data.Length];
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Array.Copy(req.AssetInf.Data, chunk, req.AssetInf.Data.Length);
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TransferPacket.TransferData.Data = chunk;
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TransferPacket.TransferData.Status = 1;
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req.RequestUser.OutPacket(TransferPacket);
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}
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else
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{
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chunk = new byte[1000];
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Array.Copy(req.AssetInf.Data, chunk, 1000);
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TransferPacket.TransferData.Data = chunk;
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TransferPacket.TransferData.Status = 0;
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req.RequestUser.OutPacket(TransferPacket);
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TransferPacket = new TransferPacketPacket();
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TransferPacket.TransferData.Packet = 1;
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TransferPacket.TransferData.ChannelType = 2;
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TransferPacket.TransferData.TransferID = req.TransferRequestID;
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byte[] chunk1 = new byte[(req.AssetInf.Data.Length - 1000)];
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Array.Copy(req.AssetInf.Data, 1000, chunk1, 0, chunk1.Length);
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TransferPacket.TransferData.Data = chunk1;
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TransferPacket.TransferData.Status = 1;
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req.RequestUser.OutPacket(TransferPacket);
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}
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}
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}
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//remove requests that have been completed
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for (int i = 0; i < num; i++)
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{
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this.AssetRequests.RemoveAt(0);
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}
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}
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public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset)
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{
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AssetInfo newAsset = new AssetInfo();
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newAsset.Data = new byte[sourceAsset.Data.Length];
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Array.Copy(sourceAsset.Data, newAsset.Data, sourceAsset.Data.Length);
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newAsset.FullID = LLUUID.Random();
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newAsset.Type = sourceAsset.Type;
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newAsset.InvType = sourceAsset.InvType;
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return (newAsset);
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}
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#endregion
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#region Textures
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/// <summary>
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///
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/// </summary>
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/// <param name="userInfo"></param>
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/// <param name="imageID"></param>
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public void AddTextureRequest(IClientAPI userInfo, LLUUID imageID, uint packetNumber, int discard)
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{
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//Console.WriteLine("texture request for " + imageID.ToStringHyphenated() + " packetnumber= " + packetNumber);
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//check to see if texture is in local cache, if not request from asset server
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if (!this.AvatarRecievedTextures.ContainsKey(userInfo.AgentId))
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{
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this.AvatarRecievedTextures.Add(userInfo.AgentId, new List<LLUUID>());
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}
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/* if(this.AvatarRecievedTextures[userInfo.AgentId].Contains(imageID))
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{
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//Console.WriteLine(userInfo.AgentId +" is requesting a image( "+ imageID+" that has already been sent to them");
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return;
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}*/
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if (!this.Textures.ContainsKey(imageID))
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{
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if (!this.RequestedTextures.ContainsKey(imageID))
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{
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//not is cache so request from asset server
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AssetRequest request = new AssetRequest();
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request.RequestUser = userInfo;
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request.RequestAssetID = imageID;
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request.IsTextureRequest = true;
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request.DiscardLevel = discard;
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this.RequestedTextures.Add(imageID, request);
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this._assetServer.RequestAsset(imageID, true);
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}
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return;
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}
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//Console.WriteLine("texture already in cache");
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TextureImage imag = this.Textures[imageID];
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AssetRequest req = new AssetRequest();
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req.RequestUser = userInfo;
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req.RequestAssetID = imageID;
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req.IsTextureRequest = true;
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req.ImageInfo = imag;
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req.DiscardLevel = discard;
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if (imag.Data.LongLength > 600)
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{
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//Console.WriteLine("{0}", imag.Data.LongLength);
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//over 600 bytes so split up file
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req.NumPackets = 2 + (int)(imag.Data.Length - 601) / 1000;
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//Console.WriteLine("texture is " + imag.Data.Length + " which we will send in " +req.NumPackets +" packets");
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}
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else
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{
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req.NumPackets = 1;
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}
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if (packetNumber != 0)
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{
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req.PacketCounter = (int)packetNumber;
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}
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this.TextureRequests.Add(req);
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}
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public TextureImage CloneImage(LLUUID newOwner, TextureImage source)
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{
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TextureImage newImage = new TextureImage();
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newImage.Data = new byte[source.Data.Length];
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Array.Copy(source.Data, newImage.Data, source.Data.Length);
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//newImage.filename = source.filename;
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newImage.FullID = LLUUID.Random();
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newImage.Name = source.Name;
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return (newImage);
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}
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#endregion
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private IAssetServer LoadAssetDll(string dllName)
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{
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Assembly pluginAssembly = Assembly.LoadFrom(dllName);
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IAssetServer server = null;
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foreach (Type pluginType in pluginAssembly.GetTypes())
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{
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if (pluginType.IsPublic)
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{
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if (!pluginType.IsAbstract)
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{
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Type typeInterface = pluginType.GetInterface("IAssetPlugin", true);
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if (typeInterface != null)
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{
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IAssetPlugin plug = (IAssetPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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server = plug.GetAssetServer();
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break;
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}
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typeInterface = null;
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}
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}
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}
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pluginAssembly = null;
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return server;
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}
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public class AssetRequest
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{
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public IClientAPI RequestUser;
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public LLUUID RequestAssetID;
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public AssetInfo AssetInf;
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public TextureImage ImageInfo;
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public LLUUID TransferRequestID;
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public long DataPointer = 0;
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public int NumPackets = 0;
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public int PacketCounter = 0;
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public bool IsTextureRequest;
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public byte AssetRequestSource = 2;
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public byte[] Params = null;
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//public bool AssetInCache;
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//public int TimeRequested;
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public int DiscardLevel = -1;
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public AssetRequest()
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{
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}
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}
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public class AssetInfo : AssetBase
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{
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public AssetInfo()
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{
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}
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public AssetInfo(AssetBase aBase)
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{
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Data = aBase.Data;
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FullID = aBase.FullID;
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Type = aBase.Type;
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InvType = aBase.InvType;
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Name = aBase.Name;
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Description = aBase.Description;
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}
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}
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public class TextureImage : AssetBase
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{
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public TextureImage()
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{
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}
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public TextureImage(AssetBase aBase)
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{
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Data = aBase.Data;
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FullID = aBase.FullID;
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Type = aBase.Type;
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InvType = aBase.InvType;
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Name = aBase.Name;
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Description = aBase.Description;
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}
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}
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public class TextureSender
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{
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public AssetRequest request;
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private int counter = 0;
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public TextureSender(AssetRequest req)
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{
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request = req;
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}
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public bool SendTexture()
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{
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SendPacket();
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counter++;
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if ((request.PacketCounter >= request.NumPackets) | counter > 100 | (request.NumPackets == 1) | (request.DiscardLevel == -1))
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{
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return true;
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}
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return false;
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}
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public void SendPacket()
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{
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AssetRequest req = request;
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//Console.WriteLine("sending " + req.ImageInfo.FullID);
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if (req.PacketCounter == 0)
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{
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//first time for this request so send imagedata packet
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if (req.NumPackets == 1)
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{
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//Console.WriteLine("only one packet so send whole file");
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ImageDataPacket im = new ImageDataPacket();
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im.Header.Reliable = false;
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im.ImageID.Packets = 1;
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im.ImageID.ID = req.ImageInfo.FullID;
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im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
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im.ImageData.Data = req.ImageInfo.Data;
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im.ImageID.Codec = 2;
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req.RequestUser.OutPacket(im);
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req.PacketCounter++;
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//req.ImageInfo.l= time;
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//System.Console.WriteLine("sent texture: " + req.ImageInfo.FullID);
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//Console.WriteLine("sending single packet for " + req.ImageInfo.FullID.ToStringHyphenated());
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}
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else
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{
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//more than one packet so split file up
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ImageDataPacket im = new ImageDataPacket();
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im.Header.Reliable = false;
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im.ImageID.Packets = (ushort)(req.NumPackets);
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im.ImageID.ID = req.ImageInfo.FullID;
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im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
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im.ImageData.Data = new byte[600];
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Array.Copy(req.ImageInfo.Data, 0, im.ImageData.Data, 0, 600);
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im.ImageID.Codec = 2;
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req.RequestUser.OutPacket(im);
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req.PacketCounter++;
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//req.ImageInfo.last_used = time;
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//System.Console.WriteLine("sent first packet of texture: " + req.ImageInfo.FullID);
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//Console.WriteLine("sending packet 1 for " + req.ImageInfo.FullID.ToStringHyphenated());
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}
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}
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else
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{
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//Console.WriteLine("sending packet " + req.PacketCounter + " for " + req.ImageInfo.FullID.ToStringHyphenated());
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//send imagepacket
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//more than one packet so split file up
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ImagePacketPacket im = new ImagePacketPacket();
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im.Header.Reliable = false;
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im.ImageID.Packet = (ushort)(req.PacketCounter);
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im.ImageID.ID = req.ImageInfo.FullID;
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int size = req.ImageInfo.Data.Length - 600 - (1000 * (req.PacketCounter - 1));
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if (size > 1000) size = 1000;
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//Console.WriteLine("length= {0} counter= {1} size= {2}",req.ImageInfo.Data.Length, req.PacketCounter, size);
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im.ImageData.Data = new byte[size];
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Array.Copy(req.ImageInfo.Data, 600 + (1000 * (req.PacketCounter - 1)), im.ImageData.Data, 0, size);
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req.RequestUser.OutPacket(im);
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req.PacketCounter++;
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//req.ImageInfo.last_used = time;
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//System.Console.WriteLine("sent a packet of texture: "+req.ImageInfo.FullID);
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}
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}
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private void SaveAssetToFile(string filename, byte[] data)
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{
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FileStream fs = File.Create(filename);
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BinaryWriter bw = new BinaryWriter(fs);
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bw.Write(data);
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bw.Close();
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fs.Close();
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}
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}
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}
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}
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