51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Speech.Synthesis;
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using libsecondlife;
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using libsecondlife.Packets;
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using libsecondlife.AssetSystem;
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// Since this requires .Net 3.0 I've left it out of the project by default.
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// To use this: include it in the project and add a reference to the System.Speech.dll
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namespace libsecondlife.TestClient
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{
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public class TtsCommand : Command
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{
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SpeechSynthesizer _speechSynthesizer;
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public TtsCommand(TestClient testClient)
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{
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Name = "tts";
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Description = "Text To Speech. When activated, client will echo all recieved chat messages out thru the computer's speakers.";
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}
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public override string Execute(string[] args, LLUUID fromAgentID)
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{
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if (!Active)
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{
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if (_speechSynthesizer == null)
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_speechSynthesizer = new SpeechSynthesizer();
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Active = true;
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Client.Self.OnChat += new MainAvatar.ChatCallback(Self_OnChat);
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return "TTS is now on.";
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}
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else
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{
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Active = false;
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Client.Self.OnChat -= new MainAvatar.ChatCallback(Self_OnChat);
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return "TTS is now off.";
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}
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}
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void Self_OnChat(string message, byte audible, byte type, byte sourcetype, string fromName, LLUUID id, LLUUID ownerid, LLVector3 position)
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{
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if (message.Length > 0)
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{
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_speechSynthesizer.SpeakAsync(message);
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}
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}
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}
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} |