62 lines
1.9 KiB
C#
62 lines
1.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Threading;
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using System.Xml;
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using System.Xml.Serialization;
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using libsecondlife;
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using libsecondlife.Packets;
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using libsecondlife.InventorySystem;
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namespace libsecondlife.TestClient
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{
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public class InventoryCommand : Command
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{
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public InventoryCommand(TestClient testClient)
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{
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Name = "i";
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Description = "Prints out inventory.";
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}
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public override string Execute(string[] args, LLUUID fromAgentID)
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{
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return "Broken until someone fixes me";
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//Client.Inventory.DownloadInventory();
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//StringBuilder result = new StringBuilder();
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//PrintFolder(Client.Inventory.GetRootFolder(), result, 0);
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//return result.ToString();
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}
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//void PrintFolder(InventoryFolder folder, StringBuilder output, int indenting)
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//{
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// Indent(output, indenting);
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// output.Append(folder.Name);
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// output.Append("\n");
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// foreach (InventoryBase b in folder.GetContents())
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// {
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// InventoryItem item = b as InventoryItem;
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// if (item != null)
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// {
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// Indent(output, indenting + 1);
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// output.Append(item.Name);
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// output.Append("\n");
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// continue;
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// }
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// InventoryFolder subFolder = b as InventoryFolder;
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// if (subFolder != null)
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// PrintFolder(subFolder, output, indenting + 1);
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// }
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//}
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//void Indent(StringBuilder output, int indenting)
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//{
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// for (int count = 0; count < indenting; count++)
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// {
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// output.Append(" ");
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// }
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//}
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}
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} |