186 lines
6.7 KiB
C#
186 lines
6.7 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Net;
|
|
using System.Reflection;
|
|
using Nini.Config;
|
|
using log4net;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Framework.Console;
|
|
using OpenSim.Data;
|
|
using OpenSim.Services.Interfaces;
|
|
using OpenMetaverse;
|
|
|
|
namespace OpenSim.Services.AvatarService
|
|
{
|
|
public class AvatarService : AvatarServiceBase, IAvatarService
|
|
{
|
|
private static readonly ILog m_log =
|
|
LogManager.GetLogger(
|
|
MethodBase.GetCurrentMethod().DeclaringType);
|
|
|
|
public AvatarService(IConfigSource config)
|
|
: base(config)
|
|
{
|
|
m_log.Debug("[AVATAR SERVICE]: Starting avatar service");
|
|
}
|
|
|
|
public AvatarAppearance GetAppearance(UUID principalID)
|
|
{
|
|
AvatarData avatar = GetAvatar(principalID);
|
|
return avatar.ToAvatarAppearance();
|
|
}
|
|
|
|
public bool SetAppearance(UUID principalID, AvatarAppearance appearance)
|
|
{
|
|
AvatarData avatar = new AvatarData(appearance);
|
|
return SetAvatar(principalID,avatar);
|
|
}
|
|
|
|
public AvatarData GetAvatar(UUID principalID)
|
|
{
|
|
AvatarBaseData[] av = m_Database.Get("PrincipalID", principalID.ToString());
|
|
AvatarData ret = new AvatarData();
|
|
ret.Data = new Dictionary<string,string>();
|
|
|
|
if (av.Length == 0)
|
|
{
|
|
ret.AvatarType = 1; // SL avatar
|
|
return ret;
|
|
}
|
|
|
|
foreach (AvatarBaseData b in av)
|
|
{
|
|
if (b.Data["Name"] == "AvatarType")
|
|
ret.AvatarType = Convert.ToInt32(b.Data["Value"]);
|
|
else
|
|
ret.Data[b.Data["Name"]] = b.Data["Value"];
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
public bool SetAvatar(UUID principalID, AvatarData avatar)
|
|
{
|
|
int count = 0;
|
|
foreach (KeyValuePair<string, string> kvp in avatar.Data)
|
|
if (kvp.Key.StartsWith("_"))
|
|
count++;
|
|
|
|
// m_log.DebugFormat("[AVATAR SERVICE]: SetAvatar for {0}, attachs={1}", principalID, count);
|
|
m_Database.Delete("PrincipalID", principalID.ToString());
|
|
|
|
AvatarBaseData av = new AvatarBaseData();
|
|
av.Data = new Dictionary<string,string>();
|
|
|
|
av.PrincipalID = principalID;
|
|
av.Data["Name"] = "AvatarType";
|
|
av.Data["Value"] = avatar.AvatarType.ToString();
|
|
|
|
if (!m_Database.Store(av))
|
|
return false;
|
|
|
|
foreach (KeyValuePair<string,string> kvp in avatar.Data)
|
|
{
|
|
av.Data["Name"] = kvp.Key;
|
|
|
|
// justincc 20110730. Yes, this is a hack to get around the fact that a bug in OpenSim is causing
|
|
// various simulators on osgrid to inject bad values. Since these simulators might be around for a
|
|
// long time, we are going to manually police the value.
|
|
//
|
|
// It should be possible to remove this in half a year if we don't want to police values server side.
|
|
if (kvp.Key == "AvatarHeight")
|
|
{
|
|
float height;
|
|
if (!float.TryParse(kvp.Value, out height) || height < 0 || height > 10)
|
|
{
|
|
string rawHeight = kvp.Value.Replace(",", ".");
|
|
|
|
if (!float.TryParse(rawHeight, out height) || height < 0 || height > 10)
|
|
height = 1.771488f;
|
|
|
|
m_log.DebugFormat(
|
|
"[AVATAR SERVICE]: Rectifying height of avatar {0} from {1} to {2}",
|
|
principalID, kvp.Value, height);
|
|
}
|
|
|
|
av.Data["Value"] = height.ToString();
|
|
}
|
|
else
|
|
{
|
|
av.Data["Value"] = kvp.Value;
|
|
}
|
|
|
|
if (!m_Database.Store(av))
|
|
{
|
|
m_Database.Delete("PrincipalID", principalID.ToString());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public bool ResetAvatar(UUID principalID)
|
|
{
|
|
return m_Database.Delete("PrincipalID", principalID.ToString());
|
|
}
|
|
|
|
public bool SetItems(UUID principalID, string[] names, string[] values)
|
|
{
|
|
AvatarBaseData av = new AvatarBaseData();
|
|
av.Data = new Dictionary<string,string>();
|
|
av.PrincipalID = principalID;
|
|
|
|
if (names.Length != values.Length)
|
|
return false;
|
|
|
|
for (int i = 0 ; i < names.Length ; i++)
|
|
{
|
|
av.Data["Name"] = names[i];
|
|
av.Data["Value"] = values[i];
|
|
|
|
if (!m_Database.Store(av))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public bool RemoveItems(UUID principalID, string[] names)
|
|
{
|
|
foreach (string name in names)
|
|
{
|
|
m_Database.Delete(principalID, name);
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
}
|