384 lines
13 KiB
C#
384 lines
13 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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{
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public class LocalSimulationConnectorModule : ISharedRegionModule, ISimulationService
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// Version of this service
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private const string m_Version = "SIMULATION/0.1";
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private List<Scene> m_sceneList = new List<Scene>();
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private IEntityTransferModule m_AgentTransferModule;
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protected IEntityTransferModule AgentTransferModule
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{
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get
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{
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if (m_AgentTransferModule == null)
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m_AgentTransferModule = m_sceneList[0].RequestModuleInterface<IEntityTransferModule>();
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return m_AgentTransferModule;
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}
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}
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private bool m_ModuleEnabled = false;
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#region IRegionModule
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public void Initialise(IConfigSource config)
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{
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IConfig moduleConfig = config.Configs["Modules"];
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if (moduleConfig != null)
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{
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string name = moduleConfig.GetString("SimulationServices", "");
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if (name == Name)
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{
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//IConfig userConfig = config.Configs["SimulationService"];
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//if (userConfig == null)
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//{
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// m_log.Error("[AVATAR CONNECTOR]: SimulationService missing from OpenSim.ini");
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// return;
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//}
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m_ModuleEnabled = true;
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m_log.Info("[SIMULATION CONNECTOR]: Local simulation enabled");
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}
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}
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}
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public void PostInitialise()
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{
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}
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public void AddRegion(Scene scene)
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{
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if (!m_ModuleEnabled)
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return;
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Init(scene);
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scene.RegisterModuleInterface<ISimulationService>(this);
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}
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public void RemoveRegion(Scene scene)
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{
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if (!m_ModuleEnabled)
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return;
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RemoveScene(scene);
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scene.UnregisterModuleInterface<ISimulationService>(this);
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}
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public void RegionLoaded(Scene scene)
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{
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}
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public void Close()
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{
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public string Name
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{
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get { return "LocalSimulationConnectorModule"; }
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}
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/// <summary>
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/// Can be called from other modules.
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/// </summary>
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/// <param name="scene"></param>
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public void RemoveScene(Scene scene)
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{
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lock (m_sceneList)
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{
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if (m_sceneList.Contains(scene))
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{
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m_sceneList.Remove(scene);
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}
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}
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}
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/// <summary>
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/// Can be called from other modules.
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/// </summary>
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/// <param name="scene"></param>
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public void Init(Scene scene)
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{
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if (!m_sceneList.Contains(scene))
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{
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lock (m_sceneList)
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{
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m_sceneList.Add(scene);
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}
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}
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}
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#endregion /* IRegionModule */
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#region ISimulation
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public IScene GetScene(ulong regionhandle)
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{
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionhandle)
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return s;
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}
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// ? weird. should not happen
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return m_sceneList[0];
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}
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public ISimulationService GetInnerService()
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{
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return this;
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}
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/**
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* Agent-related communications
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*/
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public bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
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{
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if (destination == null)
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{
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reason = "Given destination was null";
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m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: CreateAgent was given a null destination");
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return false;
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}
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == destination.RegionHandle)
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{
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m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName);
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return s.NewUserConnection(aCircuit, teleportFlags, out reason);
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}
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}
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reason = "Did not find region " + destination.RegionName;
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return false;
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}
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public bool UpdateAgent(GridRegion destination, AgentData cAgentData)
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{
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if (destination == null)
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return false;
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == destination.RegionHandle)
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{
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m_log.DebugFormat(
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"[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
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s.RegionInfo.RegionName, destination.RegionHandle);
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s.IncomingChildAgentDataUpdate(cAgentData);
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return true;
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}
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}
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// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle);
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return false;
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}
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public bool UpdateAgent(GridRegion destination, AgentPosition cAgentData)
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{
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if (destination == null)
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return false;
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// We limit the number of messages sent for a position change to just one per
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// simulator so when we receive the update we need to hand it to each of the
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// scenes; scenes each check to see if the is a scene presence for the avatar
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// note that we really don't need the GridRegion for this call
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foreach (Scene s in m_sceneList)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
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s.IncomingChildAgentDataUpdate(cAgentData);
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}
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//m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
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return true;
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}
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public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent)
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{
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agent = null;
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if (destination == null)
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return false;
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == destination.RegionHandle)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
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return s.IncomingRetrieveRootAgent(id, out agent);
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}
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}
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//m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
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return false;
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}
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public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string version, out string reason)
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{
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reason = "Communications failure";
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version = m_Version;
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if (destination == null)
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return false;
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionID == destination.RegionID)
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return s.QueryAccess(id, position, out reason);
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}
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//m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess");
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return false;
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}
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public bool ReleaseAgent(UUID origin, UUID id, string uri)
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{
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionID == origin)
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{
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m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
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AgentTransferModule.AgentArrivedAtDestination(id);
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return true;
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// return s.IncomingReleaseAgent(id);
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}
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}
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//m_log.Debug("[LOCAL COMMS]: region not found in SendReleaseAgent " + origin);
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return false;
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}
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public bool CloseAgent(GridRegion destination, UUID id)
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{
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if (destination == null)
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return false;
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionID == destination.RegionID)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent");
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// Let's spawn a threadlet right here, because this may take
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// a while
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Util.FireAndForget(delegate { s.IncomingCloseAgent(id); });
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return true;
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}
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}
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//m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
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return false;
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}
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/**
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* Object-related communications
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*/
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public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall)
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{
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if (destination == null)
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return false;
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == destination.RegionHandle)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to SendCreateObject");
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if (isLocalCall)
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{
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// We need to make a local copy of the object
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ISceneObject sogClone = sog.CloneForNewScene();
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sogClone.SetState(sog.GetStateSnapshot(), s);
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return s.IncomingCreateObject(newPosition, sogClone);
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}
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else
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{
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// Use the object as it came through the wire
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return s.IncomingCreateObject(newPosition, sog);
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}
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}
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}
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return false;
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}
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public bool CreateObject(GridRegion destination, UUID userID, UUID itemID)
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{
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if (destination == null)
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return false;
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == destination.RegionHandle)
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{
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return s.IncomingCreateObject(userID, itemID);
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}
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}
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return false;
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}
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#endregion /* IInterregionComms */
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#region Misc
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public bool IsLocalRegion(ulong regionhandle)
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{
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foreach (Scene s in m_sceneList)
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if (s.RegionInfo.RegionHandle == regionhandle)
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return true;
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return false;
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}
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public bool IsLocalRegion(UUID id)
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{
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foreach (Scene s in m_sceneList)
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if (s.RegionInfo.RegionID == id)
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return true;
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return false;
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}
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#endregion
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}
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}
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