410 lines
15 KiB
C#
410 lines
15 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Statistics;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.World.Objects.Commands
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{
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/// <summary>
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/// A module that holds commands for manipulating objects in the scene.
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/// </summary>
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ObjectCommandsModule")]
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public class ObjectCommandsModule : INonSharedRegionModule
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private ICommandConsole m_console;
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public string Name { get { return "Object Commands Module"; } }
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public Type ReplaceableInterface { get { return null; } }
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public void Initialise(IConfigSource source)
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{
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// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: INITIALIZED MODULE");
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}
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public void PostInitialise()
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{
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// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: POST INITIALIZED MODULE");
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}
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public void Close()
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{
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// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: CLOSED MODULE");
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}
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public void AddRegion(Scene scene)
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{
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// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
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m_scene = scene;
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m_console = MainConsole.Instance;
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m_console.Commands.AddCommand("Regions", false, "delete object owner",
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"delete object owner <UUID>",
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"Delete a scene object by owner", HandleDeleteObject);
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m_console.Commands.AddCommand("Regions", false, "delete object creator",
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"delete object creator <UUID>",
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"Delete a scene object by creator", HandleDeleteObject);
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m_console.Commands.AddCommand("Regions", false, "delete object uuid",
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"delete object uuid <UUID>",
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"Delete a scene object by uuid", HandleDeleteObject);
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m_console.Commands.AddCommand("Regions", false, "delete object name",
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"delete object name <name>",
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"Delete a scene object by name", HandleDeleteObject);
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m_console.Commands.AddCommand("Regions", false, "delete object outside",
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"delete object outside",
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"Delete all scene objects outside region boundaries", HandleDeleteObject);
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m_console.Commands.AddCommand(
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"Regions",
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false,
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"show object uuid",
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"show object uuid <UUID>",
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"Show details of a scene object with the given UUID", HandleShowObjectByUuid);
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m_console.Commands.AddCommand(
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"Regions",
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false,
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"show object name",
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"show object name <name>",
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"Show details of scene objects with the given name", HandleShowObjectByName);
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m_console.Commands.AddCommand(
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"Regions",
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false,
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"show part uuid",
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"show part uuid <UUID>",
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"Show details of a scene object parts with the given UUID", HandleShowPartByUuid);
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m_console.Commands.AddCommand(
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"Regions",
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false,
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"show part name",
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"show part name <name>",
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"Show details of scene object parts with the given name", HandleShowPartByName);
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}
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public void RemoveRegion(Scene scene)
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{
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// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
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}
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public void RegionLoaded(Scene scene)
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{
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// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
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}
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private void HandleShowObjectByUuid(string module, string[] cmd)
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{
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if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
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return;
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if (cmd.Length < 4)
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{
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m_console.OutputFormat("Usage: show object uuid <uuid>");
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return;
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}
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UUID objectUuid;
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if (!UUID.TryParse(cmd[3], out objectUuid))
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{
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m_console.OutputFormat("{0} is not a valid uuid", cmd[3]);
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return;
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}
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SceneObjectGroup so = m_scene.GetSceneObjectGroup(objectUuid);
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if (so == null)
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{
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// m_console.OutputFormat("No part found with uuid {0}", objectUuid);
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return;
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}
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StringBuilder sb = new StringBuilder();
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AddSceneObjectReport(sb, so);
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m_console.OutputFormat(sb.ToString());
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}
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private void HandleShowObjectByName(string module, string[] cmd)
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{
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if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
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return;
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if (cmd.Length < 4)
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{
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m_console.OutputFormat("Usage: show object name <name>");
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return;
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}
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string name = cmd[3];
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List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
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m_scene.ForEachSOG(so => { if (so.Name == name) { sceneObjects.Add(so); }});
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if (sceneObjects.Count == 0)
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{
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m_console.OutputFormat("No objects with name {0} found in {1}", name, m_scene.RegionInfo.RegionName);
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return;
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}
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StringBuilder sb = new StringBuilder();
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foreach (SceneObjectGroup so in sceneObjects)
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{
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AddSceneObjectReport(sb, so);
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sb.Append("\n");
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}
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m_console.OutputFormat(sb.ToString());
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}
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private void HandleShowPartByUuid(string module, string[] cmd)
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{
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if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
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return;
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if (cmd.Length < 4)
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{
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m_console.OutputFormat("Usage: show part uuid <uuid>");
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return;
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}
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UUID objectUuid;
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if (!UUID.TryParse(cmd[3], out objectUuid))
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{
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m_console.OutputFormat("{0} is not a valid uuid", cmd[3]);
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return;
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}
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SceneObjectPart sop = m_scene.GetSceneObjectPart(objectUuid);
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if (sop == null)
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{
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// m_console.OutputFormat("No part found with uuid {0}", objectUuid);
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return;
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}
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StringBuilder sb = new StringBuilder();
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AddScenePartReport(sb, sop);
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m_console.OutputFormat(sb.ToString());
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}
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private void HandleShowPartByName(string module, string[] cmd)
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{
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if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
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return;
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if (cmd.Length < 4)
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{
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m_console.OutputFormat("Usage: show part name <name>");
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return;
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}
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string name = cmd[3];
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List<SceneObjectPart> parts = new List<SceneObjectPart>();
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m_scene.ForEachSOG(so => so.ForEachPart(sop => { if (sop.Name == name) { parts.Add(sop); } }));
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if (parts.Count == 0)
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{
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m_console.OutputFormat("No parts with name {0} found in {1}", name, m_scene.RegionInfo.RegionName);
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return;
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}
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StringBuilder sb = new StringBuilder();
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foreach (SceneObjectPart part in parts)
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{
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AddScenePartReport(sb, part);
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sb.Append("\n");
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}
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m_console.OutputFormat(sb.ToString());
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}
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private StringBuilder AddSceneObjectReport(StringBuilder sb, SceneObjectGroup so)
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{
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sb.AppendFormat("Name: {0}\n", so.Name);
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sb.AppendFormat("Description: {0}\n", so.Description);
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sb.AppendFormat("Location: {0} @ {1}\n", so.AbsolutePosition, so.Scene.RegionInfo.RegionName);
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sb.AppendFormat("Parts: {0}\n", so.PrimCount);
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return sb;
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}
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private StringBuilder AddScenePartReport(StringBuilder sb, SceneObjectPart sop)
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{
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sb.AppendFormat("Name: {0}\n", sop.Name);
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sb.AppendFormat("Description: {0}\n", sop.Description);
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sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName);
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sb.AppendFormat("Parent: {0}",
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sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID));
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sb.AppendFormat("Parts: {0}\n", !sop.IsRoot ? "1" : sop.ParentGroup.PrimCount.ToString());;
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return sb;
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}
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private void HandleDeleteObject(string module, string[] cmd)
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{
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if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
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return;
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if (cmd.Length < 3)
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return;
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string mode = cmd[2];
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string o = "";
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if (mode != "outside")
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{
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if (cmd.Length < 4)
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return;
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o = cmd[3];
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}
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List<SceneObjectGroup> deletes = new List<SceneObjectGroup>();
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UUID match;
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switch (mode)
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{
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case "owner":
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if (!UUID.TryParse(o, out match))
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return;
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m_scene.ForEachSOG(delegate (SceneObjectGroup g)
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{
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if (g.OwnerID == match && !g.IsAttachment)
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deletes.Add(g);
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});
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// if (deletes.Count == 0)
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// m_console.OutputFormat("No objects were found with owner {0}", match);
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break;
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case "creator":
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if (!UUID.TryParse(o, out match))
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return;
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m_scene.ForEachSOG(delegate (SceneObjectGroup g)
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{
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if (g.RootPart.CreatorID == match && !g.IsAttachment)
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deletes.Add(g);
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});
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// if (deletes.Count == 0)
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// m_console.OutputFormat("No objects were found with creator {0}", match);
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break;
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case "uuid":
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if (!UUID.TryParse(o, out match))
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return;
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m_scene.ForEachSOG(delegate (SceneObjectGroup g)
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{
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if (g.UUID == match && !g.IsAttachment)
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deletes.Add(g);
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});
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// if (deletes.Count == 0)
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// m_console.OutputFormat("No objects were found with uuid {0}", match);
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break;
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case "name":
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m_scene.ForEachSOG(delegate (SceneObjectGroup g)
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{
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if (g.RootPart.Name == o && !g.IsAttachment)
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deletes.Add(g);
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});
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// if (deletes.Count == 0)
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// m_console.OutputFormat("No objects were found with name {0}", o);
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break;
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case "outside":
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m_scene.ForEachSOG(delegate (SceneObjectGroup g)
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{
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SceneObjectPart rootPart = g.RootPart;
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bool delete = false;
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if (rootPart.GroupPosition.Z < 0.0 || rootPart.GroupPosition.Z > 10000.0)
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{
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delete = true;
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}
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else
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{
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ILandObject parcel
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= m_scene.LandChannel.GetLandObject(rootPart.GroupPosition.X, rootPart.GroupPosition.Y);
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if (parcel == null || parcel.LandData.Name == "NO LAND")
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delete = true;
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}
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if (delete && !g.IsAttachment && !deletes.Contains(g))
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deletes.Add(g);
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});
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// if (deletes.Count == 0)
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// m_console.OutputFormat("No objects were found outside region bounds");
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break;
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}
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m_console.OutputFormat("Deleting {0} objects in {1}", deletes.Count, m_scene.RegionInfo.RegionName);
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foreach (SceneObjectGroup g in deletes)
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{
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m_console.OutputFormat("Deleting object {0} {1}", g.UUID, g.Name);
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m_scene.DeleteSceneObject(g, false);
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}
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}
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}
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} |