OpenSimMirror/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs

410 lines
15 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Statistics;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.World.Objects.Commands
{
/// <summary>
/// A module that holds commands for manipulating objects in the scene.
/// </summary>
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ObjectCommandsModule")]
public class ObjectCommandsModule : INonSharedRegionModule
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private ICommandConsole m_console;
public string Name { get { return "Object Commands Module"; } }
public Type ReplaceableInterface { get { return null; } }
public void Initialise(IConfigSource source)
{
// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: INITIALIZED MODULE");
}
public void PostInitialise()
{
// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: POST INITIALIZED MODULE");
}
public void Close()
{
// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: CLOSED MODULE");
}
public void AddRegion(Scene scene)
{
// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
m_scene = scene;
m_console = MainConsole.Instance;
m_console.Commands.AddCommand("Regions", false, "delete object owner",
"delete object owner <UUID>",
"Delete a scene object by owner", HandleDeleteObject);
m_console.Commands.AddCommand("Regions", false, "delete object creator",
"delete object creator <UUID>",
"Delete a scene object by creator", HandleDeleteObject);
m_console.Commands.AddCommand("Regions", false, "delete object uuid",
"delete object uuid <UUID>",
"Delete a scene object by uuid", HandleDeleteObject);
m_console.Commands.AddCommand("Regions", false, "delete object name",
"delete object name <name>",
"Delete a scene object by name", HandleDeleteObject);
m_console.Commands.AddCommand("Regions", false, "delete object outside",
"delete object outside",
"Delete all scene objects outside region boundaries", HandleDeleteObject);
m_console.Commands.AddCommand(
"Regions",
false,
"show object uuid",
"show object uuid <UUID>",
"Show details of a scene object with the given UUID", HandleShowObjectByUuid);
m_console.Commands.AddCommand(
"Regions",
false,
"show object name",
"show object name <name>",
"Show details of scene objects with the given name", HandleShowObjectByName);
m_console.Commands.AddCommand(
"Regions",
false,
"show part uuid",
"show part uuid <UUID>",
"Show details of a scene object parts with the given UUID", HandleShowPartByUuid);
m_console.Commands.AddCommand(
"Regions",
false,
"show part name",
"show part name <name>",
"Show details of scene object parts with the given name", HandleShowPartByName);
}
public void RemoveRegion(Scene scene)
{
// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
}
public void RegionLoaded(Scene scene)
{
// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
}
private void HandleShowObjectByUuid(string module, string[] cmd)
{
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
return;
if (cmd.Length < 4)
{
m_console.OutputFormat("Usage: show object uuid <uuid>");
return;
}
UUID objectUuid;
if (!UUID.TryParse(cmd[3], out objectUuid))
{
m_console.OutputFormat("{0} is not a valid uuid", cmd[3]);
return;
}
SceneObjectGroup so = m_scene.GetSceneObjectGroup(objectUuid);
if (so == null)
{
// m_console.OutputFormat("No part found with uuid {0}", objectUuid);
return;
}
StringBuilder sb = new StringBuilder();
AddSceneObjectReport(sb, so);
m_console.OutputFormat(sb.ToString());
}
private void HandleShowObjectByName(string module, string[] cmd)
{
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
return;
if (cmd.Length < 4)
{
m_console.OutputFormat("Usage: show object name <name>");
return;
}
string name = cmd[3];
List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
m_scene.ForEachSOG(so => { if (so.Name == name) { sceneObjects.Add(so); }});
if (sceneObjects.Count == 0)
{
m_console.OutputFormat("No objects with name {0} found in {1}", name, m_scene.RegionInfo.RegionName);
return;
}
StringBuilder sb = new StringBuilder();
foreach (SceneObjectGroup so in sceneObjects)
{
AddSceneObjectReport(sb, so);
sb.Append("\n");
}
m_console.OutputFormat(sb.ToString());
}
private void HandleShowPartByUuid(string module, string[] cmd)
{
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
return;
if (cmd.Length < 4)
{
m_console.OutputFormat("Usage: show part uuid <uuid>");
return;
}
UUID objectUuid;
if (!UUID.TryParse(cmd[3], out objectUuid))
{
m_console.OutputFormat("{0} is not a valid uuid", cmd[3]);
return;
}
SceneObjectPart sop = m_scene.GetSceneObjectPart(objectUuid);
if (sop == null)
{
// m_console.OutputFormat("No part found with uuid {0}", objectUuid);
return;
}
StringBuilder sb = new StringBuilder();
AddScenePartReport(sb, sop);
m_console.OutputFormat(sb.ToString());
}
private void HandleShowPartByName(string module, string[] cmd)
{
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
return;
if (cmd.Length < 4)
{
m_console.OutputFormat("Usage: show part name <name>");
return;
}
string name = cmd[3];
List<SceneObjectPart> parts = new List<SceneObjectPart>();
m_scene.ForEachSOG(so => so.ForEachPart(sop => { if (sop.Name == name) { parts.Add(sop); } }));
if (parts.Count == 0)
{
m_console.OutputFormat("No parts with name {0} found in {1}", name, m_scene.RegionInfo.RegionName);
return;
}
StringBuilder sb = new StringBuilder();
foreach (SceneObjectPart part in parts)
{
AddScenePartReport(sb, part);
sb.Append("\n");
}
m_console.OutputFormat(sb.ToString());
}
private StringBuilder AddSceneObjectReport(StringBuilder sb, SceneObjectGroup so)
{
sb.AppendFormat("Name: {0}\n", so.Name);
sb.AppendFormat("Description: {0}\n", so.Description);
sb.AppendFormat("Location: {0} @ {1}\n", so.AbsolutePosition, so.Scene.RegionInfo.RegionName);
sb.AppendFormat("Parts: {0}\n", so.PrimCount);
return sb;
}
private StringBuilder AddScenePartReport(StringBuilder sb, SceneObjectPart sop)
{
sb.AppendFormat("Name: {0}\n", sop.Name);
sb.AppendFormat("Description: {0}\n", sop.Description);
sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName);
sb.AppendFormat("Parent: {0}",
sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID));
sb.AppendFormat("Parts: {0}\n", !sop.IsRoot ? "1" : sop.ParentGroup.PrimCount.ToString());;
return sb;
}
private void HandleDeleteObject(string module, string[] cmd)
{
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
return;
if (cmd.Length < 3)
return;
string mode = cmd[2];
string o = "";
if (mode != "outside")
{
if (cmd.Length < 4)
return;
o = cmd[3];
}
List<SceneObjectGroup> deletes = new List<SceneObjectGroup>();
UUID match;
switch (mode)
{
case "owner":
if (!UUID.TryParse(o, out match))
return;
m_scene.ForEachSOG(delegate (SceneObjectGroup g)
{
if (g.OwnerID == match && !g.IsAttachment)
deletes.Add(g);
});
// if (deletes.Count == 0)
// m_console.OutputFormat("No objects were found with owner {0}", match);
break;
case "creator":
if (!UUID.TryParse(o, out match))
return;
m_scene.ForEachSOG(delegate (SceneObjectGroup g)
{
if (g.RootPart.CreatorID == match && !g.IsAttachment)
deletes.Add(g);
});
// if (deletes.Count == 0)
// m_console.OutputFormat("No objects were found with creator {0}", match);
break;
case "uuid":
if (!UUID.TryParse(o, out match))
return;
m_scene.ForEachSOG(delegate (SceneObjectGroup g)
{
if (g.UUID == match && !g.IsAttachment)
deletes.Add(g);
});
// if (deletes.Count == 0)
// m_console.OutputFormat("No objects were found with uuid {0}", match);
break;
case "name":
m_scene.ForEachSOG(delegate (SceneObjectGroup g)
{
if (g.RootPart.Name == o && !g.IsAttachment)
deletes.Add(g);
});
// if (deletes.Count == 0)
// m_console.OutputFormat("No objects were found with name {0}", o);
break;
case "outside":
m_scene.ForEachSOG(delegate (SceneObjectGroup g)
{
SceneObjectPart rootPart = g.RootPart;
bool delete = false;
if (rootPart.GroupPosition.Z < 0.0 || rootPart.GroupPosition.Z > 10000.0)
{
delete = true;
}
else
{
ILandObject parcel
= m_scene.LandChannel.GetLandObject(rootPart.GroupPosition.X, rootPart.GroupPosition.Y);
if (parcel == null || parcel.LandData.Name == "NO LAND")
delete = true;
}
if (delete && !g.IsAttachment && !deletes.Contains(g))
deletes.Add(g);
});
// if (deletes.Count == 0)
// m_console.OutputFormat("No objects were found outside region bounds");
break;
}
m_console.OutputFormat("Deleting {0} objects in {1}", deletes.Count, m_scene.RegionInfo.RegionName);
foreach (SceneObjectGroup g in deletes)
{
m_console.OutputFormat("Deleting object {0} {1}", g.UUID, g.Name);
m_scene.DeleteSceneObject(g, false);
}
}
}
}