OpenSimMirror/OpenSim/Region/OptionalModules
Justin Clark-Casey (justincc) bdc968f1fc Factor out common default animations code into SLUtil. LLClientView now makes use of the SLUtil copy via a method rather than each LLClientView loading a separate copy.
As per opensim-users mailing list discussion.
2012-03-09 23:57:24 +00:00
..
Agent Change "help" to display categories/module list then "help <category/module>" to display commands in a category. 2012-03-08 01:51:37 +00:00
Asset Change "help" to display categories/module list then "help <category/module>" to display commands in a category. 2012-03-08 01:51:37 +00:00
Avatar Change "help" to display categories/module list then "help <category/module>" to display commands in a category. 2012-03-08 01:51:37 +00:00
Example Make the "All Estates" option work from the client (this makes chosen changes to all the estates that the user owns). 2011-04-05 01:30:13 +01:00
Framework/Monitoring Get rid of AvatarAppearance.Owner to simplify the code. 2011-08-02 00:13:04 +01:00
PhysicsParameters Change "help" to display categories/module list then "help <category/module>" to display commands in a category. 2012-03-08 01:51:37 +00:00
PrimLimitsModule refactor: improve PrimLimitsModule to call ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code 2011-05-14 02:51:29 +01:00
Resources First cut of AutoBackupModule; only compile-tested so far 2011-02-19 12:25:04 -05:00
Scripting Remove some debugging output form the logger 2012-02-16 08:59:34 -05:00
ServiceConnectorsIn/Freeswitch Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
World Factor out common default animations code into SLUtil. LLClientView now makes use of the SLUtil copy via a method rather than each LLClientView loading a separate copy. 2012-03-09 23:57:24 +00:00
README reformatting README (just noticed that that line was a bit on the long 2009-03-19 08:47:05 +00:00

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

    (a) what should be core or optional
    (b) that we have reached a stable API
    (c) how to maintain optional modules

we will keep these modules in-tree.